yes because reboots always suck and are never as good as the original piece. Since ME3 was such a huge flop in my mind I am still skeptical how this will go down let alone a real reboot. Besides this isn't a traditional reboot anyways...since commander shepherd's story isn't being told.
Would a hard reboot of the franchise be such a bad thing?
#151
Posté 25 avril 2016 - 03:06
#152
Posté 25 avril 2016 - 03:07
I just think it's way too early to reboot anything in Mass Effect, the franchise is not even 10 years old yet
In Hollywood the franchise would have been rebooted 15 times by now.
- Prince Enigmatic aime ceci
#153
Posté 25 avril 2016 - 03:09
In Hollywood the franchise would have been rebooted 15 times by now.
lmao probably. It makes me hate superheroes so much because I'm ****** over it. I don't want you rebooting my favorite superheroes only to massively **** them all up. The comics do that **** enough...come on!
#154
Posté 25 avril 2016 - 03:42
#155
Posté 25 avril 2016 - 03:50
A reboot is pointless. What next, reboot gears of war because Dom is dead. Grow up people. Reboots only make things worse. They end up something the same than the original but worse. Then people want a reboot for the reboot. The f&#k?!
I don't play Gears of War, so who the hell is Dom?
And seriously, I don't see how they could do worse than they've already done.
- iM3GTR aime ceci
#157
Posté 25 avril 2016 - 04:51
Andromeda essentially IS a reboot already.
- mat_mark et Hazegurl aiment ceci
#158
Posté 25 avril 2016 - 05:36
yes because reboots always suck and are never as good as the original piece.
I wouldn't say this is true for all reboots. Off the top of my head, I'd place Nolan's Batman franchise, Dredd, Rise of the Planet of the Apes and Dawn of the Planet of the Apes well above their predecessors.
- Grieving Natashina et Prince Enigmatic aiment ceci
#159
Posté 25 avril 2016 - 06:03
Andromeda seems to be a superhard Reboot.
Shepard is gone, and probably most of not all the characters we have ever encountered before. I think pretty much all the peopel Shepard meet were around towards the end of ME3 one way or another.... So, Expect a complete reboot. Unless you want the "Reboot" to be a repeat of a story that's already been told. Something new seems fine to me.
New places, new protagonist with a lot of similarities apparently, new people, all that's left is basic art design language, background lore and in-game tech.
#160
Posté 25 avril 2016 - 07:46
Recycling the plot again. That would be worse.
Which is why I'm not terribly enthusiastic about these rumours of "Remnants" and having to salvage ancient tech again.
As for reboots, I think BSG remains one of the best examples of doing it right. It managed to turn a cheesy 70s Star Wars rip-off into something that was (for most of its run) hugely entertaining. Not least because they transformed the Cylons from faceless automatons to real characters with personalities. I wouldn't be averse to the same thing being eventually done to the original ME trilogy, in time - hopefully giving the Reapers a better origin and motivation. Perhaps even actual individual characterisations.
#161
Posté 25 avril 2016 - 08:02
Which is why I'm not terribly enthusiastic about these rumours of "Remnants" and having to salvage ancient tech again.
An ancient civilization that disappeared and left behind highly advanced technology is kind of BioWare's thing =P
#162
Posté 25 avril 2016 - 09:28
It's true though that since they went with the direction of going to a new galaxy they could've avoided a similar plot. While we don't know enough so we don't know how exactly it'll work out and how similar it'll be, but it wasn't necessary to put an old more advanced civilization in the mix.
Though this concern isn't that important to me. I'm more interested in seeing if they manage to integrate the open world system betteer with their story compared to DAI.
As for the reboot discussion, it wouldn't have change much things. They'd still have people pissed at their decision, only this time because they remained in the MW and canonized some endings, or pissed because they rebooted the franchise. There was no way after ME3 to come up with a game premise that wouldn't have lead to a similar situation.
#163
Posté 25 avril 2016 - 12:16
what games do you play? And The ME trilogy is a masterpiece. They do something you don't like and suddenly you give up on a trilogy that made you happy is that it?I don't play Gears of War, so who the hell is Dom?
And seriously, I don't see how they could do worse than they've already done.
#164
Posté 25 avril 2016 - 12:20
I'm firmly against a hard reboot. Think the sideways step they have chosen is infinitely preferable.
- mat_mark et SKAR aiment ceci
#165
Posté 25 avril 2016 - 01:34
what games do you play? And The ME trilogy is a masterpiece. They do something you don't like and suddenly you give up on a trilogy that made you happy is that it?
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Oh, my, no. No it is most certainly not.
What games do I play? Well, right now I'm playing Banner Saga 2. A little indy game which gives save imports more meaning than ME3 ever did!
I've played just about every Telltale game that's come out since their first Walking Dead game. I particularly recommend A Wolf Among Us and Tales From the Borderlands.
Let's see, I also paused my latest Baldur's Gate run for Banner Saga 2.
Pillar of Eternity
Alpha Protocol
You can see from my Avatar I've been playing Bioware games for quite some time.
So given a list of games I like, what do you think I appreciate in games?
- mat_mark et Lezio aiment ceci
#166
Posté 25 avril 2016 - 01:47
To make a reboot, and not a remake, they would need to admit they screwed up (as a matter of fact, they screwed up so badly that they litterally had to change the ingame universe), which they will never do.
Also, as far as i am concerned, just ME3 would need to be rebooted in a hypothetical scenario, the rest is fine as it is
- Iakus et mat_mark aiment ceci
#167
Posté 25 avril 2016 - 01:59
The thing is, a reboot can mean lots of things.
I mean, yeah you could remake the same characters, same or very similar story, and all (Spider-Man).
Or you could do the same characters with a new story (Star Trek reboot)
Or a new(ish) character with a similar story (the Equalizer tv show vs movie, old vs new Battlestar series)
Or a brand new character in a familiar setting (Jay Garrick vs Barry Allen in The Flash comics)
I'd dispute that 'The Milky Way', as a geospatial location, is a familiar setting because we really didn't keep going back to recognizable parts of it outside of three hub worlds. Nearly every mission we did in the Milky Way was in a new place unique each game, and the only 'familiarity' linking most places together was that they existend within an overarching galactic context of Citadel Frontier or Terminus space. I don't consider the Citadel Council to be a rquirement for the Mass Effect franchise, and I'd be quite happy to do away with what was always a poorly handled institution (where they fit the Obstructionist Bueracrats for the pro-military junta of effectiveness theme ME had going on). So if we're going to spent our time going to new places, the actual galaxy they're in doesn't make them any more new.
But the rest? I want those even less.
I don't want the whole kaboodle reboot of the ME trilogy plot. I was criticizing it's structure even before ME3 came out.
I'm not interested in rehashing the same old cast in new adventures. Aside from my ambivalence, and dislike of some of the canonical friendship progression, I like Bioware games to introduce new characters. Being beholden to the same old same old crowd favorites is zero-sum with introducing and developing new companions to love and loathe.
Of those four, the only one I'd be interested in would be new characters, familiar setting where the galactic politics is key. But that doesn't require any sort of reboot- that can just be a side-story.
- Grieving Natashina, blahblahblah et Lady Artifice aiment ceci
#168
Posté 25 avril 2016 - 02:02
Moving it forward could mean a new art style,a new interface system,a new armour look,i was not specifically referring to a whole new plot wholly different from the original.So it is hardly the opposite or to use your fancy Greek term Antithesis.
If all you're doing is a new aesthetic and mechanics but not a new plot, you're not really doing a reboot of the premise- you're doing a remake, or a remaster.
- Grieving Natashina et Lady Artifice aiment ceci
#169
Posté 25 avril 2016 - 02:10
I wouldn't say this is true for all reboots. Off the top of my head, I'd place Nolan's Batman franchise, Dredd, Rise of the Planet of the Apes and Dawn of the Planet of the Apes well above their predecessors.
Would all of those really count as reboots?
Reboot depends on an idea of a single canon continuity, and as far as I've been able to see it generally applies to comics more than anything else. Not everything that is re-done is a reboot unless it tries to be, tries to establish itself in some way as having primacy over the alternative material- that this version is Canon and that one is not.
Spiderman's been rebooted since they keep redoing the origin story and treating the latest version as the real deal. But does Nolan's Batman franchise count? The DC universe freely allows multiverse and co-equal levels of canon. The Nolan Batman is valid in the Nolan movie verse. It neither challenges or is challenged by the DC comics, DC animated universe, or the Dawn of Justice DC movie verse.
And what about fiction that tells the same story in different ways? Take 101 Dalmations- there's a book, an animated movie, and a live-acted movie. They all tell different takes on the same story- but none of them would really fit the sense of a 'reboot', because they're not in contradiction or competition with eachother. Like, the Disney Cartoon is the closest to a franchise, but the live action movie wasn't in any sense a 'this is how it happened, everything must follow this line of thought.'
Reboots require a continuity that has to be adhered to in some way, but not all franchises follow that.
#170
Posté 25 avril 2016 - 02:50
I'd dispute that 'The Milky Way', as a geospatial location, is a familiar setting because we really didn't keep going back to recognizable parts of it outside of three hub worlds. Nearly every mission we did in the Milky Way was in a new place unique each game, and the only 'familiarity' linking most places together was that they existend within an overarching galactic context of Citadel Frontier or Terminus space. I don't consider the Citadel Council to be a rquirement for the Mass Effect franchise, and I'd be quite happy to do away with what was always a poorly handled institution (where they fit the Obstructionist Bueracrats for the pro-military junta of effectiveness theme ME had going on). So if we're going to spent our time going to new places, the actual galaxy they're in doesn't make them any more new.
But the Milky Way isn't just planets, it's the established organizations and governments within it. the STG, the Spectres, Blue Suns, Systems Alliance, the Shadow Broker, heck even Cerberus.
Being a Spectre used to be a Big Deal in Mass Effect. Now what does "Spectre" mean anymore, if there is no more Citadel Council? Humans and batarians were fighting a cold war prior to the Reapers. Now there is no more Batarian Hegemony or Systems Alliance. Not to mention all the things we never truly got to visit, and now never will. Kahje, nor the other homeworlds. We'll never meet the Turian Hierarchy. Never see Irune. Or Rannoch's southern continent. Etc.
- Drone223 et mat_mark aiment ceci
#171
Posté 25 avril 2016 - 03:01
ME:A is a reboot. They are just not calling it that.
- mat_mark aime ceci
#172
Posté 25 avril 2016 - 03:04
Recycling the plot again. That would be worse.
Ah, but this time the disappointment won't be a surprise.
- In Exile, AlanC9 et blahblahblah aiment ceci
#173
Posté 25 avril 2016 - 03:26
#174
Posté 25 avril 2016 - 03:33
How about a comedy reboot where Shepard deadpan snarks her way through all the idiocy?
If it's Citadel quality it would be hugely successful.
#175
Posté 25 avril 2016 - 03:34
But the Milky Way isn't just planets, it's the established organizations and governments within it. the STG, the Spectres, Blue Suns, Systems Alliance, the Shadow Broker, heck even Cerberus.
And how much did those actually impact us? A few cameos to show who the Concerned Parties in an area were? Interchangeable mercs? An information broker who's rarely seen and used as a plot device? The current regime we spent most of our time ignorring or only barely associated with?
The STG was a minor part of government we rarely dealth with. There will be other spy agencies.
The Spectres were a title with little meaning or actual relevance. We deal with self-styled enforcers for elites all the time.
The Blue Suns were a mercenary group. We kill pirates all the ****** time, can we please have something more imaginative than mercs.
The Shadow Broker was an information broker occasionally used a plot device for exposition or revelation. We can (and did) have other spy masters. We can even have a new self-styled Shadow Broker in the new setting.
I think we can both agree that Cerberus was way too inflated in the trilogy, and that it's time as a 'identify' factor is well over.
The Alliance was simply the current regime for Shepard's story. I have no problem with the player character switching regimes, be it to other powers (Ferelden to Kirkwall) or new ones (Inquisition), and I have no problem with old regimes falling or being left behind. I don't equate 'Star Wars' to Palpatine's Empire, and I enjoyed plenty parts of Expanded Universe that weren't even about dealing with the remnants.
I also feel the the collapse of the united galactic civilization in ME3 was a good decision, on thematic and dramatic levels. I heartily approved of the destruction of the relays and the balkanization of the galaxy. If we had stayed in the Milky Way, for a sequel (canonize an ending or what not), I wouldn't have wanted it to be 'and the Council picks up the pieces.' I would have loved a story in the Milky Way of the reconnection of the galaxy after centuries of divergence and rebuilding from the ashes, where the Council system and racially united species-states are a mythic history that only historical revaunchists and Asari are actually striving for, and where new factions and new species have no love or desire to recreate a Council (unless, of course, they're on top). The only Alliance I would have wanted to see in a Milky Way sequel would be a Rump State, while human colonies are independent or self-styled coalitions or part of emerging empires. The only Turian Hierarchy I'd have been interested in would have been one with a thousand Primarchs and civil war, as every Turian colony cluster followed chains of command and each new Primarch refused to bend to the rest.
I'm no more committed to the institutions of old than I am the characters of old. They can change, and die, and disappear, and the story be the better for it.
Being a Spectre used to be a Big Deal in Mass Effect. Now what does "Spectre" mean anymore, if there is no more Citadel Council?
What did it ever mean?
Being Spectre was never a Big Deal even before ME2, when you could do all the illegality and more without it. As vaunted as it was in ME1, it comes up, like, once in the core plot after being granted, on Noveria, when it provides a non-exclusive pass. Otherwise, we never used it, and it was never a shield for us- pirates and terrorists and everyone else we fought didn't care, the people we could use it over were already willing to cooperate, and it's protection was meaningless when it came to getting grounded. It's never needed in ME2, and only comes back in ME3 (whether you want it or not) to justify landing on SurKesh which is a requirement that only exists to justify being given it.
Spectre status from the start was horribly handled, not least because it was always an awkard mesh for someone who was a soldier rather than an investigator. Governments already have legal authorities to have armed people shoot people who resist, and they used Black Ops when they didn't. Spectre status had no weight on the frontier with criminals, which is where we always were.
Humans and batarians were fighting a cold war prior to the Reapers. Now there is no more Batarian Hegemony or Systems Alliance.
And there was no Batarian Hegemony post-ME3 because Batarian space was conquered and dismantled. This isn't an argument against going to Andromeda- this is an argument to not going to the pre-Reaper status quo. Except that it's not even clear why we want to revert, rather than carry forward.
So there's no Batarian Hegemon or Systems Alliance. So what? The governments we knew were going to be radically changed by the Reaper War. Unless we want to pretend that never happened- not just the endings, but the entire premise and building climax of the Reaper invasion upending our status quo- we're going to have to come up with new ideas anyway.
So if we want Batarian and Human conflict, we can still have that- racial resentments and grudges carried along with the Arc, threatening to destroy an effort that requires common cause. Or we can move past it, like the Milky Way likely would have when the Reapers leave everyone too busy rebuilding to pretend the pre-war is dominant. And if we want a Cold War conflict, we can easily have that as well- it doesn't have to be The System Alliance and Batarian Hegemony Cold War. It can be a Cold War between the Arc faction and whoever the nasties of the new galaxy are. Just like, if we stayed in the Milky Way, any new Cold War would likely have been between people who were equally not the Batarians and Humans.
Not to mention all the things we never truly got to visit, and now never will. Kahje, nor the other homeworlds. We'll never meet the Turian Hierarchy. Never see Irune. Or Rannoch's southern continent. Etc.
And we were never going to. Mass Effect was never a tourist trip. We never even got to visit all the wards of the Citadel, and we had three games of poking around to do it.
Don't pine for something you should honestly never have expected. With the exception of hubworlds, which were really just Jaunts around tiny elements of larger cities, the only way we ever 'visited' worlds was by running through and shooting. We visited the Turian Hierarchy on it's moon as much as we got to enjoy the sights of Thessia as we got to tour Mass Effect's earth as we got to see Surkesh.
If a shooting gallery is your idea of meaningful visit, chances are you weren't going to get a shooting gallery there in the first place. And you wouldn't be able to make a meaningful visit to an of those other places in Andromedea.
- In Exile aime ceci





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