Space parkour(Sparkour)
#51
Posté 23 avril 2016 - 10:18
#52
Posté 23 avril 2016 - 02:03
That's kind of my point. Each game plays differently. Other than that, the thing that really makes ME what it is are the races and flexible lore. IMO.
MO, you make two good points, and thank you for replying to my question (above) regarding your comment: "What really defines a 'Mass Effect game' anyways?"
#53
Posté 24 avril 2016 - 04:02
You see people like you and l, the fans, we have ideas. We should be working for bioware.I always wanted an origin story where my young Earthborn Shep was a Red Sand smuggler/Parkour expert.
But whatever. I'll take Parkour in Space.
- Addictress et Mdizzletr0n aiment ceci
#54
Posté 28 avril 2016 - 07:45
Realistic? professional parkour over 3 miles of new terrain is NOT REALISTIC. Random flip-kicks is NOT realistic.
That's what people are talking about when they say parkour, in games.
Yes, because parkour is only and exclusively done on open, undiscovered terrain...
Face -> Desk
Think for a second. Just one. What could we achieve with dynamic "smart" movement along walls and over obstacles in... let's say... camps or stations, that could maybe, just possibly, exist in this game? Or jumping over a rock? You just want to walk realistically around it for 3 seconds instead of just jumping?
Serious question: Have you ever played anything else than Tetris or Pong?
I don't wanna come around like an a**, but sometimes people really make me scratch my head so hard, I tickle my brain and have to scream for a few seconds. How can you make assumptions about something, but not lose a single thought about the thoughts of others and what they could aim at? Yes, of course I wanna jump around in a desert area like a squirrel on speed, doing backflips and headstands...
Oh, and because I want realistic movement over obstacles I am not allowed to include some slightly over the top maneuvers, that look amazing as hell, in a fricking sci-fi fantasy game? What!?
- DarthLaxian, AgentMrOrange et KamuiStorm aiment ceci
#55
Posté 28 avril 2016 - 09:28
Yes, of course I wanna jump around in a desert area like a squirrel on speed, doing backflips and headstands...
This guy right here, he knows what's up. This, this is what mass effect should be about.
http://youtu.be/647NxThCfy8
I am glad though that I've sparked such a great debate, ME does need a more fluid and open movement system.
#56
Posté 28 avril 2016 - 10:50
Yes, because parkour is only and exclusively done on open, undiscovered terrain...
Face -> Desk
Think for a second. Just one. What could we achieve with dynamic "smart" movement along walls and over obstacles in... let's say... camps or stations, that could maybe, just possibly, exist in this game? Or jumping over a rock? You just want to walk realistically around it for 3 seconds instead of just jumping?
Serious question: Have you ever played anything else than Tetris or Pong?
I don't wanna come around like an a**, but sometimes people really make me scratch my head so hard, I tickle my brain and have to scream for a few seconds. How can you make assumptions about something, but not lose a single thought about the thoughts of others and what they could aim at? Yes, of course I wanna jump around in a desert area like a squirrel on speed, doing backflips and headstands...
Oh, and because I want realistic movement over obstacles I am not allowed to include some slightly over the top maneuvers, that look amazing as hell, in a fricking sci-fi fantasy game? What!?
What are you even talking about?
My impression is that Andromeda will have a lot of exploration and travel over unexplored terrain.
People want to 'incorporate parkour into Andromeda' - ie, Assassin's Creed or Mirror's Edge. Which involve difficult parkour to get from point A to point B.
If you want to just limit it to combat, that's still dumb imo.
Jumping over a rock like we did in Mass Effect 3 (the 'butt slide') is totally fine, and realistic. In real life the art of parkour is simply a way to traverse urban obstacles in an efficient manner (started by some French guy to literally run around the streets and man-made urban structures of Paris I've been told), but when gamers here say, "I want parkour in Mass Effect" I assume they're imagining flips and fancy leaps and climbing series of ledges, etc.
Which, in my opinion, is not something I look forward to in a Mass Effect title. I don't have anything against fancy stunts in other titles, but I would be very angry if they injected it into Mass Effect.
Over-the-top-maneuvers? This is laughable. I sincerely hope you of a minority opinion. Why would my fine taste in selectively setting certain elements of a game I love to be more realistic than others have any indication on my experience in games? Such garbage.
#57
Posté 29 avril 2016 - 12:37
Might be tricky to implement parkour in a squad-based game, especially if one of your squadmates is a Krogan or something.
#58
Posté 29 avril 2016 - 02:49
a krogan doing parkour would be amusingMight be tricky to implement parkour in a squad-based game, especially if one of your squadmates is a Krogan or something.
#59
Posté 29 avril 2016 - 02:53
A Volus who just rolls everywhere.
- KamuiStorm aime ceci
#60
Posté 29 avril 2016 - 05:58
What are you even talking about?
My impression is that Andromeda will have a lot of exploration and travel over unexplored terrain.
People want to 'incorporate parkour into Andromeda' - ie, Assassin's Creed or Mirror's Edge. Which involve difficult parkour to get from point A to point B.
If you want to just limit it to combat, that's still dumb imo.
Jumping over a rock like we did in Mass Effect 3 (the 'butt slide') is totally fine, and realistic. In real life the art of parkour is simply a way to traverse urban obstacles in an efficient manner (started by some French guy to literally run around the streets and man-made urban structures of Paris I've been told), but when gamers here say, "I want parkour in Mass Effect" I assume they're imagining flips and fancy leaps and climbing series of ledges, etc.
Which, in my opinion, is not something I look forward to in a Mass Effect title. I don't have anything against fancy stunts in other titles, but I would be very angry if they injected it into Mass Effect.
Over-the-top-maneuvers? This is laughable. I sincerely hope you of a minority opinion. Why would my fine taste in selectively setting certain elements of a game I love to be more realistic than others have any indication on my experience in games? Such garbage.
The problem is, that you see "parkour" as the only and exclusive way of movement, while others AND I clearly said they want to be able to do dynamic maneuvers. Making something possible and forcing something, are 2 completely different things. You read something and nail it down on that word or phrase, while, again, it is clearly stated as an possibility. Sorry I don't want my character to slide over a grid like in the mass effect trilogy. If that is your "selective" and "fine taste", then I fear for the advancement of games, if there are more people, that think like you. Possibilities are, what makes our current generation of technology so brilliant. Today smartphones, tomorrow Virtual Reality, in 10 years we might be able to control videogames with our minds alone and graphic processors might be yesterday. All thanks to possibilities, that branched into their own Technology and came around from a spark of a thought.
If un-gentlemen like movement, in an action sequence, of a human being, is such a thorn in your eye - then I don't know if my written words even reach your fine brain, because I don't think you understand, what this thread and the discussion of new possible features and suggestions is about.
You want the same old stuff? Go play mass effect 1-3 and adjust the screen to a different color - voilá: Mass Effect 4. It's that simple.
And while I'm typing these words, I don't even get how you are so into realism, besides some selective quick terrain skipping via parkour movement, while there's something in that fictional universe that screams for fantasy and fictions... I can't remember it's name...oh yeah!
BIOTICS
Oh, but possible jump kicks over an obstacle is where we draw the line. Because when they include something like that, it will be the only action to perform in the game and we won't be able to move like we did in the previous games, no, we will jump constantly, and exclusively, searching for the next rock and do flic-flacs.
#61
Posté 29 avril 2016 - 06:18
I really wouldn't mind some (optional) navigation challenges. You could do pretty cool things within the setup by combining normal movement with the jetpack. Imagine being in a cave or other indoor environment where you have some form of hazard on the ground but also on the ceiling. Now you have to manage carefully when and how much to boost you jetpack to get through save, combine this with with enemies that shoot at you (so you also have to find cover) and it could make for a diverse and challenging level that requires timing and precision in movement and defense.
- Norhik Krios aime ceci
#62
Posté 29 avril 2016 - 06:35
Stylized nonsense like this intergrated into the gameplay would be a surefire way to eliminate my chances of getting the game. They already went full retard with the spinning, flipping space ninjas equipped with Bronze Age weaponry in ME3, but at least I didn't have to play as one.
- Han Shot First et Addictress aiment ceci
#63
Posté 29 avril 2016 - 07:57
Stylized nonsense like this intergrated into the gameplay would be a surefire way to eliminate my chances of getting the game. They already went full retard with the spinning, flipping space ninjas equipped with Bronze Age weaponry in ME3, but at least I didn't have to play as one.
Still a better love story than twilight
#64
Posté 29 avril 2016 - 08:47
In sleeping dogs parkour is a big feature with you being able to run on, climb over and leap off of nearly everything including people sometimes. It's a fantastic way to move around as well as a very good tool to have in the bag in combat situations, no one expects you to leap over 20 conveniently placed barricades that you can hide behind avoiding bullets and maiming enemies along the way.
So instead of good ol I hide behind cover while you do the same and we'll shoot the crap out of each other until one of us dies, why not add in a parkour mechanic? I believe it'd give us even more options when traversing landscapes as well more options on how we'll approach battle situations. Instead of choosing between routes a, b, c, we could choose d and bypass a huge firefight scenario come full circle and surprise everyone from behind.
Oh no, hostage situation side mission? Wat u say? Little kimmie chimichanga is being kidnapped by a cult of biotics? Well I could go full commando and commit mass murder to save her or I could just ninja my way into their compound like a drell I once knew and save her.
What do you guys think?
I love Sleeping Dogs. Also? Banshee. Both worlds have guns(fewer in Hong Kong) but they can still go hand-to-hand instead of just using guns.
Not too keen on open-world maps, unless they're just side-missions like the ones in ME3 that doubled as multiplayer arenas. If it's during a campaign I'd like it to have more of a story-feel instead of button-pounding mechanics.
#65
Posté 29 avril 2016 - 09:16
Yes, because parkour is only and exclusively done on open, undiscovered terrain...
Face -> Desk
Think for a second. Just one. What could we achieve with dynamic "smart" movement along walls and over obstacles in... let's say... camps or stations, that could maybe, just possibly, exist in this game? Or jumping over a rock? You just want to walk realistically around it for 3 seconds instead of just jumping?
Serious question: Have you ever played anything else than Tetris or Pong?
I don't wanna come around like an a**, but sometimes people really make me scratch my head so hard, I tickle my brain and have to scream for a few seconds. How can you make assumptions about something, but not lose a single thought about the thoughts of others and what they could aim at? Yes, of course I wanna jump around in a desert area like a squirrel on speed, doing backflips and headstands...
Oh, and because I want realistic movement over obstacles I am not allowed to include some slightly over the top maneuvers, that look amazing as hell, in a fricking sci-fi fantasy game? What!?
Indeed, especially if you include the possibility of your ARMOR having a small Mass-Effect-Core (that does more than create your kinetic-barriers, like the one the Mako has!) that lessens (or hightens!) your mass (making incredible acrobatics possible!) - add to that the fact that you have a jump-pack (yes: Not jet-pack - as it doesn't sustain flight for longer periods!) for situations where you don't care if you are seen or not (approaching some criminals with hostages jump-pack-blazing isn't a great idea after all, nope you'd want to sneak in (more so if you don't have a cloaking-device like Kasumi or the Inviltrator!), take out enemies silently etc.)
greetings LAX
#66
Posté 29 avril 2016 - 10:01
#67
Posté 30 avril 2016 - 01:12
Stylized nonsense like this intergrated into the gameplay would be a surefire way to eliminate my chances of getting the game. They already went full retard with the spinning, flipping space ninjas equipped with Bronze Age weaponry in ME3, but at least I didn't have to play as one.
Thank you
#68
Posté 30 avril 2016 - 01:15
The problem is, that you see "parkour" as the only and exclusive way of movement, while others AND I clearly said they want to be able to do dynamic maneuvers. Making something possible and forcing something, are 2 completely different things. You read something and nail it down on that word or phrase, while, again, it is clearly stated as an possibility. Sorry I don't want my character to slide over a grid like in the mass effect trilogy. If that is your "selective" and "fine taste", then I fear for the advancement of games, if there are more people, that think like you. Possibilities are, what makes our current generation of technology so brilliant. Today smartphones, tomorrow Virtual Reality, in 10 years we might be able to control videogames with our minds alone and graphic processors might be yesterday. All thanks to possibilities, that branched into their own Technology and came around from a spark of a thought.
If un-gentlemen like movement, in an action sequence, of a human being, is such a thorn in your eye - then I don't know if my written words even reach your fine brain, because I don't think you understand, what this thread and the discussion of new possible features and suggestions is about.
You want the same old stuff? Go play mass effect 1-3 and adjust the screen to a different color - voilá: Mass Effect 4. It's that simple.
And while I'm typing these words, I don't even get how you are so into realism, besides some selective quick terrain skipping via parkour movement, while there's something in that fictional universe that screams for fantasy and fictions... I can't remember it's name...oh yeah!
BIOTICS
Oh, but possible jump kicks over an obstacle is where we draw the line. Because when they include something like that, it will be the only action to perform in the game and we won't be able to move like we did in the previous games, no, we will jump constantly, and exclusively, searching for the next rock and do flic-flacs.
You're trying to stylize it and also you make the mistake of saying it "screams for fantasy"
Mass Effect doesn't scream for fantasy. It creates science decoys and slips surprising quantities of fantasy into our drinks when we aren't looking. Or that's the goal anyways, and then sometimes they fail that goal, and go full-nude with space magic.
You are playing the wrong series. I don't speak for all videogame-kind, or purport to speak for the advancement of all gaming. But this series is NOT a stylized brawler or any such thing. Shoo.
- goishen aime ceci
#69
Posté 30 avril 2016 - 07:57
You're trying to stylize it and also you make the mistake of saying it "screams for fantasy"
Mass Effect doesn't scream for fantasy. It creates science decoys and slips surprising quantities of fantasy into our drinks when we aren't looking. Or that's the goal anyways, and then sometimes they fail that goal, and go full-nude with space magic.
You are playing the wrong series. I don't speak for all videogame-kind, or purport to speak for the advancement of all gaming. But this series is NOT a stylized brawler or any such thing. Shoo.
So dynamic movement and movements followed by melee attacks on top of everything we already had in mass effect, make it a hack and slay brawler game? Because Witcher 3 added jumping over fences and being able to jump at all, made it a brawler?
"Sir, congratulations! You won a car! You can choose between the following two: A brand new BMW 4 Series with all the technical enhancements there is and an economical engine; or a 97' Toyota Prius?"
"Dude, I want to get from place A to B no matter what - that's all, I don't want to have fun and feel comfortable, do I look like a wussy? I take the prius!"
#70
Posté 02 mai 2016 - 10:47
So instead of good ol I hide behind cover while you do the same and we'll shoot the crap out of each other until one of us dies, why not add in a parkour mechanic? I believe it'd give us even more options when traversing landscapes as well more options on how we'll approach battle situations. Instead of choosing between routes a, b, c, we could choose d and bypass a huge firefight scenario come full circle and surprise everyone from behind.
Oh no, hostage situation side mission? Wat u say? Little kimmie chimichanga is being kidnapped by a cult of biotics? Well I could go full commando and commit mass murder to save her or I could just ninja my way into their compound like a drell I once knew and save her.
What do you guys think?
I think you haven't played Warframe yet.
#71
Posté 02 mai 2016 - 11:08
How is the title not "Sparkour!?" O.o
#72
Posté 03 mai 2016 - 12:52
I have, couldn't get into it. Uninstalled it after an hour of gameplay, was disappointed.I think you haven't played Warframe yet.
#73
Posté 03 mai 2016 - 12:53
wutHow is the title not "Sparkour!?" O.o
#74
Posté 03 mai 2016 - 01:55
So dynamic movement and movements followed by melee attacks on top of everything we already had in mass effect, make it a hack and slay brawler game? Because Witcher 3 added jumping over fences and being able to jump at all, made it a brawler?
"Sir, congratulations! You won a car! You can choose between the following two: A brand new BMW 4 Series with all the technical enhancements there is and an economical engine; or a 97' Toyota Prius?"
"Dude, I want to get from place A to B no matter what - that's all, I don't want to have fun and feel comfortable, do I look like a wussy? I take the prius!"
No, 'cause guns are lolsimple to use (well, most of them), and everybody in this universe has one. Why does someone need to do some fancy move, when two in the head will do?
#75
Posté 03 mai 2016 - 02:09
guns are pretty dumb, effective sure but dumb. I'm more hands on oriented, I'll take fancy moves and swords any day. Besides, two in the head is not always an option especially if your target is moving around like a friggen spider monkey. Even the best shot in the galaxy would have trouble hitting their target when a person is moving fast agile and zig zagging flip flamming boop bibbidy bopping around every nook & cranny available.No, 'cause guns are lolsimple to use (well, most of them), and everybody in this universe has one. Why does someone need to do some fancy move, when two in the head will do?
Parkour would introduce the ability to literally avoid being shot that doesn't mean hiding behind concrete, it'll allow a quick and very effective means to close distance in a random yet fluid always moving constant way. Can you say two shots in the dome will be sure fire when you have an armoured biotic empowered killing machine with mad athleticism closing in on you? No. You'd crap yourself realizing you can't get a solid shot due to the constant zig zagging tally wagging going on.





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