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Would a hard reboot of the franchise be such a bad thing?


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#276
Iakus

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Stasis pods solve the latter problem. And the leaked material explicitly refers to colonies of individual races.


What possible value would "admitting to it" have for anyone? What would "admitting to it" even look like?

Stasis pods run out of juice.

 

Not to mention someone has to run the ship.  Navigate, perform repairs, etc.  Unless you're suggesting a synthetic crew...

 

As for admitting something, well it could be as simple as this:

 

"Due to the consequences of Mass Effect 3's ending, both in the overall divergences it caused, as well as the unexpected player feedback and,  we realized that the Milky Way could no longer serve as a setting for Mass Effect, at least for the immediate future."

 

Instead of trying to fill our heads with EXPLORATION!!!  and MOVING FORWARD!!! without providing the context of "why can't we explore and move forward with any of the hundreds of millions of stars that are closer by and we haven't explored yet?"

 

It just looks like you're grasping at straws to hate a game about which we know very little purely out of spite for ME3.

 

Yeah, there's a lot of logistical concerns that need to be addressed at the beginning of ME:A, but solid logistics don't define Mass Effect. Hell, this series is probably defined more so by its unlikely premises than decent logistics. Either the explanation BioWare gives us for the Ark is sufficient or it isn't; regardless, the culture will remain.

Hey, I would LOVE to be wrong.  I want to be shown that Bioware really looked back at what went wrong with ME3 and came up with a great way to move the series past that debacle that is both interesting, lore friendly, and doesn't bring up the endings.  Truly, if I turn out to be wrong, I will be just as vocal in admitting that.

 

But you see, given past performances, I don't think I am.  I believe that Andromeda will be used as an excuse to radically alter the setting into something far removed from "classic" Mass Effect.  


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#277
Iakus

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Well there we have it. ME:A is even more faithful to the spirit of Mass Effect than I would have though.

The Lazarus Project and the Crucible are more accurate comparisons to the galaxy-hopping tech we seemed to have mysteriously developed just when it was needed.

 

But that's not exactly a characteristic of Mass Effect that's worthy of emulation



#278
correctamundo

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It certainly didn't vanish in ME2 if Shepard allowed the Council to die.


Even if Shepard saved the council it is still very apparent.

#279
Giantdeathrobot

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Look Iakus, we get it, you didn't like the endings to ME3. I didn't either.

 

But it seems you are really, purposefully looking for reasons to dislike Andromeda before we even know anything about the game beyond its basic premise.


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#280
rossler

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On that note I don't think they gave enough info so far. Sure, the Andromeda decision will make some people decide already to not buy it, but there's a lot people who aren't sure about it. 

I don't think it's a problem, since they'd release more info from June, but I wouldn't say they released enough info yet.

 

There's a lot more information known about this game compared to what they showed you in the Mass Effect 2 teaser trailer, which was 4 months from it's release. It doesn't tell you much.

 

Edit: Going back and looking at some of the videos, they didn't start revealing much about ME2 until about 6 months before the actual release of the game. The main thing was you were gathering allies for some mission, but they didn't tell you what it was in the videos. That would spoil the plot.


Modifié par rossler, 28 avril 2016 - 07:36 .


#281
RoboticWater

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The Lazarus Project and the Crucible are more accurate comparisons to the galaxy-hopping tech we seemed to have mysteriously developed just when it was needed.
 
But that's not exactly a characteristic of Mass Effect that's worthy of emulation

No, but it's not as if the Lazarus Project ruined ME2 (not for me any way). Good stories can be built off bad premises, and there's no guarantee ME:A is starting with a bad premise in the first place.
 

Hey, I would LOVE to be wrong.  I want to be shown that Bioware really looked back at what went wrong with ME3 and came up with a great way to move the series past that debacle that is both interesting, lore friendly, and doesn't bring up the endings.  Truly, if I turn out to be wrong, I will be just as vocal in admitting that.
 
But you see, given past performances, I don't think I am.  I believe that Andromeda will be used as an excuse to radically alter the setting into something far removed from "classic" Mass Effect.

Great, but if you're so open to be wrong, then why get all up in arms about losing Mass Effect's culture? There's a difference between caution and deliberately trying to poke holes. What little we know of ME:A gives us no cause to believe that everything iconic to Mass Effect will just be tossed away. Frankly, it just seems like you'll be disappointed no matter what you see.
 

"Due to the consequences of Mass Effect 3's ending, both in the overall divergences it caused, as well as the unexpected player feedback and,  we realized that the Milky Way could no longer serve as a setting for Mass Effect, at least for the immediate future."

But why would they need to say that? It's not like they need an excuse. Plenty of people are more than happy to go to a new galaxy.

 

Instead of trying to fill our heads with EXPLORATION!!!  and MOVING FORWARD!!! without providing the context of "why can't we explore and move forward with any of the hundreds of millions of stars that are closer by and we haven't explored yet?"

There could be a myriad of in-game reasons to run to a completely different galaxy, but there's an allure inherent to "a whole new galaxy," that "other places in the Milky Way," just doesn't have.



#282
AlanC9

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Stasis pods run out of juice.


More than the life-support requires if the person's awake?
 

Not to mention someone has to run the ship.  Navigate, perform repairs, etc.


A handful, sure.

Are you actively trying to prove RoboticWater right? It's gotten to the point where you're just throwing anything you can come up with at the premise just to see if maybe some of it will stick.
 

As for admitting something, well it could be as simple as this:
 
"Due to the consequences of Mass Effect 3's ending, both in the overall divergences it caused, as well as the unexpected player feedback and,  we realized that the Milky Way could no longer serve as a setting for Mass Effect, at least for the immediate future."
 
Instead of trying to fill our heads with EXPLORATION!!!  and MOVING FORWARD!!! without providing the context of "why can't we explore and move forward with any of the hundreds of millions of stars that are closer by and we haven't explored yet?"


Well, that answers the "what would it look like" part of my question. You didn't manage to answer the "what's the point of doing that?" part. To make you feel better? We all know that's impossible.
 

But you see, given past performances, I don't think I am.  I believe that Andromeda will be used as an excuse to radically alter the setting into something far removed from "classic" Mass Effect.


In what way? You haven't expressed any coherent vision of exactly what it is you're fearing.

Place your bet. What do you actually expect ME:A will be like? In detail.
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#283
UpUpAway

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As for admitting something, well it could be as simple as this:

 

"Due to the consequences of Mass Effect 3's ending, both in the overall divergences it caused, as well as the unexpected player feedback and,  we realized that the Milky Way could no longer serve as a setting for Mass Effect, at least for the immediate future."

 

Instead of trying to fill our heads with EXPLORATION!!!  and MOVING FORWARD!!! without providing the context of "why can't we explore and move forward with any of the hundreds of millions of stars that are closer by and we haven't explored yet?"

 

Hey, I would LOVE to be wrong.  I want to be shown that Bioware really looked back at what went wrong with ME3 and came up with a great way to move the series past that debacle that is both interesting, lore friendly, and doesn't bring up the endings.  Truly, if I turn out to be wrong, I will be just as vocal in admitting that.

 

But you see, given past performances, I don't think I am.  I believe that Andromeda will be used as an excuse to radically alter the setting into something far removed from "classic" Mass Effect.  

 

I don't believe you... even if Bioware came out with such a blatant "admission of wrongdoing" (even though they technically did nothing wrong... just wrote an ending to their "book" that you didn't like) and even if they come up with a "better" way than "exploration" as a means of getting around the differences between ME3 endings... based on your past posts and previous discussions, I think you will still continue to adamantly declare your dissatisfaction with ME3.  You once told me that you were so hurt that you simply can't "move forward"... and I believe you on that one.

 

There are certainly no guarantees that MW stars "that we haven't explored yet" would be any more relevant to old Mass Effect lore than stars in Andromeda that we haven't explored yet.  They would all be new locations anyways.



#284
Il Divo

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Are you actively trying to prove RoboticWater right? It's gotten to the point where you're just throwing anything you can come up with at the premise just to see if maybe some of it will stick. 
 

 

Personally, I think if we applied this level of scrutiny to ME1, that game breaks just as easily if not more. Mass Effect was always about style over substance; see any entries for how space combat actually works. 


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#285
rossler

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I don't think Andromeda is the right game for Iakus. Better luck next time.



#286
Arcian

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Place your bet. What do you actually expect ME:A will be like? In detail.

1: Pathfinder "graduates" from the Pathfinder Program and is sent out by the Mothership to find a new homeworld for the human race.

2: Pathfinder comes across various inhabited and "wild" worlds unsuitable for human colonization, picking up other Milky Wayian Pathfinders and some locals who join the crew, solving the problems of the locals to earn their trust and help.

3: Pathfinder finds a world suitable for human colonization, but Oh Noes, there's an ancient, malevolent race there and the Pathfinder just woke them up.

4: Pathfinder rushes back to warn the Mothership, but the Big Bad Precursors have followed them and they proceed to destroy the Mothership.

5: Pathfinder calls on the aid of their newfound local allies to fight the Big Bad Precursors and claim the new homeworld for what remains of humanity.

6: Pathfinder leads the ragtag army of locals and Mothership survivors to fight the Big Bad Precursors on the human colony prospect.

7: Pathfinder wins, and the colony is officially founded.

8: Ending stinger reveals that the Big Bad Precursors are actually Cerberus.

9: BioWare asks the player to buy DLC.

10: Players patiently await the even more disappointing sequel where the Cerberus Precursor Leader is revealed to be the Illusive Space Trump Man who wants to Make The Milky Way Great Again by building a Space Wall between our galaxies to keep out the Andromedan criminals, murderers and rapists. BioWare assures you it will be a tremendous game, the best game - they make the best games, everyone in the industry agrees BioWare makes the greatest games.



#287
AlanC9

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At the risk of killing the joke, take out points 8 and 10 and I could sign on with that. My play was going to be something along the lines of "standard Bio plot with a bunch of exploration draped over it."

#288
The Elder King

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I don't think our enemy will be an ancient specie anyway (at least on the surface), and beside points 8 and 10 there are other points I think it won't happen, but it's more based on my opinions on how the MW species will be organized, so I could be probably wrong. 

I'd love a prologue that it's more....peaceful, I guess, or in general a prologue. DAI's introduction was a bit lacking, to put it midly.



#289
In Exile

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A lot about what you're saying I can agree with... but I seriously hope that the first line of this is being stated a least a bit facetiously... America... home of black/white racial issues since it's inception, with early issues in New York concerning the Irish and with a lot of Mexican, Cuban, and other racial issues flaring up more recently as well... "completely free from any racial prejudice"? - I just don't think so.

It is the synthesis ending of ME3 that really implies that all the underlying prejudices of the earlier groups would get flushed away for all eternity... eliminating any future "need" for anything like the Reapers to be re-created or to return. The other two endings both imply that eventually the "peace" would break down. So, I completely agree with your last statement.

Still, carrying over political prejudices isn't the only way to connect ME:A to the ME Trilogy "enough" that the game would be recognizably part of the ME franchise. I'm just looking forward to seeing how Bioware decides to work it all out... I just think it could be "verrrry interesting" regardless of what approach they take.


I'm absolutely being facetious. That's the idea - the very same old world prejudices that were rampant in Europe at the time extended to the various colonies, and that includes the US which notionally became independent from England. And even once it became independent it still created new prejudices or reinforced old ones at every wave of immigrants.
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#290
In Exile

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I've addressed how Mass Effect conveniently looked the other way regarding prejudice against humans in Mass Effect. I've seen no evidence that the groups are keeping their own identities. In fact, the N7 Day didn't even show a fleet of ships, but a single large vessel flying between galaxies. Apparently not only has the discharge and fuel issue been solved, but they can store adequate supplies of dextro and levo protein food as well!

Things were changing in ME1 & ME2. Change can be good, and tell interesting stories. but everything got flushed in ME3 with RGB and other galaxy-affecting changes which were not only very unpopular, but caused too much divergence to continue. Something Bioware simply will not admit to.

Everyone leaving before ME3 starts has its own problems. Namely set-up.


That's just not true. ME2 and ME3 moved humanity off the pedestal that ME1 set up. Even with the argle-bargle of human potential sold in ME2 with that gene nonsense and ME3s pointless focus on Earth, the series dropped quite strongly from ubermensch humanity.

Need I remind you that the "Council dies" endings in ME1 were each about humanity's absolute ascendancy as the governing force of the galaxy? The renegade ending is an insane military racial fantasy. The paragon ending is about an absurd deference to unearned human leadership. The only person that complains about humanity is that random volus ambassador and he gets called out by the elcor immediately.

ME2 and ME3 go a long way toward disarming the intrinsic greatness of humanity and ME2 in particular goes to show that there's a lot of resentment towards humans.

I don't know what games you're describing buy they're not the ones Bioware made.

As to your obsession with this discharge nonsense, again, we have no idea how this arc gets to Andromeda. You can complain about the lore being broken if and when it happens but for right now for all we know everyone just gets wormholes there.

ME1 already abandoned the setting when all the endings were about ubermensch humanity ascending to its rightful throne at the head of the galaxy to lead the sheeple against the reapers.

ME2 if anything went away from all that to a more fragmented and broken galaxy. Lots of nonsense with Cerberus etc. though.

Anyway the setting was radically revised in each of ME1 and ME3. Only ME2 kept the status quo of the galatic politics and that's because we barely intreacted with it.
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#291
Dean_the_Young

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That's just not true. ME2 and ME3 moved humanity off the pedestal that ME1 set up. Even with the argle-bargle of human potential sold in ME2 with that gene nonsense and ME3s pointless focus on Earth, the series dropped quite strongly from ubermensch humanity.

Need I remind you that the "Council dies" endings in ME1 were each about humanity's absolute ascendancy as the governing force of the galaxy? The renegade ending is an insane military racial fantasy. The paragon ending is about an absurd deference to unearned human leadership. The only person that complains about humanity is that random volus ambassador and he gets called out by the elcor immediately.

ME2 and ME3 go a long way toward disarming the intrinsic greatness of humanity and ME2 in particular goes to show that there's a lot of resentment towards humans.

I don't know what games you're describing buy they're not the ones Bioware made.

As to your obsession with this discharge nonsense, again, we have no idea how this arc gets to Andromeda. You can complain about the lore being broken if and when it happens but for right now for all we know everyone just gets wormholes there.

ME1 already abandoned the setting when all the endings were about ubermensch humanity ascending to its rightful throne at the head of the galaxy to lead the sheeple against the reapers.

ME2 if anything went away from all that to a more fragmented and broken galaxy. Lots of nonsense with Cerberus etc. though.

Anyway the setting was radically revised in each of ME1 and ME3. Only ME2 kept the status quo of the galatic politics and that's because we barely intreacted with it.

 

And even that was, itself, a big ass retcon that was one of the biggest flaws of the series. Not only did they walk back the recognition of the Reapers for a denialism that served no overarching purpose- the Reapers could be overwhelming no matter how much we prepared- but the stasis they put the core plot into was the one that made the Crucible and it's abruptness as a necessity.

 

After ME2 and a lack of preparation or set-up for how to beat the Reapers, ME3 was always going to involve either a keystone army or superweapon gambit that would beat the Reapers, tied into the ME tradition of some sort of Final Choice.


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#292
The Elder King

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I agree with In Exile. Not to mention that humanity is already on a different level compared to the other MW species. No other specie achieved a citadel embassy as quick as the humans. They managed to fight back the turians in the First Contact War. Their rise after the Mars Archives discovery was incredibly fast, and despite the differences in centuries and thousand of years compared to the other species they build a strong army and fleet, quite advanced, and they were increasing their number, up to the point that only the three Council species were superior or at the same level. They co-built with the turians one of the most advanced starships in the galaxy. Even the chance of having a Spectre was incredibly fast, and no other non-Council species had that chance. Even the turians didn't have one before they helped in the Krogan Rebellions.



#293
Dean_the_Young

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I agree with In Exile. Not to mention that humanity is already on a different level compared to the other MW species. No other specie achieved a citadel embassy as quick as the humans. They managed to fight back the turians in the First Contact War. Their rise after the Mars Archives discovery was incredibly fast, and despite the differences in centuries and thousand of years compared to the other species they build a strong army and fleet, quite advanced, and they were increasing their number, up to the point that only the three Council species were superior or at the same level. They co-built with the turians one of the most advanced starships in the galaxy. Even the chance of having a Spectre was incredibly fast, and no other non-Council species had that chance. Even the turians didn't have one before they helped in the Krogan Rebellions.

 

Hey now, wouldn't you want a species that has magically appearing space fleets and genetic diversity enough to be the fetish of space cthulu?


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#294
Giantdeathrobot

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That's just not true. ME2 and ME3 moved humanity off the pedestal that ME1 set up. Even with the argle-bargle of human potential sold in ME2 with that gene nonsense and ME3s pointless focus on Earth, the series dropped quite strongly from ubermensch humanity.

Need I remind you that the "Council dies" endings in ME1 were each about humanity's absolute ascendancy as the governing force of the galaxy? The renegade ending is an insane military racial fantasy. The paragon ending is about an absurd deference to unearned human leadership. The only person that complains about humanity is that random volus ambassador and he gets called out by the elcor immediately.

ME2 and ME3 go a long way toward disarming the intrinsic greatness of humanity and ME2 in particular goes to show that there's a lot of resentment towards humans.

I don't know what games you're describing buy they're not the ones Bioware made.

As to your obsession with this discharge nonsense, again, we have no idea how this arc gets to Andromeda. You can complain about the lore being broken if and when it happens but for right now for all we know everyone just gets wormholes there.

ME1 already abandoned the setting when all the endings were about ubermensch humanity ascending to its rightful throne at the head of the galaxy to lead the sheeple against the reapers.

ME2 if anything went away from all that to a more fragmented and broken galaxy. Lots of nonsense with Cerberus etc. though.

Anyway the setting was radically revised in each of ME1 and ME3. Only ME2 kept the status quo of the galatic politics and that's because we barely intreacted with it.

 

10 points to Gryffindor.

 

I always thought that Mass Effect as a setting showed huge promise, but the devs by and large squandered it as they went. The biggest mistake was of course the reapers themselves, who were such an absurdly powerful and setting-destroying force that unless they piled on the plot devices even more than they did, they would inevitably trash the Milky Way into an unrecognizable mess.

 

Whereas in turn, Dragon Age started as the most bog standard of fantasy settings, and their writers managed to make it work as the series went on and they added interesting new lore. 

 

Mass Effect had some great small-scale stories, especially in ME2. But the overarcing plot really wasn't anything to write home about in any of the games. Let's not kid ourselves.


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#295
In Exile

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And even that was, itself, a big ass retcon that was one of the biggest flaws of the series. Not only did they walk back the recognition of the Reapers for a denialism that served no overarching purpose- the Reapers could be overwhelming no matter how much we prepared- but the stasis they put the core plot into was the one that made the Crucible and it's abruptness as a necessity.

 

After ME2 and a lack of preparation or set-up for how to beat the Reapers, ME3 was always going to involve either a keystone army or superweapon gambit that would beat the Reapers, tied into the ME tradition of some sort of Final Choice.

 

The Reapers were handled in an idiotic way, absolutely. ME1 sort of - just barely - set up a concept that could have worked: the Reapers, despite their ridiculous bond villain nature, are clever. They divide and conquer the galaxy, fighting as a massed unit with superior technology against isolated forces, using mind control to control and repurpose enemy troops, etc. This is about a chessmaster that pretends to be powerful.

Then we suddenly have Sovereign being full on invincible without - for completely insane and inexplicable reasons - doing the one thing that makes it vulnerable! For no real reason. Yeah, OK, he's locked out of the Citadel. So what? He's got an army of Geth and clearly can just nuke all of the Alliance ships out of existence

 

If they stuck with the idea that the galaxy could win against the Reapers conventionally, if at least at great cost, then we'd get some measure of satisfaction out of the plot.

Though I really think with their set up the plot should have been about this basically race-based Trimuverate ruling over the galaxy with an iron fist, which is basically what the Council does really.  

 

The thing is, no one would even want to play through a game where the setting doesn't change substantially. No one looks at the boring parts of history - where absolutely no notable event happened - and thinks, "this time of stability, economic wealth, social advancement and political growth is the perfect time to set my fighting-based video-game in."

 

Even games that are lauded for their "small scale" plots involve substantial and radical change, at the very least political and social if not metaphysical. 

 

I agree with In Exile. Not to mention that humanity is already on a different level compared to the other MW species. No other specie achieved a citadel embassy as quick as the humans. They managed to fight back the turians in the First Contact War. Their rise after the Mars Archives discovery was incredibly fast, and despite the differences in centuries and thousand of years compared to the other species they build a strong army and fleet, quite advanced, and they were increasing their number, up to the point that only the three Council species were superior or at the same level. They co-built with the turians one of the most advanced starships in the galaxy. Even the chance of having a Spectre was incredibly fast, and no other non-Council species had that chance. Even the turians didn't have one before they helped in the Krogan Rebellions.

 

The thing is, the original idea of ME - totally abandoned by ME2 - was that the series was about the ascendancy of humanity. The Reaper plot was the B plot. The point of the save import was to allow you to carry over your influence on humanity's political growth - whether we become the Federation or the Empire. But that all got dropped between all the random sci-fi cameo style missions of ME1 on random worlds, and of course ME2 and ME3.

 

10 points to Gryffindor.

 

I always thought that Mass Effect as a setting showed huge promise, but the devs by and large squandered it as they went. The biggest mistake was of course the reapers themselves, who were such an absurdly powerful and setting-destroying force that unless they piled on the plot devices even more than they did, they would inevitably trash the Milky Way into an unrecognizable mess.

 

Whereas in turn, Dragon Age started as the most bog standard of fantasy settings, and their writers managed to make it work as the series went on and they added interesting new lore. 

 

Mass Effect had some great small-scale stories, especially in ME2. But the overarcing plot really wasn't anything to write home about in any of the games. Let's not kid ourselves.

 

That's why ME2 was so great. Yeah, it derailed the main plot, but it was also smart enough to realize that the main plot is always going to be stupid, so they might as well have less of it and end with an bad-ass™ final mission.

 

Seriously, if you just swap out the "Collectors" with an actual pre-invasion by the Reapers, Cerberus with the Alliance, and you end with nuking the "Reaper" base, the game basically is the same except you add some tension to the plot and move it along for your resolution. 


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#296
Drone223

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That's just not true. ME2 and ME3 moved humanity off the pedestal that ME1 set up. Even with the argle-bargle of human potential sold in ME2 with that gene nonsense and ME3s pointless focus on Earth, the series dropped quite strongly from ubermensch humanity.
 

That is a load of nonsense, ME2/3 were just as (if not more) human centric as ME1. In ME2 the collectors (and the reaper's for that matter) had a huge interest in humanity and were only a threat to humanity at no point did the collectors show themselves as a threat to other species. It was also a human supremacist organization that was trying to stop them and the reaper's while the council and other species chose to do nothing.

 

In ME3 the crucible while a joint effort was ultimately overseen by the Alliance. It was also the Alliance who advocated for unification against the reaper's from the get go while the other species decided to focus on own agenda's rather unify and make a joint contribution to the war. So by no mean did the human centralism decrease in the trilogy and was very consistent throughout the trilogy.



#297
In Exile

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That is a load of nonsense ME2/3 were just as if nor more human centric as ME1. In ME2 the collectors (and the reaper's for that matter) had a huge interest in humanity and were only a threat to humanity at no point did the collectors show themselves as a threat to other species. It was also a human supremacist organization that was trying to stop them and the reaper's while the council and other species chose to do nothing.

 

In ME3 the crucible while a joint effort was ultimately overseen by the Alliance. It was also the Alliance who advocated for unification against the reaper's from the get go while the other species decided to focus on own agenda's rather unify and make a joint contribution to the war. So by no mean did the human centralism decrease in the trilogy and was very consistent throughout the trilogy.

 

The plot in ME1 was exclusively about how Saren - a rogue spectre - is targeting humanity alone, and the geth - a species never seen before - are exclusively targeting human colonies. The only thing standing between Saren and the return of the Reapers is Commander Shepard - the sole human spectre in the Citadel, whose sole and real source of support is the Alliance Navy, the international human military and political body, and the only group trying to stop Saren or the Reapers while the other species chose to do nothing. 

 

That's it. ME2 - with the Collectors - is no more or less human-centric in its focus than ME1.

 

What did decrease was how absolutely and objectively awesome humanity was at everything, and how the whole galaxy sat on its knees slobbering over humanity. In ME2, it's about the "potential" of humanity. Argle-bargle, as I said, but way, way less about the actual ubermensch humanity. By ME2, the Alliance is ineffectual, the Council races start pushing back against humanity, and it's all the Commander Shepard show. 


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#298
LPPrince

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Depends. A lot of interest in the ME series was killed with ME3. A hard reboot could do wonders for the franchise or could hurt it drastically by effectively killing whatever chance people had of having some interest in it.



#299
Drone223

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What did decrease was how absolutely and objectively awesome humanity was at everything, and how the whole galaxy sat on its knees slobbering over humanity. In ME2, it's about the "potential" of humanity. Argle-bargle, as I said, but way, way less about the actual ubermensch humanity. By ME2, the Alliance is ineffectual, the Council races start pushing back against humanity, and it's all the Commander Shepard show. 

No it didn't, through the trilogy it clearly showed that human's are the only ones who take action against galactic scale threats while the other species do nothing. It was also human's that were the ones who united the galaxy against the reaper's and ultimately lead the war effort against them.



#300
AlanC9

AlanC9
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Depends. A lot of interest in the ME series was killed with ME3. A hard reboot could do wonders for the franchise or could hurt it drastically by effectively killing whatever chance people had of having some interest in it.

This is a more interesting question than the fanboy stuff we're doing in the rest of the thread. How would a reboot go over with people who aren't us?

The BSG reboot worked because a lot of people liked the original without respecting it at all. And maybe there's a constituency for a ME reboot along those lines. Hell, you could sell that to some of the fans too - if Iakus has been making his case for a reboot by attacking the entire OT as a failure which needs to be redone right rather than by trying to make up stuff about ME:A, he'd be getting someplace.