And how much did those actually impact us? A few cameos to show who the Concerned Parties in an area were? Interchangeable mercs? An information broker who's rarely seen and used as a plot device? The current regime we spent most of our time ignorring or only barely associated with?
The STG was a minor part of government we rarely dealth with. There will be other spy agencies.
The Spectres were a title with little meaning or actual relevance. We deal with self-styled enforcers for elites all the time.
The Blue Suns were a mercenary group. We kill pirates all the ****** time, can we please have something more imaginative than mercs.
The Shadow Broker was an information broker occasionally used a plot device for exposition or revelation. We can (and did) have other spy masters. We can even have a new self-styled Shadow Broker in the new setting.
I think we can both agree that Cerberus was way too inflated in the trilogy, and that it's time as a 'identify' factor is well over.
The Alliance was simply the current regime for Shepard's story. I have no problem with the player character switching regimes, be it to other powers (Ferelden to Kirkwall) or new ones (Inquisition), and I have no problem with old regimes falling or being left behind. I don't equate 'Star Wars' to Palpatine's Empire, and I enjoyed plenty parts of Expanded Universe that weren't even about dealing with the remnants.
I also feel the the collapse of the united galactic civilization in ME3 was a good decision, on thematic and dramatic levels. I heartily approved of the destruction of the relays and the balkanization of the galaxy. If we had stayed in the Milky Way, for a sequel (canonize an ending or what not), I wouldn't have wanted it to be 'and the Council picks up the pieces.' I would have loved a story in the Milky Way of the reconnection of the galaxy after centuries of divergence and rebuilding from the ashes, where the Council system and racially united species-states are a mythic history that only historical revaunchists and Asari are actually striving for, and where new factions and new species have no love or desire to recreate a Council (unless, of course, they're on top). The only Alliance I would have wanted to see in a Milky Way sequel would be a Rump State, while human colonies are independent or self-styled coalitions or part of emerging empires. The only Turian Hierarchy I'd have been interested in would have been one with a thousand Primarchs and civil war, as every Turian colony cluster followed chains of command and each new Primarch refused to bend to the rest.
I'm no more committed to the institutions of old than I am the characters of old. They can change, and die, and disappear, and the story be the better for it.
And what does Orlais or Ferelden mean in Dragon Age games? Or the Magisterium. Who cares about The House of Crows? Or the mortalitassi. Are they just a "minor part of a government we rarely dealt with?" Are the Bull's Chargers just a mercenary group? Is there really nothing left worth exploring in a setting if it hasn't made an appearance after three games?
Who cares about the Anderfels, since we've never visited there?
Are the Deep Roads just a plot device? Or the Free Marches? Rivain?
The thing about switching regimes is, in Dragon Age, the old regime continues, we simply see the world from a different angle. The whole world and all it's unused lore doesn't simply get wadded into a ball, set on fire, and the ashes scattered.
Balkanizing the galaxy might have been a good idea. It would have been a logical extension to the events of ME3 (insofar as logic can be applied to ME3) But switching galaxies entirely? Abandoning an entire setting and setting up shop elsewhere? Why even keep the "Mass Effect" name?





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