Hey now, I did a few missile speedruns back in the day; nothing dishonest about that. Missile glitching, however, is not cool.
I agree about playing to learn though; there's no point in having a maxed manifest if you're not a better player for it.
Hey now, I did a few missile speedruns back in the day; nothing dishonest about that. Missile glitching, however, is not cool.
I agree about playing to learn though; there's no point in having a maxed manifest if you're not a better player for it.
Forest,,, I expect at least some type of effort with random pugs..they should at least equip level 1 stuff ....Like the other night when you dropped into that Ghost hazard cerberus game with me and that group ( thank god you did.....I was so relieved when you did cuz I knew you are a killer.. ) those guys didnt equip anything..started dying right next to each other and wouldnt revive each other when they were right there....they werent killing anything..they helped with 1 objective...All I ask of groups like that...equip level 1 stuff, help objectives...thats all I want out of random pugs
Drelldept with AMIII. Fits perfectly with the high mobility frequent grenade pickup hit'n'run mentality.
Demolisher also can use it in between throwing grenades because pylon will provide. However, IMHO, on most grenade classes some weapons with power amplifier may be more optimal for gold.
Sorry for the hijack, Psico -- my suggestion for gold vids is Volus, volus everywhere. All volus/voluses/voli (?) , can't get enough of those little balls of fury.
Check my channel out, I have a Volus Mercenary PPR gold solo, a Volus Engineer gold solo, and two Volus Adept gold gameplays (one of which was an all volus team with 3 engineers with Predator pistols, pretty hilarious). I actually really enjoy playing the volus a lot. I'm always up for adding more though.
Can you do a N7 Demolisher w/arc grenades and Valiant or Revenant vs either cerberus or reapers? I'm trying to figure out a build for gold without the acolyte (this gun annoys me) for phantoms/banshees.
Check my channel out, I have a Volus Mercenary PPR gold solo, a Volus Engineer gold solo, and two Volus Adept gold gameplays (one of which was an all volus team with 3 engineers with Predator pistols, pretty hilarious). I actually really enjoy playing the volus a lot. I'm always up for adding more though.

Clyde - oh, I totally agree on the quick runs, all acceptable - requires a committed team, tho. Good moneys
And to hell with missileglitchers, I kick them.
Can you do a N7 Demolisher w/arc grenades and Valiant or Revenant vs either cerberus or reapers? I'm trying to figure out a build for gold without the acolyte (this gun annoys me) for phantoms/banshees.
Interesting weapon choices. Mind if I ask why? Valiant is probably the best sniper on non sniping classes to be fair, but long range weapon and close to medium range grenades and I typically don't get along ![]()
Revenant I only really care for on weapon classes with some kind of accuracy boost (Hunter Mode, Marksman, etc) since it's damage is meh and it's spread is quite large. Could be a good combo to hold down a hallway though.
When in doubt on classes with grenades, I tend to go pistol, and by pistol I mean Arc Pistol. Power amp mod, heavy barrel, drill rounds
. With her you want a gun that can kill quickly after you grenades hit. You don't want a lot of up time on your gun since you do want to be constantly throwing grenades. So for me, I'd go Arc Pistol, or Paladin, or Carnifex for pistols. I've played her with Saber and Harrier for assault rifles, and Crusader and Venom for shotguns.
I don't have a vid with her yet, so it's definitely one I'll be adding.
Interesting weapon choices. Mind if I ask why? Valiant is probably the best sniper on non sniping classes to be fair, but long range weapon and close to medium range grenades and I typically don't get along
Revenant I only really care for on weapon classes with some kind of accuracy boost (Hunter Mode, Marksman, etc) since it's damage is meh and it's spread is quite large. Could be a good combo to hold down a hallway though.
When in doubt on classes with grenades, I tend to go pistol, and by pistol I mean Arc Pistol. Power amp mod, heavy barrel, drill rounds
. With her you want a gun that can kill quickly after you grenades hit. You don't want a lot of up time on your gun since you do want to be constantly throwing grenades. So for me, I'd go Arc Pistol, or Paladin, or Carnifex for pistols. I've played her with Saber and Harrier for assault rifles, and Crusader and Venom for shotguns.
I don't have a vid with her yet, so it's definitely one I'll be adding.
I was just thinking a sniper rifle so I could post the supply pylon in a strategic spot and be more of a support player. I said revenant because I don't have a Harrier yet ha. I used the stabilization mod and it still bounces pretty hard but wasn't bad when enemies were bunched up. I didn't think of pistols/shotguns but I suppose that would work as well for up close and personal.
I was just thinking a sniper rifle so I could post the supply pylon in a strategic spot and be more of a support player. I said revenant because I don't have a Harrier yet ha. I used the stabilization mod and it still bounces pretty hard but wasn't bad when enemies were bunched up. I didn't think of pistols/shotguns but I suppose that would work as well for up close and personal.
If you have it, give the GPS a shot! It staggers phantoms, applies ammo effects really well, and packs plenty of punch. It also works best at grenade-tossing range, making it a really good weapon for the Demolisher (I alternate between it and the Crusader).
If you have it, give the GPS a shot! It staggers phantoms, applies ammo effects really well, and packs plenty of punch. It also works best at grenade-tossing range, making it a really good weapon for the Demolisher (I alternate between it and the Crusader).
I have a GPS X so I'll def give it a try also a Crusader V. Thanks for the ideas guys.
If you have it, give the GPS a shot! It staggers phantoms, applies ammo effects really well, and packs plenty of punch. It also works best at grenade-tossing range, making it a really good weapon for the Demolisher (I alternate between it and the Crusader).
I second this. I feel ashamed I didn't mention it in my post. GPS is a terrific gun for a lot of classes. I think the community used it so much at the beginning it sort of forgotten now.
I second this. I feel ashamed I didn't mention it in my post. GPS is a terrific gun for a lot of classes. I think the community used it so much at the beginning it sort of forgotten now.
So do you guys recommend homing and arc grenades for the demolisher as well or stick to arc grenades and max fitness?
So do you guys recommend homing and arc grenades for the demolisher as well or stick to arc grenades and max fitness?
My personal build with the GPS. If you're concerned about fitness, then put on a cyclonic instead of power amp. I don't use elemental ammo on her since arc grenades set up tech bursts the homing grenades can detonate, and the homing grenades set up fire explosions for the arc grenades to detonate, making strong combos and ammo gets in the way. Warp rounds really up your damage without getting in the way.
Basic playstyle is Supply Pylon->Arc Grenade->everything is stunned, pop a couple GPS shots->HG->a couple tech bursts->couple more GPS shots->if anything in still alive Arc Grenade->fire explosion. Just find some soft cover and let the damage fly. On the way to your next spawn, hit up the ammo boxes and then drop another supply pylon and repeat.
My personal build with the GPS. If you're concerned about fitness, then put on a cyclonic instead of power amp. I don't use elemental ammo on her since arc grenades set up tech bursts the homing grenades can detonate, and the homing grenades set up fire explosions for the arc grenades to detonate, making strong combos and ammo gets in the way. Warp rounds really up your damage without getting in the way.
Basic playstyle is Supply Pylon->Arc Grenade->everything is stunned, pop a couple GPS shots->HG->a couple tech bursts->couple more GPS shots->if anything in still alive Arc Grenade->fire explosion. Just find some soft cover and let the damage fly. On the way to your next spawn, hit up the ammo boxes and then drop another supply pylon and repeat.
Excellent...I think this is what I was looking for...now onto the video ha!
Excellent...I think this is what I was looking for...now onto the video ha!
Gold solo recorded
I'll probably have it up later today or tomorrow.
So do you guys recommend homing and arc grenades for the demolisher as well or stick to arc grenades and max fitness?
I max them both. On bosses I like to launch a Homing Grenade at them, then hold the Incendiary Claymoar button at their head. It will fire automatically as soon as the Homing Grenade animation ends, hit them before the Grenade does, and then you get the Fire Explosion and Armor Debuff a second later. It's a fun trick.
You need more wraith. All day every day.
I do have a Krogan Soldier solo with Wraith, Batarian Slasher, Asari Adept, and Quarian Marksman all with Wraith. It really is a great gun.You need more wraith. All day every day.
I do have a Krogan Soldier solo with Wraith, Batarian Slasher, Asari Adept, and Quarian Marksman all with Wraith. It really is a great gun.
I love this guy with the Wraith...well GPS and Reeger of course as well.
I'll third or nnnnth those above. I'm one of the oddballs who like the Wraith more than Claymoar. Maybe in time that will change, but so far my preferance is the Wraith, even on lower levels (unmaxed manifest problems). I currently have it on many kits.
It suits my playstyle, I kill more, and faster, with it than the other, so hey, why not. ![]()
I've already heard about hit detection problems with the Executioner,
Hmmm. I think it is just missing most likely. As a hitscan with slow ROF, I don't know why shots would mysteriously disappear.
It has somewhat similar accuracy stats to the Paladin, with a lot higher recoil. Wonder how much some of this goes down to psychology, given that with Paladin if you miss you can fire the next shot, but Executioner requires reload and as such misses are more memorable.
So do you guys recommend homing and arc grenades for the demolisher as well or stick to arc grenades and max fitness?
My personal build with the GPS. If you're concerned about fitness, then put on a cyclonic instead of power amp. I don't use elemental ammo on her since arc grenades set up tech bursts the homing grenades can detonate, and the homing grenades set up fire explosions for the arc grenades to detonate, making strong combos and ammo gets in the way. Warp rounds really up your damage without getting in the way.
Basic playstyle is Supply Pylon->Arc Grenade->everything is stunned, pop a couple GPS shots->HG->a couple tech bursts->couple more GPS shots->if anything in still alive Arc Grenade->fire explosion. Just find some soft cover and let the damage fly. On the way to your next spawn, hit up the ammo boxes and then drop another supply pylon and repeat.
I want to amend what I said here. I'm not sure this is correct. In my solo I posted, I can't find a single place where my arc grenades actually detonated a fire explosion. So while there is a "burning damage" evolution to homing grenades, I don't actually think this is an effect that can be detonated. If this is indeed the case, then incendiary ammo would be another good choice, as long as you don't shoot inbetween arc and homing grenades (thus overriding strong tech burst with weak fire explosion).
Updated OP with Asari Huntress gold solo. This one took way longer to record than it should have. So many runs ended with husks cornering me, hugging me, and then banshees catching up. This run could be massively improved, I just don't feel like it right now ![]()
I want to amend what I said here. I'm not sure this is correct. In my solo I posted, I can't find a single place where my arc grenades actually detonated a fire explosion. So while there is a "burning damage" evolution to homing grenades, I don't actually think this is an effect that can be detonated. If this is indeed the case, then incendiary ammo would be another good choice, as long as you don't shoot inbetween arc and homing grenades (thus overriding strong tech burst with weak fire explosion).
The amendment is correct; the burning damage does not prime and therefore, cannot be detonated. I would've said something sooner but I missed when you said it.