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Squadmates Dying: Yea or Nay?


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238 réponses à ce sujet

#226
aoibhealfae

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Was Ashley really was identical to Kaidan? Honestly, I felt she was shoved into Kaidan's narrative. I would have preferred her taking James' role in ME3 if she was alive.


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#227
Jazinto

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Mostly it's those companions you can't get rid of that annoy me. Or those with plot armor.



#228
straykat

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Was Ashley really was identical to Kaidan? Honestly, I felt she was shoved into Kaidan's narrative. I would have preferred her taking James' role in ME3 if she was alive.

 

I blame it on the loss of writer.. All of his stuff was weaker after he left (Legion, Ash, Thane).

 

Same with Jack and Grunt and Samara's writer.


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#229
Sion1138

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Yes, all of them, instantly, on the first mission.



#230
KaiserShep

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Mostly it's those companions you can't get rid of that annoy me. Or those with plot armor.

 

 

For this sort of game, there's going to have to be some we can't get rid of anyway, or at least can't get rid of until the endgame so that we can always have a full squad to the very end. 



#231
DarthLaxian

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I couldn't agree more with this post.

 

Death is an unavoidable reality of combat. While the Shepard trilogy wasn't portraying a real war and did not have to be some sort of work of ultra-realistic military fiction, if no character of any significance died it would have run the risk of romanticizing war or portraying it as something fun. That's irresponsible at best.

 

To be fair there was plenty of 'war is hell' moments in ME3, but it probably could have struck a little closer to home more often. Most of it, like overhearing that Adelaide or Bekenstein was destroyed, was referencing the deaths of characters you never actually meet in the game. Sure, millions died...but there's little emotional investment in a statistic. While characters like Mordin, Thane, and Miranda can die in ME3, by the final game they're all relegated to being side characters rather than members of the core cast.

 

As much as I love ME2's suicide mission, I also always thought it was slightly disappointing that it provided an option to get everyone out alive. Even having the option to get everyone out alive undercut whatever emotional impact may have been there for those characters' deaths, since those deaths only occur as a result of the player character's tactical incompetence. It comes at the expense of making the main character unlikable, and poorly suited for the role s/he's thrust in.

 

On the other hand, a valid complaint against optional squad mate deaths is that it is very difficult for the writers to fully account for the variables it creates, if those characters return in any significant role in a sequel. Equally valid, are complaints about characters who die for no other reason than a rather ham-handed attempt at emotional manipulation, or just to provide a choice with consequences. Neither Legion or EDI's deaths felt like a natural or appropriate end to their character arcs, and the less said about Miranda's survival being linked to relationship status...the better.

 

That leaves me with mixed feelings regarding Andromeda. I'd be slightly irked if the main character is once again embroiled in a major war, with none of the consequences of being involved in a war striking close to home. If the writers have decided that all of the major characters are going to be safe from harm, I'd much rather a war wasn't part of the central plot. 

 

I also wouldn't want a sequel however where all the past companions get disappointing cameos because of their determinant status. Assuming for a moment that Andromeda is the first chapter of a multi-game series, I'd rather any character deaths were either scripted and unavoidable like Thane's, or limited to something like the Virmire choice. Suicide Missions are probably best saved to the end run of the final game of a series, where the writers don't have to worry about the impact those character's deaths would have on a sequel. The writers also have to be careful to ensure that the character's deaths feel like an appropriate conclusion to their character arc, and just aren't tacked on for cheap feels or to provide consequences that don't flow naturally from the choice that was made.

 

I disagree - I loved that you could save everyone on your team (seeing non-companion characters (like Mordin, who at that time wasn't part of your team anymore - sadly! I'd have loved to have him and the other ME2 squad members back!) die is enough to get me emotionally invested!), because it fits the narrative of the ultimate paragon hero (I don't play renegades, don't like most renegade options that have you being an ******* for the sake of being an *******...I mean some are nice, like tossing that soldier from the Dantius Towers or killing the gunship-mechanic when recruiting Garrus in ME2, but most are just crappy IMHO) who's an able field commander (good enough to keep his/her team alive - with a few exceptions: I thought Virmire was done well, but they gave you a choice about who dies (unavoidable companion-death would be shitty and I would not like that at all!)), so IMHO the survival of everybody (well, almost everybody - I mean I often times think Sheppard is quite stupid for letting Thane die (he could and should have shot Kai "I use a ****** sword" Leng the second he shows up, at least if Thane was too stupid to do so!), same for Virmire (as well done as that was: Why not call the Normandy in to cover the bomb-site, so Ash can live? I mean we know that the ship has short-range-defensive weapons (the Guardian-System!) so those could be used for ground-defense...I mean the AA-Towers were destroyed, so why not?)) is ok as it showcases just how great the PC is (you are after all shown to be the ultimate hero - at least if you don't play a renegade!)

 

I love Mass Effect for not being totally gritty and grim-dark for darknesses sake (hated that in New-BSG for example...damned!) while still taking itself very seriously (hate it if authors don't take what they are creating seriously!) and giving us serious things to decide and contemplate (like say genocide - the Rachnii...and the Geth if you pick destroy!)

 

greetings LAX


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#232
themikefest

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Was Ashley really was identical to Kaidan? Honestly, I felt she was shoved into Kaidan's narrative. I would have preferred her taking James' role in ME3 if she was alive.

I like that idea of Ashley having James role. Makes room to have an ME2 squadmate on the roster.

 

Another is to have the hologram stay as hologram to bring another ME2 squadmate on the Normandy



#233
DarthLaxian

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Hey,

 

there's also the thing that the Fallout 4 (as crappy as that game is - well, at least it's crappy if you consider it an RPG...it's a decent shooter after all!) rightly recognized:

 

People would reload if the dog (who's much less of a companion-character than all ME-Companions, including James and Jacob (who I personally thought are boring/cliches)) died...having someone knocked out in a fight is ok IMHO, but I agree that I'd be reloading every god-damned time I lost a companion, so having them killable only serves to lengthen the game artificially and frankly it's worse than those MMO-Style fetch-quests in ME3 (with radar pinging, the planet scanning, the reapers showing up etc.) and Dragon Age: Inquisition (funny that it also has this pinging ****, luckily it does not summon/allert monsters in the area!)

 

greetings LAX



#234
TheChosenOne

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Everyone will die.......

 

fTTBLia.gif?noredirect


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#235
Jedi Comedian

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Everyone will die.......

fTTBLia.gif?noredirect

My favourite ME2 Ending!
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#236
Maibhalsychofkorse

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Personally, I loved how everybody could die at the end of ME2, and throughout Mass Effect 3. For me, optional deaths are not about whether you make the right or wrong decisions in-game, but a part of the "creating your own story" aspect and the direct results of your personalization of the protagonist which i think should be more focused upon in ME:A, Really, having most of your squad die during the suicid mission is way more realistic than accidently bumbing into every of your former squadmates in ME3, meaning literally anyone who isn't dead.

 

They should probably try to even out the chances of someone dying, e.g. morally grey choices, unintended or unpredictable outcomes, so adding 2 different kinds of content in a later game wouldn't end up with only 5% seeing one part of it. The Ashley/Kaidan choice was pretty balanced so Bioware could include them as full squaddies in ME3 but how many people had let's say Miranda, Garrus or Tali die during the suicide mission? I think the alternative outcomes for dead characters from earlier games we got for ME3 were quite ok.


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#237
Kaweebo

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Personally, I loved how everybody could die at the end of ME2, and throughout Mass Effect 3. For me, optional deaths are not about whether you make the right or wrong decisions in-game, but a part of the "creating your own story" aspect and the direct results of your personalization of the protagonist which i think should be more focused upon in ME:A, Really, having most of your squad die during the suicid mission is way more realistic than accidently bumbing into every of your former squadmates in ME3, meaning literally anyone who isn't dead.

 

 

I absolutely agree, I loved how different the game is depending on who lives and dies from the first two. (unlike Inquisition ignoring Leliana's potential death in Origins) However, the problem is that because so many characters could die, it made their appearances less important to the narrative and, ultimately, made Bioware more lazy with their inclusion. (on top of the already shitty environment working under EA at the time) Characters like Mordin, Wrex, Tali and Legion, who can be integral to the plot, are handled mostly well but then you have characters like Jack, Miranda, Jacob and especially Kasumi and Zaeed that were little more than cameos. And those were love interests.

 

I pity everybody who romanced Jacob, though. XD


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#238
Xtreme-Void

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I like it, but I prefer an options to save them. Like when you are close enough to them you can alternately save them.

Character dying is lessen our party composition option and that is not a good thing, unless we are already at the final of the game.



#239
SagaX

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YEY.

If the fall/KO/down, you should revive them or they perma-die. In case of running out of character player could recruit random generated guys.