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New Rogue playthrough, need ideas


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#1
bug_age_inquisition

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I noticed quite a few of you are more knowledgeable of the game than I am.

 

So, wanting to do any and everything I've never tried before (shockingly never beat the game with a rogue), I noticed that Duelist skills might stack with other evasion skills and Dexterity. Is this a good strat?

 

I'm also starting to realize a Warrior Archer might even be better than Leliana (the only archer I ever use) with a Crossbow. I can't remember if there are any good top tier crossbows but I will check before I commit to this idea. I loaded up an old character that I beat the game with and noticed all the Assassin skills seem to be geared toward "backstabs" so I might've skilled into these with her accidentally without knowing if they even work with bows...

 

Sad how what I've read about Shapeshifter being underpowered seems to be true... it's a really cool specialization too. Guess I'll just make Morrigan a blood mage this time, and use Alistair as her mana pool.  :devil:

 

What do you guys think about traps? I can't remember if the grease ones need to be triggered or not, but if they do I'll just use the grease spell and try some grease fires out. By the way it's hilarious to make NPCs fall down with it!

 

I think other than the above, the only thing I haven't tried is a dual wielding warrior which is pretty pointless I'd imagine. Too bad there isn't a way to remove the offhand penalty for arcane warriors.



#2
Qis

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You might try 100% non-combat Rogue if you dare...100% complete Rogue class skill perks, two non-combat specializations "Bard and Ranger", and only ONE combat skill of your choice (you cannot escape to invest in), i suggest "Combat Archery" because you will stay behind instead of charging into battle with Ranger animals summons as distraction, but if enemy ever attack you directly, you still can shoot them uninterrupted.

 

By this you will utilize traps, bombs, poison (if ever have to melee) and stealth. For these you need Survival, Poison Making and Trap Making skills, as for other non-combat skills, Steal and Coercion.

 

Trap is useful if you have Survival, in which you can detect enemies behind doors or anywhere, use Stealth to place those traps, then lure them by simply expose yourself, or by sending a tank, or by shooting them...i am not sure "lure" items really work because i never use them in this build, i rather use methods i mentioned.

 

Good traps are the ones that give AoE slowdown, you can trap numbers of enemies and then bomb them, or use your Mages companions to blast them out. This just basic.

 

But this build is costly, because you have to buy materials and recipes.

 

As for stats, just invest majorly in Cunning and Dexterity, the rest not really important since you don't get involved directly into battle, invest Strength just for armor you want to use.

 

The purpose of this build is ofcourse Role Playing, you're not a combat type of a character, don't like to fight, but instead using other methods to handle things.


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#3
bug_age_inquisition

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The purpose of this build is ofcourse Role Playing, you're not a combat type of character, but instead using other methods to handle things.

 

Oh trust me I will turn your idea into something very deadly not just roleplaying, and it will be Leliana who does it.

 

This is actually perfect because the one thing I NEVER did much of in Origins was consumable items. I always sold my magic salves, and never bothered using anything else because my micromanaging with the radial menu was so effective that I never had to use any item but the occasional healing poultice.

 

I could even try to not micromanage so much but that's very hard for me lol. I take like 5-10 minutes to finish any given engagement.

 

Since I was hesitant to waste points on my character with lockpicking and stealth, I will pump Leliana full of those and only do it on my character if needed.



#4
Qis

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In my build, my character, a Cousland, being a second child is not really important, so she just waiting to get married, not into fightings and military stuff. So she have skills in non combat areas and deal things her own way.

 

I spec Leliana to go into high Dexterity and so my Cousland can go into high Cunning, Zevran is balanced.

 

You can bomb enemies in stealth mode, they will not react if your stealth is high enough, but if your non-rogue companions are nearby they will attack them. You might kill them all in stealth mode by using bombs and keep firing bombs continously.

 

So if three of you are in stealth mode, unless one of you busted, you can kill enemies just like that...in shadow......


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#5
capn233

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Grenades are really powerful early game.

 

As far as traps are concerned, I haven't used them a whole lot, but when I did it was typically whatever I had picked up as loot or just some variant of claw trap.

 

I never bothered much with the salves or balms if I had a healer.  They are a lot more useful if you aren't running a healer and don't have high magic / spell resistance.


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#6
bug_age_inquisition

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Grenades are really powerful early game.

 

As far as traps are concerned, I haven't used them a whole lot, but when I did it was typically whatever I had picked up as loot or just some variant of claw trap.

 

I never bothered much with the salves or balms if I had a healer.  They are a lot more useful if you aren't running a healer and don't have high magic / spell resistance.

 

Yes I am going to try without a healer at least until Wynne joins the party, and attempt not to use her so much.

 

However I'll probably wind up at least taking the basic Heal spell.



#7
Angry Chocobo

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You only really want to get enough Dexterity (and Strength) for skill/equipment requirements, the rest of your stat points should go into Cunning (the Lethality skill is essential).



#8
Mike3207

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Morrigan makes for a poor shapeshifter, simply because her magic score starts so low and it's hard for her to catch up to say a Warden shapeshifter. You also have to deal with the scaling for normal damage is based on your strength, and it can take a while for spellpower to level up strength. I wear stat boosting gear to make up for this and also use crit chance/dmage to enable shapeshifters to do much better as far as dealing normal damage. The one thing to remember is that overwhelm damage is still based off of strength, and you need good spellpower for poison spit and the swarm form.

 

Dual wield is really the best way for a rogue to go. I've always meant to try using duel wield veshialle, lots of poison and runes on them, and seeing how much damage a rogue can really do. I'm too involved with my mages to really take a look, however.



#9
jhood_shsu

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once upon a time, long before the dawn of DA2, I created a 2H rogue instead of DW or Arch.

 

Somewhere in these pages is a conversation of gear and stats that were used/recommended.

 

What I do remember is that talents are pretty much useless.



#10
Mike3207

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The pinned thread on top will give you a good idea of rogue dps, along with recommended equipment for builds depending on weapon. Post #5.

 

Archery is a bit weak in origins, but it makes up for it in Awakening. I remember there being a good build for archery on the wikia, just do a search there under archery.