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Statistic Page at the End of the ME:A Game


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#1
Sartoz

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Imagine that at the end of the game, you are shown a summary of the Pathfinder's achieved Victory Points as actual points or percentages vs  the Total available in the game.

 

For example:

1. - Percentage of Rare and Ultra Rare items/blueprints found

2. - Number/Percentage of story arcs taken vs actual

3. - Number of combat kills broken down by Low, Middle and Boss types.   

4. - Diplomatic Achievements vs total available

5. - Percentage of the cluster explored.

6. - Number of successful side quests taken vs total available

7. - Number of LI pursued vs available to the Pathfinder

8. - Number of planets colonized vs available

9. - Percentage of successful missions by AI Agents

10. - Number of Remnant caches found vs total

11. - Number of aliens discovered vs actual

11. - Overall Achievement Points earned vs total

 

You get the picture.

 

From a re-playability PoV, I find this information a positive reinforcement to do better next time. At least, you get an idea of the total game world vs what you unraveled / experienced.

 

Any other ideas out there?

 

PS: An online Leader Board would generate some interest, I think


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#2
WillPF363

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Or just have it in the codex/journal like Dragon Age Origins did, yeah I could go for that.

#3
RoboticWater

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I would be wary of the game if it tried to boil down my accomplishments into generic "Victory Points," but I could live with a stats page. Telltale does it with their choices, and that seems to be working for them.

 

However, I can't imagine how a stats page would get players of this story-driven RPG to "do better." If anything, I'd think it would be a bit disingenuous to post "You murdered 1532 native aliens!" right after a dramatic ending that hopefully tugs at the heart strings. Sure, keep records of our stats somewhere, but I don't think it would be apropos to have a page that trivializes our actions down to a collection of numbers.


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#4
ZipZap2000

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TWD allows you the opportunity see how your opinion varies from others mostly to resolve a moral conundrum.

Do you cut off the leg of the the sex offender whose straight up about his past or the untrustworthy as fark wall street guy who made 1000's of families homeless to get rich?

Bare in mind one will die.

The other will be your companion...


If 48% side with the Sex offender and I do as well I get a sense of where my decision sits with others.

You and 58% of others saved the Rachni Queen sounds good.


You and 14% of other used a renegade interrupt bang on a cavetoad species?

I dunno, I expect to be dealing with smaller issues this time around but I can see how it might be a nice edition in the pause menu at the end of the game.
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#5
daveliam

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Agreed with ZipZap, I think it would be great to see how your choices stack up with other players for major decisions. 

 

I personally don't need to see how many enemies I've killed of each "type" or how I killed them.  But stuff like the way that Telltale does it?  I like those.


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#6
Onewomanarmy

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Hmmmmm I'm not sure tbh. On one side yes and on another I don't really care. 



#7
Sartoz

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I would be wary of the game if it tried to boil down my accomplishments into generic "Victory Points," but I could live with a stats page. Telltale does it with their choices, and that seems to be working for them.

 

However, I can't imagine how a stats page would get players of this story-driven RPG to "do better." If anything, I'd think it would be a bit disingenuous to post "You murdered 1532 native aliens!" right after a dramatic ending that hopefully tugs at the heart strings. Sure, keep records of our stats somewhere, but I don't think it would be apropos to have a page that trivializes our actions down to a collection of numbers.

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They are, after all, examples of stats. Nevertheless, the main idea is to know how much of the game world you explored / uncovered. Another example is information that key decisions were missed / wrongly chosen and thus you achieved a lower score.

 

Yes, it is an aRPG but that's also the point. How could you do better next time? And, I don't mean to be better at combat. Here is another example of a stat: Number of possible choices to achieve key objectives (if there are more than one).

 

The stats page is a feedback mechanism. it can be a key to the different story arc paths one can take while progressing to the final confrontation.



#8
Silvery

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Sure, I am all for stats. Just not sure about it popping up right after you beat the game. Maybe on the main menu there could be a stat section you could view with a page for each character you have and as you play through it would update it. 



#9
Obliviousmiss

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Quantum Break shows how much of the community agreed or disagreed with your choice, I find it fascinating! 


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#10
AlanC9

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If the point is to compare to the rest of the players, maybe this should be run through Origin, like achievements already are.

#11
LightningPoodle

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I'm not a fan of a stats page. I don't want to know if I've completely missed an entire games worth of content. I would prefer it if I find that content by accident. Not go in search of it because a stats page tells me there is more.


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#12
78stonewobble

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I don't care for or about "victory points", but I find it fun to track my stats in general. Would be nice to have the option to atleast see them. 



#13
Sanunes

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I wouldn't mind a comparison between my choices and others, but anything else I really wouldn't want to see for those feel like multiplayer style information and mostly a "this is how well I did" and almost comes across as another type of EMS rating.


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#14
NKnight7

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Quantum Break shows how much of the community agreed or disagreed with your choice, I find it fascinating! 

 

Reminds me of how Telltale shows the percentage of who chose what in their games, I always like seeing the overall statistics.



#15
Rascoth

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I'm not fan of stats pages like that in sp games. They don't motivate me to do better. They simply irritate me.


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#16
UpUpAway

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                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

They are, after all, examples of stats. Nevertheless, the main idea is to know how much of the game world you explored / uncovered. Another example is information that key decisions were missed / wrongly chosen and thus you achieved a lower score.

 

Yes, it is an aRPG but that's also the point. How could you do better next time? And, I don't mean to be better at combat. Here is another example of a stat: Number of possible choices to achieve key objectives (if there are more than one).

 

The stats page is a feedback mechanism. it can be a key to the different story arc paths one can take while progressing to the final confrontation.

 

I'm OK with a stat page that tells you how much of the universe you've explored or what percentage of quests you've completed; but I disagree with a "stat" that tries to say whether or not a "moral" decision has been "wrongly chosen" or a stat that implies a form a "peer pressure" by telling me that X% of the playing community chose either the same as or differently than I did.  Decisions should change the course of the game and result in different outcomes... but not imply that this or that choice is universally "incorrect."  The "correct" choices for my character depend on the sort of character I'm trying to role play during that single playthrough and they change accordingly.



#17
yolobastien6412

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I don't mind having a statistics page, as long as they do not show it to me, and I have to click something the game to show it me.

I don't necessarily want to know if what I did is in sync with most players, so it should be a button or sth at the end of the game like "what others did".

They could also add most of what you said in achievements, "e.g. Colonise 100 planets" and they show 3/100 or sth



#18
fchopin

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I would love something similar in MEA Sartoz.



#19
xAmilli0n

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Stat pages are cool.  Maybe something at the end that tells you how your choices compared to others who have played the game.  I remember Catherine did this, and now all the choice driven games seem to do it.



#20
KirkyX

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Honestly, I can't say I'm a fan of the idea. A Telltale-style choices-breakdown would be okay, but the rest of it just seems a bit too... Game-y? Like, honestly, I'm kinda against the idea of having masses and masses of collectable caches/blueprints/whatever else in the first place. That sort of thing never feels particularly meaningful to me, and I'd generally rather the sort of rewards you get from it were better integrated into story-driven content, proper quests and sidequests, as tended to be the case in older BioWare games. The collectable spam that so overwhelms modern open world game design - I think Assassin's Creed is where it really got started - is actually one of my greatest sources of worry when it comes to Andromeda.

 

And the idea of there being correct or incorrect choices seems sorta antithetical to the whole point of an RPG. That's not to say you shouldn't have choices that make the story take a darker turn, but there shouldn't be anything 'wrong' about picking those options--it just comes down to how you're role-playing. Like, choosing the options that lead to a certain someone's death at the end of The Witcher 3 would certainly make you feel shitty - I'd probably have immediately launched into a replay just to change it, if it had happened to me - but the story you end up experiencing as a result of those choices is no less powerful or valid than those that result from the more 'correct' options.



#21
Khrystyn

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Imagine that at the end of the game, you are shown a summary of the Pathfinder's achieved Victory Points as actual points or percentages vs  the Total available in the game.

 

Any other ideas out there?

 

Sartoz, I like the idea of an end-game stats page. You make some good points, as always.

 

I'd also like to see more information about player progress when in-game too - especially for achievements.

 

In my current ME-2 play-through, I'm trying to gain the 'Master At Arms' achievement. I've used 4 of the 5 heavy weapons needed to earn this achievement, but the stats do not list the HW's I have used for far, and there is no way for me to know the ones I haven't used yet. Yes, I should start using other HWs until the achievement is earned. I'd just like more information about my progress to be available in-game.



#22
von uber

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End game stats page? So you can more easily quantify how much pointless busy work and map icon hoovering you have done?

No thanks.

However a summary of major decisions as per LiS might be interesting, assuming they are actually balanced and not just top-right-to-win.