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Squadmates Dying: Yea or Nay?


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#176
9TailsFox

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Alternatively, suicide was the writers trying to tell you that Tali doesn't want to live in a galaxy where her people are extinct thanks to you choosing to let the Geth massacre them.

 

Killing Danse isn't for the betterment of all, unless you believe in the ideology of the Brotherhood. It's a test of whether you are willing to go along with the Brotherhood's ideology in the first place, one in which all synths must be exterminated. Not the 'bad' synths, not the synths on the wrong side, not the synths under the Institute's control- all synths. Which includes Danse, even if he's about as close to a true believer as you can find in the Brotherhood.

 

The point isn't that you have to kill Danse. You don't. Not only can you talk your way around it if you really want to still join with the Brotherhood. The point is that Maxson wants you to kill Danse, and how you handle that is a reflection of Maxson's character, Danse's character, and the players own character.

 

 

I'm honestly not sure what you're disagreeing with, regarding me or the Danse scenario. You don't have to carry out the hunt for Danse once you receive the orders from Maxson. If you do, you don't have to kill him. And if you don't, you don't have to give up the Brotherhood faction as a consequence.

 

What, exactly, is wrong with being asked to do a bad thing that is ultimately optional?

What, exactly, is wrong with being asked to do a bad thing that isn't optional? Kinda spoiler for fallout 4

Spoiler



#177
Mcfly616

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Of course, squadmates should die. Regardless of our choices, even. I'm sick of having an out or a solution to every single dilemma. It's almost God-like and seriously breaks immersion. We can't save everybody. Loss, sacrifice, and eventual perseverance makes for an engaging adventure. Experiencing zero hardship and winning every situation because there's always a "right choice" is beyond boring. Bioware needs to muddy the waters. More no-win situations and less transparent consequences to our choices.


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#178
themikefest

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In Mass Effect 2, all deaths are optional and senseless and are done in the most melodramatic way and as a punishment of sort by not doing their loyalty or upgrading the ship or using the wrong specialists. Frankly, I wished they considered expanding the main narrative and make the reaper threat and Harbinger more visible rather than coming up with several dumb ways for your companions to die.

My biggest issue is that squadmates can die if their loyalty mission isn't completed.
 

In Mass Effect 3, some deaths are optional but stopping Samara from committing suicide with a paragon interrupt is probably the most idiotic death option in the game. No build up whatsoever, she just point a gun to her head while she saying she's proud of her daughters before actually explaining why she's killing herself until AFTER you stop her. At least Morinth was given an entire slot where the game ease you through to get to know her and choose between her and her mother but this one came out nothing. She didn't even explain much about The Code except for an "Ardat-Yakshi cannot exist outside the monastery".

Since Samara was hesitant about shooting her own daughter, I would've put in a renegade interrupt to have Shepard shoot Falere as Samara put the gun to head causing Samara to aim her weapon at Shepard who is then gunned down by one of the squadmates.
 

Thane is a walking dead man since ME2. Among the first few things he said to you was that he's dying and intended to die on the Dantius tower. Honestly, I like to think he let himself being killed by Kai Leng because he sees this as a chance to die quickly rather than die slowly from his disease. I felt sorry for his romancers though.

I rarely recruit Thane. As soon as he says I'm dying, I wanted an option to tell him I don't need him.

In ME3, he proves that he's an idiot. Of course that also applies to the ponytail, Kirrahe, Commander dumba** and squadmate useless and worthless. That whole thing was pathetic.

When seeing him in the hospital, he mentions that assassin should be ashamed to let a terminally ill Drell stop him. Yeah right. I would put a renegade interrupt saying had you shot the guy when you had the chance, you might not be here on your deathbed. Shepard turns around and walks away just as Thane takes his last breath
 

Kinda wish you could choose between Mordin and Padok Wiks like you do with Chakwas and Dr Michel. But considering Mordin don't have additional scenes after Tuchanka, I let him atone for his genophage project and have Wrex and Bakara name their baby after him.

As I mentioned in another post, them dying if curing the genophage, I don't agree with.
 

But overall, if all older squadmates are allowed to have the options to die and be killed either directly or indirectly by Shepard, I would want it to happen to everyone, which is why Liara stick out like a sore thumb. I heard she was supposed to kill herself after Thessia

Yep. I read a post from Straycat mentioning that was to of happened. If he reads this post, he might give more detail about that.

She should've been killed even before it came to that. For some reason the so-called assassin decided to stick his sword in the ground? Why? He runs towards T'soni, who stands there like the idiot she is and ends up turning into a bag of potatoes being thrown across the screen. As funny as that is seeing her fly on Kai Leng Airlines, he should've stabbed her.

Remember there were 2 similiar scenes before that. The Drell playing chicken who ended up saying hi to the sword and on Mars. The evabot runs towards Kaidan/Ashley, who push Liara out of the way, and fires at the thing. Yes, they end up seriously injured, but they didn't stand there doing nothing like the asari did on Thessia.

For the way that scene happened, I would've had Leng stab her.
 

And Arrival DLC and Citadel DLC prove that you can fight and play the game solo. If there's really was a choice, why bother with the comps? Kill them all, and fight everything by yourself. Make it an endgame achievement. I know you need it.

That's right. Who needs squadmates when you can do it yourself. ME3 was easy enough not to have squadmates even on insanity mode
 

I'm quite okay with EDI being killed with the reapers in Destroy ending.

So I'm I. Never cared about the hologram becoming a platform.
 


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#179
themikefest

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Companion deaths can be done well.

The only squadmates deaths that were done well are the two that are killed on the beam run. Since everyone else was getting killed, it fits that the squadmates are killed as well. Unfortunately it can only happen if ems is low enough

I, and another poster, one who hasn't posted here in over a year, are probably the only two that would have both squadmates killed on the beam run regardless of ems.

I found npc's deaths were done better.

Victus Jr on Tuchanka.
Conrad Verner on the Citadel. I would say his death was done the best. Of course for that to happen, Shepard can't help Jenna in ME1. He knew Shepard was doing everything possible to stop the reapers. So when that guy pointed his weapon at Shepard, he became Shepard's shield.
 

But it better be for a d*mn good reason, and not just for shock value or "feelz".  That stuff is just emotional manipulation.

The best example is Anderson. I don't care about him, but his death was lame. TIM already proved his point by controlling both Shepard and Anderson. To have Shepard shoot Anderson was overkill.



#180
themikefest

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  Another example:  On my 2nd play through of ME3, I chose the Geth, and Taili committed suicide, basically to prove a point.  There were other ways in which she could have died.  Suicide was just writers trying to give the story and edgy,emotional pow.

She stands like the dumba** she is while the geth uploads the code. Obviously she never cared about her species otherwise she would've made an attempt to stop the upload. I would not be surprised, as she's falling to her death, she's thinking that she should've attempted to stop the upload.

 

If Tali isn't there, Raan adds another hole in her head.

 

Yes there were other ways for her to die. As soon as the geth starts its upload, Tali make a move to stop it. An interrupt pops up. If taken, Shepard either shoots her in the leg or hits her knocking her to the ground. If the interrupt is ignored, she pushes the geth over edge. If the interrupt is used, she struggles to use her weapon to shoot the geth and then a renegade interrupt pops up. If used, Shepard kills her. If not, the other squadmate kills her or instead of the squadmate shooting Tali, Tali succeeds in shooting the geth. The quarians destroy the geth, Tali refuses to get back on the Normandy after giving a few harsh words to Shepard



#181
KotorEffect3

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Technically Thane wasn't a squadmate when he died in ME 3, though he could die in the SM during ME 2.  I wouldn't be opposed to it under the right circumstances.  I like how the SM handled it.  If you weren't prepared or if you incorrectly assigned people to the wrong tasks you lost people.



#182
Iakus

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The only squadmates deaths that were done well are the two that are killed on the beam run. Since everyone else was getting killed, it fits that the squadmates are killed as well. Unfortunately it can only happen if ems is low enough

None of the companion deaths in ME3 were done well.  The closest would be Thane's.  That one could have been done well.  I see what they were trying to do.  But how it plays out was just stupid.  Thane had a gun, Kai Leng had a sword.  Knife to a gunfight, anyone?

 

Heck, Thane could have blown his brains out before he could have even turned around.  Plus Shepard &Co.  Just stand around like idiots.  Hey Liara, remember how you slapped a singularity on a couple of Cerberus goons back on Mars and simply picked them off with a pistol?  Now would be a great time to do that again!


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#183
DuskWanderer

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None of the companion deaths in ME3 were done well.  The closest would be Thane's.  That one could have been done well.  I see what they were trying to do.  But how it plays out was just stupid.  Thane had a gun, Kai Leng had a sword.  Knife to a gunfight, anyone?

 

Heck, Thane could have blown his brains out before he could have even turned around.  Plus Shepard &Co.  Just stand around like idiots.  Hey Liara, remember how you slapped a singularity on a couple of Cerberus goons back on Mars and simply picked them off with a pistol?  Now would be a great time to do that again!

It's Kai Leng. He's to the villains what Liara is to the heroes. He can't be in a scene that shows what a little (censored) he actually is. 



#184
themikefest

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None of the companion deaths in ME3 were done well.  The closest would be Thane's.  That one could have been done well.  I see what they were trying to do.  But how it plays out was just stupid.  Thane had a gun, Kai Leng had a sword.  Knife to a gunfight, anyone?

His death in the hospital was pathetic or at least his comment before he died was. Apparently he was wrong about his syndrome stuff. Not only does it effect him physically, but mentally as well otherwise he would've shot the ponytail in the head or at the very least not play chicken with the ponytail. Maybe he did it on purpose to show the player what not to do when playing chicken.

There is another death that I would mention. Jack in ME3. If the Grissom mission isn't completed, she is a phantom and killed on Chronos. Imagine the player, who romanced her in ME2, ignoring the Grissom mission, then hearing her voice on the audio log on Chronos only to kill her a few moments later, felt like. I can imagine what the look at the player's face would be.
 

Heck, Thane could have blown his brains out before he could have even turned around.  Plus Shepard &Co.  Just stand around like idiots.

As I said in the post on this page, him, Kirrahe, Commander dumba** and squadmates worthless and useless, stand around like mannequins doing a whole lot of nothing
 

Hey Liara, remember how you slapped a singularity on a couple of Cerberus goons back on Mars and simply picked them off with a pistol?  Now would be a great time to do that again!

Since you mentioned that, it wasn't necessary for her to use a singularity. Just shoot them as they drop out of the shaft.


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#185
Chardonney

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Team members dying is only acceptable to me if there is a way to prevent it or choose between two members like in Virmire. I don't ever want to see another forced upon you deaths again, especially if they're LI's like Thane. That really took the life and interest out of that playthrough. I only finished it much later just for the sake of video clips and even that was a real drag to do. 


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#186
Felya87

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Team members dying is only accepable to me if there is a way to prevent it or choose between two members like in Virmire. I don't ever want to see another forced upon you deaths again, especially if they're LI's like Thane. That really took the life and interest out of that playthrough. I only finished it much later just for the sake of video clips and even that was a real drag to do. 

 

I deleted the save I had to import with a romanced Thane. What was the point in playng it? Expecially since the difference from romanced Thane or not basically is just the same.


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#187
Iakus

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Team members dying is only accepable to me if there is a way to prevent it or choose between two members like in Virmire. I don't ever want to see another forced upon you deaths again, especially if they're LI's like Thane. That really took the life and interest out of that playthrough. I only finished it much later just for the sake of video clips and even that was a real drag to do. 

I dunno.  Sagacious Zu's death in Jade Empire was unavoidable.  But it fit, story-wise.

 

You could almost say it was Thane's death done right.



#188
In Exile

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I dunno. Sagacious Zu's death in Jade Empire was unavoidable. But it fit, story-wise.

You could almost say it was Thane's death done right.


But it made sense sort of with Deaths Hand being an unkillable force.

#189
Seraphim24

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Something to consider is with all these complaints about ME here is it reflects on you all complaining about it, as in you clearly can't exercise good judgment as to good media to purchase if it is indeed all so bad in so many ways.

 

What's preventing you all from getting consuming media that aren't so bad?

 

Oh that's right, they don't sell as well, and why is that, oh right, because ME isn't bad, hm, that was complex.



#190
q5tyhj

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Of course, squadmates should die. Regardless of our choices, even. I'm sick of having an out or a solution to every single dilemma. It's almost God-like and seriously breaks immersion. We can't save everybody. Loss, sacrifice, and eventual perseverance makes for an engaging adventure. Experiencing zero hardship and winning every situation because there's always a "right choice" is beyond boring. Bioware needs to muddy the waters. More no-win situations and less transparent consequences to our choices.

Well stated, this 100%.



#191
Monk

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Of course, squadmates should die. Regardless of our choices, even. I'm sick of having an out or a solution to every single dilemma. It's almost God-like and seriously breaks immersion. We can't save everybody. Loss, sacrifice, and eventual perseverance makes for an engaging adventure. Experiencing zero hardship and winning every situation because there's always a "right choice" is beyond boring. Bioware needs to muddy the waters. More no-win situations and less transparent consequences to our choices.

 

 

I agree with the intial notion as Leandra's death in DA2 worked perfectly with the character and made the drama real between the siblings. The rest i think depends on the circumstances, as complete-transparent consequences are annoying i think it's their limited death which makes them irritating. Tali's death, if you didn't play nice with both parties from the get go seems ridiculous. I think it would have been more realistic if more conversations were required for convincing, or better yet, make use of the "Persuade" trait on your own NPCs. This way, if we can't talk our way out of a paper bag, people die, live, … based on game play and base story line.


Modifié par Monk, 02 mai 2016 - 01:38 .


#192
Iakus

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Oh that's right, they don't sell as well, and why is that, oh right, because ME isn't bad, hm, that was complex.

As complex as "Twilight"  B)


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#193
AresKeith

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I don't mind it being done to one squadmate, as long as it's handled well



#194
GoldenGail3

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It depends; can I kill them? Will they die naturally? And if so, who?



#195
mopotter

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I approve of the idea of an Ironman mode, but I'm not entirely sure about just having them killable for the base game. I mean, it'd certainly make the stakes higher, and make you appreciate your squadmates more. Put more investment into your relationship. 

I was going for the Ironman mode.  I'd hate this if it were in the base game.  Absolutely hate it.  But a separate mode, would be fine, sort of like survival mode in FA4.



#196
Sylvius the Mad

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In gameplay: Yes

In cutscenes: No

#197
mopotter

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I deleted the save I had to import with a romanced Thane. What was the point in playng it? Expecially since the difference from romanced Thane or not basically is just the same.

I deleted the save I had with Jacob.  That was a travesty in writing and well, everything.  Thane's death didn't really bother me that much,  I expected it and it worked for me, other than the role gun vs knife thing.  However, they should have been able to leave the hospital for something.  



#198
mopotter

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Team members dying is only acceptable to me if there is a way to prevent it or choose between two members like in Virmire. I don't ever want to see another forced upon you deaths again, especially if they're LI's like Thane. That really took the life and interest out of that playthrough. I only finished it much later just for the sake of video clips and even that was a real drag to do. 

I romanced Thane a couple of times.  I liked his romance and really the only change I'd do is letting them go out somewhere instead of talking at the hospital.  His dying only bothered me because of the gun/knife thing,  

 

I didn't mind him dying in battle since he was dying from his "condition" but I do agree that I'd prefer 2 options, one they can die and one they live like Virmire.



#199
mopotter

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I dunno.  Sagacious Zu's death in Jade Empire was unavoidable.  But it fit, story-wise.

 

You could almost say it was Thane's death done right.

  :D It was done right, but I couldn't romance Sagacious Zu.   Such a great game 



#200
Felya87

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I deleted the save I had with Jacob.  That was a travesty in writing and well, everything.  Thane's death didn't really bother me that much,  I expected it and it worked for me, other than the role gun vs knife thing.  However, they should have been able to leave the hospital for something.  

 

I wanted to make a save with a romanced Jacob. Played ME3. Romanced again Garrus, never imported that run either. Basically, I ended up playng two femShep run, both with Garrus as romance, the only big difference in the two run is that one started from ME2 and the genesis comic, the other one was a completitionist run from ME1 (since on PS3 I could play the entire trilogy only after ME3 was out).

I could have accepted Thane's death in a romanced run only with good exclusive content. Instead there was basically no difference from romanced or not romanced Shepard, plus Thane's death seemed something only of interest for her.

 

Still, I think Thane deserved at least a secondary mission like the others ME2 companions, with different results based on his loyalty and romance status.


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