So not much change since release, I started play it recently. I think the MMO feeling can be reduced a lot by finding the right rhythm of merging the different actions types.
I almost gave up the game because of a sort of MMO feel, but I found a rhythm past the first 8/10H to minimize it a lot. It spread enough the MMO related elements to merge at a right rhythm those elements:
- Major stuff/Main story stuff/Companions stuff.
- A few crafting/equipment focus (MMO stuff) but gave up focus on farming/drops collect.
- Dig companions and NPC at base.
- Make global management actions.
- Make areas exploration (half MMO and half old school with many half tricky exploration progression)
- Focus on some secondary quests that seem the most interesting (half MMO stuff for too many)
- Eventually if the mood/appeal is here do a bit of generic/collection quests (Hall MMO stuff because too much reused similar mechanisms, a bit old school because of some good mechanisms/tricks)
But also sometimes I wonder if I have a half MMO feeling for that many secondary quests a lot because how the text is presented (tiny text screen with a small width breaking sentences too much, and small height involving too much scrolling) and how many secondary quests elements are "lost" inside a ton of lore stuff half interesting and anyway their mass is too much. If I was reading with care any stuff related to secondary quests it's possible many would feel with a better story and less MMO like, perhaps.
EDIT: If the game had real design of many combats as had DAO/DA2 that would help a lot the game. For sure the respawn and very open world approach doesn't help do it, but combats are still a huge burden for the game even if it's not a really bad element. This lack of design of any combat but few minimize the interest of character building, companions building and party building, because this building is related to combats.
EDIT2: Completionist play is the main trap of the game, many modern CRPG since a decade get players used to completionist play, bu tin DAI nothing better to kill the game.