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Seeking information of promotion


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11 réponses à ce sujet

#1
An1meFan

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i dont really understand the system of promotion

for example if i promoted keeper and what exactly is changed ,statistic of keeper or statistic of other class

also will it be increased per promotion?

how many promotion (elementalist) needed to play safe in perilous?

 

sry for asking so many questions i really someone can help



#2
ThatBruhYouDK

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Alright, are you ready for this?
Promotions in each of the 3 class types increase either constitution (warriors), willpower (mages), or cunning (rogues) by 1 point. Those 3 stats are shared, and increased, by everyone. Each of those states contribute to 2 seperate things each;

Constitution: every time you gain a point in constitution each character gets 5 extra health, and .5% melee (swords, mauls, etc.) DEFENSE (we will go back to that later).

Willpower: every time you gain a point in willpower each character will get a .5% increase in attack and .5% increase in magic (fire, electricity, etc.) DEFENSE.

Cunning: every time you get a point in cunning each character gets a .5% increase in crit chance and .5% increase in ranged (bows, and other objects thrown from a distance) DEFENSE.

Alright so the defenses, not to be confused with resistance as they are different (someone else can go into detail on that because I never cared for it because it didn't do much anyway). You cap out on any of the 3 defenses at 80% (170 in any stat, don't ask why it isn't necessary to know, it just is that way). That will greatly cut the damage you take in each different type.

Now .5% may seem like a small amount (and it really is because the promotion system sucks in this game, and that's coming from someone with hundreds of promotions in each stat too). But it increases, exponentially, how strong you are. It pays off in the long run, not so much right away.

TL;DR:
Promote once you get to level 20
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#3
Silversmurf

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...and 200 Cunning will give you 100% Critical Hit chance      (Yes I know you can get 100% in other ways before 200 Cunning  :rolleyes: )

 

That and the Amulet of Physical Immunity are game changers.


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#4
ThatBruhYouDK

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...and 200 Cunning will give you 100% Critical Hit chance.


I always thought that was kinda self explanatory :P
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#5
Silversmurf

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I always thought that was kinda self explanatory :P

 

Not to new players :P

 

Back in the day, you saw how long it was debated whether 210 or 200 Cunning was needed...... 


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#6
ThatBruhYouDK

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Not to new players :P

Back in the day, you saw how long it was debated whether 210 or 200 Cunning was needed......

This is true lol xD

#7
lcneed

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Not to new players :P

 

Back in the day, you saw how long it was debated whether 210 or 200 Cunning was needed...... 

 

I didn't know until like a few weeks ago. :P   I thought we start with 20% crit chance and at 170 cunnings (160 promotions = +80% crit chance) it will be at 100%.   I got that impression probably because everyone said it is pointless to go above 170 cunnings and nobody plays rogue after that.



#8
Caldyrvan

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Looks like the OP is not interested :D ... anyway it should be noted that the Silent Sister is described as a Warrior but she promotes as a rogue (giving you cunning not constitution).


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#9
lcneed

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Looks like the OP is not interested :D ... anyway it should be noted that the Silent Sister is described as a Warrior but she promotes as a rogue (giving you cunning not constitution).

 

But her xp counts toward the experienced warrior challenge... very odd. :P


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#10
Minuos

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But her xp counts toward the experienced warrior challenge... very odd. :P

 

Biower just couldn't admit she was still technically a rogue.


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#11
Caldyrvan

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Biower just couldn't admit she was still technically a rogue.

 

(S)he is more of a twisted mutant.


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#12
AutumnWitch

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Biower just couldn't admit she was still technically a rogue.

 

Or as I like to say, "She's built like a tank, but drives like a rogue."


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