Why would one need a singular artificial intelligence to control every facet of a mechanical system like a ship? Reaction times are irrelevant when the margins for error are so comparatively huge. Everyone isn't going to suffocate because the oxygen supply goes .01% leaner than it needs to be for a few seconds, or get hit by an enemy projectile because Joker took .23 of a second to react.
That scenario is actually very realistic when you have projectiles traveling at high enough speeds:
Assume that the engagement occurs at a long enough distance that will require the projectile to travel through space for a few seconds or less before hitting the target.
In this scenario the reaction time of the pilot in a highly maneuverable ship like a frigate is crucial (a dreadnought for example will just have to take the hit), and also his ability to calculate trajectories quickly, especially if more than one projectile was fired in his direction, or a "shotgun blast" was fired in order to account for evasive maneuvers.
An AI would probably be the most effective on a job like this.
And then there are high precision FTL jumps that probably require high processing power and precision, and in general, an advanced space-faring battleship is going to be less like the Millennium Falcon and more like a highly advanced science lab, I mean, just think of the kind of science that involves going into FTL...
(hmmm... is there a "light barrier" similar to the sonic one? It would suck if the first space ship to jump to the speed of light will generate a Gamma Ray Burst as a "light boom" and fry the entire solar system...)
As for the rest, It seems to me like too many assumptions considering we don't have AI yet and are probably not even close to the Sci-Fi definition of one.
I don't necessarily say that you are wrong, but still...
Are you actually working in this field?





Retour en haut





