I agree with you. The Andromeda Galaxy was obviously always a part of the Mass Effect Universe, but as I mentioned above the challenge will be to successfully transport us from the MWG to Andromeda and still make it feel like the Mass Effect we know and love.
There has to be a sense of continuity and that's the challenge for BioWare. I will reiterate what I said above: The MWG contains everything that defines Mass Effect. The many different species and cultures, the politics, lore, history, technology, organizations and more. I'm concerned that BioWare won't be able to succefully make this transition.. essentially they'd have to "transport" all of this information into Andromeda and then incorporate it in a way that makes sense.
The Mass Effect we know and love? That died a slow death starting with ME2, when lore, common sense and SFnal grounding were more and more abandoned in favor of a superhero-comic-book visual style, cheap drama and heavily hammered-through thematic messages. If they go go for something different with MEA, it can't be too soon.
In any case, what exactly is it that defines a setting? I'm having a hard time setting any hard criteria. If anything, they would be more abstract, such as: Key aspects of the ME setting are (1) the technology that gave it its name, (2) integrating political, technological, social and personal issues into its stories, (3) the existence of Earth and humans in a way we can relate to, and (4) a consistent history. Which means that none of the species or organizations need to be transferred to Andromeda to make ME a Mass Effect game, as long as it has humans and the applicable part of the history of the trilogy's Citadel Space and its species exists as a background.
BTW, if the next ME game doesn't have any asari, that would be a big bonus. Bad enough that it isn't possible to edit them out of the setting.





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