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Use a silent protaganist.


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#251
sjsharp2011

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We have less control over the protagonist than we did when they were silent.

When that difference goes away, only then will I count the voiced protagonist as well done.

I don't think they ever will though on that front. But I think in terms of overall control of the character and what they do and how to shape them to your liking is good enough to make up for the shortcomings.



#252
Sylvius the Mad

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I don't think they ever will though on that front. But I think in terms of overall control of the character and what they do and how to shape them to your liking is good enough to make up for the shortcomings.

I don't think there was anything about the silent protagonist that needed fixing, so I'm willing to make zero sacrifices in order to implement the voice.

I don't object to there being a voice. I object to losing the gameplay options the silent protagonist provided.

#253
sjsharp2011

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I don't think there was anything about the silent protagonist that needed fixing, so I'm willing to make zero sacrifices in order to implement the voice.

I don't object to there being a voice. I object to losing the gameplay options the silent protagonist provided.

 

tbh I think your in the minority on this as it looks like the majority of the posts in this thread are in favour of the voiced protag over the silent one and to me indicates that it's likely Bioware will stick with their current formula.



#254
KaiserShep

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The silent protagonist should hold up cartoon signs like Wile E. Coyote.
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#255
Sylvius the Mad

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tbh I think your in the minority on this as it looks like the majority of the posts in this thread are in favour of the voiced protag over the silent one and to me indicates that it's likely Bioware will stick with their current formula.

That's not particularly relevant to my point.

Others (including BioWare) will likely point to features of the voiced protagonist that the silent protagonist didn't have.

I will do the opposite, and point to features the silent protagonist had which are missing from the voiced protagonist.

I will not let those missing features be forgotten.

#256
sjsharp2011

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That's not particularly relevant to my point.

Others (including BioWare) will likely point to features of the voiced protagonist that the silent protagonist didn't have.

I will do the opposite, and point to features the silent protagonist had which are missing from the voiced protagonist.

I will not let those missing features be forgotten.

I'm not saying they should be but I don't think those days aer ever likely to return. Because most people would feel it would be a step backwards Almost like going back to fighrting with swords and shields instead of machine guns.



#257
Sylvius the Mad

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I'm not saying they should be but I don't think those days aer ever likely to return. Because most people would feel it would be a step backwards Almost like going back to fighrting with swords and shields instead of machine guns.

The very idea of forward or backward doesn't make any sense here.

One is not objectively better than the other. Progress doesn't exist objectively. The two are simply different.
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#258
Cyonan

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I'm not saying they should be but I don't think those days aer ever likely to return. Because most people would feel it would be a step backwards Almost like going back to fighrting with swords and shields instead of machine guns.

 

I wouldn't call it a step backwards, more like sideways because both voiced and silent have their pros and cons.

 

However since BioWare wants to make big fancy cinematic games, the silent protagonist doesn't mesh well with that. It really is silly in Origins when the Warden is standing around while everybody else is having a big epic moment during a cutscene.



#259
sjsharp2011

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I wouldn't call it a step backwards, more like sideways because both voiced and silent have their pros and cons.

 

However since BioWare wants to make big fancy cinematic games, the silent protagonist doesn't mesh well with that. It really is silly in Origins when the Warden is standing around while everybody else is having a big epic moment during a cutscene.

I agree that's one of the main reason's why I'm more in favour of having a voiced one.


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#260
MrMrPendragon

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Can't you just mute the volume?



#261
Sylvius the Mad

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I agree that's one of the main reason's why I'm more in favour of having a voiced one.

I'm in favour of not having cutscenes.

#262
Sylvius the Mad

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Can't you just mute the volume?

That wouldn't get us the full text dialogue options back.

#263
sjsharp2011

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I'm in favour of not having cutscenes.

I'm more of having moments in games where you can take a little breather in between sections and cutscenes are good for that so there you have it.



#264
Cyonan

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I agree that's one of the main reason's why I'm more in favour of having a voiced one.

 

Given that a lot of people complained about the lack of a cutscene camera for dialogue in Inquisition, I suspect that it's not going to change any time soon.



#265
Sylvius the Mad

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I'm more of having moments in games where you can take a little breather in between sections and cutscenes are good for that so there you have it.

I use exploration and inventory management for that.

#266
Sylvius the Mad

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Given that a lot of people complained about the lack of a cutscene camera for dialogue in Inquisition, I suspect that it's not going to change any time soon.

Though some of us think that's one of DAI's best features.

#267
Rogue Unit

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Back to the DA section with you.



#268
The Elder King

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Though some of us think that's one of DAI's best features.

Many might not share it since it seems the devs already said it wasn't well received, and they have better ways to analyze feedback.



#269
Cyonan

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Though some of us think that's one of DAI's best features.

 

I'd probably be less inclined to hate it if it wasn't so buggy and repeatedly made me unable to leave conversations.



#270
sjsharp2011

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I use exploration and inventory management for that.

so do I but I think both can be good for that.



#271
workforme

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NO, I say, to the voiced protagonist! That was my biggest gripe about the ME series. You are about to deliver a vital line in the story and (I don't care how much you care about the emotion rather than the line) you end up saying something that is completely different and makes no sense under the circumstances like someone with dissociative disorder. GAH! No!

See how much that didn't help?

If u want to be a copycat at least be a good one.



#272
KaiserShep

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That's not particularly relevant to my point.

Others (including BioWare) will likely point to features of the voiced protagonist that the silent protagonist didn't have.

I will do the opposite, and point to features the silent protagonist had which are missing from the voiced protagonist.

I will not let those missing features be forgotten.

 

It would probably be more helpful to actually list those features. 



#273
Mdizzletr0n

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With silent protagonists, you're "saying" EXACTLY what the text says....with voiced, you pick an option and HOPE that it's along the lines that you want it to be. Although DAI did improve on that front. Hopefully MEA holds onto and improves upon that.

#274
Cyonan

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With silent protagonists, you're "saying" EXACTLY what the text says....with voiced, you pick an option and HOPE that it's along the lines that you want it to be. Although DAI did improve on that front. Hopefully MEA holds onto and improves upon that.

 

That's not a problem of a voice character though, it's a problem of them using paraphrasing to let the player know what the dialogue will be. You could easily show the player the entire text with a voiced protagonist.

 

The tone of it is something you have to hope on in both types of characters. You can try to act as though a silent character uses the tone you want, but the game plays it like you used the tone the devs had in mind.


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#275
sjsharp2011

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That's not a problem of a voice character though, it's a problem of them using paraphrasing to let the player know what the dialogue will be. You could easily show the player the entire text with a voiced protagonist.

 

The tone of it is something you have to hope on in both types of characters. You can try to act as though a silent character uses the tone you want, but the game plays it like you used the tone the devs had in mind.

Well tbh the voice actors have read the lines exactly as I'd imaguine my character would anyway so the voice acting has never really been a problem for me. But that's just my opnion rather than a fact. Others may may feel differently but I personally have been pretty happy with the voice acting.