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Use a silent protaganist.


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#601
Laughing_Man

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Spoiler

 

Spoiler


#602
Sylvius the Mad

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I'd buy the books.

I do. I have an extensive collection of tabletop RPG rulebooks.

#603
Sylvius the Mad

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Spoiler

That parent needs to develop rational detachment.

Also, without the no paraphrase mod, I don't see how you could avoid those reliably.

#604
Laughing_Man

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That parent needs to develop rational detachment.

Also, without the no paraphrase mod, I don't see how you could avoid those reliably.

 

It's easy to judge others when you are not in their position, the pressure something like this can put on the mind of a parent is a very real thing.

 

Regarding the mod, I use it as well, among a whole pack of other mods.



#605
Cyonan

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My biggest concern was that they broke VATS, but luckily that's also been fixed with mods. Now VATS can be a full pause again, with no limit on range.

 

VATS has always been a poorly designed system because mechanically it's being given insane benefits over playing in real time.

 

In Fallout 3 you have instant reloads, 90% damage reduction, and faster movement than the enemy while executing VATS commands. In Fallout 4 I don't know about DR, but you can only perform a critical hit in VATS.

 

In other words, playing in VATS means the PC is more powerful than when playing in real time.

 

Other than the fact that aim is represented by player skill in real time and a dice roll in VATS, there should be no benefit to playing in either VATS or real time over the other one. As a skilled FPS player, I can already hit in the 70-100% accuracy range on any enemy in the game so the dice roll isn't something I consider a benefit.

 

Thankfully Bethesda is so mod friendly that this can be fixed.



#606
FKA_Servo

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Spoiler

 

It's typically at least two of them though, with a third option being a terribly ham-handed "sarcastic" option.

 

I just think we shouldn't have been put in that position in the first place. That level of predefinition pigeonholes you way, way too much, and is severely at odds with their past game design. It's less of an issue in, say, a Bioware game (although I would still object to it some extent, since the circumstances are so excessively particular). Bethesda's characters have always been blank canvases. I would prefer they stay that way.


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#607
Lady Artifice

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It's typically at least two of them though, with a third option being a terribly ham-handed "sarcastic" option.

 

I just think we shouldn't have been put in that position in the first place. That level of predefinition pigeonholes you way, way too much, and is severely at odds with their past game design. It's less of an issue in, say, a Bioware game (although I would still object to it some extent, since the circumstances are so excessively particular). Bethesda's characters have always been blank canvases. I would prefer they stay that way.

 

I mean, say what you will about a lot of the writing failings of FO3, but I always felt like my character had an array of emotions they could express around in their search for their father. You could be looking because you just want to be with him, because you still feel like you need him to protect you, or because you're just really, really mad and you want him to know how much he miscalculated when he left you to keep you "safe." The character could even be an indifferent psychopath and just searching to find out what this big project is (though admittedly, there are a few things that get in the way of that particular headcanon). 

 

It's different if your character is seeking a stolen child. The well of feelings there is plenty deep, but more narrow. 

 

It's a shame too, because I like the characters in this game so much more, and I'm mostly neutral about the protagonist. 


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#608
Laughing_Man

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VATS has always been a poorly designed system because mechanically it's being given insane benefits over playing in real time.

 

In Fallout 3 you have instant reloads, 90% damage reduction, and faster movement than the enemy while executing VATS commands. In Fallout 4 I don't know about DR, but you can only perform a critical hit in VATS.

 

In other words, playing in VATS means the PC is more powerful than when playing in real time.

 

Other than the fact that aim is represented by player skill in real time and a dice roll in VATS, there should be no benefit to playing in either VATS or real time over the other one. As a skilled FPS player, I can already hit in the 70-100% accuracy range on any enemy in the game so the dice roll isn't something I consider a benefit.

 

Thankfully Bethesda is so mod friendly that this can be fixed.

 

There are still some VATS guns in FO4, like revolvers.

 

Using them outside of VATS is useless, they are entirely too slow because of the move to single-action trigger that delays the shooting by forcing a slow animation of manually cocking of the hammer with the thumb.

 

Conversely in VATS, you don't have to deal with that and the increased chance to miss your enemy because of this mechanic and the tendency of enemies to take cover, etc.



#609
Laughing_Man

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It's a shame too, because I like the characters in this game so much more, and I'm mostly neutral about the protagonist. 

 

I'm always neutral about Bethesda protagonists, because there really aren't protagonists to speak of, there is only your actions and your head canon.

So if there is anything there, it's not really their protagonist, at least up to FO4.



#610
FKA_Servo

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I mean, say what you will about a lot of the writing failings of FO3, but I always felt like my character had an array of emotions they could express around in their search for their father. You could be looking because you just want to be with him, because you still feel like you need him to protect you, or because you're just really, really mad and you want him to know how much he miscalculated when he left you to keep you "safe." The character could even be an indifferent psychopath and just searching to find out what this big project is (though admittedly, there are a few things that get in the way of that particular headcanon). 

 

It's different if your character is seeking a stolen child. The well of feelings there is more narrow. 

 

It's a shame too, because I like the characters in this game so much more, and I'm mostly neutral about the protagonist. 

 

Yep to all of it.

 

That's why the game is so much better post-campaign. Baby issues are settled, for better or for worse, and I'm free to carve a new niche for myself alongside Piper and Nick.

 

And Dogmeat, my real son. Bury my heart with Dogmeat.


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#611
Laughing_Man

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And Dogmeat, my real son. Bury my heart with Dogmeat.

 

Dogmeat is a good boy. Yes he is.

 

But I really had to use the mod to disable his whining, it drove me crazy.


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#612
FKA_Servo

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I'm always neutral about Bethesda protagonists, because there really aren't protagonists to speak of, there is only your actions and your head canon.

So if there is anything there, it's not really their protagonist, at least up to FO4.

 

There is space for this in the market as well. To the tune of 20 mil+ copies sold, in Skyrim's case.


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#613
Laughing_Man

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There is space for this in the market as well. To the tune of 20 mil+ copies sold, in Skyrim's case.

 

I highly doubt that this was the reason Skyrim sold so well. Personally I think it's all about the sheer freedom those games offer.



#614
FKA_Servo

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I highly doubt that this was the reason Skyrim sold so well. Personally I think it's all about the sheer freedom those games offer.

 

Freedom which is restricted somewhat (or significantly, depending on your perspective) by the approach they adopted with FO4.

 

Likewise, I have a hard time believing that a protagonist that's built on your actions and your headcanon (what you, the player, choose to put into them in other words) would cost them any sales. Players get them for a big open world sandbox (one that has exceptionally well-developed world building, I would add). PC players stay for the exceptional modding capabilities. A mute, blank slate protagonist won't hurt none. And it's not like there's a shortage of games, within and without the RPG genre, with strongly authored narratives and strongly defined protagonists.


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#615
Lady Artifice

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I <3 Nick Valentine. 


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#616
Laughing_Man

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I <3 Nick Valentine. 

 

He feels almost like the only true companion. Curie was kinda cute, but not... substantial enough.

The others I simply didn't have strong feelings about.

 

I do wish you could somehow fix Nick so he won't have to go around with pieces of synth-skin falling off his face...


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#617
Arcian

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There is space for this in the market as well. To the tune of 20 mil+ copies sold, in Skyrim's case.

Skyrim didn't sell 20 million copies because of a silent protagonist, Skyrim sold 20 million copies because of horny modders.


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#618
FKA_Servo

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He feels almost like the only true companion. Curie was kinda cute, but not... substantial enough.

The others I simply didn't have strong feelings about.

 

I do wish you could somehow fix Nick so he won't have to go around with pieces of synth-skin falling off his face...

 

There's a mod for that, of course. Hopefully it'll come to consoles when they get that sorted out.

 

Gen 3 Nick Valentine...

 

Spoiler

 

Skyrim didn't sell 20 million copies because of a silent protagonist, Skyrim sold 20 million copies because of horny modders.

 

That's undoubtedly a factor. As I said in a subsequent post, a blank slate protagonist wouldn't positively or negatively affect that, though.


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#619
Laughing_Man

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Skyrim didn't sell 20 million copies because of a silent protagonist, Skyrim sold 20 million copies because of horny modders.

 

That's not even remotely fair. Or accurate. There are better sources for porn than Skyrim mods.

 

There's a mod for that, of course. Hopefully it'll come to consoles when they get that sorted out.

 

Gen 3 Nick Valentine...

 

Cool, when I get into FO4 again for Far Harbor I'll be sure to look for it.


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#620
Arcian

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That's not even remotely fair. Or accurate. There are better sources for porn than Skyrim mods.

I wasn't even talking about porn, I was talking about the people who make ridiculously proportioned animu waifu characters dressed in the sluttiest possible armor using the most overtly sexual movement animations imaginable who then proceed to play the game normally.


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#621
GeneralXIV

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Haha I wish I had Skyrim on my PC now xxx



#622
Prince Enigmatic

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I wasn't even talking about porn, I was talking about the people who make ridiculously proportioned animu waifu characters dressed in the sluttiest possible armor using the most overtly sexual movement animations imaginable who then proceed to play the game normally.

 

Probably have to stick to those mods now that Social Justice Warrior's have sunk their claws into the Men Only Industry, sorry, I mean the gaming industry. 



#623
Laughing_Man

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I wasn't even talking about porn, I was talking about the people who make ridiculously proportioned animu waifu characters dressed in the sluttiest possible armor using the most overtly sexual movement animations imaginable who then proceed to play the game normally.

 

Isn't that just another kind of porn?... But hey, this Anime BS is really the bottom of the barrel, not real quality mods.


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#624
GeneralXIV

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I think what mods people want to have on a one player computer game are kind of their own business ;) It's only them that will see it right??? Haha why not have a sexy character? xxx



#625
Cyonan

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I wasn't even talking about porn, I was talking about the people who make ridiculously proportioned animu waifu characters dressed in the sluttiest possible armor using the most overtly sexual movement animations imaginable who then proceed to play the game normally.

 

On Nexus mods the most popular ones consist of: graphical improvements, UI improvements, new lore friendly weapons and armour, and a body mod for female characters which is actually realistically proportioned.

 

Actually, the normal porn mods are downloaded more than the "anime waifu" mods you're talking about. I can't find any of those in the top downloaded mods at all.


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