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How I feel Andromeda will miss it's mark.


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#26
straykat

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Translation If people subjectively like something i don't it because they aren't as sophisticated as myself.

 

GO.

 

FRAK.

 

YOURSELF.

 

This BS notion that people will as a whole blindly accept anything Bioware does has been proven false. There are divergent views on the ME3 endings even if the majority hate them and Divergent views about DA:I even if the majority like it. These two examples show that people don't blindly accept everything Bioware does.

 

Gamers some of the most self righteous and self entitled consumers in the world.

 

Do the majority like DAI? How sad :\


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#27
Gothfather

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Do the majority like DAI? How sad :\

It can be inferred as it won numerous gamer's choice awards. Regardless of the point that it was a weak year it still won via votes which means gamers voted for it. No one votes for a game they dislike. So if people voted for it in large numbers over numerous awards i think it is logical to infer it is liked by a majority. If 2014 was a better year for games it would be harder to infer the majority liked it because people would still like it but they could have liked another game more so the evidence would be harder to acquire. However we do have the evidence, player did vote and who logically thinks that gamers are going to spend the time to vote for a game they don't like for a gamer's choice award?


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#28
straykat

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It can be inferred as it won numerous gamer's choice awards. Regardless of the point that it was a weak year it still won via votes which means gamers voted for it. No one votes for a game they dislike. So if people voted for it in large numbers over numerous awards i think it is logical to infer it is liked by a majority. If 2014 was a better year for games it would be harder to infer the majority liked it because people would still like it but they could have liked another game more so the evidence would be harder to acquire. However we do have the evidence, player did vote and who logically thinks that gamers are going to spend the time to vote for a game they don't like for a gamer's choice award?

 

Did it win some gamers' choice award? News to me. I knew it won a bunch of others.



#29
rapscallioness

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I hear you, OP. But you know..maybe they have? It would be nice if they took some current hypothesis and built what Asimov calls Plausible Gobbledy ****** on it. Really drive home the point that we're not in Kansas anymore, so to say.

 

I don;t want a science infodump on it. Dry exposition. I don;t think it will be like what EDI was saying where 2 plus 1 equals 4 because it may be another galaxy, but it's not another...dimension if you know what I mean. I think certain laws will still apply. I do hope, however, that the idea of a being in a strange land is communicated well.

 

edit: lol! they censored Gooook. Hmm, Gobbeldygook? Does that work?



#30
Khrystyn

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.... I feel ME is forgetting about the far out science that made it seem like such a unique thing.

 

Edited: In a lot of sci-fi stories ... few of them explain their own techno babble, whether it be founded in real science or not. [Most  story writers) ... assume we understand or not make it a focal point for the story, yet ME didn't do that. The ME series to me made me think that their science was possible in their universe. EDI...sets up the idea that the universe isn't exactly like ours and that their science works different than ours - but that it's still a science and they clearly understand it and explain it to us the players.

 

I don't think there is enough information at this time to determine whether ME:A "is forgetting about the science that made it seem like such a unique thing (in the original trilogy)."

 

You are absolutely correct that Sci-Fi stories can rely on techno-babble (and glitzy special effects) to impress us and mask over a weak story that is short on intelligent explanation for new science and tech. The cutscene in the earliest stages showing Shepard's resurrection in ME-2 was the simple visual demonstration of how this was accomplished internally, basically through injections of chemicals and micro-implant repairs. Although there clearly wasn't a full explanation of the new science used by Cerberus to accomplish this feat, we were at least given a visualization of the process to make it plausible (in a fantasy world), rather than simply being told that 'it happened.' That segment treated us in a way to draw us in, to visually see something happening. I didn't need to be told that they used artificial sweeteners, Polysorbate 80, dimethyl cellulose, and stabilizing agents to control the chemical reactions. We were given a brief visual and that was all I needed to move on.

 

The other thing that ME did well in the Sci-fi genre is give us characters that were likeable, and with plausible development of their personal backgrounds and history. No easy task. And like Star Trek original series, TNG, DS9, Voyager, and Battle Star Galactica, the interpersonal relationships and conversations between the characters were interesting enough and used inside humor that we can understand - we get it; these are aspects that make the characters more real - and trusted. I don't think BW is going to forget about these crucial elements in story and character development in a rpg - as opposed to games where the only thing that matters is driving, senseless gratuitous violent behavior and blood-lust.

 

I have faith that the writers have the experience to write a full-bodied story that is intelligent.

 

Sci-fi stories that address and make me think about the issues and basic qualities of being human, and what makes an entity sentient, really grab my attention and make me think about the deeper fundamental concepts. In ST: TNG, Data had an episode where he created a genderless android 'child' who selected her gender and race (human), and her name Lal (not an ambiguous name like Pat!). The episode was titled "The Offspring."  Though we are only told that it/she was developed using "submicron matrix transfer technology" - which isn't explained at all, the technical description uses terms that we, as Sci-fi and technology fans, can relate to - it wasn't completely new techno-babble. It was good enough. And watching Hallie Todd make such an amazing performance, and the issues of sentience, creating a slave race, and freedom of choice to determine one's own future, is so engaging that I didn't care to have "submicron matrix transfer technology" fully explained. Would it be useful to have a NPC character in ME:A with identity concerns, such as "What/who am I ?; What will I become? " - I think so, and perhaps in dealing with a LI relationship (edit: ...where conversations can delve into and explore the more personal aspects of a person's life and viewpoints).

 

Edit: For example, Paragon Shepard worked with Ashley over time in ME-1 to help her see that aliens can be allies who can be trusted. Given her life's limited background and experiences with her father and grandfather, she needed to have more experience in an alien-filled galaxy that she didn't know too well. I felt her initial caution regarding aliens (it wasn't racism) was understandable given her experiences. And I'm really glad that the story showed an evolution in her perspectives. The trope that a person's attitudes can grow and evolve over the course of a journey is a very good thing to see, so long as it is isn't trying to force the observer to agree with a particular political/social agenda.

 

The 'open world' concept worries me a bit more, and I fear about getting miserably lost and being in a galaxy that isn't filled in.


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#31
AlanC9

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Did it win some gamers' choice award? News to me. I knew it won a bunch of others.

Several, actually. GameSpot's stuck in my mind because the editors preferred Shadow of Mordor instead. Lost a couple to Super Smash Bros.
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#32
Seraphim24

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MEA will rise and all on the simple fact about whether it's a compelling and positive experience for people.

 

Right now, there isn't any substantial information on the game of any kind to draw a conclusion one way or another.



#33
MrBSN2017

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They'll have science, but I hope they don't overdo to appease fans like you. A game with action, romance, suspense, heartbreak and adventure is all I'm looking for. Throw it in space and there goes 2 years of my social life.
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#34
correctamundo

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Several, actually. GameSpot's stuck in my mind because the editors preferred Shadow of Mordor instead. Lost a couple to Super Smash Bros.

 

And the biggest collections of open player views on the net are overwhelmlingly positive. I'm not referring to anecdotes on forums or a couple of hundred votes on metacritic. Rather the tens of thousands of votes on PSN and XBOX-live. EA and Bioware has got the best statistical feedback from Origins of course. And they seem very happy with the response. I'm not saying things couldn't have beeen done differently or better but all in all we got a great game (IMHO).


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#35
Iakus

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With all the talk about how big the exploration is going to be, how cool the new pew pew guns are, I feel ME is forgetting about the far out science that made it seem like such a unique thing. In a lot of sci-fi stories that I can recall very little of them explain their own techno babble whether it be founded in real science or not, they just assume we understand or not make it a focal point for the story, yet ME didn't do that whether it was because they had brilliant writers who took some actual scientific theories and embellished on them or stars just aligned that way, the ME series to me made me think that their science was possible in their universe. Does anyone remember the line EDI gives about possibly going to a universe in which the fundamental laws of reality worked differently? I can't find it, but it sets up the idea that there universe isn't exactly like ours and than their science works different than ours but that it's still a science and they clearly understand it and explain it to us the players. 

 

Basically I hope Andromeda isn't focusing on political/social messages, cool lasers, and big empty spaces to explore but rather one of the core reasons why ME was so appealing to some in the first place the neat science that made it's universe stand out in the first place.

There's actually a lot of cool science fiction lore in the codex for the trilogy.

 

It's a pity it was so rarely used in the actual story.  As opposed to handwavy space magic.

 

And yeah, I don't expect any better from Andromeda.  In fact, it's likely to be worse.


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#36
Iakus

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I don't think there is enough information at this time to determine whether ME:A "is forgetting about the science that made it seem like such a unique thing (in the original trilogy)."

 

 

The simple fact that the setting is moving to Andromeda is a pretty good reason for concern, though.


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#37
shodiswe

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What EDI was going on about was Multiverses and Quantum theory. 

 

There is an almost infinate amount of Quantum theory rules sets and in theory one would apply to each universe. Meaning some would seem somewhat similar but still be vastly different, while most would be unable to form any form of matter or energy structures as we understand them and possibly no life as a result. Yet again, who knows, maybe it would just be too different to our existance for us to recognise the life even if it existed.

 

Anyway, I'm not sure why you think anything like that is out. At the same time, you would need a character with an interest in theoretical physics or advanced for that Sci-fi verse knowledge of it's tech and sciences to actually get interesting comments from them. 

 

Most soldier grunts would mostly comment the performance of gear or their gritty life experiences. 

Maybe the ARK's engineers and perhaps scientists overseeing it could offer such things....

 

Or maybe EDI clones (Infiltration units) that the Alliance built, but they likely havn't got the extra processing power that EDI had when she was linked up to the Reaperized ship mainframe.

 

Or a Geth technician or science specialist... You know, one overloaded with science subrutines... That reminds me.... The Geth were researching quite extreme Terra forming devices in previous game installments, maybe they would get back to that if they show up in ME:A. That might also upset the local aliens greatly, to find synthetics terraforming world on the fringes of their space. Possibly in way they don't appreciate.

 

Anyway, there is plenty of potential for all kinds of story telling, the thing is, they wouldn't want to tell us in advance, it's called spoilers. Anything could happen. Or, the might make a huge stinking pile of crap that upsets the fans because of the missed opportunities for great story telling.



#38
Drone223

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There's actually a lot of cool science fiction lore in the codex for the trilogy.

 

It's a pity it was so rarely used in the actual story.  As opposed to handwavy space magic.

 

And yeah, I don't expect any better from Andromeda.  In fact, it's likely to be worse.

Indeed the writers shouldn't make things up to suit their needs, they should instead work within the limitations/rules set by the lore.


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#39
Valhallix

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Did it win some gamers' choice award? News to me. I knew it won a bunch of others.


It won some awards but that shouldn't automatically mean the majority liked it. Most people consider it a glorified MMO with two many fetch quest and weak combat from what i've seen from non-casual gamers. It didn't really have any competition at the time. I know, because I bought the game solely because nothing else of worth was out. Had Witcher or even Fallout been out then i'm sure they would have taken the majority of awards. Even though Fallout 4 is not without it's own problems that many complained about.

#40
Hrulj

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There are two reasons I love Mass Effect. Great story and "realism" 

 

Realism in so far that they dont have 50 kilometer ships flying around, their weapons arent measuring Gigatons in yield. They dont have fleets numbering billions. And yes, some Star wars fans might call it boring, and star trek fans might call it dull for lack of lasers and teleportation, but for me, that is the reason I love it. For anything that happens, my mind goes to "well that could actually happen" or "I can see how it works" rather than outrageous and unbelievable.



#41
GoldenGail3

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If it's not DAI, then it's better....

#42
Sartoz

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                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

Looks like we will be spending a lot of time inside the Mako for exploration duties.

 

According to Michael Gamble "... In terms of customization, it's been something that we've been looking at for sure, because we feel as though if you're going to be spending a lot of time in vehicles in places, they should reflect you as a player."  I'm desperately hoping for an optional skip the journey and go directly to our target button .

 

From Mac Walters :  "...  For the next Mass Effect, however, we've been looking at more of a hero's journey: how you become a legend and what it takes to get there." That's fine but our hero will develop a fine hard azz spending all that time in a Mako journeying around.

 



#43
GoldenGail3

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                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

Looks like we will be spending a lot of time inside the Mako for exploration duties.

 

According to Michael Gamble "... In terms of customization, it's been something that we've been looking at for sure, because we feel as though if you're going to be spending a lot of time in vehicles in places, they should reflect you as a player."  I'm desperately hoping for an optional skip the journey and go directly to our target button .

 

From Mac Walters :  "...  For the next Mass Effect, however, we've been looking at more of a hero's journey: how you become a legend and what it takes to get there." That's fine but our hero will develop a fine hard azz spending all that time in a Mako journeying around.

Then it's DAI again, pretty much... 



#44
Sartoz

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There's actually a lot of cool science fiction lore in the codex for the trilogy.

 

It's a pity it was so rarely used in the actual story.  As opposed to handwavy space magic.

 

And yeah, I don't expect any better from Andromeda.  In fact, it's likely to be worse.

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

What's your logic behind the last sentence?



#45
Arcian

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I don't think there is enough information at this time to determine whether ME:A "is forgetting about the science that made it seem like such a unique thing (in the original trilogy)."

Actually, there is. The announcement trailer had floating rocks on several of the planets being browsed by the Pathfinder. Floating rocks are not compatible with the laws of physics as we know them to have worked in the original Mass Effect games.
 

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What's your logic behind the last sentence?

For one, it was never possible to journey to another galaxy in the original trilogy with the established level of technology. Any scenario that has a ship making that kind of journey during the timespan of ME3 basically hinges on the premise of "LEL we actually had super-secret advanced technology lying around JUST FOR THIS RARE EVENTUALITY!"

This is of course beside the point that they could never afford building the Ark in the first place even IF they had the technology (which they didn't), seeing how they were already pooling 110% of their available cash and construction resources into the Crucible.

The problem here is that BioWare is writing a half-assed story and seriously expecting the players not to think very hard about its logical integrity (or lack thereof).


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#46
Gothfather

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It won some awards but that shouldn't automatically mean the majority liked it. Most people consider it a glorified MMO with two many fetch quest and weak combat from what i've seen from non-casual gamers. It didn't really have any competition at the time. I know, because I bought the game solely because nothing else of worth was out. Had Witcher or even Fallout been out then i'm sure they would have taken the majority of awards. Even though Fallout 4 is not without it's own problems that many complained about.

 

You are ignoring a basic fact people do not vote for games they do not like. Had fallout 4 or the witcher 3 been released the same year DA:I likely would not have won game of the year. so what? That doesn't provide any evidence that DA:I wasn't a liked game. People will have a favourite restaurant that doesn't make all other restaurants disliked. yet go on the forums of any other these games and the flame wars are endless. What i can't like more than one game? The fact is DA:I won gamer choice awards and more than one, this means it HAD to have had people voting for it. And people may BUY a game if there is nothing else available but people will not VOTE for a game just because nothing else was out there. They are only going to spend the time and effort to vote for it if they actually liked it. So just getting enough votes to be nominated is indication that the game is liked but DA:I went further and won.

 

This is typical of gamer "reasoning" I don't subjectively like something so it must be objectively bad. If there was not a significant portion of people who liked the game they couldn't have got the votes to win regardless of the quality of other games. It requires people to ACTUALLY like the product to vote for it. The accolades it won are well documented winning one award is not statistically reliant winning over two to three dozen is statistically reliant. And when it wins both industry and gamer choice awards as well as having record sales for Bioware a RATIONAL person not governed by emotions but facts has to conclude the game was a success and that it was in fact liked even if I or you or vocal others don't like it.

 

But it takes a level of maturity that it appears most gamers lack to understand that an industry filled with games I don't like but other people do like is in fact a sign of a healthy industry as this means there are games being made for different tastes giving gamers a choice in the market place. Gamers are so narcissistic that they honestly think their own opinions on subjective tastes are more important and that games should cater to their tastes first and foremost. Gamers need to stop looking into the pool of water and saying "I love you."



#47
Gothfather

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Actually, there is. The announcement trailer had floating rocks on several of the planets being browsed by the Pathfinder. Floating rocks are not compatible with the laws of physics as we know them to have worked in the original Mass Effect games.
 

For one, it was never possible to journey to another galaxy in the original trilogy with the established level of technology. Any scenario that has a ship making that kind of journey during the timespan of ME3 basically hinges on the premise of "LEL we actually had super-secret advanced technology lying around JUST FOR THIS RARE EVENTUALITY!"

This is of course beside the point that they could never afford building the Ark in the first place even IF they had the technology (which they didn't), seeing how they were already pooling 110% of their available cash and construction resources into the Crucible.

The problem here is that BioWare is writing a half-assed story and seriously expecting the players not to think very hard about its logical integrity (or lack thereof).

 

What so an existing contemporary theory on how we could get there is impossible? interesting.

 

What talking an real life actual theory with mathematical backing and assuming it is true is being half-assed? Sounds like a stable of genre.

 

Why do i get the feeling you are simply QQing about this because you want the series to stay put?

 

It is not beyond reason for something that was once only mathematically possible turns out to be real. We just recently proved the higgs-bosen particle is actually real and not just theory. Why is it so beyond reason that 200 years into the future people in the Mass effect universe couldn't prove wormhole travel was possible and use it to escape? It makes zero sense that Shepard would EVER be told of this so there is no reason for Shepard to know and every reason for shepard NOT to know as Shepard could be captured by the reapers and the project exposed and thus place in danger. Which is a very real possibility as Shepard was on the front lines fighting against the reapers.

 

Wormholes are not space magic, it isn't half-assing a story to use them because they are actually REAL science with REAL mathematical proofs behind them. Do they exist? No idea, but talking a real theory in science and making it true and extrapolating a working model based on the theory is what sci-fi has been doing since its inception. Is this the way we got to Andromeda? No idea but it is a proof that your premiss is utterly false. There is no RATIONAL reason why some project on alternative drive systems couldn't have been around during the reaper war. It is in fact more unlikely one didn't exist as scientist are always exploring new ideas. And it if it exists it isn't irrational for writers to simply say this is our solution to bridge the distances we need. 


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#48
goishen

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The main thing that I'm worried about, at least right now, is the worlds and how thick their atmospheres are.  If every sky I see is sunny and bright with a big blue sky, I'mma gonna be pissed.


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#49
AlanC9

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For one, it was never possible to journey to another galaxy in the original trilogy with the established level of technology. Any scenario that has a ship making that kind of journey during the timespan of ME3 basically hinges on the premise of "LEL we actually had super-secret advanced technology lying around JUST FOR THIS RARE EVENTUALITY!"

Actually, that's one thing we can likely rule out. If they understand and control the technology, as opposed to having just the one shot with it, then other ships would eventually follow the colonists (unless Shepard Refused, of course). If the point of moving to Andromeda is to cut off contact with the Milky Way, this is counterproductive. A wormhole, a captured Collector drive system, an ancient prototype that can't be reverse-engineered, etc...... these don't have that problem

This is of course beside the point that they could never afford building the Ark in the first place even IF they had the technology (which they didn't), seeing how they were already pooling 110% of their available cash and construction resources into the Crucible.
The problem here is that BioWare is writing a half-assed story and seriously expecting the players not to think very hard about its logical integrity (or lack thereof).

This argument falls apart unless the Ark costs a high percentage of the Crucible's total construction costs. And since Bio gets to decide what those numbers were......

Note that I'm not necessarily disagreeing with you here. Bio's done preposterous handwaves before, and probably will in the future. But I don't see how we have the information to make the call on this one yet.

#50
ZipZap2000

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The simple fact that the setting is moving to Andromeda is a pretty good reason for concern, though.


No it isn't.

In fact its a pretty good reason not to be concerned.
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