You have a few options - pick one and you tell me:
1) Retell Shepard's story in his time frame from basically the same POV (which is what I would consider to be a remake... although if the game play were changed significantly, it could be a reboot).
2) Retell Shepard's story in his time frame from someone else's POV (this is what I would call a reboot... along with #3 below)
3) Tell a collateral story (i.e. same time frame) within the same setting that Shepard's story takes place.
4) Tell a collateral story in a different location (which is potentially what ME:A already will be and what I might be inclined to call a soft reboot)
5) Tell a story in a different time frame in the same location (which would make it more a prequel or sequel, wouldn't it?)
6) Tell a different story in a different time frame in a different location using cursory references to the Original story (which is most likely what ME:A will turn out to be)
Any story told within Shepard's time frame involving the Citadel still runs up against the issue of their being the possibility of the player's of ME Trilogy having selected to either save or kill the council... which really changes (for the time frame of ME2) the government of the "space"... so you'd have to leave out references to government in order to "respect" the choices made by ME Trilogy players. It's an issue.
Why did you write all of that out instead of just saying "Yes, I have no idea what a reboot is."
None of those things is a reboot.





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