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Pugging for Gold


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#126
Stinky3377

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Didn't want to create a whole new thread but is there a build that makes the Geth Plasma SMG viable on gold?  I tried it yesterday as a secondary with the Geth eng build from your video and overall it was pretty meh.

 

*edit*

 

I saw in the favorite gun thread that using HVB and scope + inc ammo (naturally) makes it pretty handy.


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#127
Loufi

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Didn't want to create a whole new thread but is there a build that makes the Geth Plasma SMG viable on gold?  I tried it yesterday as a secondary with the Geth eng build from your video and overall it was pretty meh.

 

*edit*

 

I saw in the favorite gun thread what using HVB and scope + inc ammo (naturally) makes it pretty handy.

What was your build ? I find the GE GPSMG totally viable for gold with something like that :

 

http://kalence.drupa...13A54364!3G9AC9


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#128
DisturbedPsic0

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Didn't want to create a whole new thread but is there a build that makes the Geth Plasma SMG viable on gold?  I tried it yesterday as a secondary with the Geth eng build from your video and overall it was pretty meh.

When I do the challenge for it I throw it on the Turian Soldier. With marksman it fires super fast, does good headshot damage, and never have to reload. It's basically a super light Geth Spitfire that shoots faster but does less damage, and is more accurate. I know that probably isn't a nod in it's favor, but it's not too bad. It's subpar against bosses, and I would carry a Scorpion or Falcon secondary to deal with phantoms if you get Cerberus.

 

Heres's a build for you. Because the clip is so big, you can literally fire for the entire wave. If you want, you can swap the magazine upgrade for heat sink, but I think it needs the high caliber barrel and AP IV for good damage, and I like a consistent clip as opposed to the variation heat sink gives you.


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#129
HamleticTortoise

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When I do the challenge for it I throw it on the Turian Soldier. With marksman it fires super fast, does good headshot damage, and never have to reload. It's basically a super light Geth Spitfire that shoots faster but does less damage, and is more accurate. I know that probably isn't a nod in it's favor, but it's not too bad. It's subpar against bosses, and I would carry a Scorpion or Falcon secondary to deal with phantoms if you get Cerberus.

 

Heres's a build for you. Because the clip is so big, you can literally fire for the entire wave. If you want, you can swap the magazine upgrade for heat sink, but I think it needs the high caliber barrel and AP IV for good damage, and I like a consistent clip as opposed to the variation heat sink gives you.

 

Was going to post this advice too. Obviously the Quarian Marksman is a good choice too. I don't like the gun much, but found it gold viable also on the Destroyer. I imagine a non-flamer Geth Trooper would work well too. If you have access to good consumables, it will make the gun a lot less painful ;)

 

I did try it on the GE, and it does work surprisingly well, but the constant ramping-up sound drove me insane :blink:


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#130
Arkhne

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Was going to post this advice too. Obviously the Quarian Marksman is a good choice too. I don't like the gun much, but found it gold viable also on the Destroyer. I imagine a non-flamer Geth Trooper would work well too. If you have access to good consumables, it will make the gun a lot less painful ;)

 

I did try it on the GE, and it does work surprisingly well, but the constant ramping-up sound drove me insane :blink:

 

Everything about the ramp-up destroys the GPSMG for me. I prefer the GPR. Or the Tempest, Tempest is a beast. It's just one of those guns I can't enjoy.


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#131
Miniditka77

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What was your build ? I find the GE GPSMG totally viable for gold with something like that :

 

http://kalence.drupa...13A54364!3G9AC9

 

Yes, ^this.  It works totally fine against all factions.  I usually use a Cyclonic instead of an AM, because Hunter Mode gives you good movement speed already.  

 

BTW, don't use the scope, the magazine extender is mandatory on the GPSMG.  Otherwise, you waste too much potential DPS waiting for it to ramp up over and over again.



#132
DisturbedPsic0

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What was your build ? I find the GE GPSMG totally viable for gold with something like that :

 

http://kalence.drupa...13A54364!3G9AC9

 

Yes, ^this.  It works totally fine against all factions.  I usually use a Cyclonic instead of an AM, because Hunter Mode gives you good movement speed already.  

 

BTW, don't use the scope, the magazine extender is mandatory on the GPSMG.  Otherwise, you waste too much potential DPS waiting for it to ramp up over and over again.

This build does work if you want to use it more as a priming weapon for fire explosions, which it does an ok job at. Obviously it's also good for lore reasons.  Technically, they get very similar damage out of the setups, but TSol gets way better accuracy, 20% fast firing rate, better headshot bonuses, 5.5% better weapon damage, and has more health and shields to maximize uptime of the weapon, and doesn't need to pause firing for overload fire explosions. It's just another way to use the weapon, which is always a good thing. 

 

If you want lore friendly, and a diverse playstyle, go Geth Engineer like these guys said. If you want to use a gun by pulling the trigger and making things dead, pick TSol, stand in a corner with a good line of sight, activate marksman, shoot, and never stop.



#133
Miniditka77

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This build does work if you want to use it more as a priming weapon for fire explosions, which it does an ok job at. Obviously it's also good for lore reasons.  Technically, they get very similar damage out of the setups, but TSol gets way better accuracy, 20% fast firing rate, better headshot bonuses, 5.5% better weapon damage, and has more health and shields to maximize uptime of the weapon, and doesn't need to pause firing for overload fire explosions. It's just another way to use the weapon, which is always a good thing. 

 

If you want lore friendly, and a diverse playstyle, go Geth Engineer like these guys said. If you want to use a gun by pulling the trigger and making things dead, pick TSol, stand in a corner with a good line of sight, activate marksman, shoot, and never stop.

 

The GE actually has a significantly higher passive weapon damage bonus (like 10% higher) than the Turian Soldier, because the 10% Geth Weapon damage bonus is multiplicative.  For headshots, it's much closer.  The TSol's overall weapon DPS will be better because of the Marksman ROF and headshot bonuses and auto-reload*, but from a pure weapon damage standpoint, the TSol isn't that much better than the GE unless you're getting a consistent stream of headshots.  When you factor in the additional shield/barrier damage you're doing with Overload and the additional damage of fire explosions, the GE's overall damage might actually be better.  But yeah, if you just want to continuously shoot, the TSol is better at that.

 

*I have had issues with the ROF bonuses of Marksman when firing some automatic weapons.  If I'm continuously firing and activate Marksman, the ROF bonus doesn't apply until I stop firing and then start again.  I don't know if this happens with all weapons or only certain weapons, but it definitely happens with some.  Normally it's not a big deal, but stopping your firing can really affect your DPS with a ramp-up weapon like the GPSMG.



#134
DisturbedPsic0

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The GE actually has a significantly higher passive weapon damage bonus (like 10% higher) than the Turian Soldier, because the 10% Geth Weapon damage bonus is multiplicative.  For headshots, it's much closer.  The TSol's overall weapon DPS will be better because of the Marksman ROF and headshot bonuses and auto-reload*, but from a pure weapon damage standpoint, the TSol isn't that much better than the GE unless you're getting a consistent stream of headshots.  When you factor in the additional shield/barrier damage you're doing with Overload and the additional damage of fire explosions, the GE's overall damage might actually be better.  But yeah, if you just want to continuously shoot, the TSol is better at that.

With both maxed for weapon damage, the Geth Engineer has 2.5% more weapon damage possible. But since TSol also has debuff and rate of fire increase, he still has more. With the builds posted above, the Geth gets 2 more damage per shot than the TSol, without proxy mine debuff. Factor in extra headshot bonuses from marksman and rate of fire increase (even more than Hunter Mode), coupled with the fact he doesn't need to stop shoot and worry about ramp up, TSol does more damage. But stop me when you've heard this before, TSol does more damage than [insert character here] with [insert weapon here]. It's what he does.

 

 

*I have had issues with the ROF bonuses of Marksman when firing some automatic weapons.  If I'm continuously firing and activate Marksman, the ROF bonus doesn't apply until I stop firing and then start again.  I don't know if this happens with all weapons or only certain weapons, but it definitely happens with some.  Normally it's not a big deal, but stopping your firing can really affect your DPS with a ramp-up weapon like the GPSMG.

If you activate marksman first, then start shooting, you'll get both headshot and rof bonuses. When marksman runs out and you're still shooting, you keep the rof bonuses, but lose the headshot bonuses. If you reactivate marksman before you stop shooting, you keep rof bonuses and get headshot bonuses back. So in the case of GSMG, TSol could shoot an entire round with all bonuses intact. Someone can correct me if I'm wrong, but I'm fairly certain that's how those mechanics work.



#135
Bud Halen

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I really like the GPSMG with Warp IV ammo (along with mandatory HVB & Ext Mag size) on my Prothean Bug.  Similar concept to the PPR ACA -- just different.

 

Dark Sphere --> Dark Channel --> Sustained GPSMG Warp ammo fire into primed faces


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#136
MrRated82

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I really like the GPSMG with Warp IV ammo (along with mandatory HVB & Ext Mag size) on my Prothean Bug.  Similar concept to the PPR ACA -- just different.

 

Dark Sphere --> Dark Channel --> Sustained GPSMG Warp ammo fire into primed faces

Nice idea but no reason to choose that over the CSMG.



#137
Bud Halen

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Nice idea but no reason to choose that over the CSMG.

 

Ah but there is...

Longer sustained fire with a quick reload at the end of the clip.



#138
Miniditka77

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With both maxed for weapon damage, the Geth Engineer has 2.5% more weapon damage possible. But since TSol also has debuff and rate of fire increase, he still has more. With the builds posted above, the Geth gets 2 more damage per shot than the TSol, without proxy mine debuff. Factor in extra headshot bonuses from marksman and rate of fire increase (even more than Hunter Mode), coupled with the fact he doesn't need to stop shoot and worry about ramp up, TSol does more damage. But stop me when you've heard this before, TSol does more damage than [insert character here] with [insert weapon here]. It's what he does.

 

 

If you activate marksman first, then start shooting, you'll get both headshot and rof bonuses. When marksman runs out and you're still shooting, you keep the rof bonuses, but lose the headshot bonuses. If you reactivate marksman before you stop shooting, you keep rof bonuses and get headshot bonuses back. So in the case of GSMG, TSol could shoot an entire round with all bonuses intact. Someone can correct me if I'm wrong, but I'm fairly certain that's how those mechanics work.

 

OK, I was looking at builds with the same loadout (HVB and Mag) when I said 10% more damage.  If you throw the HCB on the TSol and the HVB on the GE, the damage gets a lot closer as you said.  If you're going for pure weapon damage on the GE, using the HCB and APIV is the best.

 

On a side note, I think the proxy mine debuff on the TSol is overrated.  You will increase your own DPS more by having Marksman active than you will with the Proxy Mine debuff.  I don't even spec into PM on the TSol any more.  The barrier damage you can get with maxed Concussive Shot spam is shockingly high, and it stops Banshees in their tracks.  Not that relevant for this discussion though, because spamming CS every 1.5 seconds or so isn't really compatible with a ramp-up weapon.

 

Thanks for the info on Marksman - I was never certain about how that worked.  That makes sense based on what I've seen.

 

BTW, are you on XBox?  I think I have played with you before (or someone with a username very similar to yours).



#139
DisturbedPsic0

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OK, I was looking at builds with the same loadout (HVB and Mag) when I said 10% more damage.  If you throw the HCB on the TSol and the HVB on the GE, the damage gets a lot closer as you said.  If you're going for pure weapon damage on the GE, using the HCB and APIV is the best.

 

On a side note, I think the proxy mine debuff on the TSol is overrated.  You will increase your own DPS more by having Marksman active than you will with the Proxy Mine debuff.  I don't even spec into PM on the TSol any more.  The barrier damage you can get with maxed Concussive Shot spam is shockingly high, and it stops Banshees in their tracks.  Not that relevant for this discussion though, because spamming CS every 1.5 seconds or so isn't really compatible with a ramp-up weapon.

 

Thanks for the info on Marksman - I was never certain about how that worked.  That makes sense based on what I've seen.

 

BTW, are you on XBox?  I think I have played with you before (or someone with a username very similar to yours).

I did play on Xbox for 3 years, but the past year has mainly been PC. Hard to go back...



#140
DisturbedPsic0

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Updated OP with Salarian Infiltrator Kishock gameplay. I had a game directly before this one that was soooooo much better against Cerberus. But I got impaled by a phantom wave 10 trying to revive a teammate and they couldn't handle it :( It's always sad when footage of harpooned phantoms rocketing into spaced has to go unused...


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#141
iM3GTR

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I'm stealing that GIF.
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#142
DisturbedPsic0

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Updated OP with TSol Geth Plasma SMG gameplay. I was able to annoy tons of Brutes, Ravagers, and Banshees to death... :blink: