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Will campaign come with multiplayer compatibility?


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#76
yolobastien6412

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I honestly do not think co-op will work in sp. What happens during decision making? Does player 2 get to state their opinion "I have a bad feeling about this, or should they be left out completely from the dialogue? What about in between missions, such as on your ship? Or during a romance section. Will they just be 3rd wheeling the whole game? 

 

What I think would be cool tho is playing multiplayer maps in co-op (idk split screen or sth). But that would not be profitable as far too few people would use that feature.



#77
78stonewobble

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I've said it before in regards to other games... I would love a co-op option in my singleplayer games.

 

However!

 

If it's multiplayer/ co-op as we've mostly seen it, the resistance and objections of other people here are fully, fully justified and I agree... That's not what I want.

 

 

...

 

 

When I say "co-op option in my singleplayer game"... It is meant as a fully complete singleplayer game... Just as we normally play them. With full immersion into it and what not...

 

It just has the option... of bringing a friend along in some way, to enhance and share your experience.

 

 

It reaaaally hasn't been done before in the way I imagine it...

 

 

 

Here's a few examples of the way(s?) I imagine it:

 

Imagine me3 singleplayer and you're doing a mission. You're new at the game and/or it's on a hard difficulty and your ai companions are... well ai... so you could use a little bit of help. Invite a friend who's more experienced. Let them take the place of one of the NPC's and help you out in the battle.

 

Imagine a mass effect game. Everythings the same, but you have the option of bringing a "personal aide" (for lack of a better name, the 2nd player character) along for missions and running around citadel and normandy.

 

You're still the commander and you still interact with all the npc's as you normally could and make decisions. You're just able to, if you so choose, to have your friend along for the ride.

 

To share in your experience/the story you're telling... from within the game itself.

 

PS: I see this as the abilitity to tell the stories we ourselves are creating in the game to another person in some other way than creating a "let's play" video. And from that perspective I think it could be super interesting.

 

...

 

Easy? No...

Without ginormous technical challenges? No...

 

But the point is... if it's done as I imagine it... It would not change the singleplayer experience at all (at all is a big guarantee, but lets for the sake of argument say 95 percent the same as regular singleplayer), if you don't want it... And if you want it, it can enhance your experience.

 

...

 

And again... if it fundamentally changes the singleplayer experience... then it's not the co-op / mp / whatchamacallit im talking of and I agree completely with the opposition against it.

 

PPS: Tho I do enjoy me3 mp alot... But thats something entirely different and deserves to be distinctly different.



#78
KaiserShep

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Another thing I wonder though is, in this hypothetical co-op game, what character would player 2 be using? The PC's twin? 



#79
78stonewobble

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Another thing I wonder though is, in this hypothetical co-op game, what character would player 2 be using? The PC's twin? 

 

Well, they've allready made a character generator right? Which the second player would have in his/her own game. 

 

Could be a straight up import of a character they create for it or their own "shep", tho obviously if people don't care it's a twin of the standard "shep", it doesn't matter. 



#80
KaiserShep

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Well, they've allready made a character generator right? Which the second player would have in his/her own game. 

 

Could be a straight up import of a character they create for it or their own "shep", tho obviously if people don't care it's a twin of the standard "shep", it doesn't matter. 

 

 

To clarify, what I mean is that the character Player 2 would use would be the perpetually silent bystander, but what else would change or be limited as a result? How would cut scenes be designed? Each companion gets unique content and can react during missions, and have combinations in which they'll interact with one another. What would P2's character be doing? In a proper singleplayer campaign, companions can potentially have to wait outside the door while the lone PC talks to a major NPC (or get locked out like in Project Overlord), or hold the line while the PC goes off on his/her own to complete the mission, or pick a companion to lead a second fireteam, potentially leading to that character's death. In the case of the beam run, both companions can either die, or get picked up by the Normandy and evacuated entirely, again leaving the PC alone.

 

This makes me think of how Destiny gets around this. There is essentially no Player 2, instead each of the 3 players on the fireteam gets their own cut scene with their own character standing alone. 



#81
MrBSN2017

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You guys are killing my good vibes on this. I'll play a Hanar if I got to hang out and make friends. Seriously, so much better with good company. I want to show off all the cool things I do in Mass Effect

#82
sjsharp2011

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You guys are killing my good vibes on this. I'll play a Hanar if I got to hang out and make friends. Seriously, so much better with good company. I want to show off all the cool things I do in Mass Effect

Well that's what multi player is for right? RIGHT? Campaign mode has always been about playing and working through a story and enjoying the story that is why it's a campaign mode.



#83
Laughing_Man

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You guys are killing my good vibes on this. I'll play a Hanar if I got to hang out and make friends. Seriously, so much better with good company. I want to show off all the cool things I do in Mass Effect

 

On the contrary, I don't need anyone high or drunk ruining my immersion in a story, some games can't pull their own weight without relying on giggles with friends online. For a story driven game on the other hand, there's nothing worse.


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#84
They call me a SpaceCowboy

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Divinity Original Sin already has optional coop. EA won't do this though. No money from micro transactions for them.

#85
RoboticWater

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Divinity Original Sin already has optional coop. EA won't do this though. No money from micro transactions for them.

Someone hasn't played Dead Space 3.

 

Not that I expect EA to pull the same nonsense twice, but microtransactions'll find a way.



#86
MrBSN2017

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Someone hasn't played Dead Space 3.

Not that I expect EA to pull the same nonsense twice, but microtransactions'll find a way.


EA can microtrans me all day long. Throw one of their tech support guys who barely speaks English on as my sidekick and charge me per hour.

Lol thinking about it. I should just call those guys and talk to them when I get lonely. It would be more enjoyable if they gamed with me though :'(

#87
yolobastien6412

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EA can microtrans me all day long. Throw one of their tech support guys who barely speaks English on as my sidekick and charge me per hour.

Lol thinking about it. I should just call those guys and talk to them when I get lonely. It would be more enjoyable if they gamed with me though :'(

Seems to me that you need a good friend rather than ME co-op.


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#88
The Elcor Spectre

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EA can microtrans me all day long. Throw one of their tech support guys who barely speaks English on as my sidekick and charge me per hour.

Lol thinking about it. I should just call those guys and talk to them when I get lonely. It would be more enjoyable if they gamed with me though.

 

I think you need to download a dating app or something...



#89
MrBSN2017

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I think you need to download a dating app or something...


With my 4.5/10 looks I'd just be wasting time on an online dating app.

#90
yolobastien6412

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With my 4.5/10 looks I'd just be wasting time on an online dating app.

I know it's easier said than done, but hang out with people more. You'll slowly find people who share similar interests. Might not be Mass Effect, or gaming, but something good enough. As I said, easier said than done tho