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Create your own perfect Game from all the Bioware games.


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21 réponses à ce sujet

#1
Patricia08

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Could you all create your own perfect game for yourself If you could pick from all the Bioware games the right stuff. Like the story from maybe KotOR 1 the Armor from Dragon Age Inquisition the gameplay from Baldur's Gate the Companions from another game from Bioware and so on and so forth.
 
Let's discuss Gameplay Story Armor Romance Companions Profession Quests your main Character and maybe there are more things that i forgot but also mentionable. 
 
So could you ?  
 
edit. Because i read that with all the games they made there is something wrong. So i thought maybe when you put all the good things from all the games together you can create your own perfect game.   

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#2
Halfdan The Menace

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Gore

Gore

Romance stuff

Gore

Gore

Scary stuff

Gore

Sentimental stuff

Gore

Gore

Cool epilogue stuff with gore stuff

#3
Heimdall

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Hm, okay, let's make it a near future cyberpunk RPG.

Origins, from DAO, for the prologue.

Two combat modes that can be switched to on the fly, one ME3 TPS shooter system, one refined JE close combat and weapon system.

DA2 three act plot structure (Better implemented with a stronger central plot). Centered on a single city like DA2, but done better, with more variety and changes over time.

DAI dialogue system, with no morality bar, tonal indicators, and explanatory text at major decision moments.

DAI character creator?

One thing the main character would need is a base, maybe an apartment over a pub where all the companions hang out (Wanting to centralize the companions like most games besides DA2)

Loyalty Missions, easily the best part of ME2.

And... That's it for now.
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#4
PhroXenGold

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Story and characters from BG2, setting from JE, gameplay from DA2.


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#5
straykat

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Story and characters from BG2, setting from JE, gameplay from DA2.

 

I'd play that...



#6
GoldenGail3

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Progie like Revan, story like BG, characters like DAO, character creator like DAI.

#7
Fogg

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Mass Effect 2


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#8
Seraphim24

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I got Jade Empire the other day, one of the Bioware games I haven't played, see how it goes I guess.

 

Er topic um Revan in Baldur's Gate sounds kinda cray cray.



#9
KotorEffect3

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The charm of Kotor, the ambitiousness of DAO and DAI, the soundtrack of the ME trilogy, and Sovereign's speech.



#10
Addictress

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Mass Effect 2

Ding ding ding




I want a Dragon Age 4 game with the narrative tightness and dramatic suspense of Mass Effect 2, the tone, costume, and music styles of Origins, the graphics and Solas-ness of Inquisition, and the fun combat mechanics and character development of Dragon Age 2.


#11
GoldenGail3

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I got Jade Empire the other day, one of the Bioware games I haven't played, see how it goes I guess.
 
Er topic um Revan in Baldur's Gate sounds kinda cray cray.


What's wrong that? I like crazy stories... And it'd be interesting.... MWHAHAHAAH as your the main villain......

#12
Jedi Comedian

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How the heck did I miss this one? Anyway for me the perfect Bio game exist already (IMO and IMO only): KOTOR.

#13
Ghost Gal

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DAO2 but with DAI's graphics and a story written with an elven protagonist in mind.

#14
Patricia08

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How the heck did I miss this one? Anyway for me the perfect Bio game exist already (IMO and IMO only): KOTOR.

 

I don't know  ;)



#15
Isaidlunch

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Exalted March

 

I'm still angry



#16
DarkAmaranth1966

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Well, for me you need the trion game RIFT with the Abyss expansion, skill trees and roles like it has and, the amazing, useful mounts, crafting, fishing etc... and MMO like Rift but, with the Dragon Age story and characters. Many we hear of but do not see would need to be NPCs. Now that would be a game to trump all others for me.

 

Even DAI as is but with the combat and soul tree and multiple roles options Rift has would be grand.

 

Of curse they could do it in DA4 and forget a DA5, just make huge expansions for DA4 instead, make it a saga in and of itself and, I'd be happy. Thrilled if we got the amazing, useful mounts like Rift too.

 

P.S Rift has better rifts to close too, need those elemental rifts so each is a different challenge, and the random spawing of rifts so that you might be walking about, heading for town and, suddenly one pops on top of you. Good fun LOL.



#17
CronoDragoon

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Mass Effect 2 loyalty missions

Mass Effect 3 gameplay

Mass Effect 3 plot structure

Dragon Age: Inquisition character progression

Mass Effect 3 soundtrack

Baldur's Gate 2 side content

Dragon Age: Inquisition dialogue wheel

Jade Empire villain



#18
Dragongirl24

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Could you all create your own perfect game for yourself If you could pick from all the Bioware games the right stuff. Like the story from maybe KotOR 1 the Armor from Dragon Age Inquisition the gameplay from Baldur's Gate the Companions from another game from Bioware and so on and so forth.
 
Let's discuss Gameplay Story Armor Romance Companions Profession Quests your main Character and maybe there are more things that i forgot but also mentionable. 
 
So could you ?  
 
edit. Because i read that with all the games they made there is something wrong. So i thought maybe when you put all the good things from all the games together you can create your own perfect game.   

 

 

Yes i can create my own perfect Bioware game and it's called Inquisition :P.

 

So Gameplay Story Armor Companions Profession Quests and my main character all Inquisition.   


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#19
Dragongirl24

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Exalted March

 

I'm still angry

 

Sorry but is this what you mention here even referring to the OP ?


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#20
Seraphim24

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The magic unicorn from-

 

Oh yeah

 

There isn't one :(



#21
Gervaise

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I think the Mass Effect series was pretty awesome right up to the ending in ME3.   I loved the way the ending was managed in ME2; your previous actions and decisions plus those you made on the fly during the mission all mattered when determining the success of the enterprise and the survival of your companions.    When I realised we had all made it that gave me the biggest high I have ever felt at the end of a game.   The epic music helped too.

 

I loved DAO, particularly the origins but also the extent of the skills and abilities you were allowed to choose from.  The magic schools and specialisms have got progressively more disappointing since DAA.   The Battle of Denerim was excellent and I liked the way they involved the other half of your group.    This even beat ME2 because you were actually there controlling the sub-group.   It was just a pity it was so brief.   Also there wasn't the sense of jeopardy there was in ME2 with the possibility of the other group not surviving if you chose the wrong person to head it up.  Would really have liked something of the same in DAI considering how many squad members we did have available to us.   Would also have liked the upgrades to Skyhold to have actually meant something rather than being purely cosmetic. 

 

There have been great characters in all their games; that is what they are known for.   Everyone has their favourites, some of which I can't stand, so I won't single any out.    I preferred the way the dialogue was handled in DAO, with a split between general conversation and romantic.    It annoyed me in DAI that I felt obliged to click on the heart icon to maintain a relationship when I really wanted to explore something else.    Only later did I discover that in many cases I could have ignored the heart icon and still kept the relationship going.   

 

I'm withholding judgement on the best storyline.    The Baldurs Gate series and Mass Effect both had a single protagonist carrying the story through, which allowed you to really get invested in the character and made sense why they were involved throughout.     There is nothing wrong with having a new character each game, provided their story feels completed when you move on to the next one.   The problem for me at the moment is I feel they haven't really achieved this with DAI.    It would have been okay without Trespasser but the confrontation at the end between the PC and Solas meant that it felt very much like unfinished business between the two of them.   Then we are told that in fact DAI only covered half the story that it was originally intended to.    Strangely enough, even before DAI came out, there was speculation about Cory appearing and I felt that if he did, he wouldn't be the main enemy but working for the big boss.    As it turned out, this was true, even if Cory himself didn't realise it.     For me, the unresolved problem with Solas means that anything else hardly seems worth bothering about, although I realise a new PC probably wouldn't feel that way.   Even so, however engaging a new storyline might be, I'm going to be wondering when we're getting back to the main issue.   So I'm awaiting the new instalment with interest and hoping I won't be disappointed.   


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#22
Ieldra

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I'd use these elements as inspiration:

 

Story: Baldur's Gate series.

There is absolutely no contest. It's Bioware's only multi-game story where everything in the main plot made sense throughout the story and where I left at the end with complete satisfaction, with several different characters and regardless of how I played through the story. Considering that I don't even like the setting, that's a significant achievement. The story featured both a grand scope and great personal significance for the protagonist, which is something they didn't achieve again successfully IMO. Honorable mention: Knights of the Old Republic

 

Characters, general: Dragon Age Origins

While most of Bioware's games feature memorable characters, I feel that DAO's characters were fresh and natural, less burdened by trying to fit into several templates, feature specific sets of tropes and represent different real-world groups than those who came later, while being less simplistic than those who came before. 

 

Characters, specific: Dragon Age Origins / Dragon Age: inquisition

What we have here are two companion characters with a closer connection to the main story than the others: Morrigan and Solas. I think that characters who lack such a strong connection are lesser in some way. For that reason, I like to argue for fewer companions, but that incurs other problems. In any case, I think each game should include at least one such character.

 

Combat gameplay: Dragon Age: Origins

I mean it. Why? Well, DAO is the only game where combat feels tactical, where positioning matters, where you can plan ahead in meaningful ways and where the perceived need for balance doesn't cripple some types, while not being as overly complex as in the BG games. From my point of view, the only advantage combat has in the later games is that it's over faster, because it is way less interesting and I want it to be over.

 

Dialogue system: Dragon Age Inquisition, but without paraphrasing and with more options in more dialogue nodes.

I've said it often enough: paraphrasing destroys roleplaying because it means you don't know your character's mind. It's the single worst feature ever introduced into Bioware's games and it even surpasses ME3's ending in its annoyance factor. I need *content-complete* information about what my character is going to say when I choose a dialogue option, not just a hint of the general direction. Apart from that, DAI's dialogue system works reasonably well. I still want more options here and there, but it was sufficient for the most part.     

 

Lore and Worldbuilding: Dragon Age

I'm always impressed with the work that went into the setting. In spite of some unfortunate retcons, it holds together well and the stories arise naturally from it and attempt to make themselves at home in it. Contrast with Mass Effect, which started out reasonably well, but where the stories consistently ignored and contradicted established lore if it was inconvenient for the writers.

 

Side missions: Mass Effect 3

These were heavy-weight side missions that felt plot-significant, included significant dialogue beyond personal companion-related stuff, and were written well (in fact, much better than the main plot - though that's not something to take inspiration from). Compare that to ME1 and DAI, where most sidequests consist of "go to X, (optional: kill everything), (optional: pick up stuff), collect reward" and didn't have much, if any, dialogue. Me2 had the loyalty missions, but they didn't feel plot-signficant, they were just more personal stuff.

 

Antagonist: BG2 Shadows of Amn

Carried by excellent voice acting and reasonably convincing writing, Jon Irenicus is Bioware's best main antagonist. His motivations, while opaque throughout most of the story, make sense in the end, he wasn't stupid as most antagonists and ironically, in spite of the mask he did not come across as faceless, a simplistics template. Honorable mention: ME1's Saren, though he and Benezia were loaded with some unfortunate tropes that spoiled the experience for me. 


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