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Will ME:AMP (multiplayer) require any Single player to be released?


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#1
Fuenf789

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Consider the scale - Out of the 10million ME licenses sold - there are not even more than 535 people left in the SP camp. It has always been a dying business - That's why EA had to buyout Bioware in the end - BW were cashstrapped - couldn't even afford a management poison pill - because there are just no money in that old business model.  MP as the driving force:

Spoiler


Consider the reality (see official info graphic / not spammed opinions)
- only 4% ever finished Insanity.Clearly, that is some unproductive investment of alternatively gameplay
- 88 million hours were spent on SP. Now first some may say that is a lot. But if you consider that there are 10m licences, it boils down to a mere average of 8 hours in total.  For mp, on average the median is between 0:50-2:30 hours every day, measured over two week intervals since 2012-2016.
- 64%  (more than half of the SP's didn't even meet Wrex). Ponder that for a moment in terms of Lore
- even in ME:A BSN forum we saw strong representation from the MP crowd : http://forum.bioware...a#entry20163544
 
it goes to show that the full bouquet is not appreciated anyway - so the majority of the SP minority clearly prefers an easy way out to complete 813 steps in the shortest imaginable time : "Been there done that".
 

Ekc38Xl.jpg


A paradigm shift from http://forum.bioware...-compatibility/ is urgently needed to see the wood from the trees.

 

The only reason why some believe that SP players are on some map at all is because of the minuscle amount of duplicated avatars spamming "one liners" on the forum. Test theory with the anticipated responses, below, in this thread :


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#2
wolfsite

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Go and open your window, you should be able to hear me laughing my ass off


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#3
Killroy

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Wow. This is a really stupid thread.
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#4
Zazzerka

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nah bro



#5
Sylvius the Mad

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Real people prefer real interactions (just look at the success of minecraft even with an extraordinary low investment in graphics.

I can see the appeal of Minecraft, but I didn't even know that it had a multiplayer option. I thought it was a strictly single-player sandbox (and quite a fun one, at that).

If anything, Minecraft teaches us how unimportant advanced graphics are. I've long maintained that the graphical advancement in BioWare games since NWN has added nothing to the experience of playing them, and the evidence you present supports my assertion.
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#6
Fogg

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I can see the appeal of Minecraft, but I didn't even know that it had a multiplayer option. I thought it was a strictly single-player sandbox (and quite a fun one, at that).

If anything, Minecraft teaches us how unimportant advanced graphics are. I've long maintained that the graphical advancement in BioWare games since NWN has added nothing to the experience of playing them, and the evidence you present supports my assertion.

 

 

Look at the succes of Rocket League. People don't need a story with fleshed out characters, people want to bash into each other with cars. Mass Effect should be that.



#7
Fuenf789

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I can see the appeal of Minecraft, but I didn't even know that it had a multiplayer option. I thought it was a strictly single-player sandbox (and quite a fun one, at that).

If anything, Minecraft teaches us how unimportant advanced graphics are. I've long maintained that the graphical advancement in BioWare games since NWN has added nothing to the experience of playing them, and the evidence you present supports my assertion.


don't worry - I also felt old - when a teenager explained it to me : here you go - some explanations for its success... it takes multiplayer to a whole new level with people constructing worlds and rules to those worlds, themselves... : http://www.techinsid...eo-games-2015-7

The analogy would be to define Andromeda as a new undiscovered galaxy and let the players define some additional star clusters, inhabitants, species, with infinite possibilities to improve the details, propensity to make war, ability to co-exist, valuable resources, own arenas, various technology cycles,  trading agreements etc., . It is liking having developers working for free... the main story line will only define the minimum subset of clusters (as example) - but can then expand endlessly and provide every dynamic experiences infinitely. unmaintained it will simply implode into oblivion.

 

People have a basic premise/needs : bringing order, detailing, ability to influence, progress... & they're happy for life - they'll even sponsor the hardware to realize their own vision, their own mini story in a larger story, often allowing friends to join in (and becoming a true mp) inside a major story line...


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#8
BatarianBob

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Nice bait.
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#9
Sylvius the Mad

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don't worry - I also felt old - when a teenager explained it to me : here you go - some explanations for its success... it takes multiplayer to a whole new level with people constructing worlds and rules to those worlds, themselves... : http://www.techinsid...eo-games-2015-7

If that site wanted me to experience that content, they would have made it be text rather than a video.

And I still prefer single-player games.
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#10
Fuenf789

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If that site wanted me to experience that content, they would have made it be text rather than a video.

And I still prefer single-player games.


Interesting viewpoint on Videos to relay a message. Yet nobody twithced when EA released a trailer in video format instead of simply listing the key aspects of the game... I'm personally not impressed by a model jumping, trees moving, a dog tag and some old video of space flight history for a storyline. But just maybe we are a tough generation afterall by demanding the ability to quickly scan for value/innovation and summarize ourselves.
On the other point - of course you are entitled to your own opinion and preference - even if it represents a small minority IRL.

#11
KaiserShep

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Wow. This is a really stupid thread.


Don't be such a killroy, bro.
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#12
shodiswe

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I can see the appeal of Minecraft, but I didn't even know that it had a multiplayer option. I thought it was a strictly single-player sandbox (and quite a fun one, at that).

If anything, Minecraft teaches us how unimportant advanced graphics are. I've long maintained that the graphical advancement in BioWare games since NWN has added nothing to the experience of playing them, and the evidence you present supports my assertion.

 

What's most important is the story, gameplay and enjoyment of the overall experience. The graphics commes pretty low on that list, especially with the "fidelity" and quality of todays graphics. Great art using those graphics, can go a long way towards enhancing the experience.

 

There are old games that did wonders with the primitive graphics they had at the time.

 

But Gameplay and story is deffinately what's most important, then it can only help if the setting and graphical representation is enjoyable and satisfying.


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#13
AlanC9

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ME3 sold 10m copies?
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#14
Cyberstrike nTo

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Funny I can think of a few big name games that did have any MP crap in them and they did very well Fallout 4, Transformers: Devastation, and The Witcher 3. MP adds nothing to most RPG and action games other than a waste of resources. 


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#15
Spectr61

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Think there is anyone still playing that relic, ME1?

#16
SolNebula

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Think there is anyone still playing that relic, ME1?

 

I do once every year. Still good.


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#17
AlanC9

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Interesting viewpoint on Video. Yet nobody twithced when EA released a trailer in video format instead of simply listing the key aspects of the game...I'm personally not impressed by a model jumping, trees moving, a dog tag and some old video of space flight history for a storyline. But just maybe we are a tough generation afterall by demanding the ability to quickly scan for value/innovation and summarize ourselves.

Those two videos aren't trying to convey the same kind of information in the first place. That TechInsider vid is literally a bullet-pointed list with Minecraft scenes in the background. Since Sylvius already knows what Minecraft looks like, presenting the list as a video is worse than useless.

OTOH, the video presentation might be useful to someone who had never seen Minecraft.

#18
sjsharp2011

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If that site wanted me to experience that content, they would have made it be text rather than a video.

And I still prefer single-player games.

As do I. If I had 2 working hands and I was confident in what I was doing I might have given MP a proper go but because of my disability holding me back combined with the fact there are some really nasty people online at times. I'd rather stay out of it. Besides the amount of replayabillity that Bioware's games have in  single player I don't really need multiplayer to satisfy me.


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#19
Fuenf789

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ME3 sold 10m copies?

Yeah. But for more detail - you have to leave your cotton candy cushions and visit the mp section. Lore has it that some SP'ers were blinded by the truth, other turned to salt pillars or became raving mad -never being themselves anymore :
200w.gif
It's hard man, hard. Unless you know what you are doing- get streetwise or just stay away if you are below 34.

#20
Sylvius the Mad

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I do once every year. Still good.

Certainly the best ME game.
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#21
Sylvius the Mad

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ME3 sold 10m copies?

I'm curious about the source of this information.
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#22
AlanC9

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We may have to consult a proctologist.

(I think I'm stealing that joke from Dilbert.)
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#23
Silvery

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Consider the scale - Out of the 10million ME licenses sold

 

ME3 sold 10m copies?

 

I'm curious about the source of this information. 

 

http://chartedintere...well-mass.html The numbers that I found have Mass Effect 3 at 5.72 million units sold.



#24
They call me a SpaceCowboy

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I'm curious about the source of this information.

Not to mention 535 out of that being SP.

#25
Silvery

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Also, this is the Bioware forum. You know Bioware the company whose whole reputation and image is built on epic single player games like Mass Effect, Dragon Age, KOTOR, Jade Empire, Baldur's gate, etc. If you want multiplayer only games or game heavily focused on multiplayer there are plenty of options in the vast videogame sea for you. 


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