Aller au contenu

Photo

Themes Or Recurring Plot Elements That Should Be Avoided


  • Veuillez vous connecter pour répondre
240 réponses à ce sujet

#1
Prince Enigmatic

Prince Enigmatic
  • Members
  • 507 messages

For example, daddy issues. Miranda's and Tali's were fine. After that, I yawned through Jacob and Thane's loyalty missions. Can there be a depiction of family or parent/child relationships in Mass Effect that isn't solely reliant on child rebelling against a troubling father figure? 

 

Either way, any themes (organics vs synthetics  ;) ) or plot elements (divide among races, krogan vs salarians, quarians vs geth etc) that we've seen before in the trilogy, that you think should be avoided in ME:A, either because we've seen them too many times before or because when they have been used they haven't exactly been used well?


  • heinoMK2 aime ceci

#2
ZipZap2000

ZipZap2000
  • Members
  • 5 197 messages
I yawn through Mirandas mission everytime.

Thanes I liked.

Really it was just Jacob that sucked. Samaras was a turning point and a plot twist.

Sorry got off topic.

I would not like the return of preferential treatment. Example being that Jack romance is screwed over in 3 but Liara romance is so full of content she's practically your only choice if your not with anyone yet.

I don't like being pushed in certain directions when it comes to choices. I felt like the developer was trying to change my mind.
  • frylock23, yolobastien6412 et Ralfufigus aiment ceci

#3
SKAR

SKAR
  • Members
  • 3 628 messages

For example, daddy issues. Miranda's and Tali's were fine. After that, I yawned through Jacob and Thane's loyalty missions. Can there be a depiction of family or parent/child relationships in Mass Effect that isn't solely reliant on child rebelling against a troubling father figure?

Either way, any themes (organics vs synthetics ;) ) or plot elements (divide among races, krogan vs salarians, quarians vs geth etc) that we've seen before in the trilogy, that you think should be avoided in ME:A, either because we've seen them too many times before or because when they have been used they haven't exactly been used well?

well considering that synth vs organics is inevitable It'll probably be shown in some form or another. But the rest is true.

#4
Killroy

Killroy
  • Members
  • 2 828 messages
Biblical themes need to be avoided like the plague. I'm so sick of lazy writers immediately turning to the Bible for stories. It's so old hat and tiresome.
  • Jorina Leto, Laughing_Man, Giantdeathrobot et 13 autres aiment ceci

#5
Prince Enigmatic

Prince Enigmatic
  • Members
  • 507 messages

Biblical themes need to be avoided like the plague. I'm so sick of lazy writers immediately turning to the Bible for stories. It's so old hat and tiresome.

 

And usually it just comes off as fan fiction, like it feels sometimes with Assassin's Creed.

 

If anything is going to be plundered for stories or references in works, it would be nice to see something that isn't usually done and handled well, rather than do what AC does, and just take an already established historical setting/characters/real world events and slap a revenge driven assassin/convoluted Roman gods biblical smorgasbord on top.



#6
RepHope

RepHope
  • Members
  • 372 messages

Cerberus 


  • Jorina Leto, Hanako Ikezawa, daveliam et 18 autres aiment ceci

#7
Prince Enigmatic

Prince Enigmatic
  • Members
  • 507 messages
I'll add myself as well, pro-humanity organization/patriotism/humanity are the saviours of the universe.

Reality: Humanity is pretty awful.
Mass Effect: Humanity apotheosised.
  • Hanako Ikezawa, Undead Han, BraveVesperia et 5 autres aiment ceci

#8
Silvery

Silvery
  • Members
  • 459 messages

For example, daddy issues. Miranda's and Tali's were fine. After that, I yawned through Jacob and Thane's loyalty missions. Can there be a depiction of family or parent/child relationships in Mass Effect that isn't solely reliant on child rebelling against a troubling father figure? 

 

Maybe in ME:A everyone can have mommy issues instead? 

 

Make it so that Ryder is not the one person that has the power to save the universe/world like with Shepard in ME or the Inquisitor in DA:I. He is just part of a cog that helps to spearhead the events in the game but not imbued with magic powers or ancient visions. Don't get me wrong, I have no problem with that. Just maybe Bioware could try a different direction for ME:A. 


  • Seven Zettabytes, Saikyo_McRyu et Onewomanarmy aiment ceci

#9
Saikyo_McRyu

Saikyo_McRyu
  • Members
  • 443 messages
No more space zombies, pls (husks and every rippah unit in ME3). Dead space already has that market cornered.
  • Fogg aime ceci

#10
Addictress

Addictress
  • Members
  • 3 142 messages
Um
I thought Jacob's quest in ME2 was one of the best ones. The toxic food, 10 years Lord of the Flies style. Pretty cool.

I have daddy issues so I just so happen to identify with all such stories and consider them "substantial and solid" stories.... Perhaps that's why I regard Bioware so highly.

I suppose people without daddy issues aren't having as great a time as I.
  • Dr. rotinaj, DeathScepter, daveliam et 2 autres aiment ceci

#11
Thermopylae

Thermopylae
  • Members
  • 169 messages

Some of the ME2 away missions (sorry Star Trek) could be entire games in themselves, Jacobs Quest could have taken weeks, imagine a Jacobs quest put into the floating tank jeep from ME1, multiple locations and a developed story, perhaps if you haven't planned the away mission properly or adequately due to misleading intelligence, taking ammunition and engineering gear over basic food stuffs and medical supplies, entering an area where communication is lost etc, it could be quite challenging.

 

Miranda's missions, as well as floating psychic blue lady's missions, kind of evoke a film noir feel, and could be developed differently or more elaborately.  The stories are designed around there being established urban environments and a large unknown of wild unsettled planets, lights in the darkness. Andromeda is more new colony/ frontier settings, at this time I doubt the presence of narratives that are essentially urban/ city environment based.


  • Dalinne aime ceci

#12
Big Bad

Big Bad
  • Members
  • 1 714 messages

well considering that synth vs organics is inevitable It'll probably be shown in some form or another. But the rest is true.

It's only inevitable if you believe the Catalyst's BS. 


  • frylock23, DeathScepter, heinoMK2 et 2 autres aiment ceci

#13
Ascari

Ascari
  • Members
  • 156 messages

Indoctrinated villains that kill themselves if you sweet-talked them at the end


  • frylock23, daveliam, heinoMK2 et 8 autres aiment ceci

#14
echoness

echoness
  • Members
  • 124 messages

"Ah, Reapers."

 

Daddy issues.

 

Ancient threat get eliminated by pressing one button.

 

Sex scene right before fighting boss.


  • heinoMK2 aime ceci

#15
KaiserShep

KaiserShep
  • Members
  • 23 794 messages

Biblical themes need to be avoided like the plague. I'm so sick of lazy writers immediately turning to the Bible for stories. It's so old hat and tiresome.

 

We could just take a page out of the Old Testament and nuke some alien colonies from orbit. 

 

We need a krogan who's like Samson straight outta Judges. He loses a bet, then proceeds to kill 30 people in the bar and then steals their gear to get back the money he lost. 


  • Teabaggin Krogan aime ceci

#16
Cyonan

Cyonan
  • Members
  • 19 353 messages

Maybe in ME:A everyone can have mommy issues instead? 

 

Make it so that Ryder is not the one person that has the power to save the universe/world like with Shepard in ME or the Inquisitor in DA:I. He is just part of a cog that helps to spearhead the events in the game but not imbued with magic powers or ancient visions. Don't get me wrong, I have no problem with that. Just maybe Bioware could try a different direction for ME:A. 

 

To be fair the beacon thing is rendered pretty irrelevant once Sovereign shows up. An ancient warning message isn't more valuable information than an actual Reaper showing up.

 

Shep just has the unique ability to not dismiss the obvious. It's apparently a very rare trait in the Mass Effect universe.


  • Silvery aime ceci

#17
Giantdeathrobot

Giantdeathrobot
  • Members
  • 2 942 messages

-Heavy-handed bilbical allegory. Seriously, we get it, Shepard is the messiah. 

 

-Cerberus, and anything surrounding or potentially reminding me of Cerberus.

 

-Daddy issues are fine for a few people. A shipful of them just starts to feel absurd.

 

-Less humanocentrism please. You have a galaxy's worth of aliens. In fact, two galaxy's worth now. Use them. What's the point of population a universe with vast amounts of alien races if you're just going to make them sidekicks to the Special Humans?


  • legbamel, Hanako Ikezawa, Vortex13 et 3 autres aiment ceci

#18
Silvery

Silvery
  • Members
  • 459 messages

To be fair the beacon thing is rendered pretty irrelevant once Sovereign shows up. An ancient warning message isn't more valuable information than an actual Reaper showing up.

 

Shep just has the unique ability to not dismiss the obvious. It's apparently a very rare trait in the Mass Effect universe.

 

Yeah, that's true. It was just the first thing I thought of that wasn't already mentioned. The trilogy would have definitely have got differently otherwise if everyone did not dismiss the obvious. Maybe that is a theme they should change?  :lol:

 

Sex scene right before fighting boss.

 

Eh, I do not mind this in ME. Something to look forward to in a way. Wouldn't care if they changed it though. 



#19
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 689 messages

My top choice would be the "Humanity is Superspecialawesome!" thing. 

 

We could just take a page out of the Old Testament and nuke some alien colonies from orbit. 

tumblr_n0moiiuf6C1qaa8d1o3_500.gif


  • daveliam et Moghedia aiment ceci

#20
GoldenGail3

GoldenGail3
  • Members
  • 3 620 messages

My top choice would be the "Humanity is Superspecialawesome!" thing. 


I see you beat me to the punch. I was about to type in the same thing. I hate the whole "Humans rock! We're all special snowflakes!" Thing.

#21
Steelcan

Steelcan
  • Members
  • 23 279 messages

I'm fine with the humans first narrative, but at the same time I do wish we got more exploration of the alien cultures, also ffs make them aliens finally, not just Space!Rome or Space!Greece and so on


  • BraveVesperia, Grieving Natashina et Seven Zettabytes aiment ceci

#22
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages
"Are robots alive?" Seriously played out, especially the anthropomorphic nonsense version involving AI magically starting to manifest human emotions and wanting to become real boys.

It'll be there, though. An abandonment of the primary theme of the Shepard trilogy would be tantamount to admitting the utter garbage manner in how it was written in, and Mac probably has too much pride to do that.
  • Tyrannosaurus Rex, Steelcan, RepHope et 1 autre aiment ceci

#23
Lady Artifice

Lady Artifice
  • Members
  • 7 211 messages

Essentially, anything that tries to shame the player for being human. "Humans are special" is often criticized, and rightly so as far as I'm concerned. However, the total reverse of that is "Humans are the real monsters," which I don't think is much better. And unfortunately, that seems to be a go to for some science fiction writers who want to avoid treating humans as deific.

 

Metaphors about indigenous oppression fall under this. If there's a conflict that attempts to reflect early European colonization, it is very easy for it to be heavy handed, especially if they deal with archetypes like "the noble savage."


  • Laughing_Man, frylock23, Hanako Ikezawa et 12 autres aiment ceci

#24
yolobastien6412

yolobastien6412
  • Members
  • 290 messages

I didn't mind Miranda's devotion to her sister and all that. I thought that was the greater focus, rather than her daddy issues, because to me, that seemed more important to her because she didn't share it until Oriana is in trouble. The daddy issues seemed superficial, but once you get closer to her, you find out about her sister.

I wouldn't mind seeing more sibling relationships as opposed to parental issues. But the thing is that parental issues are present in many people's lives, but I would want a greater focus on blood-family. Maybe a crew member could be Ryder's sibling or sth, and that leads you to making a tough choice.

 

Organics vs. Synthetics is quite inevitable I think, although I do not think it will be as strong as organics vs. Reapers.

 

Zombies. If they do zombie or undead type stuff again, they have to be really careful. I felt the Thorian creepers were way to similar to husks in ME1. And there's also all the indoctrination stuff which is so Milky Way right now. So they should probably avoid it. They can still do diseases, or plagues (maybe one hitting a colony or the ark) but no walking dead pls. There are other ways to creep us out.

 

References or themes from Mythology are fine, I guess. Lazarus, Space Jesus, The Shepard are quite strong, and they should only be subtle underthemes next time I think.

 

Also, this is not really intentional and is more a design thing, the technology and atmosphere changing vastly game to game. If they do a continuation of ME:A, I want the level of technology and architectural design to feel the same, and have a similar feel. It's not like technology just jumped 10 years between ME1 and ME2. I hope they can keep a consistency in that sense, unless the design turns out to be **** in ME:A, but as I said, that is not intentional



#25
Onewomanarmy

Onewomanarmy
  • Members
  • 2 386 messages

I like the mommy issues thing, we could have a whole "Norman Bates" aka "Psycho" thing going :D

 

Edit: If the youngsters here knows who that is......

 

psycho-norman-bates.jpg


  • Silvery, Catastrophy et correctamundo aiment ceci