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TL;DR: If Dean Made a Dragon Age Game


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Dean_the_Young

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TL;DR: If Dean Made a Dragon Age Game

 

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Warning: It’s been awhile since I did one of these. Get ready for a long, long read- so long, I’m actually going to post it over a few days, because who wants 42k words dumped all at once?

 

This is a musing of what I imagined DA4 might be, and a creativity exercise of if I made a ‘real’ Dragon age game fit for the setting. Kinda of a bit late, since this musing really started before the DAI DLC came out. The ambition was to get out of Southern Thedas, while being able to watch the political aftermath of DAI from the north.

 

I struggled for a plot- something vaguely about the political stability of the Kingdom of Rivaini as a flashpoint, while sailing or wandering Antiva, the eastern free marches, and bumping against Tevinter at the Arlathan forests. Then came Tresspasser, and Solas, and it all came together.

 

As for why posting it now, after all this time and here... why not? Thought fodder for DA4, if nothing else, and Dragon Age games and post-Inquisition developments in general.

 

Because this is super big- 40k words- I’m going to break it up into more manageable chunks over the next three days. Lie most Bioware games, it’s 10% plot and 90% companions- so really this was as much a companion cast experiment as anything else.

 

 

Here’s what to expect, if you care.

 

Part 1: Intro and Outline

Part 2: Warrior Characters: LKISA, Carta, and Chevalier

Part 3: Rogue Characters: Tevinter Templar, Dalish, and Tamassaran

Part 4: Mage Characters: Seer, Warden Mage, and Saarebas

 

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Part 1: Intro and Outline

 

 

Call this DDA: Dean's Dragon Age.

 

What is it? A side-story in which the PC saves the world not by stopping Solas himself, but foiling his (and everyone else's) gambit to throw the unstable Kingdom of Rivaini into chaos and spread the rest of Northern Thedas into a conflict that would hide Solas's machinations.

 

 

The timing is post-Tresspasser. Solas's machinations are known, but not widely- many haven’t heard, and many more don't believe. The Inquisition, or what's left of it, has turned its focus to Northern Thedas, to rebuild and find allies. The Inquisitor has turned his focus to Tevinter, looking allies who Solas does not know and would not have infiltrated.

 

 

This is not you. The player is instead a nobody who gets caught up in and ultimately falsely accused of the assassination of the monarch of multicultural Rivaini. The assassin, chased by guards, runs into the room you're in, stumbles through the pretty mirror (an Eluvian), and disappears- leaving the guards to find you and you alone.

 

 

With Rivaini already a delicate balance of many factors- Andrastian city elites, the Qunari north, the rural matriarchal Seers, Dalish and City Elves- this threatens to throw the Kingdom into chaos, and to spread the Tevinter-Qunari war into Rivaini. If it does, the Chantry and southern Thedas will get involved, and the chaos of war and an Exalted March will mask all efforts to track Solas, the suspected master of the eluvians. The thing is, though, it's not actually clear if Solas is the one who had the monarch murdered- the murderer was an elf, but no one knows who sent him. In Rivaini, an elf could be from anyone or anywhere: Solas, the Dalish, a city elf under the orders of a noble, a Qunari spy, or someone under the influence of the rural (and occasionally insane) abomination-seers.

 

 

Which is actually why the murder is framed on you by the successor Monarch- you, the PC, are the fallgal, to take the blame rather than everyone blaming each other. By having a clear culprit, accusations of blame won't be thrown willy-nilly and spark a civil war. For order and stability, you have to take the blame, whether you like to or not.

 

Such is explained to you by (current/former) members of the Inquisition, who are sympathetic to you since they know your innocence. These represent the two different themes of the Inquisition as seen from the north: investigating the truth, but also preserving stability. The stability Inquisition agent knows that your death is unjust, but believes it necessary and simply wants you to know your death won't be in vein and that they will search for the real murderer. The 'investigation' Inquisition agent- a bit more idealistic/unwilling to do such a thing to an innocent when the Inquisition's role is/was to discover the truth and protect the innocent even when the world is at stake- breaks the PC out of death row.

 

(This role might be especially good for some of the DAI crew- particularly Sara, Cassandra, or Blackwall, who are representing the Inquisitor while she/he is off in Tevinter. Their own mission prevents them from joining you or vice-versa, but a sympathetic call-back and standing up against an injustice/protecting an innocent/stopping the big people punching down.)

 

The PC is broken out, given the leads on possible suspects, and given a head start. Soon their name will be on wanted posters across Thedas, an international wanted criminal whose only chance to clear their name would be to find the real perpetrator.

 

The PC is given the option of fleeing for their lives- to run away and try and live another day. Depending on race, there are different roleplaying options available: you can join the Grey Wardens and be conscripted, you can hide with the Carta, you could run off and hide with a Dalish clan, you could flee to the Qun, you could try and hide in the rural areas under the Seers, etc. Ideally, these might be routes to start the main story quest, initial affiliations to start the quests and find companions, but resource limitations would probably prevent it anything too extensive.

 

Point is, if the PC tries to run away for reals, these are the collective 'Bad Ends'- in which the PC may or may not survive, but things are pretty bad all-around. The Wardens protect you, but you are loathed and will eventually succumb to the Calling. The Carta will sell you out for the bounty. The Demands of the Qun demand you be sacrificed to buy peace with the Chantry. The Dalish Clan you flee with- who accepts you cheerfully for putting it to the Shem- disappears, as Cllans occasionally do.

 

And the world goes to ****, obviously. Well, maybe not- Civil War is at least avoided- but things aren't good for the PC, and meta-knowledge means that various quests and issues won't be resolved for the better.

 

But if you don't try to flee at this opportunity, and instead vow to find the truth and clear your name-

 

Congratulations, PC. You are The Fugitive.

 

With that set-up: the story is of the investigation of the many different suspects for the crimes as everyone tries to clear their name and/or deflect blame on others. Dalish, city elves, rural Rivaini Seers, and the Qun are all suspects. So is Solas, though it's not clear if he's the perpetrator or just the biggest beneficiary.

 

During the plot, the protagonist’s party travels with a small and mobile community called The Caravan. Initially a Dalish clan that supports your escape to the Free Marches, it increases in size and scope as the player recruits people and procures a ship for seaborn travel. There would be a significant non-companion NPC cast as part of the Caravan- an equivalent to the Inquisition’s non-companion cast that also rounds out the potential love interests- but they are not developed here.

 

The primary quests are tied to investigating potential leads of the assassin. These include the Rivaini elven community, going further south to seek a Circle/College’s help in understanding the Eluvian, investigating indications of Qunari involvement even as Qun and Tevinter are at war, and a trip to the Arlathan forest in search of ancient elven artifacts, before returning to the Rivaini capital for the finale. Very brief sketches of these premise-

 

Rivaini elven community: Searching the Rivaini alienage and permanent Dalish settlement for clues about the elven assassin and suspicions of Solas. Race relations are explored, which are summed up as ‘Rivaini is too fragile to have problems with the Dalish’- the Dalish caravan is tolerated, if not endorsed, because the political cost of removing them would be too high. The government in Rivaini is so weak that the monarchy fears a city elf uprising, and so avoids trying to antagonize its elven communities. The Dalish are also something of a safety valve for city elves, allowing them to escape the Andrastian cities if they wish. There’s a political difference and tension between the Dalish and City Elf sides of the elven community. The City Elf leader wants to use the weakness of the kingdom to enhance city elf power by threatening disorder if concessions aren’t made. The Dalish leader fears that the elves will be the first victims in any collapse, and wants the elves to walk a softer line to establish themselves as a respected, not feared, stake-holder in the Kingdom’s stability.

 

While Solas has been recruiting elves who answer his call for rebellion, both alienage and Dalish investigations show a surprising lack of support for the Dread Wolf- both out of a fear of instability and a lack of pressing grievance. The elven assassin is discovered to be a foreigner, not local, elf, who arrived through Eluvian from an unknown location. The Big Decision to end the arc would entail giving influence and leadership of the elven community to either the city elf agitator, or the Dalish Keeper in the permanent Dalish settlement.

 

Circle/College: Rivaini’s mage community is still being rebuilt after the mage rebellion, and is unable to help investigate the Eluvian or figure out where it leads. The answer is to go further south to one of the Free Marches city-states, where a College or Circle could investigate to find where the Eluvian used by the assassin leads. This arc is about exploring the post-Inquisition changes to southern Thedas, particularly the mage changes. With the breakdown of the old system, ‘who handles for mages’ is a pressing question- leading countries and communities taking issues into their own hands whenever Templars (or their equivalent) aren’t around. The College and Circle are emeshed in a political dispute as they compete with eachother, which the Fugitive needs to help in order to get their assistance. The eluvian used by the assassins leads to the Qunari. The Big Choice of the arc would be in helping either the Circle or the College gain primacy in the local city state.

 

Qunari investigation: With evidence mounting that the Qunari were involved, the Fugitive investigates to find definitive proof and the assassin. The accusation is believable due to the Qunari involvement in Tresspasser- assassinating leaders for instability, using converted elves as assassins, and an established presence in the Eluvian network. The ongoing war with Tevinter is also a factor for reflection, and the Qunari presence in Rivaini is heavily garrisoned. However, the investigation finds that the Qunari were NOT responsible- that the eluvian used was not one in their control, and aren’t aware of- instead, it’s used as an escape route for Qunari dissidents, and a way for spies to get move in and out of Qunari territory. Someone else was involved, and evidence points towards the Arlathan Forest on the Tevinter border. The Big Choice would be to reveal the Eluvian’s presence to the Qunari, plugging the gap of the spy route but also trapping would-be dissidents, or to keep it open, even if you can’t control who uses the Eluvian. (IE, Solas.)

 

The Arlathan forest: is the end-game revelations point, where Ancient Truths are revealed, contact is made against Solas and his growing base of supporters, and the perpetrator of the crisis is identified. The enemies of the area are agents of Solas, fighting to protect ancient elven ruins where the Truth is hidden. Inside we find the Assassin… and a community of elves, dissidents who fled all corners of the world and sought refuge with the Dread wolf.

 

Confronting the assassin, we learn that the ultimate perpetrator is... Tevinter. And Solas. Sorta. An exiled Tevinter Magister and his elven slave were responsible for the assassination, with Solas enabling them.

 

The Magister wanted to force the Chantry to enter the war against the Qunari, bolstering Tevinter. Even if his attempts to frame the Qunari didn't work, a civil war would draw both the Qun and the Chantry in on opposite sides anyway.

 

His agent, the elf assassin- the slave who had been taken by the Qunari at one point but had returned- had secret hopes that the Tevinter connection would cause the Chantry to crush Tevinter as well, leading them to free the slaves. Solas encouraged those thoughts, and provided the means (and the Eluvian) for the assassination to occur. Solas didn’t instigate the assassination, but supported it because the chaos would help him in various ways.

 

The Big Choice of the Arlathan forest arc isn’t the life/death of the assassin- bringing him in alive or not- but how to deal with Solas’s refugee community. They’re dissidents and refugees taking shelter, but also supporters of Solas and his world-endangering plan. The player can light a signal fire, revealing the location to Tevinter or Qunari forces who will surely crack down on this base of Solas, or let them escape, knowing they’ll continue to support and serve the Dread Wolf and his genocidal plans to break the world.

 

Come the end, the Fugitive has unraveled all the plots, ferreting out corruption and internal deceit as a theme, and discovered a final plot. The Magister attempts to use blood magic to mind-control Qunari into a false-flag coup attempt, to force war against the Qunari once again. The Fugitive and crew return to the scene of the original crime, save the day, and clear their names. Stability is preserved for the moment- and a tension between the PC and the new monarch who falsely accused you in the first place, but whom you saved from the climax/final battle. Grudges may be kept.

 

In comes the Inquisitor to resolve things, finally arrived from Tevinter after hearing the mess. An end-game cameo, the Inquisitor congratulates the Fugitive for, well, being an Inquisitor in all but name- discovering the truth, hunting down corruption, ferreting out Solas's spies, etc. The Inquisitor makes an invitation that offers to resolve the immediate problem- how'd you like to join the Inquisition (or the Inquisitor's group) against Solas?

 

Joining the Inquisitor's offers a chance to help against the last remaining part of the assassination which caused all this. It will also get you out of the Monarch's hair, and vice-versa- an uneasy peace. But it also means stepping away from the political influence you've achieved, and joining the Chantry-controlled Inquisition (or affiliated independent Inquisitor) will leave the Monarch in charge. The status-quo persists as reform efforts are more tempered with the Andrastian establishment still firmly established.

 

Refusing to Inquisitor allows the player to focus on maintaining or furthering the changes they've started in Rivaini- reforms or otherwise- and offers a chance for revenge against the Monarch. Killing him might not be an option, but the player could denounce him and ultimately force him to abdicate. This is a bit more chaotic, unstable- but more open to change as well. The next Monarch, a child, would be a figurehead, while an advisory council- headed and influenced most by your chosen chairman from the faction groups (Dalish/City Elf, Circle/College, etc.) would have the real power. The PC stays and focuses in Rivaini- still a loose ally of the Inquisitor, but focused on Rivaini politics/reforms.

 

Story concludes with your decision, epilogue slides roll, and the Inquisitor makes more foreshadowing references about Tevinter. Meanwhile, the Dread Wolf- who could have been encountered in a Fade sequence- remarks on the Fugitive foiling his gambit in Rivaini, while making ominous foreshadowing for DA4.

 

End game.

 

Alright- there's the overall plot sketch. As everyone knows that the real joy of Bioware games comes with the characters, characters come next starting tomorrow morning.

 

Intent with companion characters is a variety of character types and perspectives, as well as some experimentation on some concepts. One was the idea of an inter-companion relationships, and even an inter-companion romance arc between two characters. All characters are intended to have some factional representation in order to assist world-building. All characters are intended to have some aspect people could like while also a clearly defined flaw that could make them significantly less than perfect.

  

Here's the 9 companions, 3 for each class. I avoid naming characters and settled for archetypes and descriptive names.

 

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Warrior Companions:

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LKISA: The Elven Templar

 

Carta: The Underworld Enforcer

 

Chevalier: The Disgraced Nobleman

 

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Rogue Companions:

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Tevinter Templar: The Retired Professional

 

Dalish: The Shemlen Elf

 

Tamassaran: The Qunari Whistleblower

 

 

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Mage Companions:

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Seer: The Young Witch-To-Be

 

Warden Mage: The Dalish Warden (No, not That One)

  

Saarebas: The Tal-Vashoth Mage

 

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These nine characters will be covered in the next updates, starting tomorrow. They are part of the wider band of travelers called the Caravan- a Dalish clan and recruited tag-alongs who provide a mobile home community and place for non-companion NPCs to reside.

 

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#2
Dean_the_Young

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And here we start the character sketches. Idea is that there'd be something for everyone to like, even if not everyone liked every character.

 

 

 

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Character Sketches

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Warriors

 

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LKISA: Lesbian Knight in Shining Armor

Female (Elven) Templar

Faction Represented: Chantry

 

Basis of Recruitment: Contacted by the Inquisition Agents who freed the Fugitive. Knows the PC was falsely accused, and agrees to escort the PC to safety.

 

Sticks with the Party Because: Was originally on a mission to find and escort the Seer to a Circle. Is happy to support the PC’s investigation, but will still stick around for the Seer.

 

Backstory:

 

LKISA is a young, female, elven Templar from… somewhere. When she was young her sibling manifested magic, bring a lynch mob of humans into the alienage. Templars were dispatched, and instead of siding with the mob or letting them kill the sibling, the Templars stood between the mob and the mage (and, by extension, the elves) and took the sibling to the safety of a Circle. Ever since, LKISA has admired and wanted to be that sort of Templar, who protects even the lowest and weakest.

 

LKISA joined the Templars before the Mage Rebellion, but stayed loyal to the Chantry. She spent the period of Inquisition protecting Vivienne’s loyalist mages who never rebelled, as well as children too young to fight. LKISA did not see any action or fighting during the events of Inquisition- the source of significant guilt, as she feels she did nothing but sit on the sidelines when the world was in peril. She also fears she was kept in the garrison on guard details because her competence was quested on grounds of being an elf.

 

In truth, which she could learn as part of her companion quest, LKISA was kept where she was because she was trusted by the mages- her presence, example, and reputation for integrity helped mitigate Mage-Templar tensions. LKISA also did many good and meaningful things to people that she has never realized or remembered: not dramatic battles against demons or climatic standoffs, but merely setting examples, not tolerating abuses, and lowering tensions so that cooler heads can prevail. She is, in many respect, that ideal of the good Templar who just never got to do great things.

 

Since the Mage Rebellion, LKISA has been a part of the Chantry’s slowly-rebuilding, possibly renamed Templars and involved in the set-up of the College of Magi. It has been unsatisfying work: instead of protecting mundanes from maleficar or mages from mobs, she was a glorified chaperone minding mages unused to dealing with peasants and other people. The problems she resolved were petty, minor, and generally self-inflicted by either side.

 

Struggling with the guilt of wasting her dream, career, and life doing nothing meaningful, LKISA took a long-distance mission to recover the Seer as the Chantry works to rebuild the Rivaini Circle after the Circle was annulled and left destroyed during the Mage Rebellion. When the Inquisition reached out and asked her to assist the innocent Fugitive, she jumped at the chance.

 

Personality:

 

Kind, empathetic, and eager to do the nice thing when it’s the right thing, while regretting it when the right thing isn’t the sympathetic thing to do. Justice over empathy, from a caring person who believes both are possible.

 

A knight in shining armor, of the ‘idealism through struggle’ sort. She can point to life experiences of poverty and discrimination, and since she was able to become a Templar despite racism she believes everyone else can live a good life as well. She acknowledges racism, but doesn’t accept it as an excuse for others to resort to preying on other innocents. Very much a believer that there are good people at all levels, and that if good people do good things then things will change for the better.

 

A defender archetype, particularly of the ‘protect the innocent’ sort. She puts innocence over strength when it comes to who to side with- having dealt with and protected mages and mundanes, she’s used to the idea that the weaker side may also be in the wrong. Her sense of justice is highly tied to individualism- that everyone should be judged on their own merit in the eyes of the Maker- and as a result she rejects racial-identity politics. She identifies as ‘Templar’, not ‘city-elf.’

 

Ultimately, she tries to be and largely is the ‘ideal’ Templar of reputation. This gets grief and mockery from those who ‘know better’, but she sets the standard and lives it, and so people end up responding to it as a result. She has never abused mages in her Circle, and never tolerated Templars who would, which got her mixed reputation and recriminations from some, but respect from others. LKISA’s Circle at the time of the Mage Rebellion was the one that did not rebel at all.

 

Also a not-so-secret fangirl of Cassandra, who is her idol after a passing encounter during LKISA’s training when Cassandra was a Hand of the Divine. If Casandra cameos, LKISA would positively swoon. Cassandra’s only recollection would be of an awkward elf girl struggling to hold a sword too heavy for her.

 

 

Race Politics:

 

As a city elf, LKISA knows it. As someone who’s succeeded despite it, LKISA doesn’t believe discrimination as insurmountable or a reason to give up or give into racial vendettas. LKISA believes that good and evil transcend the racial boundaries. While she’ll always defend the innocent human against an elven aggressor, she sympathizes and loves when city elves are given a chance to prove themselves.

 

LKISA is a means to elaborate on the practical effects of institutional racism within the Chantry and Andrastian society. She suffered abuse, harassment, and occasional sabotage during training on account of her race. If she were a human, she would likely be a high-ranking Templar- as it is, she’ll likely always be passed over. She is also familiar with the theological opponents- the ‘furthest from the maker, and so less worthy’ faction of Chantry. LKISA has always wanted the chance to prove herself and prove them wrong- but, because of her service history, has never had the chance.

 

On the other hand, LKISA also is familiar with the non-racist parts of the Chantry and Andrastian society. The sort who believe it’s all the more important and valuable to nurture the faith in non-Humans, and people who will respect results rather than race. LKISA’s faith in the Templars was cemented in her training days by tough-as-nails instructors who believed in her integrity and personal skill when she was charged with cheating and sabotage after winning a bout against racist opponents.

 

While LKISA is experienced and sympathetic to City Elves, she is not a city elf partisan. She could be considered a minority who ‘escaped’ the identity- LKISA identifies as, and is identified by, ‘Templar.’ Most people see the armor, not the ears, and that’s the way she likes it.

 

City elf is mixed on the Dalish. As a Templar, her biggest problem with the Dalish is the Keeper tradition. She views it not only as dangerous for humans and elves alike if an abomination occurs, but a tragic influence of Tevinter- mages are rulers, rather than truly being equal.

 

Despite this, LKISA supports the opportunity for city elves to flee the cities for the Dalish- a chance and choice to escape the racism and the alienage if they so choose. She fiercely disapproves of Clans that resort to banditry. She has no interest in ancient elven glories, and dismisses any True Elf cultural chauvinism as the meaningless words of heathens who don’t know the Maker, but she doesn’t want to try and force them to convert either. She doesn’t really see why Andrastianism and Dalish religion are incompatible, and would have a much higher opinion of the Dalish if they allowed missionaries. 

 

Main Flaw:

 

Privilege of Success

 

AKA, (not) understanding the practical, economic, reasons why people resort to crime.

As a Templar, most of her needs have been supplied for her rather than something she had to procure herself. A flaw that’s an extension of being too idealistic, she believes that selflessly doing good things will be rewarded rather than have your shirt stolen- a bit of a callout to RPG logic.

 

As a result, she struggles with the concept that people have to resort to crime- while she intellectually understands it may be true in certain cases, her experience and perspective is that people use it as an excuse or crutch. She might forgive but doesn’t tolerate thieving from the innocent just because they have more- even nobles- and she won’t forgive someone who persists in crime even after their need is met.

 

Semi-related, she’s bad with money. She can’t haggle, and has poor money management skills- she’ll lose however much she has, which is thankfully little since she’s not paid much. Her only good skill, and saving grace, is that she never takes loans. She’ll hunt pidgeons and rats, or starve, before she goes into debt.

 

Character Arc and Resolution:

 

LKISA had doubts about her motives, her morality, and her dream. LKISA’s involvement with the party is a bit self-serving in that it allows her to feel she’s doing something meaningful with her life, rather than thankless mundanity. LKISA knows this, and worries that selfishness is her only motive- and if her life as a Templar has been any good at all. Has she really just deluded herself, putting on airs and chasing a dream while ignoring reality? Would she still be a moral exemplar if she faced a real crisis and had to face the ‘real’ world?

 

LKISA’s arc involves encounters of the people she’s encountered in the past, people who make contact with her to let her know that someone is investigating her. Mages who trusted her to protect them during the rebellion, Templars who didn’t succumb to temptation because she wouldn’t, and so on. Little ways she helped that made big differences in people’s lives.

 

The seeker is a real Seeker- Casandra. As part of her effort to rebuild the Seekers/reform the Chantry (depending on save state), Casandra is searching for qualified individuals of moral fiber- and LKISA is on her list. Cassandra offers an invitation for LKISA to join her, as a Seeker or otherwise- a chance to use her talents for something truly worthwhile.

 

LKISA at the start of the arc would have jumped at the chance. LKISA at the end of the arc, having come to accept that even if she never had glory she still made a difference, is inclined to politely decline. She is dedicated to her current mission, and to being the best Templar she can be. She can make her own honor as a Templar.

 

It’s a respectful refusal, and Cassandra accepts gracefully and leaves the offer open once the main quest is done. The PC can urge LKISA to accept it or not as well. Regardless, LKISA sticks with the party for the duration of the adventure.

 

 

Love Interest?

 

Yes. LKISA is, as the name suggests, a female-only interest. She will politely refuse any male PC’s interest.

 

It is ambiguous whether this is natural interest or also a result of bad experience/trauma. LKISA will reveal that she joined the Templars in part to get away from an arranged marriage the Alienage elder was attempting to force her into for the explicit purpose of breeding. She also faced rape threats amongst the worst of the Templar recruits during training. In both cases Templars helped her escape- by recruitment or by not tolerating the threats- but any expectation of childbirth is a touchy subject with her.

 

LKISA’s romantic interest would largely depend on someone being compassionate and just. LKISA is indirect in her interest with gestures of support or tokens of affection. She will also have indications of interest even in the friendship route, though will only ever act on them is the PC chooses the romance flag dialogue.

 

A LKISA romance arc plays with the clichés of ‘knights don’t know when they’re being flirted with’, while offering the player the chance to play the oblivious damsel being courted. If the player picks flirt dialogues with LKISA, LKISA doesn’t seem to notice- but when LKISA makes romantic gestures towards the PC, the player doesn’t have dialogue options to recognize this. A bit of light-hearted humor in the courtship follows, with the climax being an anguished (or frustrated) declaration of love by LKISA, who’s tired of her affections not being noticed. The player has the choice to claim surprise, or claim they knew it all along and were just teasing.

 

LKISA’s resolution is tied to ideas of love, loyalty, and reluctant distance. No matter what, LKISA will still be a committed champion for the innocent, and a Templar at heart if not in name. Despite the certainty that distance might separate you, she vows to always remain faithful and to always return. Knightly love is sweet, and tender, and committed with the PC as the knight’s lady.

 

 

If not romanced…

LKISA also has a potential background relationship (NPC to NPC) if the player does not pursue a relationship with LKISA. 

If the PC does not flirt with LKISA by a certain point, LKISA will cease showing the indicators of interest and will gracefully accept the friendzone. After this point, companion dialogue will indicate LKISA showing that interest towards The Seer companion- the young, female mage who LKISA was supposed to bring to the Circle.

LKISA and the Seer are naturally close, with LKISA being supportive and protective to the insecure Seer who is frightened at the prospect of the Circles. LKISA adopts a protective and exceptionally close relationship, with similar indicators of interest as she would make with a romanced PC. While there is no outright declaration of love or explicit relationship, LKISA adopts a knightly chaste relationship with her charge (in part because she is her charge).

Seer’s companion relationships are explored more in Seer’s section.

 

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Inter-party Relationships:

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Carta: Hostile animosity. Carta is a career criminal, and the sort that LKISA loathes for continuing with crime despite having alternatives. Despite their status as racial minorities, they have little in common. LKISA gets the worst of it, as Carta was involved in lyrium smuggling and taunts LKISA with her ultimate fate as a Templar. LKISA mostly tries, and fails, to guilt Carta about her wrongs. Typical ‘good vs bad’ dynamic.

 

Chevalier: Mixed respect and horror. As a fellow knight, LKISA has mutual respect for Chevalier’s strong code of honor and martial skill. As a city elf, she’s horrified by the Chevalier initiation ritual, and both fears and makes clear she would stop any Chevalier she saw doing so if she were ever sent to Orlais (which is why she’ll never be sent to Orlais). Chevalier’s situation with his (elvish) wife, and his guilt over the ritual, ultimately brings pity and forgiveness.

 

Tevinter Templar: Great respect bordering on the rose-tinted lenses for a fellow Templar. LKISA has a better view of the veteran, jaded Templar than he has of himself- seeing honorable motivations in his past and a True Templar spirit within. An odd mentor relationship occurs, with T.T. challenging LKISA’s ethics and thinking with moral dilemmas and devil’s advocacy to strengthen her moral convictions, while LKISA urges him to come out of his retirement and overcome his cynical fatalism.

 

Dalish: A non-hostile, occasionally antagonistic, mutual confusion. Dalish is a human who acts elven, LKISA is an elf who acts human, and there’s innate conflict between Templars and the Keeper tradition. Despite this, and both believing their culture is ‘right’, there is mutual willingness for dialogue, and both see no reason for cooperation and racial coexistence to be impossible.

 

Tamassaran: Wary respect and curiosity but disapproval about how the Qunari handle mages. LKISA argues the theory and moral superiority of the Templars, while Tamassaran challenges her on how it works in practice. Ultimately LKISA earns respect, as the Tamassaran rules that she is fulfilling her purpose and would certainly be a Templar under the Qun (if the Qun had Templars), while LKISA helps Tamassaran deal with a fear of magic

 

Seer: Knightly protection, chivalry, and fast friends. The Seer is a young rural girl frightened of her choices of either going to the Circle/College or becoming a Seer. LKISA reassures Seer, educates her about the Circle and civilization, and vows to protect her. A potential inter-companion relationship, though the outcome of their friendship depends on Seer’s personal quest.

 

Warden-Mage: Mutual skepticism, but not outright hostility. LKISA has a dim view of non-Circle mages, and suspicion of Warden mages in particular after the events of Inquisition. She finds the demon summoning fatally flawed. Likewise, Warden-Mage challenges LKISA on her means, not ends, mentality, and questions her reasons and refuge in the role of ‘Templar’ rather than ‘elf.’ Despite this, they find common ground in having given up racial identity for an organizational identity- ‘Warden’ and ‘Templar’- and in having objectives that ultimately save the people of Thedas.

 

Saarebas: Wariness and some pity on LKISA’s part, and ambivalence, wariness, and gratitude on Saarebas’s. His emotional outbursts and possible risk for possession are big concerns for LKISA, but the Qunari methods for controlling Saarebas are extreme even by Templar standards. Though Saarebas doesn’t want to submit to any authority again, even a reformed Circle, he takes comfort at the thought that LKISA could suppress his magic if he did have an outbreak. The two reach an understanding of watcher and watched, with LKISA keeping a distant but appreciated Templar

 

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Meta Review Note:

 

This one's for you, LKISA thread. Yay BSN influence. She's the virtuous raicial minority underdog success story- someone who succeeded (albeit not as much as she deserves to) despite racism, without wanting to burn a whole system down. Which is probably what most people would dislike her for- that for trying to be moral, she's not a radical, and ergo must not be good. Being an unapologetically idealistic Templar and Andrastian adds to that. Expect accuasations of not only being a moralizer, but contempt for 'abandoning' elven culture and buying into Andrastian culture despite the racism.

 

Still, personal fondness for this one as someone who stands for what she believes despite the detractors from self-claimed friends and foes alike. Such accusations would be just more of the same.

 

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Carta: The Carta Enforcer

Female Dwarf Enforcer

Faction Represented: Carta

 

Basis of Recruitment: The Carta and the Dalish are two of the means to escape Rivaini and flee to the Free Marches where allies who can help the Fugitive are located. If the Fugitive doesn’t take the Carta route, Carta can be recruited afterwards

 

Sticks with the Party Because: Money. Carta herself is contracted to help protect the Fugitive, and the Carta has an interest in avoiding an Exalted March or wider war.

 

Backstory:

 

Carta was born into the lowest rungs of Orzamar society. Raised by casteless and criminals, her turn to crime wasn’t so much inevitable as just a part of growing up. At a young age her family got caught in dwarven politics when her older sister was a noble-catcher, and Carta was exiled to the surface so as to prevent a scandal of carta affiliations. Carta’s last memories of Orzammar are of being torn, kicking and screaming, from her pregnant sister. It’s been a bitter memory ever since, and a source of hatred for the hypocrisy of the Orzammar (and, by extension, surface-dwarf) elite.

 

On the surface Carta fell amongst the Carta and lived, to put it nicely, a hard life. The Carta was her family, not a nice one, but it looked out after its own. Through them Carta learned of the forgotten, impoverished, and the oppressed of the surface- enough so that she has more solidarity with human criminals and gutter trash than surface dwarf elites like Varric. Despite a shared identity, the dog-eat-dog world she grew up in means that she doesn’t have pity for them as much as a particular animosity towards the well-off and comfortable.

 

Carta grew up as a Carta enforcer, and then graduated to being the Carta enforcer, sent in when bones need breaking or people ain’t paying. She’s well-traveled, knows the underworld of all the biggest cities, and knows them well enough to place where she is in Thedas by the cobblestone- her own sort of ‘stone sense.’ Carta has an impressive resume of killing almost anything that could be found in a city and cross paths with the Carta- she’s beaten knights, nobles, a maleficar cabal, and even killed Red Jenny network. Word is she was even caught on the wrong side of the law by Aveline in Kirkwall- a tale that has countless variations, but all ending with her alive and escaped. No dragons, though- she’s currently saving up money for a hunting expedition to scratch that one off the list.

 

Currently, Carta is tasked by the Carta to get to the bottom and help resolve the Riviani crisis. The Carta is worried that an Exalted March will be bad for business- Chantry crackdowns on Lyrium Smuggling for the war effort will ruin the good position the Carta has in lyrium smuggling across the north. Carta herself is an avenue to make the initial escape, or will be contracted by interested parties as the Fugitive rallies.

 

Personality:

 

Cynical, amoral, and self-interested. Casually cruel, in that she won’t inflict suffering for no reason but will enjoy doing so for very little reason at all (ie, getting paid or getting annoyed). Carta doesn’t approve of negotiating, because by the time Carta is involved in a situation the time for threats has passed. She has a bloody and hard-earned reputation, and means to keep it.

 

Step away from her business self, and you’ll find a… cynical, amoral, and self-interested Dwarven woman who none the less is the sort to tip the waiter. When she’s not ready to rip your face off or break your knees, she’s an ambivalent, impartial, and open to snarky banter from the sidelines. She has sympathies for the oppressed and downtrodden regardless of race- enough so that she hardened her heart because her job (and her survival) came at the expense of theirs. She doesn’t enjoy or approve of hurting the downtrodden when it’s not in the course of a job, and relishes sticking it to the rich and comfortable (with a rather low level of ‘rich’ to ‘owns property’). Carta is the sort to laugh at someone else’s suffering, but mostly when it comes in the form of comeuppance.

 

Carta learned her cynicism the hard way, and looks down upon idealistic do-gooders as ignorant moralizers. She particularly hates hypocrisy by the more-moral-than-thou crowd- a tie-in to her own surface exile. Carta finds amusement in those who flagrantly break the rules of society, and enjoys talking with people just as jaded as her. A pessimist, she delights in being the cynic and pointing out all the bad things that come from the best of intentions.

 

The only people Carta trusts are the sort who admit their untrustworthiness- those who are open about their desires, their intentions, and their flaws. Once she figures out your ‘handle’- the vice or interest that motivates you- then she’ll start… not trusting, but at least thinking you’re reliable enough to not keep watching suspiciously.

 

Carta’s only emotional soft-spot, carefully hidden, is her ties to Orzammar. Her Carta contacts- and a significant part of her general greed- have allowed her to support her family left behind, including support to her noble-catcher sister. It’s at a distance, and terribly vulnerable to corruption and exploitation, but trying to protect her sister’s position (and, thus, the wellbeing of her castless family) is the only selfless thing Carta does.

 

Race Politics:

 

Carta identifies with ‘criminal’ more than dwarf, but is a good viewpoint into a more ‘typical’ surface dwarf/lower class person on Thedas. Carta illustrates the mutual ties and dislike between the upper-class, respectable, ‘legitimate’ merchant-princes of the Dwarven Merchant Guild, and the permanent underclass that they use to keep their power and influence. Carta herself hates the merchant-princes, even the famous Varric and Bianca, even as she has to obey her contracts and the Carta. In Carta’s eyes, the Dwarven Merchant Guild is the same hypocrites, different people from the Orzammar Assembly and nobility.

 

Carta is far from a bleeding-heart reformist for race relations, but she does have a certain empathy and solidarity with humans and elven criminal classes- the wretched, the disgraced, and those who have to turn to crime. Carta dislikes cloistered groups, though- especially elites who are so far removed that they lose perspective on where they stand in the world. Her disdain for nobles is matched only by the mages who live what she sees as an easly life of privileges, with Dalish arrogance a distant third. She likes City Elves who dare struggle outside the alienage walls- but has contempt for the Alienage elves who hide behind those walls, never leaving.

 

Dwarves are a politically ignored species, and Carta has no investment or interest in any racial reform efforts. Even the Chantry’s pro-dwarf reforms are irrelevant to her- she still swears (or curses) by the Stone, and her view on religion reflects her opinion on the world’s view on her: forsaken and less than dirt. Anyone who expected her to care about the Chantry’s reform efforts regarding dwarfs in the clergy would get scorn and dismissal. Carta doesn’t hate the Chantry for political reasons, but sees it as the biggest gathering of moralizing hypocrites on the continent, no matter who’s in charge.

 

Main Flaw:

 

Trust

 

At the end of the day, Carta has significant trust issues. She’s been lied to, exploited, and abused so much that she has a very high bar to actual personal connections. She simply doesn’t trust people who hide their flaws or self-interest in the mantle of selflessness or benevolence- she doesn’t even trust charity, because of her experience in which ‘charitable’ figures did such things for their own gains. Giving out food to mobilize bodies to support political ambitions, to convince people to join this cult or that religion, for reputation, or even just a sense of moral superiority. She hates that sort of person (and thus, white-knight/diplomatic player types) the most for the perceived hypocrisy.

 

Because of this distrust of benevolent intentions, Carta doesn’t believe in or even try to make the world a better place for everyone- just a better place for me and mine. That doesn’t mean she doesn’t believe in cooperation against common threats- ie, the Blight, or Corypheus, etc.- but that her motives are selfish. The world is a miserable place, and it feeds on the misery of others, so she settles for trying to protect herself and those few she cares about.

 

Carta never changes that- she’s not seeking or interested in ‘redemption’- but at best she can believe there are sincere people who are trying to make the world better, despite their flaws.

 

Character Arc and Resolution:

 

Carta’s quest deals with her long-range ties with her noble-catcher sister, and her past in the Carta. Carta gets a letter that has her worried, and needs help. Without revealing her sister, Carta recruits the player into helping her investigate whether people in the Carta are ripping her off and skimming the money she’s sending to Orzammar. Gang-enforcer work, within the Carta itself.

 

Carta slowly opens up over the course of the missions- her history, the broken trusts- and unravels an unfolding betrayal at this time. Carta’s money is being misused- and when Carta sends a letter directly to her sister and demands a response, the return message from her sister is assassins.

 

Carta is hurt at this latest betrayal, furious that even her sister exploited, but the climax reveals that her sister isn’t sending the assassins- her sister is dead. Caught up in noble games, she died, and her death was covered up so that Carta’s money would keep flowing.

 

In the course of her revenge, Carta finds the last response that her sister sent her- not a letter, but children. Knowing the political risk was rising, Carta’s sister secretly sent her children to the surface and told them to look for Carta, believing that Carta would protect them and that the Carta (organization) could smuggle them back to Orzammar after the crisis, with no one else the wiser of the surface venture. It’s an act of trust in Carta that shakes her.

 

 

The resolution hinges on what Carta does with the children. The player can help influence. Sending the children back to Orzammar or raising them within the Carta will both ensure that Carta herself is indebted to the Carta, and will never be allowed to retire. Some of the companions offer other alternatives- LKISA can help them escape to the Chantry/become Templars (who won’t need lyrium to resist magic), Tevinter Templar has contacts and connections in dwarf-friendly Tevinter, Tamassaran can get them to the ‘safety’ of the Qun, etc. All of these require a degree of trust. If they aren’t protected by the Carta (organization), Carta’s days in the Carta are now numbered- there’s a giant target on the back of those kids for everyone with a grudge against Carta herself. Carta accepts that, unless the children are a part of a Carta, she’ll have to retire from her life of crime and lay low.

 

Carta, having come to terms and accepting that there are trust-worthy people who want to help no matter their reasons, ends her arc facing a choice with no ‘good’ option. With reluctance, Carta accepts that if there are no good options in the imperfect world of imperfect people for her new family, she’ll have to create a better world for the people she cares about. Post-personal quest, Carta is a bit more accepting towards do-gooders and trying to make the world a better place- though not losing her cynicism.

 

Love Interest?

 

Not really. Carta is an employee, and doesn’t mix business and pleasure with her contracts (because, you know, trust issues and past exploitation). She has a cynical rejection for more romantic overtures, and a friendlier pragmatic basis for a more blatant expression of interest. 

 

Carta isn’t a love interest, but she is sexually active. She frequents ****** houses (she trusts the whores’ motivations), and would be up for no-strings attached one-night-stands within the party. If he’s not romanced, she takes Dalish’s virginity. She’s also had on-again, off-again no-strings-attached one-night-stands with Tevinter Templar back in the day. Depending on how their life choices fall, including her leaving the Carta, it may or may not become something more permanent.

 

Inter-party Relationships:

 

LKISA: Mutual animosity and dislike. LKISA is the sort of moral moralizer that Carta hates, and Carta deliberately provokes LKISA in order to rile her and discover the non-existent hypocrisy she’s certain exists. Despite this, LKISA is an option for somewhere ‘safe’ for the children, and doing so sparks an awkward feeling of indebtedness, in which Carta tries to figure out how she can repay LKISA and settle the debt, while LKISA just deflects it and tells Carta to do better towards the world. By the end of the quests, Carta accepts that LKISA is one of the good ones- a very grudging respect for the lack of hypocrisy, even if she still thinks she’s stupid.

 

Chevalier: Troll and victim. Chavalier doesn’t like her lack of honor, tries to demonstrate he’s the better warrior, and Carta mocks the failure and pretensions of nobility. Chevalier’s exile and shame are fodder for Carta’s mockery- but Chevalier’s acknowledgement of his selfish motivation once it’s revealed, and his reasons, get a pet-the-dog moment. If Chevalier gives up his nobility in Orlais, he and Carta get on better terms.

 

Tevinter Templar: Pre-existing connection, and trust of the ‘he’s openly flawed’ sort. Both are cynical, pragmatic, and enjoy playing devil’s advocate. Their companion dialogue centers around a private game of ‘if I were the villain,’ in which they brainstorm all the pragmatic villainy they would do if they were the antagonist, much to the horror of other companions- though while Carta plays villain for fun, T.T. does it to brainstorm what to be on guard for. Have had one-night stands before, and as one of the only people she tentatively trusts, Carta will raise T.T. as a possibility for help with the children. If she’s out of the Carta and T.T. is in the same region as the kids and unattached, their relationship can become more permanent.

 

Dalish: Bantering and defying race expectations. Carta is more the aggressor at first- laughing at the attempt to pass off as elven, while jokingly inviting him to join the Carta. Also does older woman mocking/flirting and offers to sleep with him. After he accepts the one-night-stand- or turns her down because he enters a relationship with the player- his new confidence leads to more confidant banter, and Carta ends up liking him.

 

Tamassaran: Curious and ultimately surprising herself by respecting her. Starts off hostile, expecting moralizing for her criminality, but the Qun is alien. Tam surprises her by engaging her as a person- yes, she’d face death if she were a criminal under the Qun, but if she were under the Qun she wouldn’t be a criminal in the first place. Not just wouldn’t she have had to turn to crime to survive, but there would have been no point. Tamassaran is insightful, and discusses what Carta could have been had she not joined the Carta- not even an obvious ‘spy’ or ‘warrior’ as she’d be if she joined now, but something completely different and unexpected if she’d been born within the Qun. Say a farmer, or an artist. It’s weird, but a non-threatening weird, and Carta respects Tamassaran’s position on utter opposition to hypocrisy and corruption.

 

Seer: Patronizing with a dose of pet-the-dog. Seer isn’t spoiled or arrogant, more rural and ignorant, and so Carta plays a foil role to LKISA in ‘teaching’ Seer about the ‘real’ world. It’s a more cynical world view- but Carta spots and keeps Seer out of scams, warns her to be healthily suspicious, and struggles to convince Seer that she’s not nice or looking after her… even as it’s obvious she is looking after the girl.

 

Warden-Mage: War stories with a bit of one-up-womanship. Both are cynical, experienced women with very bloody hands. They’ve killed eachothers’s group and various dangerous things, and make a game of trying to come up with a triumph the other hasn’t matched. They also drink together and gossip about the in-party hookups, even comparing men.

 

Saarebas: Ambivalence and bemusement on Carta’s part, and dislike on Saarebas’s. Saarebas doesn’t like criminals and thieves, particularly those who prey on the weak, but he’s hardly on a position to moralize. Carta isn’t afraid of the Big Scary Qunari Mage, and laughs at how uneasy Saarebas makes others fear. Carta’s lack of fear (and certainty she could kill him) is refreshing to Saarebas, and her fearless attempts to provoke him into an outburst constantly fail once he understands she doesn’t really care. Carta supports the bonding with a spirit, in part because it (probably) comes with more power, which is how she’d make the decision.

 

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Meta-Review Note:

 

The 'evil' member of the companion cast, and one of the few I can think of where a warrior-type instead of Dragon Age's typical use of mage types. She's not even a comedic sociopath to boot- just a thug. But I feel even thugs can be interesting, and she offers a good foil as a character from the underside of Thedas: the unenlightened sort who survives, rather than lives, and too focused on the mundane day-to-day to care much about bigger things that are Important to elites of fans.

 

A good contrast character, in other words.

 

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Chevalier: The Disgraced Exile

Male Human Chevalier

Faction Represented: Southern Thedas

 

Basis of Recruitment: Sympathy for a wrongly accused Fugitive. The Chevalier himself is tarred with another’s crime, and so the Inquisition Agents/political allies convince him to help the Fugitive clear their name.

 

Sticks with the Party Because: Common cause and suspect. The Chevalier’s wife, and the cause of his exile, is tied to both Solas’s elf-movement and the assassin.

 

Backstory:

 

A minor noble of Orlais from Halamshiral, the majority-elven city in the Dales. As a second son he was sent to become a Chevalier rather than inherit. (Had he been the third child, family tradition would have sent him to the Chantry to become a Templar.) The Chevalier is a veteran of the events of Inquisition: he served with distinction in the Orlais Civil War under Celene, and then in the victory against Corypheus at the Temple of Mythal. The Chevalier has fought everything from Red Templars to Venatori mages to Darkspawn, and was held in high regard for his ability and his loyalty before a sudden fall from grace- the cause of which he hunts from his dishonorable exile. The murderer of his older brother, and an agent of Solas- his elven wife.

 

Sometime after becoming a Chevalier, a younger Chevalier came across an city elf alone in the city of Halemshiral. Being a noble and a Chevalier, he had every right to have her taken away- to everyone’s surprise, it was to declare his love. Chevalier had fallen in love at first sight, and was determined to court her. His future wife was not as besotted as he was- in fact, she was scared to refuse his interest at first at first- but he was sincere, and she saw an opportunity for herself and her family, and soon they were married by the Chantry. It was happiness, for a time- and then the Civil War occurred.

 

What occurred next was messy, ugly, and convoluted enough that unraveling the contradictory claim would be a large part of the quest and the truth up to some debate. During the elven riots that shook Halamshiral before the civil war, she was seized by the angry city elves as a sell-out and human ******. Immediately afterwards, the Chevalier was called to serve Celene, leaving his wife to the care of his older sibling while fighting in the war. This was a mistake- his family was in no way supportive of his marriage, or his wife, and she was physically and emotionally abused during the war. After his return, his wife was a different person- moody, broody, and mood swings of grief.

 

During this time, as he tried to make things better by promising to do whatever she asked, Chevalier was confronted by his wife over the racism around them and particularly the Chevalier graduation ritual of killing a city elf unarmed. Chevalier, who had never paid real thought or attention to it before, was brought out of complacency and began to try to support elven reform efforts so that he could make his wife happier. Significantly, he made it a matter of honor as well as love to do anything he could for her to prove his sincerity. True to his word he tried, and gave it much thought, and ultimately felt guilt for his murder and the conduct of the Chevaliers.

 

Things seemed to improve, though tragedy struck when Chevalier’s brother was assassinated by an unknown elf and he was left to inherit the title. Shortly afterwards the events of Tresspasser occurred. In the aftermath, as the Inquisition began to search for Solas’s agents, his own wife was named by agents of the Inquisition. While Chevalier loudly protested and blocked the front door, his wife vanished into an Eluvian found hidden within the estate.

 

His brother dead, his wife disappeared, and Chevalier was left to hold the blame for fratricide. Maybe not for murdering his brother himself for his own gain- but for being responsible for it, and his traitorous elven wife. In terms of The Game, she was already guilty and he lost, and when he left Orlais to find his wife he was barred from returning as relatives fought over his lands and title.

 

Chevalier’s only chance for returning with honor and reclaiming his status is to find his wife and bring her to justice- even as he swears she must be innocent and looks for the real elven assassin.

 

Personality:

 

Justified arrogance with an undercurrent of repentance. Noble, proud, but tempered by guilt and a relatively new maturity to consider others perspectives. A nobleman’s perspective channeled with a Chevalier’s honor, he believes in keeping high standards. As a framed man in a complicated situation, however, he has empathy for those unfairly maligned and working to prove their own honor- especially with his awakening to racial injustice.

 

Chevalier mixes pride and shame. He’s proud of his ability, of accomplishments, of honor and Orlais and culture. He takes pride in great things, and believes they make things for the better, and has a general view of noblisse oblige- that it’s a noble’s duty, and privilege, to lead and make things better for the underclasses. But, as he’s matured and grown up, he’s also become ashamed of some of the things he takes pride in- of how the Chevaliers abuse elves and take advantage of peasants, of how Andrastian humans discriminate against the elves, of how Orlais culture tolerates and feeds The Game.

 

Chevalier is all about strong, impulsive emotions- emotions that have grown more nuanced and restrained as he matured. A lot of his shame comes from his wife, who opened his eyes and gave him perspective beyond his human noble viewpoint. He’s deeply grateful, and strongly loves her, even as he’s conflicted by her disappearance.

 

Chevalier is a grown man who was impulsive in his youth but knows better now. In his older age, a lot of his maturity has come with a new religious faith- he isn’t ‘preachy’ as such, but Andrastian Reformism is very much part and parcel of his views.

 

Race Politics:

 

Reformed racist. Very progressive by Thedasian standards, and all due to his wife. The knowledge that any chevalier could do as they pleased or have murdered his wife- or that he could have done so had he met her that drunken knight of his initiation- haunt him and drive his change of heart.

 

Chevalier takes refuge in the all-accepting elements of Andrastian culture- in recent years he was a notable supporter of the pro-elf reformists in the Chantry, and can claim to have supported Leliana’s faction in the Chantry. He was once a notable supporter of the movement, although he’s become more of a liability since the scandal. His religious conviction does lead him to sympathize more with city elves than Dalish elves- who he’s fought as bandits- but he clings to the belief that the Maker accepts everyone. The religious tint is used to help justify all his pro-reform beliefs and make them more palatable for others- he (controversially) supports reigning in Chevalier perogatives with commoners on the grounds that they harm the faithful.

 

Like most faithful Andrastians, Chevalier has little issue with dwarves in general. He has contempt for the Carta/criminal elements, but he equates them with city elves who have no choice but to resort to crime, and so doesn’t have a racial animus.

 

Chevalier is suspicious of the Qunari, but not afraid. While he considers them heathen, he is impressed by their race-blind culture and views them as proof that the same could apply in Andrastian Thedas. Chevalier is more interested in the Qunari as a potential military opponent- expecting Orlais and Chevaliers like himself to be vital in the next conflict. 

 

Main Flaw:

 

Noble Privilege.

 

A human noble by birth, and a Chevalier by training, he’s long been an elite with remarkably few restraints or consequences for his actions. While he’s working on the worst of the flaws, his viewpoint is unquestionably elitist.

 

Chevalier’s position is high-handed and from the perspective of an elite. While he’s absolutely repentant on the issues of racial discrimination, he takes a classist society for granted- there are nobles, and nobles naturally make changes from top-bottom. He’s all for better character of nobles- serving the glory and benevolence worthy of the Maker- but he’s also convinced of the properness of them. Give power to rule to the rabble, and they’ll make rabble-quality decisions.

 

Chevalier believes in noblisse oblige, and so while he has ‘good’ intentions, he’s very top-down oriented in how he believes societies should change. Reform will come when enlightened monarchs or Divines decree, forcing rather than convincing the masses to behave better.

 

Character Arc and Resolution:

 

Focusing on the hunt for his wife, his love for her, and how it conflicts with his honor as a Chevalier and a nobleman.

 

Turns out that the Chevalier’s insistence that his wife is innocent is mostly true: she didn’t murder his brother, and she wasn’t working for Solas at the time. She was working for Briala.

 

Chevalier’s wife had it really bad during the Civil War. During the riots of Halamshiral, she was raped by elves accusing her of being an elf hater- but was saved by agents of Briala, who both saw her as an opportunity to influence Chevalier in the upcoming conflict and who saw her desperation to prove that she hadn’t turned her back on her race. Back in ‘safety’ of Chevalier’s brother’s household, she was mentally and physically abused because she was pregnant- so much so that she lost the baby, which actually was Chevalier’s and not the mob’s.

 

By the time Chevalier returned, she had been recruited as an agent of Briala due to the trauma and abuse. (If Briala died, Solas took over her network- but the wife never knew.) She had a period of just wanting to bring down Orlais and the human-centric world she blamed for everything. Chevalier’s efforts to improve himself for her, however, and his dedicating himself to reform things for the elves made her doubt the need for revolution. When Chevalier swore himself to do whatever she needed/wanted to prove himself for her, her spy handlers saw it as an opportunity for the assassination. In a mirror of the Briala rules Orlais from the sahdows scenario, she could use Chevalier’s honor to influence him.

 

The brother was assassinated, but the wife refused to play along to control Chevalier. Having come to truly care about him, she wouldn’t take advantage of Chevalier’s love by blackmailing him or exploiting his promise to her. When she refused to coerce him to do a certain thing, her name was leaked to the Inquisition as a spy. Rather than see him fight and be ruined trying to protect her, she ran to the Eluvian in hopes the blame would fall on her. Afterwards, she was found by Solas as she wandered the Eluvians and was recruited as part of Solas’s network. Chevalier’s wife is ultimately found in the Dread Wolf’s sanctuary in the Arlathan forest.

 

Chevalier’s arc is to discover this as he ultimately catches up and finds his wife. His wife isn’t the murderer, she wasn’t a spy for Solas then, but she is now and she has some information on the assassin. She gives it up willingly, and the resolution comes on how Chevalier determines her fate. Chevalier can bring her in to the authorities, knowing she’ll face execution in Orlais, or let her go on her word that she won’t go back to helping Solas and that the two of them will reunite after the quest.

 

Chevalier can reclaim his honor and title back in Orlais by bringing her in, and thus have real power to make reforms and a difference for a greater number of elves. Justice, honor, and reform are his if he gives up his wife. Or he can give up his status and titles for her- accepting the exile, knowing his name and support will slander the reform movement, and losing influence at reforms, all for a promise of a reunion with his wife. Love and a personal sort of honor.

 

Regardless of what he chooses, and what he gives up, Chevalier is grateful to the Fugitive and resolves to complete the quest.

 

Love Interest?

 

No. Did I mention he’s married?

 

Chevalier is either searching for his wife, looking forward to his wife, or mourning her upcoming death. Chevalier makes no overtures, and politely refuses any.

 

Chevalier will offer relationship advice if a relationship becomes serious, in the ‘don’t make my mistakes’ sort of perspective. The Fugitive is free to refuse. 

 

Inter-party Relationships:

 

LKISA: Respect for her, and he sees her as the vindication of his pro-elf reform views, but not reciprocated over the whole ‘elf murder initiation thing’ that comes with being a Chevalier. His repentances, and his desire to reform it, and the whole deal with his wife, ultimately bring forgiveness and mutual respect. LKISA offers sympathy and support for Chevalier’s choice no matter the outcome.

 

Carta: Dislike. Chevalier looks down on her criminality, lack of class, and general lack of honor. Forced to eat crow more often as not, especially as she picks at his motives, but once it’s clear he’s all about his wife and not his rank things get better. If Chevalier abandons his wife for power, Carta fiercely detests him and thinks it’s all just for power. If Chevalier abandons his wealth for love, she thinks he’s a fool but reconsiders the rest.

 

Tevinter Templar: Cultural wariness turning into professional respect. Being from Tevinter, T.T. gets suspicion and doubt from a lot of Andrastians. Chevalier has doubts on his professional quality, suspecting that the Magisters sabotage their Templars in ability to keep them weak. T.T.’s ‘retirement’ has left him rusty, and Chevalier takes it upon himself to train. As T.T. regains strength and demonstrates ability, a professional respect develops including shared views on letting city elfs rise, all around mutual older-guy sparring to serve as eye candy for the rest of the party.

 

Dalish: Scorn and cultural chauvinism. Chevalier looks down and outright pities the human who wants to be a heathen elf- but has few good answers about human treatment of elves. Gains sympathy and respect when he learns of how Dalish was raised, and supports either of Dalish’s character arc choices about staying with the Dalish or going to human society.

 

Tamassaran: Professional wariness and engagement. Both parties treat eachother as something to be studied, a future threat to be understood. This leads to some tension but surprising frankness and thought- particularly on the subject of nature vs. nurture. Tamassaran believes in the ‘nature’ side- that in the Qun, you are what you are meant to be. Chevalier is firmly on the free-willed ‘nurture’ side- that he changed himself for his wife, rather than stay what he always had been. They go in circles- Tam about how he’s just getting closer to what the Qun would have made him, Chevalier about how he couldn’t be him without the experience of being wrong- but it’s ultimately respectful.

 

Seer: A different sort of chivalry. Knightly, but non-romantic, aspects of the Chevalier are played as Chevalier treats her with all the respect (and guard) due a mage. Seer’s uncultured rubeness brings out the cultural elitism Chevalier, but of the noblisse oblige/less patronizing sort than outright chauvinist. Supports Seer going to a Circle rather than heathen seer traditions.

 

Warden-Mage: Grudging professional respect masking disdain and suspicion. As a veteran of the Orlais conflict, he fought possessed Warden mages, and he already has views about the Dalish. Still he respects ability, and respects Warden-Mage’s efforts to protect/restore honor to the Wardens after so much has been lost.

 

Saarebas: Clashing pieces of cultural chavenism. Chevalier looks down the Qunari treatment of mages and peasants alike as barbaric and the Tal-Vashoth as near barbarians, and Saarebas- some old Qunari pride responding- returns the same about the treatment of elves, and dismisses how the South handles mages. Saarebas’s acceptance/expectation of mage slavery for the public good comes out here. After an argument in which Saarebas has an angry reaction at something Chevalier says, Cheavalier’s honorable apology for giving unwarranted offense puts the two on more even terms. If Saarebas bonds with the spirit of Emancipation to free the subjects of the Qun, Chevalier has musings from a Chevalier perspective of how it’s an honorable enough goal and could benefit Orlais against the Qunari. If Saarebas goes for self-control, Chevalier offers lessons in honor and self-disciplin that Chevaliers go for, with hopes that it will spread to the Tal-Vashoth.

 

/

 

Meta-Review Note:

 

I can't be the only one surprised we didn't get a Chevalier in DAI, right? This was an attempt to rectify it, and another touch on the elven rights from a human perspective. Particularly a human elite perspective- which, flaws of privilege and all, is the one that's really making changes in places like the Chantry, where it's ultimately paternalistic elites and not elves themselves making big changes to policy.

 

'Complex and even contradictory' is the word that best describes Chevalier, in concept and backstory. Chevalier is not a perfectly moral or ideal man as a reformist... and that's exactly how I'd want it. People advocate changes for personal reasons more than dispassionate moral purity, and personal motivations are often messy and complex. Good stuff to work with, and a good use of privilege by the powerful- which, when you get down to it, is how most of DA's Big Decisions work for social change- by installing autocrats interested in making changes from top-down.

 

/

 

And that's the Warriors of the DDA. Rogues tomorrow. Feel free to share your thoughts on these- I know it's already a big chunk as is.


  • Hellion Rex, Medhia_Nox et Tz342 aiment ceci

#3
sniper_arrow

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Honestly, I'd replace one of the two templars with another character or combined them into one if possible. Since the setting takes place in Rivain, how about a pirate (Jackdaw?) who had some connection with Isabela and has way more loose morals than her? Or possibly replace the rogue templar with Harding.



#4
Dean_the_Young

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Honestly, I'd replace one of the two templars with another character or combined them into one if possible. Since the setting takes place in Rivain, how about a pirate (Jackdaw?) who had some connection with Isabela and has way more loose morals than her? Or possibly replace the rogue templar with Harding.

 

Tevinter Templar isn't really what you'd think of as a 'Templar'- not the southern Thedas sort, anyway. In Tevinter, Templars wouldn't be guardians of the faithful- they're tools of the Magisters, servants of the mageocracy, and would likely be used against mundanes as much as mages. And without Lyrium, they can't just stand and dispel magic either. So they're kinda the opposite of a knightly type- either thugs who win by weight of numbers, or careful and calculating rogue types who plan and rely on skill rather than will.

 

Alas, 'Secret Police' doesn't quite have the same ring to it. But the idea of the Tevinter Templars is extremely different from the 'Knight in Shining Armor' archetype that the Southern Templars aspire to. When you see it tomorrow, you'd probably agree that he and LKISA wouldn't work as a composite character.

 

Carta fills more of the pirate roll you speak of, without actually being a pirate. The concern I had with underworld figures was that they'd need a reason to not turn over the fugitive, and the carta has a more established long-term business strategy established than pirates. Could have- but still needed/wanted a dwarf character.

 

Besides, pirates are more of an Antiva thing. Rivaini's focus is on multi-culturalism and political divisions, and the cast was largely designed around that. Even Chevalier, even if he's not from the area, represents the Andrastian noble element. As far as I recall, Rivaini doesn't have a big pirate culture player.



#5
Hellion Rex

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Dean, I'm really really interested in this game. I wants it NOW!!!!!!!!!!!! TAKE MY MONEY!



#6
Hellion Rex

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Also, you gotta do this more than once a day, Dean. This stuff is pretty enthralling.



#7
correctamundo

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Do it.

 

TL;DR. I guess it won't happen unless you get into league with some studio or sponsor, so maybe a basis for a pnp campaign?



#8
Dean_the_Young

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/

Rogues

/

 

Tevinter Templar: The Retired Mageocracy Enforcer

Male Human Professional

Faction Represented: Tevinter

 

Basis of Recruitment: Plot point-of-contact once the Fugitive escapes Riviani and needs help in the Free Marches. Is the ‘political strategist’ of the effort, with contacts akin to (and including) Varric and Vivienne, and key to recruiting multiple companions. (Has knowledge of most significant groups/people, and requires the player to help save Seer.)

 

Sticks with the Party Because: Is working for interested parties, including elites of the Free Marches and Rivaini, to prevent a wider war. Also has a sense of personal responsibility for Seer, who is sticking around for the quest.

 

Backstory:

 

Tevinter Templar, being the oldest of the party and easily into his later 40s, has the longest life history- but most will know him for once being the Knight Commander next in line to lead the Tevinter Templars.

 

Once upon a time, he was a Tevinter Templar- the enforcers of the Magisterium. Tasked with stopping the abuse of magic, but more often simply a tool in the Magisterium’s mage politics of crushing rivals and threats, the Tevinter Templars have a well-deserved reputation for being brutes rather than knights. Too blatant to be called a Secret Police force, they are internal enforcers of the Magisterium’s will against anyone, or any mage the Magisterium labels maleficar. They were thuggish tools, and had a reputation to match- expected to overwhelm by sheer numbers of expendable bodies, and used almost as often against mundanes ‘threatening’ mages as they were rogue mages.

 

Tevinter Templar was first among a movement to try and change that. The reputation, not the mission. Influenced by the reputation, professionalism, and public faith that Templars had in the south, T.T. was part of a faction that sought to professionalize to the Tevinter Templars. Good order and discipline, better ethics and pride, but most of all an intolerance of corruption within their ranks, all to raise the quality of the Tevinter Order. Against widespread skepticism, T.T. and others argued that these improvements and a bit more autonomy to go after low-level offenders would make the Tevinter Templars more effective and useful for the Imperium’s Magisters.  Despite fears by Magisters that they were making a play for power and to overthrow the Magisterium, the Professional Faction didn’t- even stopping a Magerister’s coup attempt that attempted to use more brutish Templars. Swearing loyalty to the magisterium, the Templars got more interest and political support from a would-be reformist faction of Magisters who, at the very least, wanted the Tevinter Templars to be less corrupt and less of an embarrassment for the Magisterium.

 

This period- before the events of DAO- was the golden age for the Tevinter Templars. T.T. himself became a rising figure in the reformation and professionalization of the Tevinter Templars- making them an efficient, effective arm of the Magisterium rather than thugs in armor. T.T. went south to study the southern Templars, learned what he could about fighting and tracking and investigation, and took it north. At home, they took these lessons and formed a secret police of sorts- spy networks, investigative practices, and a precision that made them more of a scapal than a club. The Tevinter Templars had always been feared, but now they had a trust and growing respect.

 

The Tevinter Templars were beginning to become an actual political factor with a rising reputation for opposing corruption- including by Magisters attempting to use them as petty enforcers. By the time T.T. became a senior Knight Commander in line to lead the order, the Professional faction was in shooting distance of taking over the Tevinter Templars entirely. They weren’t just the loyal enforcers of the despotic regime, but they were capable and professional enforcers. Tevinter Templar was a political actor, a mundane in the mageocracy that Magisters knew and non-Magisters often feared.

 

As the Tevinter Templars became more difficult to corruptly bend to the will of random magisters, the more powerful and influential the magisters who actually controlled them were. The Professionalism faction put great importance on obeying the orders of the lawful authority, which was the Archon and a few select Magisters of the oversight committee. Magisters fought for those positions- Magisters as corrupt as any other. During one power play, the Magisters ordered the Tevinter Templars to join the war in Seheron- supposedly to use their ability and training against an increase in Qunari Saarebas. The Professionalism faction disagreed but obeyed, and sailed to the war.

 

It was a disaster.

 

Quanri dreadnaughts intercepted the fleet with the Templars. Most never got to shore, and those that did were ill-suited for an actual war. The Tevinter Templars were professionalized in following the Magisterium and fighting maleficars, but not in open warfare. The Templars were quickly subsumed by the military, and were whittled away in failed attacks. Tevinter Templar uncovered that it treachery from the start by Magisters afraid of the Templars political power, and brought down one instigator- a Magister in a battle that left him wounded and captured by the Qunari.

 

Captured but still proud, T.T. prepared for interrogation or worse. Instead he- like the rest of the prisoners- were treated considerately. Qunari treat prisoners as potential converts rather than slaves, and Tevinter Templar was a valuable one. Politeness and reasoned discussion gave to back-and-forth debates led to two-way interrogations. Tevinter Templar was quizzed on how Tevinter managed its Templars and mages, led to offer how he’d do things if he had the power to choose, and even given a Saarabas of his own to demonstrate how it ‘should’ be done. Or how mages ‘should’ be used to wage war. All the while, his Qun handlers chipped away at his ideological loyalty to the Magisters- teaching him critical thinking to fight the Tevinter Propoganda, challenging his assumptions, and giving him a new viewpoint to play with and logically challenged.

 

Tevinter Templar was turned by the Qun, practically converted without realizing it. He fell to a mixture of respect, empowerment, but most of all letting some ego and arrogance convince him he wasn’t being turned until he was. Interrogations on how Templars fought mages turned to advisement on how to hunt down runaway and hiders like the Fog Warriors turned to suggestions of how to use the Saarabas, all on the hypotheticals of how ‘he’ would wage a mage war against Tevinter if he had the power and were on the Qunari side. Which he was- and didn’t mind, because by this point he’d been turned against the selfish mageocracy and was beginning to believe the Qunari were better for everyone.

 

This changed after another devil’s advocate session in which he described and laid out the idea of using Saarabas as abomination-bombs to throw Tevinter’s strongholds in disarray. Take a Saarabas, smuggle them behind enemy lines, force an abomination, and… bam. Weapon of mass destruction and distraction. It could even be more moral than a regular offensive by lessening the time and suffering of a regular offensive. Greater Good for the Demands of the Qun, and all that. For T.T. it was just another of his devil’s advocate hypotheticals, but when the Qunari handling him took it seriously and made preparations to carry it out, he broke out of his conditioning. Realizing what he’d been doing, T.T. used his relative freedom and trust to break out and sneak back to Tevinter lines. He warned of the suicide attacks, but most still occurred.

 

Tevinter Templar was brought back to Tevinter a Hero but a broken man- the Professional Faction had been crushed by the Magisters on Seheron, the new controllers of the Templars were as corrupt as any others, and he was the last obstacle of the old Professionals and had a target on his back. To make it worse, he’d done worse than commit treason on Seheron- he’d been convinced by the Qunari of the flaws of Tevinter. No longer able to fall back into the adherence to the Magisters, no longer able to overlook the flaws, but also aware that the Qunari were just as monstrous and willing to sacrifice innocents for their goals, Tevinter Templar was too disillusioned to continue trying to reform.

 

Tevinter Templar took advantage of a minor scandal, retired to the surprise of many, and left Tevinter. He fled to the Free Marches, where he used his analytical skills, a network of contacts reaching in and out of Tevinter, and experience in the Tevinter Templars to set himself up as a political advisor and problem solver, especially for mage problems. His job is to think and advise decision-makers on the so-whats of big events and plan for contingencies. He predicted the Mage Rebellion, the period of disorder, and helped city guards around the Free Marches organize and learn how to deal with mages once the Templars abandoned. He had no real role during the events of Inquisition- in fact, he was watched as a possible Venatori facilitator- but he did well enough that he has his own network of people. Since the mage rebellion and events for Inquisition, a mundane who can read the tea leaves of the age of freer mages, understand political contexts, and help both prevent and resolve issues with newly freed mages is always in business.

 

 

At the start of the Mage Rebellion, thanks to old ties to Vivienne from Tevinter T.T. became the unofficial guardian of Seer after she fled the Seers. With the Rivaini Circle annulled and nowhere else for her to go, he became her de-facto guardian. T.T.’s time with Seer is implied to have helped turn his life after Tevinter around and give him a more positive focus rather than amoral cynicism he’s capable of. Since personal developments between the two of them where Seer started having romantic interest in him, he’s pressed her to either go to a Circle/College or to return to the Seers- forcing a choice by tipping off the Chantry (and thus LKISA), but leaving it up to her.

 

 

When the Fugitive comes along, he is quick to realize the political implications of the assassination plot, and is paid by political connections (including people with ties to the old Inquisition’s core group) to help unravel the mystery. T.T. will help the Fugitive clear their name- on condition that the Fugitive help himself and LKISA rescue Seer from a band of slavers.

 

 

Personality:

 

Pragmatic intellectual in the extreme, with a tendency towards contrarianism and critical thinking. His job and joy in life is as an advisor to authorities: thinking critically, identifying problems, and proposing solutions for other people to make. As part of the Tevinter Security State, he was good at deconstructing a threat and taking it down in the most effective, if not most moral, way possible- people, groups, even monsters. Since becoming disillusioned he’s lost his commitment to any particular cause. He’s less concerned with what people do than how they do it. ‘Do wrong right if you do wrong at all’ would be a good motto.

 

Has a tendency to be a contrarian who questions just about any Big Decision you do. It’s not about if you’re naughty or nice, he’s really interested in your justifications for why you did what you did. As long as they are reasonable and reasoned- not blind idealism, purely selfish, or purely emotional- any reason will do as long as there’s thought in it. A call back to his Qunari POW experience, Tevinter Templar likes challenging people and their deeply held beliefs- not to call them wrong, but to make them think, defend, and occasionally evolve their positions.

 

Despite his disillusionment and tendency towards devil’s advocacy, there’s a much-subdued idealism at his core. He’s not a misanthrope and he likes good people, even if he’s no longer motivated to be that good person himself. A knight in very, very sour armor, he still prefers greater-good arguments and outcomes for greater numbers of people, likes helping the innocent whenever possible, and dislikes needless suffering. Just as he’ll play the devil’s advocate to more idealistic players, he’ll also challenge cynical players on the value and importance of idealism and morality in politics. It’s implied he had a very dark and amoral period after fleeing Tevinter where he nearly entered the underworld and worked for the Carta, but that Seer helped keep him on the moral horizon.

 

The faint flickering idealism from his youth still burns for ethos and reputation of the Southern Templars- for a 40-something old man, he’s practically a fanboy over moral and incorruptible figures like the legendary Cassandra or Sir Baras (if he’s alive). Templars were his heroes growing up because they did what was inconceivable in Tevinter- they kept the mages down, and scared the Magisters. There’s very little about the Templars or Circle System pre-Rebellion that bothers him on a moral level- everything bad the Templars ever did, Tevinter Templars did worse and for worse reasons at behest of the magisters, from Tranquility to massacres of dissident factions. He admires the Templar’s organizational autonomy and sense of purpose, that they not only could be did rebel to pursue their duty when the Chantry tried to let the rebellion go, and regrets if they’re gone. If the Templars were ended, he’d already be involved in the inevitable creation of a substitute organization to succeed them. He’s also involved in helping set up local security forces by Kingdoms to address mage problems with the Colleges.

 

Unlike Carta, whose opposition to ‘good’ people is hypocrisy, Tevinter Templar’s big objection to overly good-good (and bad-bad) characters is ‘corruption’ and ‘not thinking.’ He admires purity of belief no matter the form, but despises blind shortsightedness that is counters stated goals. He has as much contempt for corrupt and hypocrtic moralizers as he does for short-sighted and selfish parasites on society. His disillusionment with the Magisters wasn’t the hypocrites among them (that he knew of already), but that their selfishness made them destroy a loyal institution out of fear. His disillusionment with the Qunari is that they (or at least the ones he was tied with) abandoned their ‘we don’t do that with mages’ when they were willing to use suicide Saraabas and deliberately invoke demons.

 

Despite these, T.T. has a lingering fondness for both Tevinter and the Qun. Tevinter is home, and for all its flaws and selfishness he likes the idea of the Magesterium as an assembly to represent people and promote alliances and consensus building (even if it’s the Mage people). For the Qun, T.T. remembers their surprising kindness to prisoners and how they not only engaged him intellectually, but expanded his mental horizons. He’d be the first to warn of Qunari spies, but also encourage classes on Qunari philosophy in an academy.

 

Race Politics:

 

Tevinter Templar could be called a 19th century progressive- bad by modern standards, but progressive compared to much of contemporary Thedas. He’s a modest cultural Chauvinist when it comes to ‘barbarian’ cultures like the Avaar or the Dalish, but he firmly supports integrating people of all races into a civilization. This comes in large part to his Tevinter Templar experience- when freed slaves and city elves were some of the most loyal (and eager) of his Templars and agents. It also comes in large part towards his view of magic as the most important factor- in Tevinter mages regardless of race were generally higher than non-mages, and so while there was still a purity pecking order for the mage elite from the mundane side it was magic that was most important.

 

Despite his pro-Templar view, he’s not anti-mage. Or rather, his disillusionment with the Magisters is, but his contempt of the Southern Mages comes more from a Tevinter political contempt for Southern Mages in general- as weaker, spineless, more incompetent breed that let themselves be stopped by Templars for a millennia, and then ran their own rebellion back into the arms of the mundanes for protection. He blames the Mages for their own demise if the Inquisitor recruited the Templars, and he has pure contempt for Fiona as a politician.

 

For individual mages, though, Tevinter Templar is comfortable with them for uncomfortable reasons. Tevinter Templar believes and espouses the Tevinter narrative of mages as the natural elite and ‘chosen of the Maker’, as well as various Darwinian ‘survival of the fittest’ and ‘the most powerful will and should rule’ lines of argument. Tevinter Templar would say free mages will naturally rise to dominate commerce and politics thanks to magic… and that that’s totally okay. Totally works out in Tevinter, in an entirely non-sarcastic manner. Tevinter Templar is intended to make pro-mage advocates uncomfortable, as he’s internalized a very mage-freedom/mage-dominant viewpoint that is not pro-equality, openly expects and accepts mage oligarchy, and he himself has been complicit in systemic abuses.

 

Back to race relations in general, Tevinter Templar does have one horrifying, radically progressive view that’s deliberately intended to catch in the throat of players: T.T. advocates the end of the elven race by means of (willing, peaceful) intercourse and union with humans. Again calling to the 19th century progressive, he supports a sort of voluntary eugenics: a rational, calmly made argument that since discrimination is bad, and elf-human unions mean that elves will die out as a species anyways if they become integrated fully into human society without social barriers to unions, that we should hasten the end of the elven race by encouraging these human-elf unions and discouraging elf-elf unions. That way the inevitable is done with sooner than later, racial discord ends, and the generations of people don’t have racial discrimination to deal with anymore.

 

(Big Massive Disclaimer: The above was a position for a character. Not the writer. It is intended to be something the player can object to vehemently. I wish I didn’t need a disclaimer, but past experience shows I do.)

 

Main Flaw:

 

Fatalism.

 

When he was a Professional, Tevinter Templar believed in a strong professional code of ethics and in doing the best decision for the greater good. It wasn’t always possible, but he tried. Since the betrayal of the loyal Professionals at Seheron, and his encounter with the Qun and what they’d consider a ‘demand of the Qun’, he’s too disillusioned to keep trying. He’s largely given up trying to make things better himself- only in pointing out how things could go wrong and leaving it to other people to choose.

 

The flaw also carries over to his personal life. Tevinter Templar’s biggest reason for avoiding Seer’s interest is that he considers it ultimately doomed. Depending on average lifespans on Thedas he is already either middle-aged or past it. T.T. sees his life in ‘what can I do before I die,’ rather than ‘what do I have to live for,’ at least until he’s re-inspired.

 

Tevinter Templar doesn’t want to be the only one futilely trying to improve things- he’s dismissive to charity in general- but will help others who are trying themselves. Teach a man to fish, rather than give fish.

 

Character Arc and Resolution:

 

Rekindling his idealism and desire to make things better ultimately comes to whether he should return to Tevinter as a Templar for the latest Reformist faction in the Magisterium, or work on helping the political situation in Rivaini/ northern White Divine Thedas.

 

Pretty early on, Tevinter Templar is approached by agents of the (former) Inquisition with an invitation from Dorian to return to Tevinter to assist Dorian’s new reformist faction in the Magisterium. Dorian knew of the Professional Faction before their fall from his Father, who was a supporter, and he heard of Tevinter Templar through Varric and Vivienne, who are the sort of political figures that T.T. works for in the Free Marches. The Professional Templars reputation for incorruptibility outlived them, but T.T.’s still alive with a reputation for political aptitude in a changing world, and Dorian would like more non-corrupt people enforcing the will of the Magisterium. Ideally as allies, but even an apolitical faction that can’t be bribed by anyone would be an improvement.

 

T.T.’s arc is coming to terms with this invitation and making his decision. There are old wounds, a formidable challenge, and his entire backstory. But there is also the things in his life now- he’s been helping politicians adjust to the new Circle-College system, helping Seer, and so on. At first, any return to Tevinter seems like too much effort to try and re-change an institution after failing to once before- but as the arc moves, he realizes he’s already been helping people and he can do more. It’s just a matter of where and how.

 

T.T. is ultimately re-invigorated not by a personal quest or tie with the PC, but in seeing the rest of the party make progress in their lives. T.T.’s biggest hookup is seeing off Seer to a Circle/College, or returning home to the Seers. Once his ward is safely set, T.T. is freed to commit himself to whatever path he wants. T.T. is motivated, and based on the PC and such he will either return to Tevinter to re-build the Professional Templar faction, or stay in Andrastian Thedas to help the political system there adapt to the new Mage-Mundane relations.

 

Love Interest?

 

Not to the PC. As a professional, he doesn’t sleep up or down his leadership totem, and the Fugitive is a leader. In fact, he’ll even give a precaution to the PC if the PC starts any romance. As a retired professional, though, he’s more open to his own relationships since he’s not a boss.

 

Tevinter Templar, as the old experienced guy on the team, and was young once. He’s had non-romantic but sexual relations with Carta in the past, and if he ends up where her nephews and nieces are (either Tevinter or Chantry Thedas), then they might get together on a more permanent partnership as he looks after them and Carta supports him in turn. A pragmatic close-friends-with-benefits relationship.

 

The real bread and butter, though, is the inter-companion romance arc with Seer.

Tevinter Templar is on the receiving end of a crush from Seer. Old enough to be her father, despite (or maybe because of) having been her guardian for the last few years, they both know he knows of her interest. Seer’s interest is one of his main reasons for trying to push Seer to either return to the Revaini witches or go to a Circle.

 

Despite this, the relationship can be encouraged on both ends. If interest is not encouraged, he supports LKISA’s mission to take Seer to a Circle and approves of her chivalrous interest. If Seer goes home to the Seers, he supports her in that as well.

 

If interest is encouraged, he and Seer can ultimately end up together by the end-game in a May-December romance. The Seer-Tevinter Templar romance is described more in Seer’s section.

 

Inter-party Relationships:

 

LKISA: Positive opinion and significant respect. Playing devil’s advocate and challenging her beliefs gives respectable answers and follow-on advice. Mentor-mentee relationship follows, in which he as the older Templar shares experience to help her avoid same disillusionment by challenging naiveté. In return, she has good opinion of his core character for what he’s done for Seer, how he tried to hold himself to higher standards and do better even as he was a Templar enforcer for the evil Magisters, and prods him towards trying to improve things again. Tev sees LKISA as a moral figure from the start, but LKISA plays a significant role in convincing him that he’s more moral than he himself believes. There’s a surprisingly amiable love triangle tension between them and Seer- both are protective of her, have differing sorts of affections, and ‘hand off’ her to the other gladly depending on Seer’s outcome..

 

Carta: Amiable companionship and past history- Carta knew Tev before he left Tevinter, where the Tevinter Templars had Carta contacts and arrangements to help search for maleficar cabals and wanted fugitives. Both enjoy cynicism, pragmatism over morality, and playing devil’s advocate. Have slept together in the past, as well as past business dealings, Carta was involved in Tev’s near-recruitment by the Carta after his defection. There’s less ‘warmth’ until the end of Carta’s arc and her willingness to start improving the world, but more respect for the honest of their personal flaws. There’s no romantic tension or love triangle over the Seer angle- Carta dismisses T.T. as being soft for her, calling Seer one of the reasons T.T. never got too into the Underworld, and makes a ‘not surprised to see old man bed young girl’ if they get together.

 

Chevalier: General development of professional respect. Chevalier is one of the first and few to challenge T.T. on a personal level rather than the other way around- having a dim view of the (modern) reputation of the Tevinter Templars, and pushing Tev to prove otherwise. Chevalier pushes Tevinter Templar to re-hone his lost edge and get back in shape by training, needling the ego and Tevinter arrogance a little on the way. Implied Older Man fanservice for other characters, as their training sessions at camp are ‘something to watch.’ On a more personal side, both men are understanding and empathetic of the difficult and mature concerns they have- of Chevalier’s wife, and Tev’s concern for Seer as a guardian.

 

Dalish: Scorn and cultural chauvinism for a ‘barbarian’ culture. Dalish in Tevinter are nearly non-existent, and ones who are closer to guerilla bandits before they get wiped out by Tevinter’s Templars. T.T. as a Templar has ambushed some clans and killed at least one Keeper personally, and has a poor impression of the Dalish on top of the Tevinter view of history of crushing the elves. Dalish himself definitely comes off as the more reasonable and sympathetic in the exchanges, and Tev at his worst. Some kindness comes through when Dalish’s personal quest comes to a head. T.T. doesn’t like the elves, but he can respect pride, and Dalish’s choice either causes him to question the relative worth of human civilization, or to offer help in Dalish adapt to human life.

 

Tamassaran: Polite, differential, even friendly- all of Tevinter Templar’s good experiences and feelings for the Qun flow here, especially since Tamassaran is opposed to corrupt/rogue elements of the Qun. The two discuss conversion, identity, and the role of critical thinking and healthy questioning to make the Qun philosophy liberating rather than tyrannical (though ‘critical’ thinking might not be the right word). One of the important (though not necessarily true) elements is Tamassaran’s assertion that the Qun element that turned Tevinter Templar, the ones that would have used abomination bombs, was almost certainly not Qunari (ie, rogue/unsanctioned) for how they used Saarebas. Tevinter Templar appreciates that, but raises whether her assurance itself is simply a demand of the Qun- ultimately he decides not to press it, but believes she’s telling the truth when they speak as friends.

 

Seer: A significant pre-existing relationship. T.T. took in and sheltered the Seer during the Mage Rebellion, protecting her both from the Mage-Templar conflict and from the pressures to return home and become a Seer. Even as he was a guardian two decades her senior, Seer has been something of a morality pet to T.T. Seeing after her kept him from descending to totally amoral cynicism after fleeing Tevinter, and despite the age gap she often chides and looks after him in turn. As she matured from ‘girl’ to ‘young woman’, Seer started to have feelings, prompting T.T. to push for seeing her either off to a Circle or to return to the Rivaini witches, rather than deal with her feelings directly. T.T. wants her to leave safe and happy, especially with LKISA to a Circle, but the player’s involvement could encourage a Mad-December romance. T.T. and Seer’s companion dialogue focuses on fleshing their mutual affection, and broadening Seer’s experience to help her (and both of them) come to their choices about the future.

 

Warden-Mage: Veteran banter and war-story trading. Warmer professional respect from T.T. than the reverse, who feels the Tevinter-Dalish grudge more. The dynamic is used to show not only Tevinter respect for the Warden order (which is also one way for slaves to escape their status), but also the differences between how Tevinter regulates their mages (disciplined Templars with a security state vs. just more Warden warriors in case the worst happens). Both act as peanut gallery for the younger party members and/or PC in love.

 

Saarebas: Wariness, but surprising empathy. Tevinter Templar, as a de-facto Saarebas handler himself during his near defection, understands a good deal of Saarebas’s viewpoint once he gets past the disdain for the Tal-Vashoth. (Learning that Saarebas was a defector, rather than born and raised barbaric, helps greatly.) The two occasionally exchange Qunari as well as English- practice and nostalgia on both ends. Despite the personally amiable nature, Tevinter Templar is wary and does view Saarebas as something to be studied and considered as a threat and opportunity: the implications for ex-Tranquil will have ramifications for both the South and Tevinter. Saarebas is less than pleased when he realizes that T.T. keeps on eye on him with a readiness to kill him, but accepts it as an appropriate role/purpose for a Templar/former Handler.

 

/

 

Mata-Summary Note:

 

Went through a lot of revisions. Was originally an anti-corruption figure, but that was implausible and adopted by Tamassaran. Ultimately intended to be a sort of lawful-evil character- or at least formerly lawful-evil- of a police state Templar suitable for Tevinter. Hints of the pragmatic villainy remain, while humanized by the personal connection with Seer. Aside from a longer backstory and a different approach on a Templar concept, the real appeal to me was the idea of an inter-companion romance arc: something significantly romantic between companions, rather than just the player. A May-December, guardian/young adult, even Templar/Mage romance were interesting to me. (Shadows of two of the three remain for LKISA, though her take with Seer was the more chaste knightly romance.)

 

/

 

Extra description from initial PM outlining these characters, asked for by someone who will remain anonymous. They wanted to know more of what Tevinter Templar is and looks like.

 

I tried not to get too carried away with T.T.- he was basically a bad fanfic character at one point- but he's what I'd think you'd get when a mundane buys into mageocratic nationalism and tries to build a better police state, but then has his mind blown open by the critical thinking of an alien ideology. There's probably nowhere he really 'belongs' now- he's too individualistic for the Qunari, but too common-good for the Tevinter.

 

To describe him... well, somewhere between French and Italian in complexion. Definitely older, but not necessarily graying, or at least only to a point of 'dignified/experienced.' Still has a full head of hair, but keeps it short and tightly controlled.

 

Generally sharp and composed features, befiting a tendency towards 'order'. Has a mustache, Tevinter style, and trimmed hair. More low-brow, more modest, and without the chiseled/waxed elongations of Dorian. A soldier's stache, not an aristocrats, the image going for is 'disciplined' rather than 'aristocrat.' Soldierly influences in the neat and tidy nature, particularly the sort that wouldn't be an embarrassment near a respectable politician. At the same time, some visual indicators that hint at a slippage or easing into retirement- that the discipline is out of habit, rather than present purpose, and may be slipping a bit.

 

Not a particularly bulky man. A rogue, not a warrior, he'd wear light armor- either light plate or leather- to emphasize that he plans things out rather than trades blows like a thug. Tevinter Templars- at least the professional faction- tended towards being rogues rather than warriors. Without lyrium to neutralize magic in a stand-up fight, they focus on other non-lyrium ways to neutralize to beat mages- usually by disrupting their focus at critical moments.

 

Tevinter Templar as a class/specialization would be a knife-user’s mix of Tempest and Artificer- using tricks, coordination, and bits of technology to set conditions for a sudden strike at the enemy’s mages and archers. Disruption and stun effects are their bred and butter- the epitome being an alchemical flash-bang.

 

Back to appearance, Tev prefers treated leather, because it's easier to look good and be subtle. The type to always keep his (and everyone else's) loose straps tied down as much for the aesthetic as the practical relevance. Toned muscles, and a good figure in light shirts for sparring practice. He has scars, but his face is better thanks to Tevinter healing magic. (Magisters appreciate prettier faces- the rest can be covered by clothes.) Any facial scars are subtle and dashing, rather than dominating and hideous.

 

8+ on the 'DILF' scale, if he had any children.

 

 

/

 

Dalish: The Shemlen Elf

Male Dalish Racial Contradiction

Faction Represented: Dalish

 

Basis of Recruitment: A member of the Dalish Caravan that helps the Fugitive escape Riviani. The Keeper of the Dalish Caravan knows that all elves, including the Dalish, stand to be accused of the assassination or complicity with Solas, and so wants to clear the name of the Dalish.

 

Sticks with the Party Because: Tasked by the Keeper. Dalish, as a human, is uniquely situated to accompany the Fugitive across human lands… and getting the human-elf away from the clan for awhile will help clan tensions as well.

 

Backstory:

 

Dalish is a young (hu)man, early twenties at best, who has been raised by the Dalish all his life. Found as a baby in the wreckage of a caravan, Dalish was taken in by the Keeper and raised as part of a Rivaini Dalish Clan.

 

Dalish is, in effect, a social experiment by a reformist Keeper with views so radical even ‘moderate’ Dalish clans consider this clan’s Keeper extreme. Rather than turn over the baby human to the nearest Chantry orphanage and be done with it, the Keeper chose to raise Dalish as a Dalish in an experiment of nature versus nurture. With wild (and broadly unfounded but with a nod to the fandom) theories that modern elves are becoming more like humans because they lost their culture, the Keeper wanted to see if the inverse could apply, and if humans could become more elven if taught the culture.

 

The overarching ambition was to reverse the slow-motion extinction of the elves and the Dalish in particular by conversion- not just of city elves, but also of humans. If countless (or even most?) humans are elves who happened to have a human parent generations ago, perhaps an element of elvenness remains within. If it could be nurtured and restored- and one day, perhaps even racially reverted- perhaps the elven race could be reclaimed and restored from the humans, rather than die out to inter-breeding and conflict. It’s a radical fringe idea that is extremely controversial amongst the Dalish, even amongst the ‘reformists’ who broadly want peace with humans rather than hostilities.

 

Dalish himself is a success story in almost every other way. He’s culturally Dalish in practically every regard- he worships the Creators, understands the Path of the Hunter and the other philosophies, devours every scrap of ancient elven lore he can almost as if he intended to be a Keeper, and is a skilled hunter loyal to the Clan and to the People. He wears his vasselin with pride, and earned them honorably helping the Inquisition in Rivaini during the events of DAI. Dalish lives, breaths, and believes the in Dalish way of life- and even has the grain of suspicion and wariness to the humans and outsiders who would threaten The People, his own race not withstanding.

 

But his own race does stand as a factor- and is the crux of his character. He can never escape from the truth of his birth. It is the first thing people, and The People, notice about him. The ‘civilized’ societies often look upon him with pity and contempt- abducted by heathens, or raised by savages, and so on. Their views hurt less than opposition from his people, The People. Most other Dalish clans don’t consider him a part of the People, many have called him an abomination and a mistaken experiment, and a few have even tried to sabotage or arrange hunting accidents for him. No matter how sincerely he believes, or how hard he tries, Dalish will never be fully accepted. Even if he tries twice as hard, he’ll only be half the elf of a ‘real’ elf.

 

The fact that he is exceptionally quick-witted and skilled only cements the moniker he’s lived with- he is the Shemlen Elf.

 

Though Dalish has the acceptance, if not endorsement, of most of his clan, even there his heritage causes problems. While the Keeper supports him, practically raising him as a foster-child and treating him as a practical Second in teaching the lore, Dalish still faces tensions and discriminations. No matter how much lore he devours, he can never be First for his own clan. No matter that everyone has to tolerate his presence, some will never accept him. And as for love…

 

No matter how much he loves the elves, or any elf in particular, no Dalish woman will ever love him back and have a human child. For a straight man who’s been brought up and practically conditioned to love elves…

 

The conditions, and conditioning, Dalish has grown up in have left their marks. A recent scandal left a cloud over Dalish and tensions between clans over an allegation of murder of a Dalish elf that was actually self-defense. While the accusation is unfounded, come the crisis and the Keeper’s intention Dalish’s departure from the clan to support the Fugitive has benefits all around.

 

Personality:

 

Dalish is a young man, generally moral, and with an outlook that can generally be summed up as ‘Dalish reformist.’ That means that Dalish is generally reasonable from a Dalish viewpoint- intimately aware and knowing the harms inflicted upon the Dalish in the past, but not inclined to let racial animosity dictate his views on the Andrastians. While Dalish considers the Chantry, as a religion, a cultural threat to the elven people and culture, he doesn’t extend that to individuals. Though he instinctively sides with Dalish/elven sympathies, he wishes ill on no one in particular (bar maybe Tevinter) and won’t let racial sympathies overwhelm guilt and innocence. A ‘willing partner’ for co-existence, even if he’s proud of his culture and uninterested in assimilation by human society.

 

Dalish is generally a competent, well-rounded young man whose insecurities tie mostly to his race and love life. In terms of maturity, confidence, and capability, he’s young but proven. Dalish earned his vasselen by serving as a scout for the Inquisition during the crisis of the Breach. He’s fought demons, red Templars, and even a few Venatori, and left the Inquisition with merits and recommendations that have served his clan well in letting them travel through human lands unmolested. Serving in the Inquisition is not only a point of personal pride, but broader pride of the Dalish’s contribution to resolving the crisis and keeping Rivaini from falling to the chaos of the south. In combat Dalish is a proven figure, respectable and self-assured.

 

Dalish is emotionally empathetic- not in terms of being weepy or moved by a sob story, but in terms of empathizing with others and not enjoying suffering if avoidable. As per Dalish belief and the Way of the Hunter, when killing is necessary it should be direct, deliberate, and painless, with respect for the hunted as appropriate. Recently accused of murder for self-defense himself, Dalish has empathy for the falsely accused. As a beneficiary of charity in being saved and raised by the Keeper, Dalish has a soft spot for similar acts of charity to the unfortunate, strong expectations of loyalty to those who raise you, and especially for bonds that transcend race or religion. While Dalish encourages city-elves to join the Dalish and relearn ‘their’ culture, he’s one of the few Dalish who doesn’t look down on city-elves who choose to fully integrate or marry into human society. It's tragic, but he respects the deliberate decision.

 

One of Dalish’s key personality traits is modesty and humility, almost to a fault. Not only does Dalish value that in others, but it’s key to him. Dalish learned early on that while he had to work twice has hard to be half as accepted, actually being twice as good was sure to get him isolated. Though Dalish is an exceptional scout and archer- PC companion tier and all that- he actually hides much of his skill out of habit when around others. Dalish’s goal is to be ‘a Dalish’, not ‘the best Dalish’- and outshining other hunters often spurred racial resentment. Whereas Tevinter Templar has to get back into shape, Dalish learns to not hold back like he used to. The quest with the Fugitive is the first time since working with the Inquisition that Dalish is able to use his full abilities without restraint.

 

[Meta-note: Dalish struggles with ‘Dancing with Wolves’ syndrome of being a better elf than many elves, the consequence of being a companion-tier NPC. Unlike those movies, though, the deconstruction is that Dalish is resented for it- and so plays down his ability.]

 

Dalish’s cultural identity is key to him. He takes pride in the elven history- which he views of the history of all of Thedas- and thinks humans have largely forgotten and ignore that they came from it. Dalish is an elven lore hound, loves learning bits of the past, and sympathizes with/supports the elves and Dalish by default.

 

At the same time, Dalish won’t stand by Dalish abuses just because of Dalish doing it. Dalish rejects a ‘elves can do no wrong’ thanks to the influence of his Keeper- who, aside from racial points, has a very strong belief that the Dalish are dooming themselves and that indulging self-destructive (and immoral) behaviors isn’t love for the People. Dalish would stand against Dalish murdering humans, and dismiss them as disgraces to the people. This does touch in bits of denialism, as Dalish will downplay elven faults when there is ambiguity, or dismiss bad Dalish as not ‘really’ Dalish, but when it comes down to it he’ll put right over race, and not use history of someone else to justify injustice now.

 

Dalish’s humanity is not only the biggest cause of his problems in life, but also in love. Dalish was raised- practically conditioned by upbringing- to find elves desirable, and discouraged from humans. Because of his race, he has never had a healthy or good relationship with a Dalish elf. Even the other Dalish that would tolerate him would never accept an arranged match for breeding that would produce a human, and even his own clan-mates who accept and care for him won’t love him in that way.

 

Dalish has had two significant (and bad) romantic experiences that overshadow him. His first strong, passionate love was a Dalish clan-mate that the player can meet in the Caravan. They were close, she cares for him, and would have accepted him had he been an elf, but rejected his love explicitly because of the race factor. A second relationship- more of on the rebound- was an exploitative fling from another clan. Dalish went along with it because it was a Dalish elf was expressing interest, until it turned out that the elf in question only wanted to be able to claim she fucked over the Shemlen, figuratively, when she attempted to murder him after taking him to a private place in a forest. Dalish killed his would-be paramore, but the incident left physical and emotional scars, as well as the accusation of human man murdering elven woman.

 

Dalish is a virgin, though not the naïve/innocent sort such as Alistair. Instead his revolves around a self-doubt of if he can be loved. Dalish has true friends amongst the Dalish, but feels his prospects for anything more than that are poor to non-existent. Dalish’s deepest insecurity- a wound to be picked at by demons- is the feeling that no one can truly love him or want him, born from the rejection and the attempted murder. Dalish would be extremely vulnerable to desire demons- he desires Dalish acceptance, the love of an elven woman, and fantasizes about becoming racially elven himself.

 

Race Politics:

 

Can you say ‘Dalish’?

 

Dalish was raised to be, and views himself, as a bridgehead between humans and elves in the elven direction. Culturally Dalish is pro-elf to the most moderate extent possible, and Dalish sympathizes with the trials of city elves. Dalish supports city elves leaving to join the Dalish clans.

 

Dalish has skepticism and caution with humans. There’s a mix of Dalish bias, personal experience with pity/contempt from humans over his upbringing, and a touch of self-hating human in there on top of the conditioning of his upbringing. Dalish’s main positive experience with humans came with his time with the Inquisition as a scout, where a diverse group of people came together in common cause. Seeing tribals and ‘barbarians’, rather than just Andrastians, helped Dalish accept that humans weren’t just Andrastians or the occaisional magi. Dalish has moved past discriminating against humans as a collective, and has no trouble with any given human so long as they have no trouble with him.

 

Dalish does condemn the human kingdoms for anti-elf discrimination, and passionately hates even the appearance of trapping elves in a location or job against their will, equating it to slavery. He’s a strong advocate of city elves standing out and organizing as a political force for their own rights and autonomy in the Kingdoms. He’s the sort who (distantly) applauded Briala in Orlais.

 

That said, while he dislikes oppression he does not necessarily support reforms- Dalish opposes the assimilation of elves into Human society and the loss of elven culture. While he dislikes discrimination, he dislikes the loss of elven culture and identity even more- the Dalish (his Dalish) hope and goal is to convert and bring elves into the Dalish culture, not lose them to the Chantry. Dalish supports reforms for city elf autonomy, but not integration. Separate but equal.

 

This puts Dalish (and many Dalish elves in general) as ambivalent to even quietly opposed to Chantry reform efforts for the city elves. A Divine Leliana’s efforts to make Andrastianism more appealing to the elves goes hand-in-hand with making the Dalish/True Elven culture being less appealing by contrast, and reforms that bring the city elves in also lead them from leaving to join the Dalish. City elf conversions to the Dalish are down to a worrying degree, and as many Clans depend on city elfs to supplement them Dalish himself dismisses Chantry reformists like Leliana as well meaning but ultimately ignorant humans who are carelessly or uncaringly destroying Elven Culture as much as any racist human.

 

As a clarification, though- as someone who respects the deliberate effort to assimilate into a resistant culture, Dalish doesn’t look down on city elves who choose to convert or assimilate into Andrastian culture. He has a respect for them, and their choices, for facing the difficulty. Dalish has a suspicion of the elites and broader institutions being assimilated to- a suspicion that they are deliberately or ambivalently complicit in furthering the destruction of the elven identity.

 

Though Dalish is an experiment in Human being raised as elf, Dalish has no enthusiasm or interest in converting humans to try and join the Dalish like the city elves do. Even Dalish doesn’t think that’s feasible- that a human would have to be raised as an elf from the start. Its pseudo-science reasoning- humans have to overcome biology, while city elfs are naturally elven- but that’s how much of the lore rolls. There’s also a personal element of hurt and trials that he wouldn’t want to inflict on others, and doesn’t think converted humans could fairly overcome. Instead, Dalish views himself as the test case- to see if it does work- and his only interest in raising more human-Dalish would be either child orphans (like himself) or, if romanced, his own children.

 

Dalish’s views on other groups are ‘typical’ Dalish.

 

On mages, Dalish is ambivalent about mages. He opposes abuses of the mageocracy like Tevinter, but doesn’t have an objection to defacto mageocracy of the Dalish Keepers. Dalish can reflect more on the mage limit traditions- his Clan would have one, though it’s always been ideally resolved by trades- as well as hunting-down a Keeper-abomination. Dalish finds that elven Circle mages are among the least elfy elves around, reflecting the race-blind view of mages by Andrastian. Templars in Rivaini are largely a non-issue, because the Templars (and Chantry) are reigned in by the crown and do not pursue Dalish Keepers. The only Templars Dalish has fought were Red Templars. For Rivaini witches, Dalish and the Dalish treat them as natural disasters- generally steering clear of the witches to avoid trouble.

 

Dalish opposes the Qunari. The Qunari are equal-opportunity oppressors, and the biggest threat to the Dalish- poaching potential city-elf converts and crushing any clan that enters their territory. Dalish and his Keeper believe that if there was a Qunari invasion, the Dalish would have to fight with the Andrastians lest they be conquered and the elven culture obliterated. The Dalish vow to never submit again applies to the Qun as much as anyone else. Despite the opposition, there is uncomfortable awareness that Dalish’s own upbringing might have been inspired by Qunari culture’s race-blindness.

 

Dalish has general empathy/support for ‘tribal’ societies and other minority cultures. As long as they don’t endanger elves, he’s all for cultural diversity.

 

Dalish is caught up in the broader cultural turmoil surrounding Dalish culture since the events of revelations of Inquisition. Though facts are murky and contradictory, the revelations not only of the fall of the Dales but also the Evunaris and the threat of Solas are slowly emerging. The challenges to Dalish narratives and identity are still developing. Some elves buy into Solas’s claim of elven salvation and want to support him. Many Dalish are in denial- viewing the Dread Wolf with skepticism, but also distrusting the historical revelations from the Chantry-tarred Inquisition. Some Dalish are giving up hope, despairing at the revelations, while others are using them to argue for big changes. Reformists, or those advocating unity, and so on. Dalish culture is changing, and that’s threatening the survival of the Dalish common identity.

 

That would be mostly an emerging plotline, to be handled for a sequel game as a movement begins for the Dalish clans to re-unit and make a move while they still can. For his part, Dalish is loyal to the Dalish, not to ancient elves of Elven Glory, and he believes the Inquisitor’s warning that Solas’s plan would destroy the Dalish. Revelations might shake his religious faith, but ultimately he treats them as revisions to history rather than a challenge to the society he holds dear.

 

Main Flaw:

 

A desire for (elven) love and acceptance.

 

Dalish’s character weakpoint is in his racial identity, especially in the topic of love and attraction. Dalish had close relationships dashed for explicit racial reasons, and was nearly murdered by another Dalish out of racist animosity. Dalish wants to belong, to have love, and to contribute to the future of the Dalish, but struggles with being racially locked out.

 

Dalish avoids being desperate or needy for approval of any given elf- his Keeper raised him to not be sycophantic or adopt a ‘elves can do not wrong’ attitude- but the approval of elves (or an elven PC) touches him more than the approval of others. Dalish is biased, and aware of it. Dalish is in the middle of coming to terms with the idea that he might never be accepted by the Dalish, but he still has the desires and wish to be accepted by the elves.

 

While Dalish is competent and emotionally well rounded in most other aspects, Dalish would be particularly vulnerable to desire demons. Dalish’s desire would manifest as an elven woman- or, more than that, a magical promise to be made into a ‘true’ elf himself.

 

 

Character Arc and Resolution:

 

Dalish’s story is ongoing when the player encounters him, rather than starting after recruitment. With the death of his last relationship and near-murderer still leaving a cloud over Dalish’s head, Dalish is coming to terms with the fact that he might never be accepted by the Dalish. His journey with the Fugitive is a chance to get space, clear his head, and let things calm down before returning to the Clan.

 

Dalish’s arc starts with him quickly resolving to return to the clan, but ends up revealing his past. When Dalish begins to come to terms with his place in Dalish society, an encounter in a human town brings up the topic of his discovery… and parentage.

 

When at a town, Dalish comes across rumors of a Dalish raid of a human caravan, and a human noblewoman trying to find whoever was responsible and bringing them to justice. Her pretty elven maid-servant, a city-elf, explains that a dalish group was spotted scavenging the wreckage of a caravan attack long a go where the woman’s child went was lost, and that the Dalish are the prime suspects of the more recent caravan attack as well. The noblewoman asks anyone willing to stop the Dalish- and to look for her child, who would have a birthmark or special items in the caravan wreckage. Dalish wants to clear the Dalish name- or stop any Dalish bandits himself rather than let human mob justice perpetrate racial vengeance cycle- and looks into it, as his Keeper taught him. The Keeper- Dalish’s foster-parent- had a large impact on his viewpoint, and on how the Dalish need to learn from their mistakes and stop themselves before Humans retaliate.

 

The attackers are elves, but are really city-elf bandits who were posturing as Dalish. They have pretensions of being Dalish, but lack the pride and don’t know the words and don’t even have real vasselin, just crude charicatures of face paint. Dalish refutes their appeals of elf solidarity to bring them to justice- offering the Fugitive a choice of killing them, or forcing them to face trial (and certain execution) by the humans they wronged. Player choice is player choice.

 

But what Dalish finds in the course of the investigation is that the older caravan wreckage was a lot further back than he thought. Not by this group, but nearly two decades ago… and that it was his caravan. Or rather, the caravan he was found in. And that the Dalish clan spotted at its ruins long ago… must have been his own. And the noble trying to find the ones responsible for the missing child? His own mother- still looking nearly twenty years later, knowing nothing but the hidden birthmark that he has.

 

Dalish’s resolve to return to the Dalish breaks as the implication that his own clan raided the caravan and abducted him from still-living parents looms. Dalish isn’t an orphan like he believed- he was a child abductee, and Keeper was responsible for keeping him away from his family. His birthright. His race?

 

Dalish starts to suffer a crisis of identity as the more immoral aspects of his upbringing are focused on, including his early conditioning to like elves and distrust humans. Dalish loved his clan because he thought they- that the Dalish- were worth it despite their flaws, and because they cared for him as an individual. But if they’ll never accept him- if they stole him and denied him a life of acceptance he could have had... Dalish is angry, uncharacteristically so, even though doing so casts him as the ‘angry human’ rather than the cool and composed elf he tries to be. Dalish hates the Dalish, hates himself, and even hates the vasselen he’s so proud of- tattoos that are permanent reminders of his folly and will forever tar him as Dalish even if he tried to leave.

 

Dalish goes and confronts Keeper, his foster-parent, to demand answers. Keeper, who had been keeping it a secret, is in a bad light when she confesses her motivation and makes a defense. No, the Dalish didn’t attack the caravan- Darkspawn did, a raiding party around the time of the Blight, and while the Clan was nearby they were too late to save the caravan. Dalish wasn’t the only survivor, but his father died of the Blight soon after, living only long enough to write a testament to the Dalish innocence. Keeper knew Dalish’s mother was still alive- she knew Dalish was a noble child- but that’s why the previous Keeper of the time had kept him. As a bargaining chip, a potential trade, or even a political gambit- to raise a noble in the Dalish’s pocket, who could inherit the estate but would use it for clan interests. A tool, in other words.

 

But Keeper had a change of heart, even as there was a change of Keepers and she came to power. As Dalish grew, and absorbed the culture, and wanted to be elven… Keeper loved Dalish as her own, as one of her own, and changed the intentions. Keeper taught Dalish as a true Dalish because he wanted to learn, and because she wanted him to be one of them and didn't want to lose the child she had come to consider her own. Keeper had intended to reveal the truth some day, if/when she was able to arrange a match for him or he found someone himself within the clans… but he found out first. Keeper makes an apology and gives Dalish items what he was found with- items that, along with his birthmark, would prove his heritage.

 

The choice of what to do with them is Dalish’s. To return to his mother and claim his birthright… or to remain with the Dalish even so. The choice depends on the culmination of the player’s inputs in the quest so far- either in encouraging Dalish’s place with the Dalish, or encouraging him to leave a culture that wouldn’t accept him and try to find acceptance with family and the kingdom. Either way requires Dalish to return to his mother with the items he was found with.

 

If Dalish leaves the Dalish, he goes to his mother and reveals himself as the surviving infant. Though the Dalish tattoos raise eyebrows and suspicion, people who know of him (the human-elf) and his service with the Inquisition vouch for his character and integrity, and his mother accepts him. While she’s upset at the Dalish for keeping him away for so long, Dalish’s mother is happy enough to see him that there’s a measure of peace made. When Dalish returns to the Caravan to let Keeper know, the clan already does, and there’s hard feelings and tension over his departure. While Dalish remains with the party to complete the quest, he returns to his family for the epilogue. While Dalish never completely fits in, he is accepted by his family and converts to Andrastianism. Dalish ends up writing a book, ‘My Life With the Dalish,’ which is a mixed but not unkind reflection of his life with the Clan. Dalish is a minor celebrity as well as a minor noble, and becomes a supporter of the Chantry’s elven reformist faction. If unromanced, Dalish marries a city elf, his mother’s elven maid, and raises the child as human.

 

If Dalish resolves to stay with the Dalish, he still has to return to his mother to tell her the partial truth. Dalish shows the proof-items and letter from his father- absolving the Dalish of responsibility- and claims he (the child) died of Blight sickness soon after. That that the Dalish were afraid to tell her for fear she wouldn’t believe them. His mother breaks down with the proof, and Dalish embraces her for the only time in his life. Though his mother is heartbroken, she accepts it, even thanks him and the Dalish, and Dalish leaves… and only later realizes no one there recognized him as human. They all saw the vasselen, and saw him as an elf. Dalish returns to his clan/caravan, who are surprised he returned to them despite the human nobility he could have had. Returning earns Dalish acceptance and credibility he hadn’t had before, and Dalish forgives Keeper and promises to return to the Clan after the Quest. Come the epilogue, Dalish is accepted by more Dalish. While he spends the rest of his life trying to convince others, he earns a place at the Dalish councils, and is a proponent of peace with humans. If unromanced, Dalish never marries or has a relationship with a Dalish elf- but his clan does adopt more orphaned humans, and he helps to raise them as the next generation of shemlen elves

 

 

 

Love Interest?

 

Yes, though intended as straight. Dalish is interested in love, but also with a Dalish-influence view of ‘the next generation’ in the long-term. Dalish sees little issue with having a relationship with traveling companions- though he has precious little experience with a relationship.

 

As a love interest, Dalish is initially a bit insecure and uncertain of the PC’s intent. Dalish has been hurt by love- or claims of love- before, and while he’s recovered, the near murder by the last elf (and man) who claimed to love him has left some scars. Dalish isn’t looking to be someone’s trophy bang, a curiosity, and is looking for acceptance and openness to commitment- long-term commitment. Once the PC affirms that they really are interested, and open to that, Dalish will ask for a ‘reset’ so that he can ‘properly’ court the PC according to Dalish tradition.

 

The middle/latter half of the romance is just that- Dalish wooing the PC by Dalish practice, gifts of hunting and rare flowers and all, even though the attraction and intent are already established. Think of it as ‘going through the steps properly.’ The Dalish culmination scene is a private hunting trip, a hand-crafted momento obtained thanks to his friends (and possible first heart break) from the Clan, and elven words of love. In the after glow, Dalish thanks the Fugitive for accepting him, and expresses his love for them no matter what their race (though perhaps with a special disbelief if the PC is elven).

 

Dalish will be heartbroken if the Fugitive breaks up then- extremely heart broken- but will be committed to the last if not spurned. The romance can only conclude after the personal question, and the post-culmination is a scene of wondering and discussing the future. If Dalish stays Dalish, you can wonder how it will work- Dalish invites the PC to travel with the Clan, even if they’re non-elven like him, or he can settle at the semi-permanent Dalish settlement, and so on. If Dalish returns to his family and the humans, Dalish invites the Fugitive to live with them. In either case, Dalish broaches the prospect of eventually having children- even if the PC is an elf. The player doesn't have to commit then, but Dalish is happy if they do.

 

Dalish is intended as a female-only love interest, due to his interest in the next generation. Though Dalish had a same-sex relationship in the past, this is intended to demonstrate the extent of his elf-fetish/conditioning- that he went along because of nurture rather than his own nature- and that it was a hint of his desire for elven acceptance rather than a desire of his own. Dalish could be made into a bisexual romance, but the prospect of progeny is important to his character story and there’s another character intended as the bisexual male interest.

 

If Dalish is NOT romanced, he does have a fling/one-night-stand with Carta. It’s not a romantic relationship, but a no-strings-attached non-pity sex which, after Dalish’s character arc discovery, gives Dalish some confidence and resolution going forward. Even though Dalish will never have a Dalish love or marriage, he will have prospects for relationships in the future.

 

 

Inter-party Relationships:

 

LKISA: Initial friction/misunderstanding, followed by amiable and respectful dialogue and ultimate friendship. LKISA initially assumes the worst of Dalish’s upbringing- that he was kidnapped as a child, that he deserves pity and needs to be saved- while Dalish sees her as ‘elf’ rather than ‘templar,’ and might make an initial display of interest. Once they both (politely) make clear they’re not interested in the other’s initial impression, they quickly find they have more in common in other ways. The two share thoughts on what it’s like to be minority members of a group they revere, on the challenges of fitting in, and also support eachother’s interests. Dalish respects LKISA’s commitment to becoming a Templar, even if he’s skeptical of the Chantry, and LKISA acknowledges Dalish as one of the few humans who really ‘gets’ the feeling of working uphill as a minority. If one or the other gets in a relationship, they’ll offer support and approval. While there are some things they’ll never agree on- such as mage-Keeper leaders, mage limits, or so on- they focus on what they can do for their societies to get along better. The compromise they work out is that they’d both be willing to exchange missionaries- let Dalish openly recruit amongst alienages in exchange for Chantry sisters being allowed to talk to (though not harass/constantly sing) in Dalish camps.  While LKISA favors Dalish returning to the Andrastian society during his quest, she respects his decision to stay with the Dalish. If Dalish does choose to leave the Dalish, LKISA is implicitly the first to help him adapt and even broaches the teachings of Andraste/the Maker as a lead-in to his ultimate conversion.

 

Carta: Bantering followed by eventual fondness. Carta looks down on Dalish as a weird kid at first, not really buying the Dalish aspect or taking him seriously until his abilities speak for themselves. While bantering focuses on race expectations, there’s an element of teasing about race and Dalish’s own virginity. Carta gets Dalish to spill the beans, has a bit of empathy, and if Dalish isn’t in a relationship with the Fugitive they have a one night stand. It gives Dalish a bit of confidence to temper that ‘no one would want me’ insecurity, and afterwards the two are a bit fonder if not romantically interested. Carta is largely indifferent, but roots Dalish for staying with the Dalish because cities suck and he should show up the Dalish by being a better Dalish than they are.

 

Chevalier: Mutual dislike/cultural pretensions, with grudging respect for ability and gradual understanding… and a shared interest in elven women. Though the two take pride in their cultures and dismiss the vanity of the other’s, the fact that they’re not blind to their cultural flaws gradually helps. Chevalier’s guilt over his initiation and his troubles with his elven wife get Dalish to offer sympathy, and Chevalier offers the same when Dalish sees the seeming betrayal of the Keeper. Their banter goes from hostile cultural posturing to young-man/old-man bantering. The penultimate conversation after both their companion arcs is them talking about attractive elven women they’ve seen on the quest, with (comedic) variances for whether Chevalier is still married (appreciating beauty isn’t cheating!), whether Dalish is in a relationship with The Fugitive (and thus is awkward about checking out girls with his own girlfriend so close), and varying inputs from the third companion present.

 

Tevinter Templar: More cultural scorn and hostility than with Cheavlier, similar to the Solas-Iron Bull acrimony. Tevinter is the source of nightmares for the Dalish, even more than southern Thedas, and T.T. is open with how he’s been responsible for the destruction of some of the few Dalish clans (of bandits) that exist within Tevinter. Tevinter’s views on ‘there is civilization, and everyone tribal is barbaric’ feeds on the worst Dalish practices (such as mage limits and occasional banditry), while his views on the ultimate fate of the elves- seemingly doomed to extinction by integration or elimination- disquiet Dalish. There’s even a perverse approval of Dalish being a better Dalish than most Dalish- while T.T. looks down upon the Dalish, he supports Dalish getting it on with another Dalish precisely to further the demographic decline. The only thing close to support or positive T.T. has with Dalish is condemning racism against the city elves, and T.T.’s reformist inclinations. While the two never become close, and never friends, there is something approaching respect at the end of their paths. T.T. stirring himself to either fight Tevinter corruption or actually help people rather than be a sidelining snarker earn some respect from Dalish, and it Dalish chooses to leave the Dalish, T.T. is supportive and adopts a far kinder tone as he offers contacts and resources that could help Dalish re-assimilate to human culture and the nobility. If Dalish stays with the Dalish, there’s a grudging respect from T.T.- that maybe the Dalish do have something to be proud of if a human would choose a life with them rather than a chance at human nobility, though T.T. takes it as a challenge that civilization needs to do better. Still, the hostile acrimony ends.

 

Tamassaran: Suspicious and cautious, despite polite discussion and counseling. Dalish’s cultural protectiveness and dalish caution over the Qunari stand out, as does Tamassaran’s polite, calm, and reasoning patience. Despite hostility from Dalish over the Qunari conversion of elves and cultural eradication of elven culture, Tamassaran actually helps Dalish deal with his insecurities of belonging with the Dalish and self-identity. Even if it’s not a role the Qun would have, Tamassaran helps Dalish take confidence in his role in the Dalish, and encourages to be himself- to not hold back his talents for social concerns. Tamassaran is the main person to help Dalish work through his internal blocks from a qunari perspective, including when she hears about his sex/romance related issues, and come the companion arc finish she helps Dalish accept and resolve to his choice. Though Tamassaran believes the Qun would be better, and Dalish never believes that, Tamassaran earns fondness as a mentor/counseling figure who helps Dalish.

 

Seer: Polite and amiable. While Seer is a human, she’s a Rivaini witch, and so (like mages) operates from a different social tier or position than most humans. Dalish-Rivaini witch interactions are the focus here- not hostility, but limited engagement and cautious distance. Rivaini witches are notoriously protective of their communities- abominations in defense- and so the Dalish have learned not to allow ‘hunting accidents’ or casual murder of Seer-communities (like the Dalish origin story choice) lest they have a natural disaster bearing down on them. So while Seer’s potential wrath is a reason Dalish keeps patience with T.T., they otherwise have no problem and are broadly supportive of whichever choices they make (though Dalish has concerns if Seer intends to go to Tevinter with T.T.).

 

Warden-Mage: Respect/admiration for her, even if it’s not initially reciprocated. Warden-Mage is the representation of the ‘typical’ Dalish encounter for Dalish- skepticism and aversion to a human-elf, to be won over by perseverance, demonstration, and general amiability and interest in the variety of Dalish cultures. While Dalish is interested in female elves, he has no special interest or romantic attraction to Warden-Mage- not because she’s infertile, but simply because a general attraction and appreciation doesn’t mean seeing everyone as a potential sex partner. While Warden-Mage is resistant at first, she gradually accepts Dalish as a Dalish, and not a Shem. When Dalish has his personal quest crisis, Warden-Mage encourages him to stay with the Dalish rather than go to the humans, and they lose some hard-one closeness if he leaves The People. If Warden-Mage is romanced and becomes pregnant, if Dalish stayed with his clan he offers/she asks that the child be raised by the Dalish as Dalish was.

 

Saarebas: The political implications of ex-Tranquility are beyond Dalish, but he does understand strong and volatile emotions. Dalish shares experiences of the cultural memories of the Dalish that provoke strong emotions and self-destructive practices, and some of his own triggers in youth, like being called the Shemlen Elf. Dalish supports Saarebas on gaining emotional maturity to channel his emotions in healthier directions. For his part, Saarebas finds Dalish a nonsensical contradiction- a Human Elf- but Dalish’s quest brings resolution. Depending on Dalishs’ choice, Saarebas either says he resembles an elf more than he used to, or comments that the Dalish tattoos still confuse him if Dalish returns to humans.

 

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Meta-Author Note:

 

Probably my favorite stand-alone character, in that this is a Dalish I think could work in just about any given DA game context. All sorts of complexities and mixed feelings about the Dalish, but above all else really a projection of 'pro-Dalish BSN poster' into the game- but not as the elves some of them definitely identify as. A good case of how racism and racial difficulties aren't a one-way street, suitable for dark fantasy like Dragon Age, and also a look at both sides of the question of conversion and assimilation. I imagine he'd spark a lot of discussion and arguments about seeming contradictions- pro-elf, but anti-chantry reforms for elf, an advocate of assimilation, but opposing it in the wrong direction, and the whole deal with his quest and the question of who's right or wrong... I'd like it, at least, and I think others would too.

 

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  • Tz342 aime ceci

#9
Dean_the_Young

Dean_the_Young
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cont. because TL;DR also means too long to post all at once...

 

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Tamassaran: The Qunari Teacher (and Fugitive)

Female Qunari Victim of Corruption

Faction Represented: Qunari

 

Basis of Recruitment: A fellow fugitive trying to escape from pursuit of Qunari Ben-Hassarath and agents of the monarchy, and a lead towards possible Qunari involvement in the assassination. 

 

Sticks with the Party Because: A lack of alternatives, and committed to proving the Qunari uninvolved with the assassination.

 

 

Backstory:

 

Tamassaran is just that- a Qunari (racially and culturally) teacher and educator who brings up children and educates converts into the Qun. She is a medium-ranked instructor in the hierarchy, and specializes with converts and making agents for the Ben Hassarath.

 

Tamassaran’s story is simple- in the byzantine logical purity of the Qunari, she found corruption, and fell victim to a cover up of the even more byzantine Qunari politics. Tamassaran’s role is ideological inoculator, but when she found corruption and ideological corruption- such as tied to the Dragon’s Breath conspiracy- she was caught up in the question of ‘rogue’ Ben-Hassarath. There were disputes if they were rogue, or if they were following the Qun- and when Tamassaran pushed, she was nearly murdered.

 

Tamassaran fled for her life, and in fulfilling her purpose within the Qun she has now been thrust outside it. Tamassaran seeks to remain a loyal Qunari, expose the corruption, and return to her role. It’s hard to do that when you’ve been labeled a Tal-Vashoth, when Qunari fear you on sight, and your words are treated as a savage’s. Still, Tamassaran- despite being outside her comfort space and intended role- is trying to do her best for the Qun and as part of the Qun, even if the official Qunari have cast her out.

 

Tamassaran is currently on the run from the assassins that seek to cover their tracks by killing her. Her path crosses the Fugitive’s as fellow refugee from the law.

 

Personality:

 

Extremely patient, calm, and eminently reasonable in all contexts outside of magic. Tamassaran believe that enlightenment and conversion are best done by conversation, not conquest, and her attitude reflects this. Tamassaran is always up for a respectful dialogue, always willing to prove guidance, and desires to help people accept themselves and their roles and find peace within themselves (and hopefully the Qun).

 

Tamassaran is effectively a mix of school marm and matron- and gentle enough to often make people forget that she trains spies and assassins, and is quite capable herself. While Tamassaran is very much a ‘speak first, then resort to violence’ sort of person, she’s quite capable of self-defense, even if fighting isn’t really under her role in the Qun. One of the more uncomfortable aspects of her exile.

 

Tamassaran is a morally good character in most respects. She dislikes suffering, wants to alleviate it when possible, and desires to help people find peace and certainty rather than suffer insecurity and uncertainty. If she didn’t think the Qun were the best way to do that, she’d be a very admirable counselor.

 

Tamassaran’s main flaw is that, as a ‘typical’ Qunari, she is extremely afraid of mages. Though she’s a bit more aware than other Qunari that mages aren’t frothing mad abominations at a pin drop, she is still strained and afraid when dealing with them. She thinks the Mage Rebellion and subsequent mage freedoms was madness.

 

Tamassaran is another Qunari viewpoint character- a more philosophical/ideological source, rather than just an agent or footsoldier. Though Tamassaran avoids full debate- lacking the time or resources that discussing the Qun would really involve- she offers insight to the internal politics (and internal debates) of the Qun that outsiders rarely see.

 

Race Politics:

 

Tamassaran thinks the Qunari culture is best for everyone, but believes enlightenment comes better from conversion than conquest. Conquest might set the conditions to force a conversation, but conversion itself is only correct if consensual Tamassaran is part of the Qunari ‘peace’ faction- the one that doesn’t support sending out soldiers, but rather sending out emissionaries and seeking to establish and convert the Andrastian societies.

 

Tamassaran is, in most respects, race-blind. Racism is something the unenlightened do, and Tamassaran only sees it from the outsider’s perspective. She thinks it’s bad and uncivilized, and would all go away with enlightenment from the Qun.

 

Tamassaran is, unavoidably, a cultural supremacist. She thinks cultural eradication of other cultures is a good thing, for peace: there will be no wars when everyone is under the Qun, and the old baggage (be it Dalish or Andrastian) will have to go. That said, Tamassaran is respectful about it, rather than a sneering imperialist- her job and nature is to convince people she’s right, not brainwash them. She views every person who undergoes the Qunari reducation drugging a failure of the Tamassarans and reducators.

 

While Tamassaran thinks the not-Qunari societies are bad, she does think some are worse than others. She has a certain contempt for Tevinter- the general ‘we would conquer you if we tried’- but her biggest selling issue is the question of mage freedom. Tamassaran thinks mage freedom is madness, but restrains herself knowing that she is living in Andrastian lands now.

 

Tamassaran has a mix of fear and pity for Tal-Vashoth as those who have lost their way. Tamassaran would prefer to save them from savagery, but only if she had armed guards to protect her from them.

 

 

Main Flaw:

 

Qunari contradictions and the question of pragmatism.

 

Tamassaran believes herself as a True Qunari who’s a victim fighting corruption within the Qunari and mis-use of the Qun. What she doesn’t grasp, and struggles to accept, is that the ideology itself can be contradictory- or that the ‘rogue’ and ‘corrupt’ Qunari may, in fact, be following the true demands of the Qun from their logically consistent perspective. For the Qunari who view all society as one organism, the idea that different perspectives offer different but ‘correct’ conclusions is terrifying.

 

Tamassaran struggles with the idea that the Qun, or the Qunari, aren’t just about perfect. Even as she can, say, see that mages running around without chains and stitches doesn’t mean abominations everywhere, she has an extremely hard time accepting that. She also has a hard time reconciling ‘lack’ of roles- even as she believes herself to be trying to go back to her role, she’s doing things she’s not trained to do and it’s taking a strain on her.

 

Tamassaran believes that enlightenment and the Qun are truly the best way to do things- but the more she has to do pragmatic things to survive and return, the more her certainty is tested. As she encounters outside information and perspective of the Qunari, her own perspective can likewise be contested.

 

Secondary Flaw:

 

Mage phobia.

 

Not in terms of hatred, but actual fear. Even casual demonstrations of magic are enough to get the flight-or-fight response started. Tamassaran has a peasant’s fear of magic, closer to terror than Sera. This is part Qunari conditioning, part inability to fit magic into a scientific rationality, and part past experience as a survivor of an abomination massacre that reached triple-digits. Tamassaran doesn’t let her mage fear decide her, but decades later she still gets extremely nervous around any mage. She simply hides it better.

 

Tamassaran never becomes close friends with any mage, and vehemently opposes even the slightest abuses of magic that hurt people.

 

Character Arc and Resolution:

 

Tamassaran’s arc revolves around her trying to return to the Qunari and expose corruption that may not be corrupt, and questioning her own faith in return.

Dev-level understanding of Qunari logic would be required to properly do it, but the crux is that Tamassaran’s exile is a battle of Qunari politics, not corruption. Though Tamassaran is ill-prepared to accept it- the idea of a single mindset of enlightenment rather than differing views within a supposedly monolithic culture- what she stumbled across was less ideological aberration and more of ideological debate within the Qunari.

 

The Qunari intelligencia are in the midst of a shadow debate about what the Demand of the Qun is at this time- war or ‘peace.’ The War faction believes the Qun demands the Qunari launch their invasion now, while Thedas is still weak from the Breach, or at least conquer Tevinter outright. The more extreme believe that the danger of Solas demands an invasion, that conquering Thedas will save countless generations from living as Bas, and there will be no better time than now to conquer Thedas. The ‘peace’ faction believes that now is NOT the time- for various reasons. Some think that time will allow further divisions and opportunities, others believe that conversion and missionary efforts should be pursued. A heretical few even think that the Qunari should learn from and adopt some elements of the Thedasian cultures- new roles such as ‘Grey Wardens’ or the possible Qunari-Inquisition alliance can make the Andrastian societies a more enduring thing for co-existence, rather than conquest... especially if the impossible is realized, and the Qunari find they can’t simply conquer Thedas. That’s a radical emerging viewpoint, kept far from the masses and culture of public certainty.

 

What Tamassaran stumbled across wasn’t corruption, but differing but logically coherent readings of the Qun. Her threats to expose it threatens the War faction- the ‘invade now’ coalition- which is why, as per demands of the Qun, they labeled her Tal-Vashoth and are trying to kill her. Tamassaran’s hope- of returning to ‘good’ Qunari and exposing ‘corruption’- would make her a political tool of the Peace faction, rather than what she wanted.

 

Come the end, Tamassaran is forced to acknowledge and accept the political nature of the Qunari state, rather than ideologically pure construct she wished and many outsiders presume it to be. Tamassaran is faced with two options- she has the opportunity to return to the Qunari and have her tal-vashoth status revoked if she exposes ‘corruption’ and compromise her apolitical nature and work with the ‘peace’ faction… or she can keep her ideological purity in faith in the Qun and the role she believes in, even if it means being outside the Qunari and labeled tal-vashoth. A thousand mistaken Qunari are still mistaken, after all.

 

Whichever occurs, Tamassaran survives a changed woman- still believing in the Qun, but no longer the Tamassaran she once was. If Tamassaran goes to the Qun, she is an anti-corruption/’peace’ figure who advocates a focus on converting the Andrastian nations rather than war (for now- though her converts will often be Tal-vashoth). Her missionaries are met with skepticism and wariness as a front for recruiting spies, but her efforts targeting the poor and oppressed are undeniably successful.

 

If Tamassaran stays outside of the Qun, she becomes known as the dissident Qunari- criticizing the Qunari state from afar, and speaking against its political realities. Though assassins are sent after her as her denounciations have an effect on conversion efforts, Tamassaran works at a Rivaini institution and writes works to explain the nature of the Qun to outsiders. Eventually she gathers a small following of Qunari converts, especially Tal-Vashoth who were excommunicated by the Qun for political reasons- a nascent splinter Qunari faction who follow her interpretation of the Qun, rather than the Qunari interpretation. This group of Qun-dissidents is targeted by the Qunari with extreme prejudice typically reserved for heathens, and goes underground at the same time Tamassaran ambiguously disappears.

 

Love Interest?

 

Not… quite. Or rather, not romantically.

 

Tamassaran, as Qunari cultured, expresses love and affection through friendship, not sex. Sex is a natural thing, but best done by professionals or deliberately rather than between friends. Tamassaran can be spotted going to ****** houses (for comedy in companion banter), but does not sleep with anyone in the party. Tamassaran is not interested in romance.

 

Tamassaran does allow for a remarkably close friendship though- the closest Qunari come to love. There’s a unique level of friendship available if the PC abstains from a romance with anyone else. Romance involves a sort of connection the Qunari do not approve, but if the PC isn’t in a relationship they can get exceptionally close with Tamassaran.

 

There’s not really a good term for it except ‘close friends’- it’s not exclusive, there’s no sex, and it’s not romantic love or uniquely committed. The only commitment is to life-long friendship, despite the differences. If the player does this- and all it requires is supportive and respectful dialogue of her, not even necessarily approving of the Qun- then Tamassaran will have a special scene and give a token of friendship, and explain the significance.

 

The intent is to display the Qun equivalence to the emotional connection usually used for romance. It’s not romance, but it is tender, and emotionally intimate, even if it’s never called love.

 

 

Inter-party Relationships:

 

LKISA: Mature ideological debate and a respect born of fear of magic. Given Tamassaran’s mage-phobia, LKISA’s role as a Templar already wins significant respect. Tamassaran challenges LKISA on the racial discrimination grounds and how the Qunari are above it. LKISA counters on grounds of faith and hard-won achievement, and that convincing (through words and deeds) is better than forcing opinion changes. Once their mutual preference for dialogue is confirmed, they get along well enough. LKISA and Tamassaran are both open to an exchange and contest of ideas- that if both the Andrastians and Qunari opened their borders to missionaries, the truth (ie, their faith) would win peacefully. By the end Tamassaran approves of LKISA by saying that even if the Qunari have no Templars, LKISA is fulfilling her identity and role.

 

Carta: Initial hostility from Carta, who expects moralizing, but pity from Tamassaran. Tamassaran plays the role of counselor for the less privileged, being patient and questioning Carta’s justifications without quite challenging her self-validation. Tam sees that Carta nature is not what she might have wanted, and sees what Carta could have been in a kinder world. Tam is one of the few who breaks through Carta’s thick shell in a way most don’t, and though they aren’t best friends Tam is trusted/respected. Carta respects Tam’s opposition to hypocrisy and corruption.

 

Chevalier: Professional politeness and wariness. Tamassaran explains the Qunari to Chevalier, while using him as a chance to better understand an Orlesian mindset towards nobility, the Game, and chevalier honor. Both see the other’s societies as potential future threats- frenemies for now, at best. With that acknowledged, they have civil discussions. One topic would be on the difference concepts of honor, chevalier versus Qunari understandings. Another would be nature (the Qunari view) versus nurture (Chevalier’s experience-based view).

 

Tevinter Templar: Warmness, and a welcome surprise to Tamassaran. T.T. has fond memories of his time talking with the Qunari, and Tamassaran is a callback to that. Tamassaran makes subtle efforts to re-convert Tevinter Templar, which would be caught and called out third companions (such as Seer), but their debates are ultimately just fun for both of them. While Tamassaran assures T.T. that the Qunari who used the Sarabas-bombs were corrupt and in defiance of the Qun, it’s T.T. who consoles Tamassaran on the political (rather than ideological corruption) nature of the Qunari contradictions. Depending on Tamassaran’s resolution, T.T. either sees her off respectfully or helps set her up in her exile as a dissident.

 

Seer: A fearful mother figure. Tamassaran reacts poorly to mages in general, and in Seer’s case Tamassaran’s motherly persona has a strained element- forcing kindness in the face of fear. Seer is a bit… simple, and doesn’t notice, and instead asks questions of Tamassaran, which Tamassaran feels obliged to answer. Seer’s question range from romantic advice to questions on how mages are treated by the Qunari. Tamassaran is comically ill-suited to answer these awkward questions, and the answer about the Qunari in particular are painfully awkward considering just how nice and non-scary Seer is. Despite the fact that Tamassaran isn’t very helpful with these sort of questions, Seer likes Tamassaran as a comforting, serene mother figure in contrast to the Rivaini witches, who as quasi-abominations are often far more emotional and volatile. By the end, Tamassaran loses just enough fear of magic and mages to offer Seer some comfort, and sings her a Qunari lullaby during nightmares of demons. It’s the first emotional connection Tamassaran has made with a mage in decades.

 

Warden Mage: The ‘best’ mage Tamassaran gets along with, in that she rationalizes and focuses on the idea of ‘Warden’ rather than ‘mage.’ Tamassaran holds hope that the Wardens are some efficient, effective force with discipline and control over the mages and magics. Warden Mage disabuses her of that notion, from the ‘at any cost’ justifications to the abuses/recklessness in Inquisition. Warden Mage doesn’t like Tamassaran- doesn’t like the Qunari in general for their cultural eradication of the elves, doesn’t like the converts, doesn’t like the spies and oppression of the Qun state or their treatment of mages- and unlike others, Warden Mage is more than self-confident enough to not need or want the matron’s ‘guidance.’ Warden Mage taunts and trolls and takes some petty pleasure in the fear she can elicit- though by the end, she does deign to reign it in and give some lessons and education of the limits and counters to magic.

 

Saarebas: Mutual dislike to possible understanding. Tamassaran is a mage-phobe who has the Qunari fear of Tal-Vashoth as uncontrolled barbarians, and Saarebas is… well, emotionally uncontrolled. And dislikes the Qun, which Tamassaran insists she’s part of. All the same, Tamassaran opposes corruption, and considers the Purge a mistake in violation of the Qun for the same reasons Saarebas does (because the Qun has a place for all who would follow it- none are too dangerous to live). Tamassaran’s anti-corruption stance and efforts to resolve the contradictions of the Qun make her different enough from most Qunari for Saarebas’s purposes. Though they reach an understanding, they can (only) form a bond if Tamassaran also becomes a Tal-Vashoth and if Saarebas opts for self-control. If Saarebas and Tamassaran both start their alternative interpretations of a less/non-oppressive Qun, the efforts interlock and start attracting adherants from both the Andrastian and Qunari spheres of influence. (Leading to suspicion in Andrastian lands, and a crackdown by the Qunari.)

 

/

 

Meta-Author Note:

 

With an overarching theme in DDA being questions of criminality and corruption, I knew that while I'd need a Qunari for their presence in Rivaini, I'd also want someone tied up in the questions of Qunari politics and corruption, such as the 'rogue' Qunari in Tresspasser. Even if the mechanics of the Qunari are such that you'd need Dev-level insight for the specifics, I think Tamassaran- seeing corruption in what's actually an ideological dispute over interpretations of the Qun- would be the best way. Tam herself should be both someone you can feel very safe and at ease around- a mentor, a conselor, a compassionate person- even as you forget that the Qunari are pretty terrible. It's a tragedy she's with them, since you could see her doing so much real good if she wasn't, which led to the end-result of encouraging her separation from the Qun even without a Big Revelation on her part.


  • Tz342 aime ceci

#10
Hellion Rex

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Sooooooo, maybe give us the next part today, pretty please?

#11
Dean_the_Young

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Sooooooo, maybe give us the next part today, pretty please?

 

Sure. 'Today.'

 

Today is within 24 hours, right?



#12
Hellion Rex

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Sure. 'Today.'

 

Today is within 24 hours, right?

.................................meanie.



#13
Dean_the_Young

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.................................meanie.

 

Oh alright. Had to do some editing, had hoped people might have thoughts or opinions on the previous ones. I've been told in the past my TL;DRs are too much at once, but if that's not an issue...

 

/

 

/

 

Mages

 

/

 

 

*Meta note: Apologies on this one. Got away from me because Seer’s role in the companion cast was unique.*

 

Seer: The Runaway Rivaini Maiden

Female Rivaini Witch (Unbound)

Faction Represented: Rivaini Witches

 

Basis of Recruitment: Comes as a package-deal with Tevinter Templar, her guardian, and LKISA, who’s on a quest for her. Has be saved from slavers as part of the plot, ensuring that she, T.T., and LKISA provide a Mage/Rogue/Warrior trinity.

 

Sticks with the Party Because: Is using the quest as an excuse to stay in her comfort zone and avoid making a decision to either return home to the Rivaini Witches or go to a College/Circle.

 

 

Backstory:

 

Seer is a young female mage who grew up amongst the Seers and witches of rural Rivaini. The epitome of a country girl, ever since she manifested magic she grew up knowing that would be bound to a spirit and become part of the matriarchy that dominates the Rivaini countryside.

 

Here’s some lore speculation and building. The Rivaini witches are quasi-abominations in the likes of Anders or Wynn, bound to spirits rather than demons. These ‘benign’ spirits not only act as a protection against demonic possession- you can’t possess what’s already possessed- but the concept is analogous to and treated as a sort of marriage. When a woman (mage) comes of age- usually the mid-teens- she’s given to a spirit in quasi-marriage, which makes her a Seer. Parallels to marriage are paralleled. (No clear idea of what happens to male mages- the big, ominous unknown?)

 

Seers are revered, have communion with their spirits, and get special fade insights as a result, and are exceptionally powerful. Seers then lead the community, are free to love whoever they want while expected to bear children for the next generation, and guide their communities and direct the menfolk. At best, this can produce Wynn-like maternal figures who act as gentle advisors. At worst, Meredith-like obsessive tyrants. While instant abominations are rare, the possessed are often fixated on the aspects of their spirit. Strong, even obsessive, emotional fixations are common. While Seers are extremely protective of their families and communities thanks to the heightened emotional investment of the spirits- the natural disaster in defense of the communities- the corruption of emotion can twist Seers from benign to obsessed and self-destructive. The natural disasters occasionally do strike home, but tradition (and fatalism) leave most to just accept it as natural, inevitable, and unremarkable, and to look to the other Seers for protection. When a Seer begins to go insane, usually a number of other witches come to a consensus to end her first- painless suicide, or by force.

 

Seer herself is one of those who wasn’t so comfortable with that fate, for personal reasons. For one, the ‘arranged marriage’ of being given to a spirit isn’t voluntary- it’s an expectation, even obligation, and practically forced when a woman comes of age to marry. That scared a young Seer, much like an arranged marriage to a stranger might scare anyone, and not even being promised a ‘good’ spirit-spouse reassured her. The other fear was the fear of the change of self. Spirit-marriage, the bonding, is a fundamental change of character and identity. Like Anders, it can twist good people into monsters or obsessive people.

 

That’s what happened to Seer’s family. Seer is from a long line of witches. Seer’s mother was an old witch, and her older sister was also a mage, and disaster struck when Seer was a young 14-year-old-girl. Seer is powerful, but a bit weak of mind, and heard demonic whispers and temptations from a young age. As a result, she was to be married to a spirit early in order to protect her. Seer was afraid of all spirits due to the whispers, but her mother was fixated, even obsessed, with spirit-binding her. To help reassure her, Seer’s older sister chose to be spirit-bound first to put her mind at ease. They were to be married to spirits together, so to speak.

 

Something went wrong with the summoning and binding, and the spirit that was supposed to be bound was a demon instead. Seer’s mother- still fixated on getting Seer married- dismissed the sister as lost, and tried to continue the ceremony Seer. As her spirit-spouse- a Guardian spirit- was summoned, Seer panicked, and that was what pushed Seer’s sister into becoming a full-fledged abomination to protect her. A witch-fight broke out, a great many people died, and the sister-abomination died giving Seer a chance to escape in the chaos. Seer fled, chased by mother, until she managed to escape. All she had was the clothes on her back, and the Guardian spirit watching her from the fade.

 

This was right after the beginnings of the mage rebellion, and Seer was lost and vulnerable with nowhere to go because the only place she knew of- the Circles- no longer existed. Templars had just done their Rivaini annulment and the international order was breaking down. Starving on the roads as a refugee, Seer was stumbled across by Vivienne- who was crossing the continent trying to find and rally mage loyalists- and given initial shelter and protection. Vivienne didn’t have the time or a circle to take Seer to, and so left her to the best person her network of contacts had in the area- a retired Tevinter Templar.

 

That was how Seer and Tevinter Templar met, and T.T. sheltered and protected Seer during the Mage Rebellion and the events of Inquisition. Tev introduced Seer to the cities and civilization, taught the country girl things she had never known, and helped train her mind to tune out and resist the demonic whispers. Seer focused on him rather than the whispers, and Tevinter Templar became her mortal guardian while the Guardian spirit continued to watch over her from the Fade. These were the good years for Seer, comfortable and safe. The Guardian spirit, while always present due to the unfinished ceremony, helped protect her from demons, while Tevinter Templar protected her from more mundane dangers.

 

Most of all, T.T. never forced her to return to her mother or the Seers, despite some political pressures from the politically-influential rural Seekers. Seer is afraid that if the Rivaini Seers could, they would kidnap her and complete the ceremony by force. Though Seer missed her culture and the family communities, she took solace in the protection and low-pressure of T.T.’s guardianship, and an uneasy and uncommitted acceptance of the Guardian spirit.

 

As Seer grew into a young woman she started to develop feelings for Tevinter Templar despite the age gap. T.T. was uncomfortable, and sought to separate them so that Seer could grow and live her own life. With the mage-rebellion over and the political situation stabilizing, Tevinter Templar reached out to Vivienne and the Chantry to force a choice on Seer. Seer can either return to the Seer-dominated College- returning home and becoming a Seer herself- or she can go to the newly established Circle. T.T. will support her choice, but to force her to choose he passed the information that prompts LKISA’s mission.

 

Seer was supposed to make her choice by the time LKISA arrived, but the Fugitive has to help T.T. and LKISA rescue her from some ambitious kidnappers. Seer joins the quest, partly out of gratitude and partly to delay her choice. Seer is still under T.T.’s custody while he supports the Fugitive, but once it is concluded she will have to make her decision.

  

Personality:

 

Seer is a nice girl, even innocent, but not the brightest staff amongst witches. While not stupid, she is ignorant of much of the world, and inexperienced and sheltered to boot. She is a tad on the weak-willed side- a bit timid, afraid of the world and parts of growing up, and ashamed of her own ignorance- but makes up for it by being compassionate, well-intentioned, and braver for others than herself. Even though she can throw powerful spells, she’s the sort of character one should want to protect from the world.

 

Seer channels the idea of a ‘valley girl’- rural, rustic, still impressed by the big cities, and easily tricked thanks to her inexperience. Much of what she does know is second-hand from Tevinter Templar- ie, ‘T.T. told me…’, or from warnings by the Guardian spirit. Seer is self-conscience about her ignorance and lack of education- she’ll fluster and shut up if called stupid and ignorant, and can be awed and shamed by more elegant or classy ladies (such as nobility).

 

Seer is the most compassionate member of the cast- ‘nice’ over ‘good’, and driven by empathy. She is non-materialistic and generous by nature- gladly using her magic to heal others free of charge- but this innocence makes her very easy to take advantage of. Seer struggles with deceit, deception, and general cynicism, and while she can have something explained as to ‘why’ something is for the best, she reacts strongest to first impressions. Seer approves of kindness, generosity, honesty, and protecting those who need it. Seer dislikes cruelty, selfishness, and lies (except for white lies).

 

Seer is not a self-sufficient adult (yet). For most of her life she has been reliant on others for guidance, experience, and often protection. While she is strong in magic, on her own she would be a weak mage, easily exploited by people and would be tricked by demons were it not for the Guardian spirit and Tevinter Templar minding her. Seer is not a candidate for the College of Magi rather than the Circle- Seer is vulnerable enough to demons that while she might pass a harrowing, she is a higher risk mage than most, and she’s unsuited for the autonomy or independence the College expects. Seer is an example of why the Circle can/should still exist in the Circle-College duality- that there are mages who truly need additional oversight and a closer watch, for their own protection as much as anyone else.

 

However, while Seer is vulnerable, she’s not weak-willed in all respects. Seer takes strength from others, and will be strong for others. She’s at her best- brave and determined and even willful- when it’s for someone else. Her aversion to independence and deference to others taking the lead marks her as weak at first, but with confidence and someone to be strong for she can have moments of impressive assertiveness.

 

Seer is ultimately a young woman on the cusp of adulthood, and struggles with fears and insecurities about what it means. While she’s been sheltered during the last few years by Tevinter Templar, she is coming to a point where she will have to make her own choices- on where she will go, and who she wants to be going forward.

On a happier note- Seer is also a devourer of love gossip. On top of her own dilemma, she loves to listen or ask about other people’s relationships, and is a key inquirer about any PC or NPC relationships.

 

On the co-subject of the Guardian Spirit-

 

The Guardian Spirit is the spirit-spouse that was intended for Seer in the disastrous ceremony. It is not an ancient spirit- younger than the Blights- but it was specifically sought out for its ‘reputation’ in the Fade and voluntarily agreed to join with Seer. Chosen to protect her from demons, it is a spirit of, well, Protection. Though the ritual was incomplete, the Guardian took interest and has watched over Seer from the Fade since then, helping protect her from demons. While two aren’t joined, Seer is a spirit mage, and the Guardian is the primary spirit she deals with. There are some complicated feelings there- Seer views the guardian with the fear one might view an unwanted fiancée- but the Guardian is about as benign as can be and is usually trusted.

 

The Guardian Spirit is an invisible but ever-present companion. Occasionally Seer will seem distracted or appear to talk to no one, but actually be talking to the spirit. The Guardian can’t be heard by mundanes- though at least the Saarebas can hear it- but it can hear what people say, so Seer will sometimes play middle-girl to convey any comments.

 

The Guardian’s domain is ‘protection,’ much as Cole’s domain was ‘compassion,’ and it can have Cole-like spirit insights. These allow Seer to be a special insight character- though mostly second-hand, in which Seer can convey or reflect Guardian’s insights. The Guardian can divine anyone’s true intentions towards Seer, or their motives towards whoever/whatever they seek to protect.

 

The Guardian is largely a passive, absent character. Its single-minded focus on Seer herself, not Thedas or the Fugitive, and its help to the cause is indirect at best. It would appear and have a role in any Fade sequence.

 

Race Politics:

 

Seer avoids most racial politics by being too ignorant to hold most biases. It’s not in her nature to be a bigot, and for the most part she hasn’t been nurtured to the common biases. What she does have usually reflects Tevinter Templar’s security-state biases, but T.T. has encouraged her to ask questions and form her own opinions, rather than feed her his own. Seer is the sort to ask people ‘what’s it like being an elf?’ or ‘how is being a dwarf different’- occasionally rude, but rarely truly offensive.

 

Rivaini rural politics is mostly communal and based around the matriarchs. Community grudges or scandals occur, but for the witches it’s the regular progression of cultivating new witches, the politics of the Seer covens in making community decisions, and the watching of older Seers to make sure they don’t corrupt into abominations. When Seers reach the end of their time, they are usually pre-emptively killed by other Seers once a consensus is reached. The Rivaini Seers are largely insular and take a non-inteferance position towards others. If you don’t bother them, they’ll (try) not to bother you- Dalish and Chantry Templars usually stay away by informal understandings. The two main exceptions are the Grey Wardens- the seers have their own Grey Warden treaties like the Dalish- and the Qunari, who purged the Rivaini witches in their territory. In case of war with the Qunari, there’s a quiet understanding that the Rivaini witches will side with the Chantry against the Qunari.

 

Before the Mage Rebellion, Rivaini Seers had unofficial understanding with the Monarchy and the Chantry in which Seer communities existed in the rural area. The Chantry kept to the cities, the Templars stayed in the nominal Circle, but actual oversight was rare. The previous Rivaini Circle was full of practicing Seers, and thus technical abominations. The Rivaini Annulment at the start of the Mage Rebellion was an exception to the usual way of things when a Seer investigation found the forbidden practices. Since the Rebellion, Rivaini has become a strong home for the new College of Magi.

 

Seer’s most ‘political’ stance is about mages and matriarchy, and even that’s less about politics and just the culture she’s a part of. Seer sees matriarchal mageocracy as natural and utterly unremarkable, and finds Andrastian Thedas odd in its disagreement. She doesn’t understand fear of mages- why fear natural disasters?- and thinks the patriarchal nature of Tevinter as silly. Even the South ensures the Divine is a woman. There’s a whiff of casual sexism in the idea that women are the natural leaders, but it’s cultural rather than ideological.

 

(It’s also an element that started her infatuation with T.T.- the fact that he was a male leader makes him novel and interesting, while she thought he needed a woman to take care of him, even if he really didn’t. It bemused him, and shapes their relationship even now when she worries over him.)

 

The Guardian Spirit doesn’t have any racial views. It generally doesn’t understand mortals, and isn’t particularly interested in trying- it only focuses on its precept of protection, and its agreement to protect Seer. It approves of guardian forces and groups … but this can also be contradictory, in that Templars could be a threat to Seer, except that LKISA and T.T. aren’t. Very much an ‘in the moment of the now’ sort of spirit.

 

Main Flaw:

 

Fear of adulthood and self-responsibility.

 

Seer was burned when she was forced to try and grow up too quickly. She wasn’t mentally or emotionally ready to be bound to a spirit, and was traumatized by her sister becoming an abomination and her monther’s spirit-driven obsession. These made her afraid of her own culture, even though she misses the sense of family. While her time with Tevinter Templar allowed her time to grow and recover, she’s not quite prepared or willing to be self-sufficient. She’d rather defer to guardians than lead herself.

 

Seer is someone who is weak now, but could be stronger if pushed outside of her comfort zone or if she was willing to change who she was. Whether that’s in terms of going to the Circle- where she may be harrowed, but she’ll still be watched over and protected- or returning to the Seers- where she’ll be joined with Guardian, safe from demons, and expected to be a leader- Seer is at the crossroads of adulthood.

 Seer’s romantic and personal tension with T.T. is centered around this weakness, where Seer wants to remain in the comfortable space she had as a non-independent, while Tevinter Templar is trying to force her out so that she can grow up.

 

Character Arc and Resolution:

 

Seer’s character arc is two-pronged- her personal character development arc, and the background companion romance of her, T.T., and (possibly) LKISA. The two plots are connected, but the companion romance will be addressed later.

 

Seer’s personal character development arc centers around her dilemma of leaving her comfort zone with T.T. and choosing either to go to the Circle or becoming a Seer. These are the two paths she can take to grow, and each protect her in differing degrees from the world (as the Circle would) or the fade (as union with Guardian would). Seer doesn’t want to think about the future- she’d rather stay in the present and her comfort zone- but she’s being pressed outside of it. Seer’s backstory, and fears, are developed, and she faces differing encouragements on what she should do.

 

Though T.T. has a background role of both forcing this but passive support for her choices, the two primary support characters for Seer’s character arc are LKISA and the Guardian. LKISA’s task is to return with Seer, and LKISA encourages her to come to the Circle where she will be safe from the world and anyone trying to force a spirit upon her. The Guardian wants to fulfill its duty/desire/task, and join with Seer as a Seer union.

Seer is uneasy of her options. While Seer does miss her community, she’s afraid of returning home and becoming a Seer. On top of binding with a spirit, she would be expected to become a leader of her community, a sort of responsibility she’s uneasy about. On the other hand, the Circle of Mage is free of that sort of responsibility, but it’s a formidable unknown. Though reforms are well underway with the new divine, the Circle still represents a sort of fear of moving to a new home.

 

Seer’s quest is the culmination of her concerns. Seer is contacted by her mother, who wants to meet with her and try and talk things over. Seer’s mother proposes the new Rivaini College of Magi as a neutral ground to talk things over. It’s anything but- since the Mage Rebellion, the College in Rivaini has become a front for the Seers to practice their traditions, just as the old Circle was. The College is full of Seer abominations- though they are peaceful, at the moment, when Seer goes (with LKISA and T.T. as support).

 

Seer’s mother greets the party and shows them around the College. It’s not a Potemkin village, but it’s clearly a favorable depiction of a Seer community, and Seer’s mother is trying to make her case. That Seer will be safe here, that their community is fine, and that the Seers can best protect themselves from demons by binding with spirits. Seer’s mother is clearly old and heavily merged with her spirit- she has a single-minded focus, obsessive even, and while she’s kind and compassionate if you are agreeable with her, she has to reign herself in at any sign of resistance.

 

Seer’s mother wants Seer to become the Seer she was intended to be, and probably won’t take no for an answer. But the reason it needs to be now is because Seer’s Mother is passing- she’s at the edge of her limits, and will soon become an obsessed abomination. When Seers go insane, it’s a natural disaster that usually takes several other Seers to end. But before that happens, most Seers seek another Seer- one they trust and can lower their guard for- to be killed painlessly.

 

This College is intended as the arena in which Seer’s mother will die- but she wants Seer to be the one to kill her, in the Rivaini tradition. If Seer becomes a Seer, her mother can die at peace knowing that her daughter will be safe and protected by the Guardian spirit. Seer’s mother has held out as long as she has just to see her daughter again, and to try and ensure that she’d be safe. Seer’s mother is just shy of being mad, but there’s a tragically sincere love behind her intentions even as she tries to compel Seer to make the choice.

 

Seer’s choice is the Big Decision of the arc. Seer either agrees to become a Seer, and so undergoes the ritual and ends her mother peacefully- or Seer refuses, and her mother snaps and has to be put down in a boss battle. Seer’s acceptance or refusal is based on previous inputs. While the player can’t force an acceptance, they can force a refusal- if the player objects hard enough to Seer’s choice (such as ‘I won’t allow an abomination!’), mother attacks, and will try to force Seer to take a spirit by any means necessary. Spoiler alert, she fails, and Seer’s mother is dead by the end. Seer is allowed to leave freely by the other Rivaini witches, who watch without judging. Seer leaves, grieves for her mother (who, even if she turns into an abomination, dies thinking of Seer), and returns to the party.

 

If Seer became a Seer, she is now joined with the Guardian spirit. Seer becomes like a much younger Wynn, having seemingly grow up overnight, with the spirit’s confidence and conviction giving Seer the steel and spine she lacked before. Seer is still herself in many ways- still kind, still empathetic- but she’s also different, more mature. She’s taken Guardian’s insight ability, she’s self-confident, and she’s driven to protect others. Seer becomes more assertive and more inclined to go after what she wants, but loses a bit of the selflessness she had before. As Seer comes to terms with herself and what happened, she comes to terms with her future as well: Seer would be deemed an abomination in the Circles, and so she’ll return to her community. In the final scene as Seer returns, the new Seer unnerves many, especially LKISA who can’t hide her disappointment. But Tevinter Templar accepts her as the same person she was, with a call-back gesture of affection that they would have had at the start when the player first sees them reunited at the rescue of Seer, and Seer falls back into a familiar routine with him much as they had before… though much more as equals than before.

 

If Seer refused and had to fight off her mother, she is harrowed- more so than any harrowing in the Circle could hope to accomplish. The trauma is real and Seer can’t stand to return home ever again- but Seer also finds the resolve and loses her fear of a life at the Circle. No matter what, it won’t be as terrifying as what she endured. Seer is now harrowed in body and spirit, and loses much of the fearfulness and insecurity she had before, though she retains some of her youthful innocence. In the final scene, as Seer returns, she and Tevinter Templar have a reunion. Though T.T. opens with a call-back gesture of affection from earlier, offering sympathy for her ordeal, Seers shares her resolves to go to a Circle with LKISA once the quest is complete. Not because she ‘has to’, no longer because she’s weak, but because she’ll make it a new home. T.T. is proud for her, and approves, and LKISA promises to help and to protect Seer as necessary to the end. Seer and T.T. remain close, but Seer is no longer as childish or dependent as she was before.

 

Love Interest?

 

Not for the player.

 

Seer is intended as a background romance character, someone to watch and partake in rather than be a part of. As romance dynamics get exponentially more complicated the more people are involved, it’s probably best for the PC not to have a chance- instead, Seer is a catalyst for developing inter-character relationships within the party, to show that the characters have lives and preferences outside of the PC. If the PC tried to flirt with Seer, she would try to politely decline, citing feelings for another… and if pressed, she’d call in her guardians to help her. Too much flirting would get a visit from LKISA, and Seer hiding behind Tevinter Templar.

 

Seer’s romance arc is tied to her character arc, but focuses on her relationship with Tevinter Templar. Whereas LKISA and the Guardian spirit are tied to her possible futures, T.T. is the object of her affections. The idea is for a sort of May-December romance dynamic, in which Seer is supported in not giving up, and Tevinter Templar is persuaded to accept her feelings.

 

Structurally, the set-up would be 7 or so short conversations split between Seer’s character quest and T.T.. After the intro with Seer, the first half focus on Seer’s end parallel to her character- convincing her not to give up, and the second half focuses on Tev, persuading him to accept Seer’s feelings. In every case the player would have an option to support or discourage the relationship, as part of the player investment in the subplot.

 

Seer’s part

 

-The first section comes when Seer gives her backstory, and her side of the situation leading to present. Seer her is at her lowest when it comes to love- she knows that Tev realized her feelings, and his calling for the Chantry to force the choice on her is an implicit rejection. Even if they remain close and avoided any drama, Seer fears Tev finds her bothersome or an obligation, which is why he’s sending her away. The player’s lead-in to the romance arc is to go ask if that’s true. It’s not. Tevinter Templar did it because he was concerned Seer was becoming too reliant on him and needed to grow on her own rather than depending on him forever. Conveying the concern and the answer relieves Seer of some anxiety. Seer asks the Fugitive if they can keep helping her on the matter of her and Tev, and the player can refuse (not getting involved in other’s love lives), or agree (and start down the path).

 

Seer’s segments. Tied to Seer’s plot, focus on whether she should give up her feelings or not. Culminates with her character arc.

 

-When Seer talks about the option of going to the Circle or College, one of her fears is that it means breaking all ties and contact with Tev. She’d not only be starting a new life, but have to give up someone she cares about as well. Here LKISA provides context on mage reforms post-Rebellion. While the Circle still discourages external relationships, contact with the outside world has been greatly expanded, and the College does allow relationships. Tev, if asked, easily admits that he’d happily maintain correspondence- and visit regularly. This reassures Seer that even if she goes to the Circle, she could still maintain ties with Tev. The PC can support her by saying the Circle is not an obstacle to make her give up, or can discourage her that mage-mundane relationships are doomed. (Encouraging Seer is a point for the Circle path on the character arc. If discouraged, Seer is more opposed to the Circle option and raises the Seer communities, where witches marry mundanes all the time, as a counter-example).

 

-When Seer talks of going home to the Seers, one of her biggest fears is that even if she doesn’t become an abomination, she’ll still be changed as a person. That her feelings will change, and that what she does have with Tev will be lost because she won’t be the person he cared for anymore. Here the Guardian spirit play the equivalent to LKISA. The Guardian spirit doesn’t care much of romance, but thinks well of Tev for having been a guardian to Seer. The Guardian isn’t opposed/wouldn’t be an obstacle if joined. It’s a sentiment echoed by Tevinter Templar from his perspective. Having studied abominations and spirit-unions professionally as part of his job, Tev has unorthodox and generally ambivalent views on quasi-abominations. Insane abominations are bad, no doubt- but the non-demon sort he’s more ambivalent about. Though he admits to having reservations, Tev has lived long enough (and seen enough non-abomination mage abuses) that the Rivaini witches don’t terrify him. They’re more of a curiosity, but bottom line is he wouldn’t distance himself from Seer, even if it would take some time to get to know her again. Seer can be encouraged on this (that she will still be herself and Tevinter Templar will accept her- a point for returning to the Seers)- or discouraged (that no matter what Tev says, you can’t know for sure- a point for the Circle).

 

-The final point on Seer’s end, just before the resolution of her character quest and trip to the College, is questioning what Seer really wants or is hoping for. It’s part reflection on her feelings. What Seer wants is for Tev to be happy. Even before she realized her feelings, she wanted him to be happy as thanks for what he did for her. The Rivaini Seer cultural viewpoint/expression would be ‘he deserves a woman to keep him in line’- a matriarchial expression of fondness. As she developed feelings, she began to want that woman to be herself. Now… Seer is serious, and seriously mature, when she says she wants to be with him, and to have a family with him, even if that might be impossible. If Seer goes to a Circle, even with reforms and permissions to visit they still couldn’t marry or raise a family together. Whereas if she went to the Seers, the stigma of being a Seer- an abomination- would mean she could never live openly with him outside of rural Rivaini. Seer knows what she wants, but it seems impossible. The player gets a final chance to approve or disapprove- to say that the barriers can be overcome, or that she shouldn’t hold out for the impossible.

 

Depending which way Seer has been pushed over the three conversations, Seer will either be discouraged- resigning herself that it’s impossible and burying her feelings- or encouraged- resolved to not give up and pursue a relationship. If encouraged, Seer will hold out for Tev, and actively pursue a relationship.

 

 

Tevinter Templar segments.

 

These segments entail overcoming Tev’s reservations to accepting Seer’s feelings. With the exception of the first, the other two will only occur after Seer’s character quest if she is encouraged.

 

-Questioning the basis. After Tev gets wind that the Fugitive is helping Seer with the love troubles, he approaches and tries to dissuade the PC from getting involved. One of Tev’s doubts is that Seer is serious, as opposed to being young and conflating gratitude/relief for shelter with love. Tev is cynical in this area- familiar with passion born of stress and other poor relationships- and thinks Seer just fell for the first person who was nice to her in a time of desperation. In truth, Seer’s interest began well after the desperate period, after they’d been living together for years. The revelation undermines one of Tev’s key objections of it being a childish love-at-first-sight, and forces him to take her opinion more seriously, though he adopts a wait-and-see position.

After Seer’s quest is concluded, Seer is either discouraged or encouraged to pursue a relationship. If discouraged, the story ends there. If encouraged, Tev is no longer able to avoid the question and is forced to address Seer’s interest. It’s clear it is not a passing thing as she still seeks the relationship even as she’s resolved to go to a Circle or return to the Seers.

 

-Duty. As part of Tevinter Templar’s quest, he finds motivation to re-apply himself and enter the political field. This will be a significant dedication away from any relationship with Seer, even if he doesn’t go back to Tevinter. Seer’s response is… not only being willing to not be the only focus of his life, but being willing to follow. If Tev goes to Tevinter, she could go to a Tevinter Circle as well, where there’s no prohibition on mage-mundane (or even mage-templar) relationships in Tevinter. Her nature if a seer could cause complications, but she’s willing to follow and be discrete. Whereas if Tev stays in Rivaini, she’s willing to compromise as well- to frequent visits from the Circle, or to Tev having to leave the Seer community often. An encouraged Seer is willing to compromise, and Tev’s objection- that it wouldn’t be fair to her- is a non-issue.

 

-Age. The final obstacle is the age gap between them. Seer is a very young woman- Tevinter Templar is a man already well into late-mid age. While Seer doesn’t mind, it matters to Tevinter. Scandals for age difference and his role as guardian aside, Tevinter simply doesn’t have that much time left, and doesn’t want to rob Seer of a part of her life when he’ll be sure to die before her. Bececause…

 

 

This comes with a final check, to try and push Tev to accept Seer’s feelings or not, and push him to at least give her a clear reason.

 

Between age and old wounds and magical afflictions, Tev believes he has a decade of life left in him- and probably less if he goes back into the cutthroat world of being Tevinter Templars and politics. He doesn’t want to hurt Seer by not being there for the rest of her life when his is finished. Tevinter is apologetic, but makes clear he cares too much about her to hurt her like that, and lets her down as gently as he can. At this point there is tragic realization that, were it not for this, Tevinter would accept her feelings.

 

Seer isn’t heartbroken. Instead, Seer is alarmed by the non-imminent but accepted life limit that Tevinter otherwise never talks about, and the romance arc finale is her efforts to try to solve it. Ultimately this leads to a callback of a mutual associate and early backstory cameo- and Seer contacts Vivienne, who put her in contact with Tevinter Templar all those years ago, seeking help to lift the curse and extend his life. Ultimately Vivienne is willing to assist, having the youth potion she attempted to use for her own lover and willing to provide it in exchange for a favor later. Politically, on top of preserving an associate Vivienne is angling for either an ally within the Circle, or a contact and influence within the Seers and the rival College. Seer is aware, but doesn’t care, and makes the deal.

 

There’s no imminent danger, and the solution may not even work, but Seer makes the effort all the same- and Seer’s sincere claim that it’s because they might have so little time together that makes her cherish what she can is what finally breaks through. Seer won’t abandon her feelings once encouraged, and would use her magic to protect and heal Tev as much as she can, and in the face of that (and the PC’s own input of encouragement), Tevinter Templar’s resistance crumbles. Tev accepts her feelings, and the scene ends with the Fugitive leaving to give the two some privacy.

 

There’d be another scene some time afterwards, with the aftermath.

 

Tevinter Templar would pull the Fugitive aside to offer mixed but sincere thanks. Even though it goes against everything he ever thought he’d do or should believe- a relationship with his own ward, Templar and Mage, sleeping within the team- Tevinter doesn’t regret it, and thanks the Fugitive for going through the effort to make it happen, an effort Tev himself wouldn’t have. Tevinter Templar, no matter the friendship/rivalry, offers his thanks and offers future support should the PC ever need it.

 

Seer would have a similar scene, or perhaps part of the same. Seer is over the moon, and knows exactly who she has to thank for it. With the limited time they have, Seer is trying to make the most of it- and is already thinking of marriage, either to start her Seer household now, or to have a cherished honeymoon between the end of the quest and her departure to the Circle. It’ll be a small, simple ceremony, with mostly the party present (such as LKISA asked to be the bridesmaid), and the Fugitive is invited. Seer asks the Fugitive to give her away in place of her family. They may not get along (friendship/rivalry)… but then, compared to Seer’s family, that’s not saying much. The PC gets to make last remarks, and Seer offers final thanks.

 

And They Live Happily Ever After

(And get their epilogue slides)

 

Seer’s Epilogue Slides depend on how her personal and romantic quest turns out.

 

-Seers quest is not completed: Seer ends up going to the Circle, escorted by LKISA and seen off by Tevinter Templar. With a lack of closure or peace at separating, Seer is chooses to cloister herself in her new home and doesn’t write, and Tevinter Templar doesn’t visit. Seer mourns when news of his death comes, but doesn’t try to leave the Circle to attend the funeral.

 

-Seer is discouraged, goes to Circle: Seer pines for a time, but comes to terms and maintains a correspondence and occasional visits until Tevinter Templar passes away of natural (if he stays in White Chantry Thedas) or suspicious (if he returns to Tevinter) causes. Seer seeks permission and is escorted by LKISA to the funeral. Seer abides by the Circle’s discouragement of relationships and never takes a serious relationship, though she remains exceptionally close friends with LKISA.

 

*If LKISA is unromanced and goes to the CIrcle: LKISA, in companion dialogue after the discouragement, comforts Seer and shows signs of the knightly romantic interest. It’s a chaste relationship, one which Seer may not be aware, but is reflected in the slide.

-Seer is discouraged, goes to the Seers: Seer fulfills her social expectations and takes a husband and starts a family as a part of the Seer community. She and T.T. stay in touch, especially if T.T. stays in Rivaini, but live their own lives. When T.T. dies, Seer makes a rare trip for a Seer to the funeral, and quickly returns home to her family and children.

 

-Seer is encouraged, goes to the Circle, but the romance arc is not completed: Seer pines, and never really gives up. Seer makes as many trips as she can to see and spend time with T.T., even though it’s a one sided affair, while LKISA is her frequent escort and constant companion. When T.T.’s time comes, Seer gets leave to attend him on his deathbed, using magic to ease his pain of old age (White Thedas) or an assassin’s poison (Tevinter). After the funeral, Seer grieves heavily, and LKISA watches with concern as she turns towards research in necromancy and theories of post-mortem spirits.

 

-Seer is encouraged, becomes a Seer, but the romance arc is not completed: Seer returns to her community and begins a family as she is expected to, but it’s clear the man she takes as a husband isn’t the one she loves. Tevinter Templar lives long enough to see and bond with Seer’s children, and makes arrangements for their care and education in ‘civilized’ Thedas before his passing. When Tev dies of natural causes in southern Thedas, it’s said there was such a heavy downpour at his funeral that it was as if the world was crying. If Tev dies under suspicious circumstances, there’s a terrible series of storms across Tevinter which devastates entire estates… including those suspected of involvement in his death.

 

-Seer is encouraged, goes to the Circle, romance arc is completed: Seer follows Tev wherever he goes and their relationship reflects the location.

 

If they are in the North: Seer lives in the Circle tower while Tev lives outside, but they have frequent visits and multiple children despite the Circle’s disapproval. Those that show magic go to the Circle with their mother, and those that are mundane are raised by their Father. It’s one of the first and few family relationships of the new Circle system, as opposed to the College. Seer specializes her training in healing magic, extending Tevinter’s life by another decade, and when he does pass she retains ties to all her children.

 

If they are in Tevinter: Seer and Tevinter are openly married, even though there’s scandal and aristrocratic dismissal of Tev due to the age and Southern ‘quality’ of his bride. The two persist, and Seer makes ties with Dorian’s nascent reformist faction in the Tevinter Circle, aligning both Seer and Tev with the reformists. When Tevinter Templar is assassinated, Seer is as well, and Dorian sends their children- mage and mundane both- with LKISA to the Southern Chantry for their protection.

 

-Seer is encouraged, becomes a Seer, romance arc concluded: Again, difference between the North and the Tevinter

 

If they are in the North: Seer returns home to the Rivaini Matriarchy, and brings Tev as her husband. Though Tev spends much of his time in the capital and working on behalf of the Seer Matriarchy, he comes home often and they have a large family. Tev lives long enough to see his children enter adulthood. When he passes peacefully at an old age he never expected to reach, the funeral has exceptionally beautiful weather despite the tears.

 

If they are in Tevinter: Seer follows Tev to Tevinter as his wife, but keeps a low profile and hides her nature. Seer staying at home with their children rather than join the Circle or join the social scene. When assassins attempt to kill Tevinter Templar in his bed, they are utterly destroyed- and the entire family disappears amidst what is reported as an abomination outbreak with mercifully few casualties. A thorough Templar investigation provides a scandal for the perpetrators, but finds no evidence of the bodies or the abomination… though a Rivaini witch and her family discretely take up residence in one of the more reclusive corners of Rivaini soon after.

 

Inter-party Relationships:

 

LKISA: Very warm and supportive relationship. LKISA is protective and reassures Seer of her fears regarding the Circle, and Seer appreciates her as both a guardian figure and a friend. Seer also approves that LKISA gets along well with Tevinter Templar. Once Seer’s fears are reassured, the two chat as girls, especially when romances come into play. Seer is enthusiastic and supports LKISA if romanced, and LKISA provides support to Seer in turn. The end of the relationship hinges on Seer’s decision. LKISA can’t hide her disappointment if Seer becomes a Seer, and the closeness ends as Seer adopts a stance of being on guard to protect other people from Seer (the potential abomination) rather than the other way around. Seer wants to still be friends, but spirit introspection reveals the difference and the Templar’s fear/wariness. On the other hand, if Seer goes to the Circle, she and LKISA will be best friends for life. If Seer is discouraged from seeking a relationship with T.T., LKISA shows signs of interest and the two have an ambiguous/knightly chaste relationship.

 

Carta: A demonstration of the Guardian Spirit’s insights. While Carta is rude and uninterested, she’s not hostile either, and her threats aren’t convincing because Guardian can see the deceit. Carta comes off as a tsundere, sharing worldly experience and looking out for Seer even as she claims she’s not doing just that. Seer will ask about Carta’s past/current relationships, trying to get girl gossip- and, if encouraged to pursue T.T., will ask for Carta’s advice/experience with T.T. in the past.

 

Chevalier: Defined more by the dislike of the Guardian spirit, who dislikes him, than Seer, who has no issue. Seer’s magic and consorting with spirit like Guardian put Chevalier on guard and ready to fight her at all times, and that puts the Guardian Spirit on edge. The Guardian Spirit has its own line of interest in Chevalier, and the contrast of knightly honor, serving Orlais, and the elven murders of initiation. Seer plays the middle-woman As Chevalier’s story unfolds, Seer- always a bleeding heart- is sympathetic, while the situation is too nuanced and complicated for the Guardian to understand. Come the end, Chevalier’s earns respect of a sort regardless. The Guardian doesn’t approve of Chevalier protecting his wife from justice, but also doesn’t approve if he brings her to justice. Spirit respect is earned more on Chevalier’s intent going forward- to protect his wife, or to protect the elves of Orlais in general.

 

Tevinter Templar: Way too much time spent on the romance, so focus on the non-romance here. Suffice to say, they’re close. Even without the romance, Seer worries about him taking injuries in battle, thinks about making camp more like home, and generally acts like they’ve been living together as long as they have. She also scolds him for not being very nice in the companion dialogues where he gets a bit mean- and every time she does, he acts like an adult caught cussing around kids. On his end, Tevinter Templar play the mentoring role- challenging her to think for herself and make opinions on the Big Decisions, teaching her the difference between ‘good’ and ‘nice’ with good vs. greater good morality, and so on. Naturally they have final dialogue to reflect the endstate of their relationship. If discouraged, things become a bit strained, and their shared habits start to end as Seer prepares herself for separation. T.T. has an air of pained acceptance that it’s for the best. If encouraged and culminated, it’s much lighter, with Seer being more assertive and even daring to drop some innuendo and how she’s looking forward to nighttime activities, to the amusement and teasing of other companions. A rare moment for T.T. to be flustered.

 

Dalish: Polite and amiable, without the usual human-elf prejudices and such. When Dalish and T.T. have their spats of T.T. disregard, Seer chides T.T. for his conduct rather than side with protector/crush. That element of ‘not blindly siding with people you care about’ is the unifying bond between Dalish and Seer. Something Dalish might ask Seer about is how the Guardian views him- how much ‘like an elf’ he is in his head, with the answer being ‘different but similar.’ Dalish will offer sympathies to Seer for her companion quest climax over killing her mother, and relate it to Dalish practices for ending their keeper- the hunts, the exiles, or the occasional assisted suicide.

 

Tamassaran: Mother figure mentorship, but also fear- a bit of the inverse of her relationship with her real mother, where Seer feared mother. Seer unnerves Tamassaran- but the Guardian spirit terrifies her, and only the warning/explanation that the Guardian reacts to hostility/intentions keeps Tamassaran from planning the worst. Seer seeks maternal mentorship, Tam tries to provide and generally struggles, but towards the end- when Seer suffers from nightmares either from demonic whispers or her own mother’s death- the Guardian passes on that Tam gave a lullaby which helped put Seer at ease.

 

Warden Mage: Curiosity and inquiry from a nice human girl (mage) to a cynical elven Warden mage. A bit of what the Seer-T.T. relationship used to be at the start, in other words. Seer brings up how Seers have been part of the Wardens on occasion, and asks things, while Warden Mage believes that Seer is just ignorant and sheltered and wouldn’t understand. Seer isn’t that sheltered, and T.T.’s lessons of the world give at least an inkling, and Warden mage gradually tolerates and finally accepts her. Warden Mage is one of the few to accept Seer as a Seer easily, with a very utilitarian ‘you aren’t trying to kill me? Good.’ Though Warden Mage rejects and tries to resist being drawn into Seer’s love gossip (typically the PC’s relationship status), Seer breaks through if Warden Mage is romanced (or, if Seer and T.T. get together, Warden Mage breaks down and asks first.)

 

Saarebas: Warmth and easy friendship. Seer is present at Saarebas’s recruitment, and is a key voice in allying fear/suspicion in favor of recruiting him. Seer’s Guardian can sense hostile intent, and so knows that Saarebas has none (though the swings make it unpredictable), and so Seer has no fear of him. Even an emotional outburst doesn’t change that, as Seer is used to Rivaini Witches driven by their spirits. Seer gets a rare position of relative maturity and authority, educating Saarebas about the nature of spirits and demons from the Rivaini perspective. Seer actually supports the bonding with a spirit, both for Saarebas’s own sake and because of the general bad impression of the Qun as something to be resisted. Come the end of their dialogue, Saarebas sees in Seer a matron/Tamassaran in the making- but in a good way.

 

/

 

Meta-Author Note:

 

The biggest for a couple of reasons. Writing creep as I went through, but also because she has the most unique aspects. World-building speculation of the Rivaini witches, a tie-in to T.T.'s backstory, and a companion romance arc with unique components. Probably too ambitious in practice... but I like how it turned out anyway. It'd be like watching a first love story, complimenting her theme of growing up. Liked it, and as the character who most reflects the relationships in the story, I'd like to think she'd be popular even if the balance with valley girl could be hard.


  • Hellion Rex et Tz342 aiment ceci

#14
Hellion Rex

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Since you were so gracious as to share the next portion early, I'd like to share a few thoughts of mine regarding to this topic. 

 

As to the plot, I like how it appears to be an interim title between DAI and the next large installment. It continues the overarching plot of Solas but it is not the climax. I'm very interested in the Rivaini setting, as that's somewhere I've wanted to travel to in Thedas. I also really like how you've shown the tensions between the different groups within the country, and that conflict is reflected in some of the characters you've envisioned for the title. Also love how you've depicted the Fugitive's origins and how they've been forced into this role. Question, though: Is this going to a human only protagonist? If so, is the Fugitive a Rivaini or some other nationality? And if they're a mage, how did they find themselves in the palace of the Rivaini monarch at the beginning? Are they apostate or Circle mage? 



#15
Dean_the_Young

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Warden Mage: Not At All Inspired by Velanna

(No, really- I totally forgot about her until I wrote this witticism)

Female Dalish Mage Warden

Faction Represented: Grey Wardens

 

Basis of Recruitment: A possible avenue of escape by using Grey Warden conscription as a cover. If not taken, offers her assistance on the quest as a voluntary recruitment and someone who is ‘above the law.’

 

 

Sticks with the Party Because: Is representing Warden Interests. After the Warden role in Inquisition, the Wardens are under a cloud of suspicion- Warden Mage’s mission is to investigate and ensure the Wardens aren’t scapegoated. Privately, she also wants to ensure that elves aren’t unfairly blamed.

 

Backstory:

 

Warden Mage is a bitter exile from a Dalish clan, and was recruited around the time of the 5th Blight in Ferelden. Born and raised Dalish, hers was a clan with too many mages after absorbing the survivors of another clan destroyed in Tevinter. Despite being the First’s apprentice and having been groomed from childhood to be a future keeper, the influx of mages meant the clan was over the limit it was willing to support. The event also corresponded with a visit from the Wardens, who were recruiting in anticipation of the Blight beginning in Ferelden, and so the Keeper decided to hold open all the mage slots to competition. The losers, or winner, would go to the Wardens.

 

The competition was a sham, and a deceit arranged by the Clan’s First- gender ambiguous- for personal benefit. The First tried to demand sexual favors in return for placing. When Warden Mage angrily refused and denounced the First, she found herself counter-accused of attempting to seduce them. The clan believed First more than it liked her, and in the end Warden Mage ‘won’ the right to be conscripted as a Warden. It was a separation that left her very bitter and disillusioned with her clan, a reoccurring trend.

 

Warden Mage was angry, particularly because her clan went along with the unjust farce, and went along with the Wardens… and was ultimately irrelevant, because the Blight was ended before it could escape Ferelden. Warden Mage instead was a part of a number of deep road expeditions that go out during the calm following a Blight, and fought her fair share of darkspawn there.

 

Some Deep Road expeditions were successful, but others were disastrous. In one of the last expeditions Warden Mage’s groups suffered horribly as Darkspawn returned in-mass. Heavy casualties occurred, she lost her lover, and her best friend was dragged off by Darkspawn in an attempt to make her a broodmother. Grey Wardens can’t, but her friend had to be put out of her suffering when the Broodmother nest was cleared.

 

Traumatized but alive, Warden Mage returned to the surface to heal emotionally and physically, and never quite did. The next decade and change saw Dalish travel the world, meet new people, and invariably be disappointed with them all.

 

Warden Mage was witness to how the Wardens were not protectors of the weak from all evils, or free from prejudice of their own, or as non-political as they claimed. She was at Kirkwall when the Qunari tried to take over, and saw them use city elves as canon fodder. She stood by when the Mage Rebellion was launched without a plan, watched it flounder, and saw once-proud people of both sides resort to atrocities and blood magic in the name of necessity. She saw parts of the Inquisition grow drunk on self-righteous power and grow corrupt. She’s heard the story of Fen’Heral calling for elves to come and join him… and she believes the Inquisitor’s account of how Solas intends to let his own supporters die in the name of his new world. Even her Dalish ego has been ground by reality- first by her own Clan, but then the Inquisition’s revelations of the start of the Dales conflict, and them the Inquisitor’s much-scoffed warnings of the Evunaris.

 

While in the Wardens, Warden Mage learned forbidden magics including blood magic and demon summoning. These have served her well against Darkspawn, but put her dangerously close to the Wardens tricked by Corypheus in most people minds.  Her magic is taboo, even for the elves, and Warden Mage feels she’s as contemptable as many of the people she dismisses.

 

Being a veteran and proven Warden, Warden Mage has earned a special trust with the First Warden at Weisshaupt, who is one of the few people she respects. Whether it’s because he’s a jaded idealist who inspired her, or because he’s open and unhypocritical about his political self-interested motives, Warden Mage acts as an agent for long-distance missions, giving her an autonomy she appreciates.

 

With the events of Inquisition, the Wardens are under continental suspicion and there’s a vague conflict brewing within their ranks in the Anderfels. To help put out fires before they can make things worse, the First Warden has tasked Warden Mage to investigate the Rivaini crisis and investigate the rumors of Warden involvement. These could be baseless rumors- but if they are, prove it, and if they aren’t, prove that the First Warden and Warden Order were officially uninvolved.

 

Warden Mage encounters the player during the break-out phase. The Fugitive is Grey Warden’s lead into the events of the assassination, and the multiple authorities vouching for the Fugitive convince the Grey Warden to offer assistance.

 

 

Personality:

 

Warden Mage is jaded, cynical, and worn by experience. Her once-strong idealism and faith in justice on every topic has been ground into dust by unflattering truths and hypocrisies. There’s no cause she fervently believes in, not even her own, and the few she hasn’t been disappointed by she patiently expects to be. About the only thing that keeps her from abandoning the Wardens is the knowledge she’d be hunted by assassins if she did- and that her time is limited by the Calling even if she evaded them.

 

WM’s cynicism spares her from a lot of passion. She’s too jaded to get emotionally invested, and settles for disappointment rather than angry. The last hope spot she had was the Inquisition, though that’s either because they disbanded (before they went too bad), or it’s degraded as politics and corruption take root. She has a similar regard for the Inquisitor- though she’s impressed that they’re still working against Solas despite the loss of the arm in Trespasser.

 

About the only belief Warden Mage truly has faith in is that the Wardens are, for all their flaws, a necessary bulwark against the ultimate evil that is the Blight. Nothing is as bad as the Blight- not demons, not blood magic, not the Chantry, not human racism, nothing. Without indulging in the heroism/redemption perspective of Blackwall, Warden Mage thinks that the world is bad, but the Blight is worse, and that’s the moral relativity she needs to keep moving forward.

 

Warden Mage is a moral relativist. She judges things between better and worse (or, in character, bad and worse). She can’t overlook the flaws in people and things- but she’ll still take imperfection over worse flaws.

 

Despite this cynicism, Warden Mage isn’t amoral like Carta or given up like Tevinter Templar. She still has a moral core, just a very beaten and jaded one with no pretensions. Were she not a Warden, she’d be a maleficar, and she knows it- but she still thinks she uses it for the best. ‘Bad versus worse’ defines her view of morality in general, she’ll still always choose the better option for the less-bad people.

 

In fact, it’s because of her universal cynicism that Warden Mage is actually pretty moral, verbage aside. She doesn’t buy into ‘innocents,’ because she sees today’s innocents as yesterday’s bigots and tomorrow’s murderers, but she’ll save people anyway. She won’t go out of her way to do it- she can’t- but she generally approves of idealism in practice, even if she scoffs at idealistic rhetoric.

 

Warden Mage is a former idealist who gave up on idealism, but still practices it more than she admits. If she had something to believe in- to truly believe was good and pure- she’d change.

 

 

Race Politics:

 

Race politics is Warden Politics, with a bit of lingering elven pride.

 

Elven Mage offers a ‘real’ Warden’s perspective on groups and races. It’s ethnic stereotyping from a recruitment viewpoint: Humans are plentiful and there’s always someone wanting to be saved from a noose, Dwarves are resigned and understand the need for total war against Darkspawn, City Elves are desperate and jump at the prospect for respect, Dalish elves are prideful feel a need to prove themselves and can be pushed harder than most, and so on. The lingering questionmark is for the Qunari, who don’t allow Warden recruitment. The Wardens hope to change that, and the attitude is anticipatory- that the Qunari will obey orders, that their size and strength will make them better warriors, and so on.

 

Warden politics is Elven Mage’s politics, with one key exception: lingering elven pride. Though Elven Mage has no pretense of moral superiority of elves over humans- give them an opportunity and they’ll be just as bad as humans, people are people like that- she does have a lingering fondness for the elves as a group and identity. It’s far from partisan- she won’t fight for Elven Glory, and derides those who flock to Solas’s banner- but she does pity the suffering of the elves, and wishes the City Elves could have it better and that the Dalish could make something real rather than fantasize over myths.

 

Warden Mage’s only real prejudice is a vehement hatred of the darkspawn and Blight. Everyone who knows better hates it, but few hate it like the Wardens. One of Warden Mage’s triggering points, and a possible quest, would be people who try to exploit or use the Blight for their own reasons (like, say, spreading the blight into slums to clear out the undesirables).

 

 

Main Flaw:

 

Demands of moral purity/perfection.

 

A lot Warden Mage’s cynicism and unhappiness is her tendency to fixate on flaws, rather than virtues, and to define people by their lowest value. It changes her perspective from ‘this person is, on balance, more good than bad’ to ‘this person is a bigot,’ even they treat other races well and their bigotry is rarely noticeable.

 

It’s not that Warden Mage doesn’t abide by the moral relativism of good and bad- she just shifts it to bad and worse, and so loses nuance and a lot of happiness. Because she doesn’t thing things can be good, she spends a lot less time and effort trying to make things better. Rather than try to fix things, she sees them as irrevocably broken.

Warden Mage doesn’t make many things worse… but she doesn’t fix things for the better either. Why bother, when it’s going to be failed?

 

Character Arc and Resolution:

 

Moving Warden Mage’s frame of reference from ‘bad to worse’ to ‘bad to better’ by inspiring some idealism and hope for the future in her. This ties in with her romance path, but giving her hope for the future- and reason to try and make things better- makes Warden Mage go from a cynical bystander to an actor for reforms and good deeds.

 

Remember that the party travels with the Dalish caravan, as well as other refugees and tag-alongs that join the Fugitive’s effort. Among these civilians are children, human and elven and otherwise.

 

Warden Mage doesn’t like children. To her, children are just people whose flaws haven’t become obvious yet. The same children playing around with each other while she and the Fugitive watch will one day shout racial slurs and loath eachother for things other people do. Warden Mage has a dim view for the future, and for the children playing games of badguys and heroines.

 

But while Warden Mage doesn’t like children, the children like her- she’s big and fearsome but not really threatening, and she’s a Warden. That gives her a mythic, heroic reputation for both the human and elven children to admire. Playing Wardens and Darkspawn is one of their favorite games, and they try to drag her into it. Warden Mage reacts badly because of Darkspawn experiences and the trauma therein, and she cruelly tries to make them understand the severity of darkspawn when, in game, two of the children from different sides try to make peace rather than fight. It’s mean but meant as a valuable lesson of life, that Darkspawn are inherently evil and that the world isn’t fair or kind just because it’s against the rules.

 

The children are hurt, and leave Warden Mage alone and uninvolved- until some go missing. The adults of the Caravan learn the children discovered an entrance to the Deep Roads while playing, and some disappeared while playing within. Warden Mage goes to help find them since she has Warden knowledge and previous experience, even though she expects the worst. Saying that to worried parents upsets them, though, and so Warden Mage goes.

 

The Deep Roads allows the backstory exposition, and some reflection on the sincerity of the adults’ fears and concerns. The contradictions, rather than hypocrisies, of character in a parent who scolds a child but loves them, or people who dislike eachother but come together in trouble. Basic stuff on how expectations of moral purity are not only misguided, but miss the point- that what matters is getting along, not never having a dispute. And so on.

 

As the party enters, they find children and send them to safety, but the dangers raise the tensions, especially when there’s still a child missing and darkspawn start to be found. Expectations are grim when a darkspawn-on-darkspawn melee is found where the last child was expected to be. The Blight makes no exceptions, and Warden Mage is driven into a rare rage as she attacks the monsters.

 

Except- after wading through a battle- when one side falls, the other darkspawn flee, and don’t engage despite having archers and a safe chasm. Instead Darkspawn watch from a distance as Warden Mage and the Fugitive enter a suspended platform. On the platform is the last child- and a darkspawn, playing a game of words at some distance from each other.

 

The Darkspawn is a disciple, one of the sentient darkspawn from Awakening. This one is- or was- associated with the Architect’s faction, and it protected the child who got lost and wandered into the Deep Roads. The Darkspawn battle outside was the Disciple’s band fighting to protect the child from the feral darkspawn. Now that the battle is over, and the Warden is here, the child is free and safe to go. The Disciple made sure never to touch or get to close, just to protect the child from the Blight.

 

 

It’s a bizarre set-up, and one that Warden Mage can’t believe, expecting a trick. But there is no trick- just the Awakened Disciple’s earnest, simple logic. If the Architect lives, it is part of the Awakened allied with the Wardens. Warden Mage is a Warden. Ergo, she’s an ally and can be trusted to be good. Whereas if the Architect was killed, this Disciple is trying to restart his effort and learn from the mistakes of the accident attack on the Wardens at the start. To save a child, to spread the word that hostility isn’t what the Disciple wants, to try for some new start.

 

Warden Mage clearly wants to kill the Disciple out of her hatred for the Blight as pure evil, but she’s put on the spot by its logic and appeal. It counters what she thought she knew and was certain of, but if even a Blighted creature can try and do good…

 

Between the darkspawn lining the chasms, the Disciple, and the child, Warden Mage is at the center of attention. All eyes are watching her, and it’s clear this will be a teaching moment on impressionable minds. Despite herself- despite her desire to strike down the Disciple and get the child out of there- Warden Mage lets it live. Even if the Fugitive makes a Big Decision choice to attack and kill the Disciple, Warden Mage will use blood magic to stop the attack and let the Disciple leave in peace. The Disciple leaves, and the Darkspawn watching let the party leave in peace, and the child is returned to the surface safe and sound, with Warden Mage being praised as a hero.

 

The idealism and sincerity and bizarreness of it all throw Warden Mage off her game, and make her question things. There’s a special point for the romance arc, but mostly Warden Mage questions herself and if her cynicism really made her wise.

 

The character arc ends with another scene of the children playing- but this time the Fugitive arrives to see Warden playing with the children. She’s embarrassed at being caught and tries to brush it off, but it’s clear the children like her more than ever and that she’s taken a shine to them. Ultimately Warden Mage can’t let go over her anger and hatred of the Blight and Darkspawn just because of one good one- but she won’t be upstaged by them either. If a Disciple of the Blight can try to make the world a better place, can find idealism in the blighted deep roads… Warden Mage resolves to try a bit more to appreciate the good in the world, and make things better.

 

Warden Mage muses a bit on the nature of the rules of the world, and how they might be changed to make things a bit better. She’s not a partisan or a political figure, so there’s not much she can do. But when the scene ends, it’s the children wanting to play Wardens and Darkspawn again… and it’s up to Warden Mage to come up with a new rule for the Disciple role and ‘good’ darkspawn.

 

Love Interest?

 

Yes. Warden Mage is the straight female love interest.

 

Warden Mage’s arc begins and centers around casual sex. As a Warden, she’s just shy of being infertile, and she’s comfortable with exploiting that in order to feel good. Warden Mage isn’t looking for love, but she’s up for a roll in the hay, and for another later if the PC is inclined. You don’t even need positive approval.

 

But while she’s up for sex, she’s not looking for a relationship, and after the first night will scoff if the Fugitive brings up words of love or attraction. Never believe a man who says he loves you in bed- it just means he wants sex, or wants more sex. Which she’s up for as well, but her cynicism will block any real relationship.

 

Instead, what the player gets is a friends with benefits take on the companion arc. She doesn’t love you, but there’s some gradual trust, and she lets more slip than she would otherwise. When she dislikes kids, she admits that she didn’t like the expectation of carrying on the elven bloodline when she was with the Dalish. When she loathes the Darkspawn, she’ll mention that her lover was killed by them after the 5th Blight in the deep roads. And so on. The player can continue to flirt with her, but doing so makes her uncomfortable rather than spark disapproval. At the same time, if positive approval is kept, she even starts to be a little fond of the Fugitive- little bits of banter, some innuendo jokes such as threatening to conscript the Fugitive to serve her in other ways, and so on. But the topic of feelings makes her uncomfortable.

 

This becomes apparent in the lead-in for the missing child, when Warden Mage is having a post-intercourse/boots scene with the Fugitive. Warden Mage is uncomfortable, even nervous, and trying to broach a subject when the alarm is sounded for the missing children.

 

It comes back in the nighttime scene after the mission- when the child is safely returned, the Disciple is spared, and Warden Mage is looking at the sky and questioning things about herself. In the normal route, it’s questioning her cynicism- here, it’s questioning her feelings, and willingness to accept the feelings of others. In a moment of tender openness, the Fugitive can confess/restate their feelings or otherwise initiate a ‘true’ love scene. In the afterglow, Warden Mage is open and confesses what she was trying to say before.

 

She’s pregnant.

 

Even though she’s blighted, even though she thought it was impossible, she’s pregnant, and with your child. The player can react per role playing, but no matter what they say Warden Mage needs to think.

 

This period- the romance specific content- entails Warden Mage wondering if she even should have a child. That she conceived without intent or love, if she’d be a good mother as a Warden, how long she could even try before her Calling takes her, or if it will endanger her in accomplishing this quest. But as she wonders, Warden Mage comes to the realization that no matter if she deserves to be a mother or not, she knows she will try. It is quite likely her only chance, but more than that she holds the view that the unborn baby really is innocent: that it’s pure, and deserves a chance to live- even if it too will one day grow older and flawed. For now, it’s done nothing wrong. It’s as innocent as anything in Thedas can be.

 

The Fugitive can push for anything they want, but ultimately this is the phase where the emotional relationship is established. If the Fugitive tries to convince Warden Mage to abort the pregnancy, or has negative approval, then the relationship ends. Warden Mage will have the child and find some way to raise it without you. But if the Fugitive is supportive, has positive approval, and wants the relationship- then you get the relationship. If you can overlook her flaws, she’ll try to overlook yours (and doesn’t she have practice in that already!), and- echoing her character arc- she’ll make the best of it as she can together. The player and Warden Mage can discuss various options for any child they have, allowing some final head-canon for where the relationship will go.

Regardless of relationship, the pregnancy furthers Warden Mage’s resolve to try and improve the world for the next generation. Warden Mage finds an optimism she hadn’t had before, and ends the arc both resolved to help you finish the quest in thanks (grateful even if the two of you don’t like eachother), and with a potential for positive change in the future.

 

(A final touch is a musing by Warden Mage to use her autonomy to try and find a means to live a more normal lifespan. The Warden’s quest to cure the Calling- as well as Fiona’s miracle that cured her of the taint- are long-shot chances to stave off her calling to live with her family.)

 

Inter-party Relationships:

 

LKISA: Mutual distrust. LKISA looks dimly on the Wardens for the events of Inquisition, even before the forbidden magics are brought into play. For her part, Warden Mage can turn the same organizational criticism back on LKISA for the conduct and possible fall of the Templars- neither organization emerged untarnished from Inquisition. The two find some commonality in how they’ve adapted to their roles rather than be racial partisans- as Templar and Warden rather than elves- but also how that doesn’t prevent them from wish well racial reforms.

 

Carta: Two experienced women jaded towards the world. Warden Mage is cynical to Carta’s flat-out amorality, but other than elf-dwarven trope nodding there isn’t much conflict between them. They also don’t have much in common, accept for being sexually active, emotionally distant women who banter about physically attractive guys. The closest they get to bonding is at the end of their quests, when the one who adopts a more hopeful/reformist outlook welcomes the other aboard the idealism boat.

 

Chevalier: A mix of professional respect with disdain. Chevaliers are notable fighters, and the recruitment of even one into the Wardens makes for a successful recruiting mission. At the same time, Warden Mage is well aware of the Chevalier initiation, and of the other noble privileges. Warden Mage doesn’t buy into the Cheavlier’s honor persona, or his attempts to justify himself as a reformist force for elves. She only really believes he means it if his wife is brought to justice- a sacrifice she can understand as a Warden.

 

Tevinter Templar: Professional respect from T.T., and grudging respect in return. As a former Dalish, Warden Mage has a cool to hostile view of Tevinter in general, and Tevinter Templar hunting patrols in particular. Tevinter Templar hunts for Dalish mages are why Dalish clans are practically non-existent in Tevinter. Even so, Warden Mage is well passed caring too much about it, and the two talk shop and act as another cynical peanut gallery for younger party members.

 

Dalish: Some incredulity and skepticism towards the Human-Elf. Dalish asks Warden Mage about her knowledge as a Keeper, and in exchange Warden Mage asks about Dalish’s clan and eccentric keeper. By the end Warden Mage approves of Dalish as a flawed but well-meaning enough person who truly wants to be and help the elves, and they bond a bit as she supports him staying with the Dalish. If Warden Mage brings up the child on her own, she’ll ask Dalish if his clan can help support her in caring for the child.

 

Tamassaran: A bit abusive and exploitative, and Warden Mage’s ‘meanest’ route. While Tamassaran clings to the idealism of the Warden reputation to alieve her fear of magic, Warden Mage disabuses her of the idealism and flaunts her magic. While Warden Mage isn’t too into racial vendettas, she doesn’t like the Qun and doesn’t like how it approaches or uses elves. Warden Mage is also sure of herself enough to not need or want Tamassaran’s guidance. By the end, Warden Mage has pity and starts teaching Tamassaran what magic can and can not do.

 

Seer: Some disdain and condescension for the sheltered human girl. Warden Mage dismisses Seer, and suggests bothering Tevinter Templar instead. Seer is polite, insistent, and not as dumb as expected, and Warden Mage is gradually brought around to engaging with Seer. By the end, they get along well, and parallels between WM and TT are raised. Though Warden Mage reject and tries to resist being drawn into Seer’s love gossip, Seer breaks through if Warden Mage is being romanced- at first to reject the charges of being soft and in love, but breaking and being a bit softer is a true romance is achieved.

 

 

Saarebas: Not hostile, but not really warm either. Dalish Warden looks at Saarebas through the Warden perspective. The Wardens have some interest in Saarebas as destructive war machines, but the Qunari don’t lend out their mages, the Tal-Vashoth don’t recognize the Right of Conscription, and Saarebas himself won’t play ball and submit to another cause. Saarebas’s refusal to submit to another cause has some parallels to the Dalish refusal to submit, but past that the two are on the cooler side of neutral.

 

/

 

Meta-author Note:

 

Mixed feelings- though honestly, the thing I think is worst about it is the use of children for blatant emotional appeals. It's worth noting that a lot of this cast of characters is older than 'usual'- you have a few young adults, but a number of older adults- but Warden Mage is one I'd imagine as a rediscovering youthful optimism. The romance arc was a kicker, though- I'd normally be uncomfortable with a pregnancy arc because of the possible political nature of it, particularly when a character provides a justification for keeping it that can sound preachy, but here I think it could work. I remember back in DAO a lot of people wondered and worried about how their near-sterile Warden might react to pregnancy- so a romance arc (that's not even that romantic at the start, because that would be too idealistic here) that focuses on it was interesting. There are a lot of ways you could take it- and it'd be an interesting opportunity to reflect inter-racial couplings- but it's the sort of catalyst I think could make for  good role playing opportunities. Does the prospect of a child make you want to take responsibility? Avoid it? Do you treat a battle-hardened woman differently after you learn she's pregnant- maybe no longer taking her into battle? Lots of good opportunities, with no necessarily right answer.

 

/

 

Saarebas: The Tal-Vashoth Mage

Male Quanri Saarebas

Faction Represented: Tal-Vashoth Mercenaries

 

Basis of Recruitment: His Tal-Vashoth mercenary group might have had something to do with the suspected assassin.

 

Sticks with the Party Because: Gratitude. Mercenary band is hired to protect the Caravan.

 

 

Backstory:

 

Saarebas is something unique to both Qunari and Thedas- a Qunari experiment in the practice of Tranquility, and among the first of an emerging number of mages cured of their tranquility.  

 

Saarebas began his life under the Qun as something different. Born and identified as a healer, Saarebas was well underway with a life of healing when his magic manifested in his youth. Per Qunari custom, he was subdued, chained, and taken away for his new life, and new identity, as a Saarebas.

 

Mages- Saarebas- are among the most heavily indoctrinated people of the Qun, a reflection of the seriousness and superstition the Qunari take their mages, and the fear of demonic influences. Saarebas are not only trained to resist all forms of demonic temptation, but follow an extreme adherence of the Qun. Any Saarebas who struggles at either is culled- an unsound mind (or even a sound mind with the wrong opinions) being deemed too dangerous. Saarebas who survive are Saarebas who are fanatic adherants of the Qun.

 

Saarebas was no different- until he was selected to be a test subject in the Qunari’s research into magic. Using texts stolen from Circle Towers during the Mage Rebellions, the Qunari investigated both Templars and other Thedasian means to control mages. This not only included Tranquility- but also the rumors and reports of the cure to it. The Qunari sought to understand Tranquility, in case it might be useful, and needed to test it on their own.

 

Saarebas was one of many Saarebas made tranquil. Then efforts were made to reverse it using various spirits, as part of legally questionable magical research into the dangerous things. It was, predictably, a disaster- whether spirit or demon, many of the restored Saarebas went insane, causing huge casualties before they were put down. The research was deemed forbidden and in violation of the Qun. The Saarebas were ordered to be purged.

 

Most of the ex-Tranquil Saarebas fought back viciously. While many fellow Saarebas went mad, Saarebas had fought for control even has he felt new things in unknown ways. When the Qunari began their crackdown on the facility, killing all within, Saarebasheard a voice. Saarebas followed the voice, chained and all, and escaped- led by the spirit that was used to cure him. This spirit guided Saarebas away from Qunari searchers and outside of Qunari lands. Saarebas was guided to a band of Tal-Vashoth mercenaries. All defectors from the Qun, the Tal-Vashoth freed Saarebas of his chains, unsealed his lips, and made him their band’s mage and de-facto shaman.

 

Since then, Saarebas has been a Tal-Vashoth mercenary. He works at behest of his bretheren, while trying to adapt to life outside of the Qun, no longer a Saarebas, but most of all dealing with the aftermath of his Tranquility.

 

Saarebas is introduced as a potential asset for recruitment, one of the few mages around who might be willing to work with the wanted Fugitive and company. The Tal-Vashoth band might be a potential lead in investigating the Qunari leads of the main plot, and are willing to offer their services to hire for the most hunted Fugitive in northern Thedas.

 

Personality:

 

Succinct and deliberate- suitable for someone not used to talking, and when he does do it, carefully chooses what to say. Conversations with Saarebas often have uncomfortably long pauses as he thinks first, and then speaks.

 

Also- noticeably bipolar, with extreme swings from stoicism to emotional outburst. Saarebas speaks fastest at his most agitated. This is a consequence of his Tranquility and cure, or possibly the barbarian Qunari nature now released as a Tal-vashoth.

The later may be common racism, but the former is very real.

 

Before he was made Tranquil, Saarebas was a thoroughly indoctrinated Qunari- he took certainty in the Qun, felt a sense of enlightenment that gave inner peace despite the stress and tensions, and would rather have died than lose it. Except, of course, that becoming tranquil was a demand of the Qun.

 

Since he was cured, Saarebas (and ex-tranquil mages in general) have extreme emotional rollercoasters as emotions return unevenly- at times maniac, at times subdued, and running the full gauntlet of emotions. This is dangerous for any ex-Tranquil who forgot how to experience and manage emotions, but this is especially difficult for Saarebas in particular, who even pre-Tranquility was conditioned to emotional restrain in the extreme. Now that he has become Tal-Vashoth- whose emotional outbursts and irregularities once outside of the Qun are the stuff of legends as barbarians- he is even less stable, and more dangerous.

 

On a good day, Saarebas tries to be reserved. He learned and still values values self-restraint, self-control, and deliberation in all things. But in the bad moments, Saarebas is pure and extreme emotional reasoning- releasing rage, frustration, desire, and other long pent-up emotions and feelings there were suppressed by the Qun even before Tranquility.

 

It’s not always pretty, nor is it always safe- and Saarebas isn’t sure how he feels about it. For all that he desires self-control, that he regrets hurting people in sudden rages- the feeling of emotional release is as thrilling as it is terrifying.

When on his ‘baseline’- non emotional- Saarebas is a reserved person who is gradually learning to express emotions. Like most Qunari, he is capable of having friends and comrades- his most important being his Tal-Vashoth band. Since joining the Tal-Vashoth, Saarebas is learning/tentatively testing/being forced in his fits to feel and express a wider range of emotions.

 

Saarebas has extremely conflicted feelings about the Qun, feeling both longing for it and betrayal by it. Before he was Tranquil, he was thoroughly indoctrinate and felt a sort of redemptive worthy by controlling himself to not be a danger to others and serving as a Saarebas. He thought it was the only way for him to live a good life and not harm others. Tranquility changed that- he was no longer a threat even without the Saarebas controls- but in the Tranquil state he cared less about the restrictions.

 

Post-cure, though- Saarebas still believed magic was dangerous, but had been successfully controlling himself. The decision to purge the Saarebas came across as a betrayal: the social compact with Saarebas is that if they submit to the Qun, they can live good lives. The idea of ‘too dangerous to live’ is supposed to be impossible, since the Qun is all-encompassing and has space for all. While the Qun demands sacrifice, it does not demand death for Saarebas as a precautionary measure- a tenant of the indoctrination that was violated with the purge.

 

Saarebas does not feel he betrayed the Qunari so much as that the Qun betrayed him, and is still dealing with the disillusionment and sense of betrayal. The Qun is one of Saarebas’s triggers for extreme anger- a sense of betrayal and hurt wrapped around with the new freedom of expressing emotions and freedom from the constant pain of control measures. The longer he’s out of the Qun, the more Saarebas can see contradictions and limitations of it.

 

Saarebas is breaking away from the Qunari distinction of person/thing for outsiders, but he still compares the Kingdoms to the Qunari society. That poverty and starvation are allowed astounds him, and the acceptance and encouragement of greed and ambition astound him. But the personal freedoms allowed- for humans at least- are intriguing. The idea that people can do what they want if they wish- or can even be good at multiple things- is a marvel. The Qunari have state-sanctioned poets and entertainers, so the idea that random people can banter and make jokes without being comedians is a novelty. (Qunari humor desn’t translate, so Saarebas has comedic difficulty trying to get or share jokes.)

 

Saarebas is, in most cases, a normal person in most respects with reasonable morality. He likes helping people, especially the weak, and protecting them from the dangerous. He accepts ‘greater good’ arguments, and tolerates officially sanctioned violence as a necessity (and his mercenary livelihood), while disliking corruption and unsanctioned violence. Saarebas most of all appreciates bonds of friendship and group loyalty.

 

Saarebas dislikes double-crosses and betrayal of agreements, especially previously offered promises of mercy. Saarebas dislikes betrayal of groups, or betrayal of a member of a group by the group. Sending a spy into danger is one thing, but deliberately outing said spy is another. Saarebas dislikes rampant emotional reasoning- except when he’s having a fit and really, really does. But above all else, Saarebas dislikes speaking well of the Qun- especially regarding its treatment of mages, or its supposed purity and incorruptibility.

 

Saarebas’s contradictions mostly come with his new nature. He has concern of himself, and his magic, and his emotional outbursts- but he has a conviction that there is a higher purpose to it as well. Saarebas views his circumstance as a trial to see if he can control his newfound emotions. It’s a messy mix of a lingering demand of the Qun, a sense of higher purpose that saved him, and striving to regain the sense of inner calm and enlightenment he had during and pre-Tranquility, to prove to himself that he’s not just an emotional savage.

 

In an outsider standpoint, Saarebas is emotionally unstable- potentially volatile at unpredictable times with unpredictable triggers prompting strong emotions. The smell of baking bread can spark memories of his childhood and bring tears- a flippant joke can bring waves of laughter. But most disturbing is anger- while Qunari are known/believed to have a certain savagery and propensity to berserker rages, Saarebas is beyond that. If angered- which could be the loss of a comrade, or something entirely unpredictable- Saarebas will go into extreme rages (though these are usually aimed at the enemy). Saarebas has murdered people in fits of rage after being provoked by offhand comments.

 

Saarebas’s emotional stability- typical of ex-tranquil- is highly concerning, and unnerves most people. It is a demonstration of the consequence to be taken into consideration for any curing of Tranquil. In most cases, emotionally unstable mages are not only dangerous in their own right, but easy fodder for demons. Though Saarebas has not been possessed (yet), it’s not clear if this is inherent to ex-Tranquil, a result of his own will power and attempts at self-control, or a result of outside/other factors.

 

Race Politics:

 

Saarebas is generally race-blind as a lingering influence of the Qun. He struggles with modern Thedasian identity politics, and prefers titles and roles to names or ethnicities- to use a name suggests an intimate familiarity in his Tal-Vashoth clan, so it’s not to be done lightly. He struggles to understand nationality identification- or rather, how someone would not identify with the kingdom they live in. Shouldn’t Tevinter Templar be Rivaini Templar, why isn’t Dalish a Rivaini Dalish, and so on.

 

Saarebas is breaking away from the Qunari person/thing distinction for outsiders, but he still compares the Kingdoms to the Qunari. That poverty and starvation are allowed astounds him, and the acceptance and encouragement of greed and ambition disgust him, but the fact that people do things without being told to do so- that cities function without a central planner- amaze him. Saarebas wonders if there’s a strength from the chaos that the Qunari neglect.

 

Saarebas’s biggest political interest is in how the South treats its mages. In the Qun, the Circle system was taught as a less effective, less enlightened version of the Qunari practice. Templars were a good idea, but mages weren’t made to work for the benefit of the Qun. ‘Slavery’ is a different concept to the Qun, but mage-slavery for the public good- such as in war or to help make infrastructure- is the expectation. With the Circle reforms, and the Circle-College competition, the idea of mages being used to help the people appeals to him.

 

Still, Saarebas is outside the system, and probably never can within it. A lack of formal magic training leaves Saarebas limited in flexibility- more like hedge wizards than Circle mages- and he wouldn’t be accepted or excel in either the College or Circle. His emotional swings are too extreme even for the Circle, and the Circle would keep it’s Templars on him at all times. Having gained freedom, Saarebas doesn’t want to lose it: if the Qun isn’t worth submitting to, nothing else is.

 

Main Flaw:

 

Emotional swings.

 

Saarebas’s emotional outbursts- from sheer delight to extreme anger- would be worryingly bipolar in a mundane, and even more terrifying when backed with magic. Anyone around Saarebas should be uncertain whether the next exchange will be completely reasonable, spark the desired reaction in extreme, or set off a trigger.

 

Saarebas’s emotions are inherent to his nature as ex-Tranquil and his complications over how he left the Qun. While he works and has gained some progress on controlling his emotions- lessening the peaks and valleys- it’s unclear if this sort of ex-Trainquil instability will ever go away. Saarebas’s personal quest and arc is his attempt to master his emotions, and himself, to compensate for his primary flaw.

 

Character Arc and Resolution:

 

A relatively vague concept in part because it’s actual portrayal would depend on an unanswered question of the meta: can ex-Tranquil mages be possessed by demons, or are they immune like Seekers? Also, the degree to which emotional stability can be regained at all.

The broad concept of Saarebas’s character arc is the exploration of his efforts to control his emotions, and developing the spirit that saved him and guided him away from the Qun.

 

The spirit that saved Saarebas was a spirit of [Emancipation]. Born in the Fade from the adherents of the Qun, this spirit watched and grew from the suppressed feelings of all those who chafed under the Qun. In its simplest form, it is the idea of breaking free from submission to the Qun, and the expression of all that was suppressed.

 

Despite its name and connotations, this is not a benevolent spirit. In fact, it is ambiguously a Pride demon- pride, self-importance, and a rebellious sense of self being common aspects of those who would rebel from the Qun. The spirit is a rare one which has taken an interest in Thedasian affairs thanks to its Qun-centric nature, and seeks to fulfill its nature by encouraging rebellion and bringing down the Qun so that the people therein can express themselves.

 

Think Justice, but with an anti-Qunari focus. The spirit doesn’t care about the consequences that follow either- and its sense of [expression] is of both good and bad emotions, so long as they are suppressed. Its expression of what was contained, rather than what specifically was contained, that the spirit cares about.

 

Emancipation saved Saarebas for its own reasons. Mundanes don’t remember their time in the fade, and most Saarebas are too indoctrinated to even consider, but Saarebas himself- ex-Tranquil and all- is an exception. Emancipation saved Saarebas, and has exerted influence to protect Saarebas, in hopes of using Saarebas as its champion or host.

 

Here’s where the meta comes in, on what ex-Tranquil can and can not become. In broad strokes, Emancipation offer’s a demon’s bargain (of sorts) with Saarebas: help in stabilizing Saarebas’s emotional swings and protection from demons in exchange for acting as a host or champion to oppose the Qun. Basically, the Rivaini witch method of demon protection, or the creation of a new Anders-style spirit-mage union. (Obviously union can’t occur if possession is outright impossible. In that case, the spirit and it’s alliance/hierarchy of spirits offers emotional stability (except against the Qun) as enticement.)

 

By this time, Saarebas’s instability is clear, and his desire to control himself is clear, and his opposition/dislike of the Qun established. At the same time, the worry-factor- the fear of future consequences and risk- are real. Without the Qun to offer The Way, Saarebas struggles on how to proceed. Does he rely on spirits to moderate his emotions and provide the balance he lacks? Does he continue to try and master his emotions through self-discipline and self-control? Or does he try to remove the risk entirely and go back to being Tranquil?

 

Three main outcomes would be available- Union, Self-Control, and Tranquil

 

 

Union, aka Anders aka future Abomination risk, is Saarebas accepting the spirit’s deal. It’s not an instant abomination, and Saarebas seems normal enough. The influence of spirits balances the emotions, and Saarebas’s emotional outbursts subside- though there’s a fixation on opposing the Qun in the future. Thematically, rebellion against the Qun has become Saarebas’s ‘reason,’ a different sort of submission and sense of purpose to replace the missing Qun. Saarebas completes the quest, and afterwards he and his Tal-Vashoth band become remarkably successful rebels and opponents of the Qun, favored by the spirit of Emancipation and recruiting many Qun dissidents to the ranks of the Tal-Vashoth.

 

Self-Control is the rejection of the spirit and its offer- possibly in such a way that pushes the spirit towards demonic tendencies in anger. Saarebas keeps elements of the Qun- the emphasis on self-control and self-discipline- and resolves to master himself. Its elements of the Qun, without the Qun- emancipation of self from self with no other master, internal or external- as Saarebas struggles to protect himself and others from his passions. Saarebas’s emerging philosophy becomes distinctive to his Tal-Vashoth band, and deemed heretical by the Qun, and Saarebas is driven into hiding from Qunari assassins as a Most Dangerous Thing.

 

Tranquility is the final option- that the struggle is pointless, and doomed, and that the best thing for everyone is to remove the risk. Saarebas isn’t as opposed to this as some might think- he remembers his days as a Tranquil as peaceful and calm rather than as misery- but it is a last resort. Making Saarebas tranquil removes him from the party and renders him an NPC in the caravan/home base. Tranquil Saarebas is content with his life, that he’s no longer a threat to anyone else, and in the epilogue continues to accompany his Tal-Vashoth band as it continues wandering aimlessly.

  

Love Interest?

 

Yes. Bisexual male.

 

Saarebas is emotionally inexperienced as a non-Qunari, and so his romance is a mix of ‘more than friends’ and ‘what is this feeling [of love]?’, with a bit of handler/keeper on the side.

 

Saarebas’s romance blends with his character arc, but depends on higher approval than most. Friendship is the strongest/most socially acceptable feeling Qunari are usually permitted to have, and so that’s the starting point of a relationship (though flirts help gain approval).

 

Saarebas’s relationship casts the player in a keeper/teacher role- helping restrain Saarebas’s emotional outbursts, helping him express emotions better, and reaching a sort of emotional maturity. These would include scenes of escalating connection such as stopping Saarebas from doing something in a fit of passion that he’d later regret, Saarebas expressing shame and regret that the (romance track) PC saw them in an emotional outburst, and also humoring Saarebas as he tries something as expressive as poetry (which would be a sweet, sincere, and even tender tribute to the friendship/support of the Fugitive).

 

As the relationship continues, Saarebas’s actions start to indicate increasing degrees of feeling. Stopping Saarebas from something he’d regret is friendship, but the attempt at poetry would indicate deeper feelings. But as it gets closer to Love, Saarebase is less certain, less confident, and even afraid- afraid of losing them if/when jealousy is involved, afraid of rejection, and afraid of hurting the PC in the moments of emotion.

This culminates in a confession scene before the end of Saarebas’s character arc.

 

Saarebas confesses their fear (of getting the PC caught up in their outbrusts), their feelings (of jealousy and passion), and describes feelings that the PC, if they wish to commit to the romance, will explain are love. The Fugitive accepts Saarebas for who he is, promises to help him be himself that rather than be controlled by his emotions, and guides the Tal-Vashoth into the mysterious but so enticing Thedasian concept of ‘love.’ Fade to black, with the PC taking the lead.

 

(Rejection waves it aside as the emotional turbulence of ex-Tranquility, allowing for a polite refusal and return to friendship. Also, the Tranquility option ends the romance as Tranquil Saarebas has no desire for you. Sex might still be possible, but it would be intended to be emotionally uncomfortable for the player.)

 

After the romance culmination Saarebas is… something like an overgrown, lovestruck puppy. Already following your lead, Saarebas is even more deferential to the PC, and gives you a particular Qunari term of endearment. A romancing player has nearly complete control over Saarebas’s decision. Saarebas will go for the spirit option if the player is vehemently anti-Qunari, go for Tranquility if Saarebas is too frightening/accidently hurts the Fugitive in a outburst, or go for self-control route if the player urges it.

 

The final scene of the romance, after the character arc, is one where Saarebas shows the PC his old control rod from his former handler. It would have a particular Qunari connotation and meaning to it- that the rod is a Saarebas’s heart, in the same way that a sword is a warrior’s soul. Holding the rod is not a device of cruelty and enslavement, but a promise to help a Saarebas follow the Qun and avoid hurting others, while safeguarding them as they fulfilled their role in the Qun. Saarebas keeps it because his handler died protecting him during the purge- standing between Saarebas and the Qunari as was his duty to the Qun, because Saarebas had followed his. Another of the contradictions Saarebas hates about the Qun, when both the Saarebas and their handlers were struck down as the Qun demanded. Despite their roles, he and his handler were friends- the same sort of friends that the Fugitive and Saarebas start off as- and the rod is all he has left of his handler. It represents a sense of protection and safety, for others and from himself.

 

Saarebas gives the player the control rod as a gift, a symbol, and a reassurance. It’s a metaphor for giving his heart away. It’s a demonstration of trust- that though he no longer submits to the Qun, he doesn’t fear you. But it’s also an offer of security- that as long as the player has it, they can stop Saarebas from hurting them, or anyone else, with the flick of a switch. He trusts you to be his keeper, no matter what path he took- whether he bonded with a spirit, or whether he will wrestle with his demons for the rest of his life.

 

The Player has options with it. They can discard the control rod- placing their trust in Saarebas to control himself, and refusing to bind him in any way because they love him and they don’t need a control rod to feel safe or secure with him. Or they can keep it, promising to hold onto his ‘heart’ with the care it deserves, because they do love him and love sometimes means helping stop someone from doing things they shouldn’t.

 

Both options are intended as sweet, romantic responses from different perspectives, and both earn Saarebas’s gratitude and final declaration of love.

 

 

Inter-party Relationships:

 

LKISA: Wariness and some pity on LKISA’s part, and ambivalence, wariness, and gratitude on Saarebas’s. His emotional outbursts and possible risk for possession are big concerns for LKISA, but the Qunari methods for controlling Saarebas are extreme even by Templar standards. Though Saarebas doesn’t want to submit to any authority again, even a reformed Circle, he takes comfort at the thought that LKISA could suppress his magic if he did have an outbreak. The two reach an understanding of watcher and watched, with LKISA keeping a distant but appreciated Templar oversight with Saarebas for the duration of the trip. LKISA approves of Saarebas trying for Self-Control, and is more coolly on guard if Saarebas bonds with a spirit, calling it a potential Anders.

 

Carta: Ambivalence and bemusement on Carta’s part, and dislike on Saarebas’s. Saarebas doesn’t like criminals and thieves, particularly those who prey on the weak, but he’s hardly on a position to moralize. Carta isn’t afraid of the Big Scary Qunari Mage, and laughs at how uneasy Saarebas makes others fear. Carta’s lack of fear (and certainty she could kill him) is refreshing to Saarebas, and her fearless attempts to provoke him into an outburst constantly fail once he understands she doesn’t really care. Carta supports the bonding with a spirit, in part because it (probably) comes with more power, which is how she’d make the decision.

 

Chevalier: Clashing pieces of cultural chavenism. Chevalier looks down the Qunari treatment of mages as barbaric and the Tal-Vashoth as near barbarians, and Saarebas- some old Qunari pride responding- returns the same about the treatment of elves, and dismisses how the South handles mages. Saarebas’s acceptance/expectation of mage slavery for the public good comes out here. After an argument in which Saarebas has an angry reaction at something Chevalier says, Cheavalier’s honorable apology for giving unwarranted offense puts the two on more even terms. If Saarebas bonds with the spirit of Emancipation to free the subjects of the Qun, Chevalier has musings from a Chevalier perspective of how it’s an honorable enough goal and could benefit Orlais against the Qunari. If Saarebas goes for self-control, Chevalier offers lessons in honor and self-disciplin that Chevaliers go for, with hopes that it will spread to the Tal-Vashoth.

 

Tevinter Templar: Wariness, but surprising empathy. Tevinter Templar, as a Saarebas handler himself during his near defection, understands a good deal of Saarebas’s viewpoint once he gets past the disdain for the Tal-Vashoth. (Learning that Saarebas was a defector, rather than born and raised barbaric, helps greatly.) The two occasionally exchange Qunari as well as English- practice and nostalgia on both ends. Despite the personally amiable nature, Tevinter Templar is wary and does view Saarebas as something to be studied and considered: the implications for ex-Tranquil will have ramifications for both the South and Tevinter. Saarebas is less than pleased when he realizes that T.T. keeps on eye on him with a readiness to kill him, but accepts it as an appropriate role/purpose for a Templar/former Handler.

 

Dalish: The political implications of ex-Tranquility are beyond Dalish, but he does understand strong and volatile emotions. Dalish shares experiences of the cultural memories of the Dalish that provoke strong emotions and self-destructive practices, and some of his own triggers in youth, like being called the Shemlen Elf. Dalish supports Saarebas on gaining emotional maturity to channel his emotions in healthier directions. For his part, Saarebas finds Dalish a nonsensical contradiction- a Human Elf- but Dalish’s quest brings resolution. Depending on Dalishs’ choice, Saarebas either says he resembles an elf more than he used to, or comments that the Dalish tattoos still confuse him if Dalish returns to humans.

 

Tamassaran: Mutual dislike to possible understanding. Tamassaran is a mage-phobe who has the Qunari fear of Tal-Vashoth as uncontrolled barbarians, and Saarebas is… well, emotionally uncontrolled. And dislikes the Qun, which Tamassaran insists she’s part of. All the same, Tamassaran opposes corruption, and considers the Purge a mistake in violation of the Qun for the same reasons Saarebas does (because the Qun has a place for all who would follow it- none are too dangerous to live). Tamassaran’s anti-corruption stance and efforts to resolve the contradictions of the Qun make her different enough from most Qunari for Saarebas’s purposes. Though they reach an understanding, they can (only) form a bond if Tamassaran also becomes a Tal-Vashoth and if Saarebas opts for self-control. If Saarebas and Tamassaran both start their alternative interpretations of a less/non-oppressive Qun, the efforts interlock and start attracting adherants from both the Andrastian and Qunari spheres of influence. (Leading to suspicion in Andrastian lands, and a crackdown by the Qunari.)

 

Seer: Warmth and easy friendship. Seer is present at Saarebas’s rescrue/recruitment, and is a key voice in allying fear/suspicion in favor of recruiting him. Seer’s Guardian can sense hostile intent, and so knows that Saarebas has none (though the swings make it unpredictable), and so Seer has no fear of him. Even an emotional outburst doesn’t change that, as Seer is used to Rivaini Witches driven by their spirits. Seer gets a rare position of relative maturity and authority, educating Saarebas about the nature of spirits and demons from the Rivaini perspective. Seer actually supports the bonding with a spirit, both for Saarebas’s own sake and because of the general bad impression of the Qun as something to be resisted. Come the end of their dialogue, Saarebas in Seer a matron/Tamassaran in the making- but in a good way.

 

Dalish Warden: Not hostile, but not really warm either. Dalish Warden looks at Saarebas through the Warden perspective. The Wardens have some interest in Saarebas as destructive war machines, but the Qunari don’t lend out their mages, the Tal-Vashoth don’t recognize the Right of Conscription, and Saarebas himself won’t play ball and submit to another cause. Saarebas’s refusal to submit to another cause has some parallels to the Dalish refusal to submit, but past that the two are on the cooler side of neutral.

 

/

 

Meta-Author Note:

 

This one was hard, and actually was redone (which is why the companion relationships are copy-pastes, rather than rewritten takes). That was very good- the idea of a Tal-Vashoth Shaman consorting with demons was half-baked and extremely fanciful and also unoriginal. It was basically Iron Bull, without the bondage. The key idea here was 'a mage that should make the player uncomfortable'- not because of Evil or Malevolence, but to enforce the idea that magic can be dangerous and that's okay, even if you can't deny it. Emotional volatility- particularly from the Tranquil Cure- would be an excellent way to do that in practice- many societies get very uncomfortable with very emotional people, which would reinforce the point that someone can be concerning without being morally complicit. The idea of the ambiguity of spirits was another one- that even the good ones can be a double-edged sword, and to pose a question of 'would you allow Anders and Justice to merge even if you knew the path they'd go down?' Definitely a potential problem child here. Still, of all the characters, and all the romances, no scene sticks out in my head better than the one of Saarebas offering you his own control rod- even without sex, that would be a massive gesture of trust, and the player's response could reflect some serious feels. Great role playing opportunity for a relationship right there.

 

/

 

 

And that's it. Nothing more's written, nothing more is planned. There is an space for an expanded support cast- the Caravan, which would include people to round off the love interest options- but I never put anything hard to it. It was mostly a way to have a support cast and group like the Inquisition's leaders, as well as show gathering influence as you picked up allies (like the Warden's camp followers).

 

An extremely brief idea of the sort of people you'd pick up in your travels...

 

The Caravan Components

 

-The Dalish Clan. Dalish's Clan, really- early supporters of the Fugitive in getting them out of Rivaini and across the border to the Free Marches. The Dalish are the first major support group for the Fugitive's venture. Includes clan mates, the Keeper, and basic shops. The clan might divide come the time of getting a ship, with apprentices/some support accompanying to maintain support/establish themselves.

 

-Political connections. Tevinter Templar's contribution- part of his network of contacts and informants. A few scribes, a couple guards, but mostly his junior associate who more or less runs his network. A mix of Leliana and Josephine, possibly male, they are an emerging information broker who Tev has cultivated. Possible love interest.

 

-The boat and crew. Eventually the party recruits a ship, to better sail around the coast. This might be the spot for a pirate captain- sorry, smuggler- roped into supporting the effort. Possible love interest, either in the Captain or First Mate.

 

-A minstrel. Bard, really, but one of ambiguous loyalty. He provides aid for unclear reason, provides song because he can, and bemoans that everyone thinks he's a spy just because he's an Orlesian bard. Possible male love interest, and really a basis for a future companion of a different story. Despite his denials, he really is a spy- a trained halequin who reveals his ability in saving the Monarch at the very end- and is working for the Divine- or at least Leliana- to monitor events in Northern Thedas.

 

-The Tal Vashath Company. As the Caravan grows in size, the Qunari mercs play security. An incentive/bonus for recruting Saarebas. Basically Tal Vashaoth Chargers, with lore on Qunari exiles.

 

-The Elven contingent. During the Rivaini elven community search, you pick a winner who controls the Eluvian that needs searching. Either Dalish or City Elves accompany the Caravan and tote the Eluvian.

 

-The Mage contingent. When choosing College or Circle, they send someone to assist with the Eluvian and provide enchantment services. Possibly a mage-tranquil combo.

 

-Refugees. A few refugees saved from the slavers that had Seer. Stick around because of desperation, and earn their keep with small chores. Possible love interest from within them.


  • Tz342 aime ceci

#16
Dean_the_Young

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Since you were so gracious as to share the next portion early, I'd like to share a few thoughts of mine regarding to this topic.

 

Gracias. Was working the rest while you posted, but thank ye.

 

 

 

As to the plot, I like how it appears to be an interim title between DAI and the next large installment. It continues the overarching plot of Solas but it is not the climax. I'm very interested in the Rivaini setting, as that's somewhere I've wanted to travel to in Thedas. I also really like how you've shown the tensions between the different groups within the country, and that conflict is reflected in some of the characters you've envisioned for the title.

 

Thank you- those were design intents I had in trying to outline this. Solas as a factor, but ultimately this just being a side-gambit for him, was a thought I had regarding the Reapers from ME. Not every story needs to be about saving the world and really stopping the villain, and here we have a crisis that really isn't Solas's plan, but is still good to stop... and adds a lot of world-building.

 

 

Also love how you've depicted the Fugitive's origins and how they've been forced into this role.

Question, though: Is this going to a human only protagonist? If so, is the Fugitive a Rivaini or some other nationality? And if they're a mage, how did they find themselves in the palace of the Rivaini monarch at the beginning? Are they apostate or Circle mage?

 

 

Not human-only at all. The idea is that you, the Fugitive, are a simple fall guy- regardless of race or religion. A near nobody with no powerful patrons to protect you. That'd mean no Human Noble, not Carta, and so on.

 

Being at the Palace would be a bit like the Conclave- a vague excuse of 'have business there' that gets you near enough to be in the wrong place at the right time. There'd be DAI-style opportunities to justify a vague background, but your character race really isn't the focus outside a few small groups. As far as most people know/believe, you're guilty. If you were a mage, you'd get to RP-choose whether you were a Circle or College mage on business, with the Circle or College reflecting it a bit later.

 

Basic species and reasons for being there...

 

Identity wise, there's human (commoner), city and dalish elf (separate), Qunari (tal-vashoth), and dwarf (commoner).

 

Rather than race-specific 'origins', it could be more like job-specific rolls. If you're a guard you're a guard, whether you're human or elven or Qunari or dwarven.

 

Mercenary: You're a mercenary of some sort, RP choice depending on sell-sword or city guard type or mercenary. You're at the Palace to enquire about work- with the Tevinter-Qunari war threatening to boil over, and the Kingdoms having to handle mage issues, there's a lot of recruitment going on. The fall story is that you were an assassin who snuck in amongst the mercenaries. Any employers you have cut ties and deny all association with your framing.

 

Merchant: You're a minor merchant of some sort, RP choice depending, trying to do business in the Rivaini capital. You're at the Palace to appeal some beuracratic snafu. The fall story is that, even if you aren't the real assassin, you paid them.

 

Political Envoy: You're a self-styled representative of some group of Rivaini political significance, be it city elf or Dalish elf. You went to the Palace with a petition- a common, everyday occurance in the delicate balancing act of Rivaini. The fall story is that you are a radical agitator who assassinated the monarch for political advantage. Any faction you associate with denies any knowledge of and involvement with you. (If you are, say, a Dalish Elf, you can call out the Dalish community leader later- but the Big Lie is that your innocence is irrelevant.)

 

Mage Business: Specific to the mages. You represent the Circle or the College, you're choice, at the Palace for Official Business and to clear up the difficulties of mages being freer and getting tied up in some sort of issue. The fall story is that you are a maleficar making some bid for power. Both Circle and College drop you as fast as they can to avoid being tarred by association.



#17
vbibbi

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Interesting ideas and lots of nice details. So from my understanding, this is an intermediary game before DA4? Is the scale on par with Awakening or a full game? The scope indicates that it would be a full game.

One item of note is the distribution of romances, which lets be honest, is going to be a major factor in a Bioware game. I like that not everyone is romanceable and there are some companion romances and other types of relationships (with the Tamassran). But the current matrix of LI options would seem to many to be regressive. Only four LIs for the PC, and lesbians, gay men and straight men only have one option (as far as I understood). I think that players would not be happy with this selection after having at least two options in the past two DA games.

I do like the method of visiting various factions, though, and have the backdrop be multicultural Rivain. I would love a game set there and explore some of the less well known areas rather than just Tevinter. And I like the smaller scope of the plot; it's not as small as Hawke's story of personal security, but it's not a save the world plot either. It's political and has impact across the world, but politics would still occur without the PC.

#18
Hellion Rex

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For the characters/companions, I was really really interested in the actual antagonists, specifically the Elven assassin and his reasoning for following the magister, all the while hoping to bring down the Imperium in the future. 

 

To the companions specifically, my favorites so far are the LKISA, the Tevinter Templar, the Chevalier, the Seer, and the Dalish Warden (of the ones you posted so far). Of their stories though, I'm hard pressed to say which I find the best...maybe the Chevalier? I found that the relationship with his wife was really well thought out and pretty damn strong, in my opinion. I found myself pretty enthralled by it. The Seer, marked by the tragic death of her sister, was also rather interesting, especially her Spirit of Protection (of Defense?). And lastly, the Dalish Warden provides an interesting perspective, as she's the product of several different worlds: the Mage, the Grey Warden, and the Dalish Elf. In that regard, I'd be really interested to speak with her in game and pick her brain about different topics. I also liked how you mentioned that she is aware of the whispers of Fen'Harel drawing elves from all over the continent. Her companion arc was really cool as well, and I liked how you demonstated how you might shift her perspective just a little bit through the course of the game. You can't really change her as a person, but you can show her that the future might be a little brighter than she thinks.



#19
Dean_the_Young

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Interesting ideas and lots of nice details. So from my understanding, this is an intermediary game before DA4? Is the scale on par with Awakening or a full game? The scope indicates that it would be a full game.

 

It'd be a full game concept.

 

Conceptually it'd link DAI and DA4 in the same way ME2 links ME1 and ME3: a danger is introduced, and a new crisis is related to it, but ultimately the new crisis isn't terribly important to the still-looming danger.

 

 

 


One item of note is the distribution of romances, which lets be honest, is going to be a major factor in a Bioware game. I like that not everyone is romanceable and there are some companion romances and other types of relationships (with the Tamassran). But the current matrix of LI options would seem to many to be regressive. Only four LIs for the PC, and lesbians, gay men and straight men only have one option (as far as I understood). I think that players would not be happy with this selection after having at least two options in the past two DA games.

 

I agree- and there'd be more potential love interests amongst the Caravan. I just didn't flesh them out because, well, they weren't a part of the core cast it was getting long enough as it was.

 

There's conceptual space for 6 love intersts, 4 from the companion cast and at least 2 from the Caravan non-companion cast, with at least two options for every sexuality.

 

Straight Male: Dalish

Bisexual Male: Saarebas

Gay Male: TBD- possibly the Minstrel

Straight Female: Warden Mage

Bisexual Female: TBD- had an idea for a refugee

Gay Female: LKISA

 

That'd give two male and two female options for every character, which I would think would be more than fair, and only require two non-companion support characters, which is easy.

 

The Minstrel would definitely be an option- and would be amusing as a potential future love interest, since on intent is that he's the sort who runs off at the end, rather than a true commitment.

 

The bisexual female... I was tempted to say the pirate or first mate of the ship, but that might seem a bit too much like Isabella. Tev's assistant was another, but I had the feeling that having Yet Another information broker/diplomat be relegated to a female love interest might be a bit trite at this point.

 


I do like the method of visiting various factions, though, and have the backdrop be multicultural Rivain. I would love a game set there and explore some of the less well known areas rather than just Tevinter. And I like the smaller scope of the plot; it's not as small as Hawke's story of personal security, but it's not a save the world plot either. It's political and has impact across the world, but politics would still occur without the PC.

 

 

Agreed. (Unsuprisingly.) Plus, it has the benefit of 'the world doesn't die if the PC walks away'. DAO has to deal with the fact you can never flee the Blight, but by being the Fugitive, the Fall Plan works. Even in a 'bad' end, there's still sufficient space that the world doesn't go to hell and Solas can still be stopped in DA4. Which could conveniently go 'there's political turmoil in Rivaini', and be appropriately vague.


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#20
Hellion Rex

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Just read the Saarebas, and I'm confident that he'd probably be my favorite of the bunch. I enjoyed reading his backstory, and how his story revolves somewhat around finding a semblance of self-control (something that the Qun is supposed to value above all). The concept of an upper level pride demon is quite intriguing as well. A demon of liberty, of freedom, of emancipation...very good stuff. His character arc was really well put together, and I think it's an appropriate path for a formerly tranquil Saarebas. I like how he appears to be in a constant sturggle to remain in control of his emotions, and can sometimes let his passion and emotions overpower him.

 

Also, that romance arc. Holy hell, that romance arc. I would play the hell out of that bad boy. And the symbolism of that control rod is a fantastic touch. Really well done, Dean.



#21
Hellion Rex

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All in all, I'm really impressed with this stuff, Dean. An smaller plot in scope, but still important in the grand scheme of things. Fantastic characters and strong plot. I would definitely play this game.

 

Top 3 companions: Chevalier, Saarebas, and Warden Mage. These three resonated with me the most, and I'd love to see their concept to put into an actual game.

 

Well done, Dean.

 

giphy.gif



#22
Dean_the_Young

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For the characters/companions, I was really really interested in the actual antagonists, specifically the Elven assassin and his reasoning for following the magister, all the while hoping to bring down the Imperium in the future.

 

Well, that's good. I'll be the first to admit that there wasn't much in it past a 'trying to exploit the chaos' mentality. The Magister would be a sort of desperate patriot- one who thinks Tevinter needs help, and if it won't come willingly then the situation needs to be forced.

 

The Elven assassin- couple of different ideas there. One was that they were an agent of Solas directly, but I thought it'd work better if Solas were a hands-off enabler rather than an active participant.

 

 

To the companions specifically, my favorites so far are the LKISA, the Tevinter Templar, the Chevalier, the Seer, and the Dalish Warden (of the ones you posted so far).

 

 

So... five of the nine? :P

 

 

Of their stories though, I'm hard pressed to say which I find the best...maybe the Chevalier? I found that the relationship with his wife was really well thought out and pretty damn strong, in my opinion. I found myself pretty enthralled by it.

 

 

That one started as a super-convoluted crime thriller, honestly. Had to be cut down radically.

 

Another idea, and I think it really could have had legs, would have been for the assassin to be Chevalier's wife. Where she might not have been a criminal before, but is now. The issue there was that it might be a stretch to pardon her then... but then, it'd match Chevalier's delimma of giving up his honor (and racial reform) for love if he ran off with the killer.

 

Thoughts.

 

 

 

The Seer, marked by the tragic death of her sister, was also rather interesting, especially her Spirit of Protection (of Defense?).

 

 

The Guardian Spirit was a late addition, really. I'd always intended her to be a spirit mage of sorts, with connection to the spirit she was supposed to be bound with, but Guardian itself was mostly a no-show. I thought it was important to include to offer a different sort of the Cole experience- Cole's spirit insights being vital for understanding some characters. Only here, it'd come second-hand from Seer, giving her that contrast of 'young and ignorant' and that edge of 'mystical and wise.'
 

 

And lastly, the Dalish Warden provides an interesting perspective, as she's the product of several different worlds: the Mage, the Grey Warden, and the Dalish Elf. In that regard, I'd be really interested to speak with her in game and pick her brain about different topics. I also liked how you mentioned that she is aware of the whispers of Fen'Harel drawing elves from all over the continent. Her companion arc was really cool as well, and I liked how you demonstated how you might shift her perspective just a little bit through the course of the game. You can't really change her as a person, but you can show her that the future might be a little brighter than she thinks.

 

Yeah, she's a self-actualized cynic- secure in who she is, even if she's not hopeful. One of the few characters who can tell Tamassaran she doesn't need help coming to a decision, honestly. I think... well, I guess she is the only person who really has no doubts or confusion about her future.

 

Glad you liked her, though. And Tev, even if you didn't hit him much.



#23
Hellion Rex

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Lol, I'm still working on what I want to say about TT. That's why I didn't really expound on him yet.



#24
Dean_the_Young

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Just read the Saarebas, and I'm confident that he'd probably be my favorite of the bunch. I enjoyed reading his backstory, and how his story revolves somewhat around finding a semblance of self-control (something that the Qun is supposed to value above all). The concept of an upper level pride demon is quite intriguing as well. A demon of liberty, of freedom, of emancipation...very good stuff. His character arc was really well put together, and I think it's an appropriate path for a formerly tranquil Saarebas. I like how he appears to be in a constant sturggle to remain in control of his emotions, and can sometimes let his passion and emotions overpower him.

 

Also, that romance arc. Holy hell, that romance arc. I would play the hell out of that bad boy. And the symbolism of that control rod is a fantastic touch. Really well done, Dean.

 

Glad it came off well.

 

A demon of freedom doesn't strike me as that far-fetched. While we think of personal freedoms as something noble and modest, there's also an element of unrestraint with them- which is what demons are all about- and it can feed off of and from feelings of pride and egotism. How dare someone try to restrain me, I am Free and I am Important and I am an Individual. Things that go well with an individualist culture... not so respectable from collectivist viewpoints. Whether it's actually a demon or not, I wouldn't say, but it's clearly something that could go that way- hence the Anders and Justice analogy.

 

Which was really an idea of the control rod metaphor. I didn't want to justify it as such, but I imagine that some people would romance a spirited Saarebas and keep the rod, just to avoid the prospect of an out-of-control Anders 2.0. If you had romanced Anders, and had a control rod to stop him... would you have used it? That's the sort of idea to go with that. You could keep the rod, for security or to stop him from doing somethiing you'd all regret- or maybe you give it because you don't think he needs to be stopped, or maybe don't want to.

 

So... yeah. Big point there. Sounds like it'd succeed for at least one person.

 

All in all, I'm really impressed with this stuff, Dean. An smaller plot in scope, but still important in the grand scheme of things. Fantastic characters and strong plot. I would definitely play this game.

 

Top 3 companions: Chevalier, Saarebas, and Warden Mage. These three resonated with me the most, and I'd love to see their concept to put into an actual game.

 

Well done, Dean.

 

 

Gracias. Glad you enjoyed it, and hope it entertained a few people's weekend.


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#25
Witch Cocktor

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My favorite is the Saarebas, through and through. I shed a few tears reading the romance as well. Like, ****, this character doesn't exist outside of our heads and he is already making my eyes wet. Damn. I need him to be real!!

 

 

Gay Male: TBD- possibly the Minstrel

 

The Minstrel would definitely be an option- and would be amusing as a potential future love interest, since on intent is that he's the sort who runs off at the end, rather than a true commitment.

 

Just a though: I'd personally love a gay male companion who isn't romanceable by the PC, but instead already has a boyfriend or has the possibility of romancing someone else in the game. Possibly not even a companion, but an NPC that ties to his story. I think the Saarebas would be enough for me (literally everything I want in a romance), I wouldn't need another option (but I'm sure someone else might lol).