Yah, sure, I'd like to have parkour in space. It's called floating.
Space parkour(Sparkour)
#26
Posté 20 avril 2016 - 09:47
- straykat aime ceci
#27
Posté 20 avril 2016 - 10:00
Nope Nope Nope Nope Nope Nope nope nope nope nope nope nope nope nope nope nope nope nope I rarely ever even attempt to collect any small collectibles the only time I did was was AC2 and I actually tired of parkour and all thatBut just think of it: shards IN SPACE! Doesn't that sound fun?
#28
Posté 21 avril 2016 - 12:23
We already have jetpacks. Why would BioWare go to all the effort of creating parkour animations when a simpler, more effective, and more realistic mechanic exists?
Because jump-packs (IT IS NOT, I REPEAT: NOT (!), A JET-PACK, as it does not sustain flight for extended amounts of time (like the Ironman-Suit of Tony Stark does!)) are loud and flashy (they don't facilitate a stealthy approach, which might be good for example in a hostage-situation (no hostage gets killed if the hostage-takers don't know you are there!)) and climbing etc. is not!
@topic:
Sign me up, I'd like that (if I can aim and use my weapons/powers while traversing the terrain then I am all for it!)
greetings LAX
- Hanako Ikezawa, AgentMrOrange et KamuiStorm aiment ceci
#29
Posté 21 avril 2016 - 01:14
What really defines a "Mass Effect game" anyways?
If you have to ask that question, and can't answer it after playing a Trilogy...
#30
Posté 21 avril 2016 - 01:21
ME has not really been an acrobatic, stealth oriented game so far. parkour would just feel terribly off.
I agree.
I'd like to see more stealth and covert role-play, but not Spider Man acrobatics. That just makes it far more cartoon-ish. For me, parkour would detract from the game in a big way, imo.
Combat warriors do not perform daredevil jumping as seen in video games and Bond movies (see gamespot vid), so it doesn't make any sense to include it in a role-playing environment. That would be getting too far afield from the 'realities' in ME.
- DeathScepter et yolobastien6412 aiment ceci
#31
Posté 21 avril 2016 - 01:23
The cutscenes sometimes presented a Shep who could probably do Parkour at least.
So it'd be nice to play some of it, instead of watch it. Like escaping the Thresher Maw in ME3 (and I'm sure Sole Survivor already went through this before too). Or leaping off that falling platform in Overlord.
I don't want acrobatics either though.
- Addictress aime ceci
#32
Posté 21 avril 2016 - 03:01
Seriously though, biotic empowered parkour could've saved our shep and crew from some really trying situations. It'd be an invaluable asset in a new galaxy, I mean what are the chances andromeda even has anything similar to martial arts or parkour? Bitoics+parkour+pc being space jesus 2.0? Can't go wrong there
- Addictress aime ceci
#33
Posté 22 avril 2016 - 03:22
Coupled with biotics parkour in combat situations would be incredibly lethal.
Parkour adds to visual agility, not combat lethality, and it only looks good in a pre-rendered vid featured in-game.
Can you provide an example in another game that demonstrates your PoV?
#34
Posté 22 avril 2016 - 06:37
Yes.
While it doesn't sound like a bad idea, wouldn't it make ME sort of...less ME?
Only if you entirely define ME by what it hasn't been so far.
ME is based on the premise they have mass altering tech, really I find the absence of gameplay based on that makes ME less ME. And I don't see the previous movement mechanics borrowed straight from Gears of War as being particularly defining of the series.
Because jump-packs (IT IS NOT, I REPEAT: NOT (!), A JET-PACK, as it does not sustain flight for extended amounts of time (like the Ironman-Suit of Tony Stark does!)) are loud and flashy (they don't facilitate a stealthy approach, which might be good for example in a hostage-situation (no hostage gets killed if the hostage-takers don't know you are there!)) and climbing etc. is not!
If you're going to get technical jet just means a rapid stream of liquid or gas, sustained flight isn't involved. Also Ironman totally uses rocket boots, not any kind of pack.
- KamuiStorm aime ceci
#35
Posté 22 avril 2016 - 06:52
Source: I had a parkour boyfriend once, it was really great.
Anyways, it would just be dumb if it were a main mode of getting around. OCCASIONAL parkour is okay, like for the occasional obstacle here and there. But please. Not Assassin's Creed or Mirror's Edge level.
#36
Posté 22 avril 2016 - 09:14
While yes it does add to visual aesthetics it does have combat lethality, obviously combat experienced persons would be able to use parkour in such a manner but it can work. Being able to traverse landscapes with parkours added depth would mean instead of peeping put of cover, we could dash then leap/slide over it pop off a biotic singularity and the singularity will suck in not only enemies but crates, rubble, etc which we can use to leap off of and kill baddies.Parkour adds to visual agility, not combat lethality, and it only looks good in a pre-rendered vid featured in-game.
Can you provide an example in another game that demonstrates your PoV?
Another example, say we're in a situation where we are about to be royally screwed. The ground is being torn asunder the sky is shooting hellfire at us and the only safe route is now filled with baddies. We can parkour over cover, obstacles, enemies, all the while using biotics to not only slow our descents but also pull/push obstacles/enemies to or away from us giving us a nice solid fluidity over the normal peekaboo cover I shewt yew we're use to seeing.
There is a lot that biotics can offer with parkour that normally they wouldn't be able to, sure the lethality capabilities may not be gratuitous but they'd add a new dimension of what was available to us in/out of battle. I may not be expressing in words the vision my mind is portraying properly but the possibilities are there.
As for other games that'd be somewhat limited as not a whole lot of games exist that really use parkour properly, assassin's creed uses it extensively but not much if at all in combat. Sleeping dogs is the only game I can really think of that used parkour with combat. That too was limited as most combat was kung fu/gsp mma stylized buttkicking but point being is I think mass effect could really implement it nicely. Come on, don't you think playing Space Creed: Assassins edge would be awesome?
#37
Posté 22 avril 2016 - 11:39
No!
Argh
#38
Posté 22 avril 2016 - 11:39
#39
Posté 23 avril 2016 - 12:38
Parkour is not really about fancy bullet dodging or whatever you are thinking right now. It's a way to get from point A to point B. I don't think parkour can be used as combat in ME. Also, the implementation of parkour or free running would mean that levels have to have that extra level of detail and design in order for it to work. I'd rather they didn't. Mirror's Edge and Assassin's Creed are all about parkour and free running, they are based around these. Mass Effect is not based around getting from place to place, but on shooting aliens and using cool powers.
- Zikade et straykat aiment ceci
#40
Posté 23 avril 2016 - 01:41
Parkour is not really about fancy bullet dodging or whatever you are thinking right now. It's a way to get from point A to point B. I don't think parkour can be used as combat in ME. Also, the implementation of parkour or free running would mean that levels have to have that extra level of detail and design in order for it to work. I'd rather they didn't. Mirror's Edge and Assassin's Creed are all about parkour and free running, they are based around these. Mass Effect is not based around getting from place to place, but on shooting aliens and using cool powers.
Parkour is a tool and nothing more, if it more commonly known as a means to an end to get to points a/b then it is because no one widespread or openly uses it for combat. Hell a hammer is solely meant to hammer nails into wood but it can be used to smash someone's skull in. Everything has a place in combat, it's merely how you use it and who is using it.
True, ME isn't created with the let's get to points a and b and is more like let's go to c then z then back to c and then a and oh crap forgot to stop at bdefghijklmnopqrstuvwxy. The levels would need to be modified but with the introduction of the jetpack the landscape will be altered for more freedom, perhaps not to an extent to freely welcome gratuitous freerunning but in battle situations parkour in small but refined doses would do well. It'd give wiggle room and a chance to see how it'd be responded to so in the next game they can go "oh dang, they hated it. Let's scrap it" or "oh dang, they loved it. Let's expand on it".
See shooting aliens and using scientifically sketchy powers would go well with parkour. Hell sliding over cover could be considered one of parkours most basic maneuvers, just tweak the cover system to allow a slowed down real time vats style world state and allow us to choose which biotic power to use. It could be written off as "one of the perks of having a state of the art omni tool. Omni tool model xxx-xx can in realtime by being pre programmed inject a drug that induces a state of hyper focus which causes the adrenaline glands to flood the body in such a way. That time appears to slow to the user.". It'd be no different albeit perhaps a bit more believable than the usual space magic.
#41
Posté 23 avril 2016 - 01:43
- Teabaggin Krogan et KamuiStorm aiment ceci
#42
Posté 23 avril 2016 - 01:56
Parkour is a tool and nothing more, if it more commonly known as a means to an end to get to points a/b then it is because no one widespread or openly uses it for combat. Hell a hammer is solely meant to hammer nails into wood but it can be used to smash someone's skull in. Everything has a place in combat, it's merely how you use it and who is using it.
True, ME isn't created with the let's get to points a and b and is more like let's go to c then z then back to c and then a and oh crap forgot to stop at bdefghijklmnopqrstuvwxy. The levels would need to be modified but with the introduction of the jetpack the landscape will be altered for more freedom, perhaps not to an extent to freely welcome gratuitous freerunning but in battle situations parkour in small but refined doses would do well. It'd give wiggle room and a chance to see how it'd be responded to so in the next game they can go "oh dang, they hated it. Let's scrap it" or "oh dang, they loved it. Let's expand on it".
See shooting aliens and using scientifically sketchy powers would go well with parkour. Hell sliding over cover could be considered one of parkours most basic maneuvers, just tweak the cover system to allow a slowed down real time vats style world state and allow us to choose which biotic power to use. It could be written off as "one of the perks of having a state of the art omni tool. Omni tool model xxx-xx can in realtime by being pre programmed inject a drug that induces a state of hyper focus which causes the adrenaline glands to flood the body in such a way. That time appears to slow to the user.". It'd be no different albeit perhaps a bit more believable than the usual space magic.
If by parkour you mean going over cover or over a rail onto lower ground, then that is fine. But if you mean actual climbing, jumping from fence to fence, or sliding on rails, or wall jumps, then no. That would require a lot more level and environment design, and we wouldn't need the jetpack anymore.
- Addictress et Khrystyn aiment ceci
#43
Posté 23 avril 2016 - 02:30
If by parkour you mean going over cover or over a rail onto lower ground, then that is fine. But if you mean actual climbing, jumping from fence to fence, or sliding on rails, or wall jumps, then no. That would require a lot more level and environment design, and we wouldn't need the jetpack anymore.
This is what I mean.
An occasional climb, or occasional jump is actually OK, but I don't want it to be like over 10% of the mode of movement across any given level. Because it's terribly unrealistic. Mass Effect is already space magic-y remember? To involve super-human abilities is dumb.
Although of course, aliens might have no problem. If they want to implement a different set of animations for different playable alien companions... but then your companions would be getting ahead of you....
Yeah that's complex.
- Khrystyn, yolobastien6412, straykat et 1 autre aiment ceci
#44
Posté 23 avril 2016 - 03:17
If by parkour you mean going over cover or over a rail onto lower ground, then that is fine. But if you mean actual climbing, jumping from fence to fence, or sliding on rails, or wall jumps, then no. That would require a lot more level and environment design, and we wouldn't need the jetpack anymore.
Awww no mass set: overeffect? Well poo, I was looking forward to grinding on space rails and jumping on trees that somehow bounce like a trampoline.
No, not full scale ninja level parkour but not basic beginner level either. A moderate level would do well in ME, the jetpack could still be used even with full scale ninja level parkour but it's use would indeed be so scaled down it'd be more of a novelty for just jumping in place.
#45
Posté 23 avril 2016 - 03:23
super-human abilities .
Speaking of, why hasn't this been explored in ME yet? I mean technology is so advanced it makes us irl look like Neanderthals or at least as if we're still in the 16th century.
How does ME not have a super soldier program? Why do Spartans not exist? Or, or are the pathfinders actually super soldiers?
#46
Posté 23 avril 2016 - 03:52
Speaking of, why hasn't this been explored in ME yet? I mean technology is so advanced it makes us irl look like Neanderthals or at least as if we're still in the 16th century.
How does ME not have a super soldier program? Why do Spartans not exist? Or, or are the pathfinders actually super soldiers?
Because Mass Effect would completely lose its identity if it tried to be a hodgepodge of game mechanics and story tropes lifted from other media.
- Addictress aime ceci
#47
Posté 23 avril 2016 - 04:00
Speaking of, why hasn't this been explored in ME yet? I mean technology is so advanced it makes us irl look like Neanderthals or at least as if we're still in the 16th century.
How does ME not have a super soldier program? Why do Spartans not exist? Or, or are the pathfinders actually super soldiers?
There is some genetic enhancement of Alliance military personnel, as per the codex. But nothing to the degree of WH40K Space Marines, the Spartans from Halo, or even Marvel's Captain America.
- Addictress et KamuiStorm aiment ceci
#48
Posté 23 avril 2016 - 07:56
I love the negative responses in this thread "no, please don't integrate more dynamic movement. don't give me things that could enhance the exploration of my character and improve getting around by foot, I want to walk on a grid like we did in mass effect 1-3. witcher 1 and 2 didn't have jumping and climbing and we all know how bad witcher 3 was. adding a feature like that would automatically turn it into assassisn creed or uncharted, just like witcher 3 is assassins creed and uncharted. oh wait."
Seriously, what is wrong with people these days? How can you not want more realistic and dynamic movement... I would love nothing more than being able to do a biotic flip over an obstacle just to drop kick someone so hard they fly into a wall.
- KamuiStorm aime ceci
#49
Posté 23 avril 2016 - 09:57
If you have to ask that question, and can't answer it after playing a Trilogy...
That's kind of my point. Each game plays differently. Other than that, the thing that really makes ME what it is are the races and flexible lore. IMO.
#50
Posté 23 avril 2016 - 10:18
Realistic? professional parkour over 3 miles of new terrain is NOT REALISTIC. Random flip-kicks is NOT realistic.I love the negative responses in this thread "no, please don't integrate more dynamic movement. don't give me things that could enhance the exploration of my character and improve getting around by foot, I want to walk on a grid like we did in mass effect 1-3. witcher 1 and 2 didn't have jumping and climbing and we all know how bad witcher 3 was. adding a feature like that would automatically turn it into assassisn creed or uncharted, just like witcher 3 is assassins creed and ucnharted. oh wait."
Seriously, what is wrong with people these days? How can you not want more realistic and dynamic movement... I would love nothing more than being able to do a biotic flip over an obstacle just to drop kick someone so hard they fly into a wall.
That's what people are talking about when they say parkour, in games.
- Khrystyn aime ceci





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