And I never felt the Inquisitor was special. They only become the leader after proving themselves for half the game. They are not in charge at Haven, that's just gameplay-story segregation. Whilst the Warden immediately becomes leader in the first few hours of the plot after doing nothing to show they have leadership skills and being the least experienced of anyone there.
There are several ending to the Game, and you only get certain ones if you do well. Otherwise you lose, get to feel bad just like in Origins, and actually lose access to endings you may have wanted. Whilst in Origins, you still get access to everything. "I felt bad before the game gave me everything anyway" is not a consequence. You can argue how large the consequences of losing the Game are, but at least they actually exist, unlike Origins.
What don't you understand about the ending? One game allows you to pick which ending you want, and that ending plays out exactly how you were told, with no unexpected consequences, no personal cost, you don't lose anything. You get what you wanted. The other ending takes everything away from you, makes you submit to your enemies, make you powerless, and maims you. One of those is more Mary-Sue than the other.
So, The Herald leading around people with more experience than him, while also controlling all of the operations of The Inquisition, is story/gameplay segregation, but The Warden leading around 2 people and a dog is unbelievable and wrong? I......
The rest is just very confusing, if i have to be honest. You can't lose the game, you just get different options based on what you did during the ball. I specifically compared that whole arc to Orzammar because there it felt like The Warden had to submit to the dwarves' will, in Halamshiral The Inquisitor just finds all kinds of secrets about the people who are supposed to be, y'know, masters at keeping them. Then you say that there are consequences for losing the game, which again you can't do, which makes the whole thing even more confusing
So, having Morrigan running away with The Warden's child if the ritual's accepted, or having a child with the soul of an Old God running around, or dying, or having Alistair or Loghain dying is, again, wrong and unbelievable because in Inquisition's ending, for the first time, the Inquisitor actually fails? (and becomes much more interesting because of it, as i already said?)
And i feel like pointing out, once again, that you sumbit to no one. You either go under the Chantry, which basically means retaining independence, or disbanding. You can choose the one you like the most and no one has a say on it, so, again, neither Ferelden or Orlais are forcing The Inquisitor to do anything (which, from what we had been told throughout the DLC, they would have done if The Inquisitor behaved badly and was thus judged incapable of leading The Inquisiton)
I..... feel like we should agree to disagree, i'm all open for discussion but this won't go anywhere, i believe 