Use a silent protaganist.
#626
Posté 12 mai 2016 - 08:23
There are some weeiird modding communities.
- Laughing_Man et Lady Artifice aiment ceci
#627
Posté 12 mai 2016 - 08:23
If not for Action Points, I would agree. But the limited availability of Action Points is what ostensibly balances VATS.VATS has always been a poorly designed system because mechanically it's being given insane benefits over playing in real time.
FO4 also has the 90% DR, and still free reloads (which did surprise me).In Fallout 3 you have instant reloads, 90% damage reduction, and faster movement than the enemy while executing VATS commands. In Fallout 4 I don't know about DR, but you can only perform a critical hit in VATS.
Critical hits are weird, given that they're no longer random events. They're more like DAI's focus abilities.
Without the Action Points, I would agree.In other words, playing in VATS means the PC is more powerful than when playing in real time.
Other than the fact that aim is represented by player skill in real time and a dice roll in VATS, there should be no benefit to playing in either VATS or real time over the other one.
Really, they should just get rid of the Action Points and just let us use VATS as much as we want.
I haven't seen an infinite Action Points mod. There was one for FO:NV.Thankfully Bethesda is so mod friendly that this can be fixed.
#628
Posté 12 mai 2016 - 08:23
I unfortunately don't have a scientific background, so some of it may have gone over my head.
But I do have some questions:
A. I can easily accept that some scientific theories and hypotheses are wrong, and are only accepted because currently they explain sufficiently some things that seem to work according to them. However, aren't we getting closer to the truth with successive elimination of a false theory due to new discoveries?
More so, a relatively simple hypothesis like the phlogiston theory, is hardly more than a guess, because it was invented to answer a very specific set of questions or results. However, modern scientific theories have to account for much more than that, and assuming that they do - it seems to me that the likelihood of them being completely false is exponentially lower. The more of the code you can break with one cipher, the more accurate your cipher is.
B. Is there a point to this? I mean, sure the scientific method may not be perfect, but it is consistent for the most part, and the actual results it has to show for all the sometimes questionable theory and hypotheses are very impressive. Is this merely a philosophical question similar to "is anything 'real'"? Or is this supposed to be a defense for irrational explanations for the universe like various religious / spiritual theories?
Your first point gets to the idea of "approximate truth" which is not an idea everyone agrees with in principle. The idea of approximate truth presumes a kind of linear growth in knowledge, and that we're more right now than we were before because our ideas seem to have better practical application. That doesn't necessarily follow. Anyway, this is the scientific realist response to the anti-realist criticism.
Phlogiston isn't meant to be a criticism of science - because when you look at it historically it was a real achievement. It's just an illustration that workable theories with limits are not necessarily right (by our standard). Oxygen chemistry actually had real limits at the time it was adopted that it does not have now thanks to further research and theoritical development.
Modern scientific theories try to be internally consistent with one another. And we think modern theories work quite well. But neither of that is proof that they are true in some abstract philosophy sense.
The real question is why we should care? If we have a rich theory of reality that works great in practice, who cares if reality really runs on invisible gnomes?
To your second question, it's a matter of whether we care that theories describe "the truth" or not. I think - as a philosophy point - the question is moot and we should not care about it at all.
- Sylvius the Mad et Laughing_Man aiment ceci
#629
Posté 12 mai 2016 - 08:24
I haven't seen an infinite Action Points mod. There was one for FO:NV.
I think you should be able to more or less accomplish this with the dev console. Just do a setav command for AP to like 99999 or some other absurd value.
I haven't tried it in FO4, mind you, but that's how I achieved it in NV. I didn't use a mod for it.
#630
Posté 12 mai 2016 - 08:28
Nexus isn't the best source for adult mods. You'd be better off going to Lovers Lab, or that Japanese one whose name I can't remember. MxR mentioned it in his last Skyrim mods video.On Nexus mods the most popular ones consist of: graphical improvements, UI improvements, new lore friendly weapons and armour, and a body mod for female characters which is actually realistically proportioned.
Actually, the normal porn mods are downloaded more than the "anime waifu" mods you're talking about. I can't find any of those in the top downloaded mods at all.
#631
Posté 12 mai 2016 - 08:31
Lovers Lab sounds so pretty! Haha all I can think of are some cute elves making love potions for some reason xxx
#632
Posté 12 mai 2016 - 08:32
I think you should be able to more or less accomplish this with the dev console. Just do a setav command for AP to like 99999 or some other absurd value.
I haven't tried it in FO4, mind you, but that's how I achieved it in NV. I didn't use a mod for it.
I didn't know there was a code for it.
Personally I find the shooting mechanics in FO4 enjoyable enough that I only use VATS very occasionally.
#633
Posté 12 mai 2016 - 08:34
Lovers Lab sounds so pretty! Haha all I can think of are some cute elves making love potions for some reason xxx
Oh, my sweet summer child.
#634
Posté 12 mai 2016 - 08:35
I haven't seen an infinite Action Points mod. There was one for FO:NV.
That's probably because Bethesda didn't release the creation kit until very recently, and even now it's only in beta.
Most of the responses I saw to mod requests is "We're very limited in what we can do without the CK". I suspect that will change now.
Lovers Lab sounds so pretty! Haha all I can think of are some cute elves making love potions for some reason xxx
If you've seen some of the content on Lovers Lab, I don't think you'd be calling them cute =P
#635
Posté 12 mai 2016 - 08:36
Most of the responses I saw to mod requests is "We're very limited in what we can do without the CK". I suspect that will change now.
Hopefully.
#636
Posté 12 mai 2016 - 08:40
Oh god I shouldn't have searched that... now I'm crying. That's an awful awful website ![]()
#637
Posté 12 mai 2016 - 08:44
Oh god I shouldn't have searched that... now I'm crying. That's an awful awful website
but doesn't your signature say you're not judging?
- Draining Dragon aime ceci
#638
Posté 12 mai 2016 - 08:46
Oh god I shouldn't have searched that... now I'm crying. That's an awful awful website
Damn, now I'm tempted to go on it just to see what all the fuss is about...
- Dalinne aime ceci
#639
Posté 12 mai 2016 - 08:49
BDSM I could handle... no stranger to that... but rape is just... no... I don't... I need to go. Sorry
Ill play PS3 to take my mind of it... x ![]()
#640
Posté 12 mai 2016 - 08:55
BDSM I could handle... no stranger to that... but rape is just... no... I don't... I need to go. Sorry
Ill play PS3 to take my mind of it... x
Can you stop now...please? : )
#641
Posté 12 mai 2016 - 08:59
Can you stop now...please? : )
I've seen the site before.
That doesn't even begin to give an idea of how weird it gets =P
- Sylvius the Mad aime ceci
#642
Posté 12 mai 2016 - 09:03
I've seen the site before.
That doesn't even begin to give an idea of how weird it gets =P
Kotaku actually wrote about it in a Skyrim modding primer years ago. The writer suggested joining it, although they very explicitly cautioned everyone to stay away from the adult section. What everyone (including me) did next should surprise no one.
I stick to the nexus. More than I'll ever need, and still weird and unsettling enough to boot.
#643
Posté 12 mai 2016 - 09:41
It's typically at least two of them though, with a third option being a terribly ham-handed "sarcastic" option.
I just think we shouldn't have been put in that position in the first place. That level of predefinition pigeonholes you way, way too much, and is severely at odds with their past game design. It's less of an issue in, say, a Bioware game (although I would still object to it some extent, since the circumstances are so excessively particular). Bethesda's characters have always been blank canvases. I would prefer they stay that way.
Yeah, FO4 handled its voiced protagonist terrible. Just look at the often wooden voice acting of the male PC, the dialog wheel which manages to be even worse than ME1's, the overly predefined backgrounds, and the female PCs not even making sense; seriously, how does a lawyer know how to mod weapons, build molotov cocktails and operate/repair Power Armor from the get-go? And how does a low intelligence female PC make any sense? You don't need to be a genius to become a lawyer, but you still need to be fairly smart.
And it's not like the story was enhanced by the fact either. It's so mediocre that a silent protagonist would have served just as well in that case.
Still, Bioware got over most of those hurdles themselves, so there is 0 reasons for Mass Effect to have a silent protagonist. The franchise is built upon a voiced PC; arguably, it was an innovator in that regard since many RPGs since haved used it as well as variations of the dialog wheel. There's no need to jettison that heritage.
#644
Posté 12 mai 2016 - 10:53
Mass Effect probably makes the most sense if we just don't view it as an RPG. If it's just a branching narrative with shooter gameplay, it totally works. It already doesn't have anything like character stats that could break the narrative the way the low intelligence lawyer of FO4 can.Still, Bioware got over most of those hurdles themselves, so there is 0 reasons for Mass Effect to have a silent protagonist. The franchise is built upon a voiced PC; arguably, it was an innovator in that regard since many RPGs since haved used it as well as variations of the dialog wheel. There's no need to jettison that heritage.
But if ME is basically Gears of War with a branching story, or MGS with shorter cutscenes, I won't play it. I want an RPG.
- Pasquale1234 aime ceci
#645
Posté 12 mai 2016 - 10:55
Mass Effect probably makes the most sense if we just don't view it as an RPG. If it's just a branching narrative with shooter gameplay, it totally works. It already doesn't have anything like character stats that could break the narrative the way the low intelligence lawyer of FO4 can.
But if ME is basically Gears of War with a branching story, or MGS with shorter cutscenes, I won't play it. I want an RPG.
::pulls the "what is an RPG" debate alarm::
again.
- Laughing_Man, Sanunes, Hammerstorm et 5 autres aiment ceci
#646
Posté 12 mai 2016 - 11:03
Mass Effect probably makes the most sense if we just don't view it as an RPG. If it's just a branching narrative with shooter gameplay, it totally works. It already doesn't have anything like character stats that could break the narrative the way the low intelligence lawyer of FO4 can.
The first ME worked as an RPG for me - the other 2, not so much.
With the exploration they keep talking about for ME:A, I'm hopeful that I'll be able to get some role-play value out of it. I guess we'll see.
#648
Posté 12 mai 2016 - 11:32
There are some weeiird modding communities.
Did everyone else read this and immediately think of LoversLab?
#649
Posté 12 mai 2016 - 11:36
Did everyone else read this and immediately think of LoversLab?
I was not really aware of that site, always used Nexus, and maybe other places that I can't remember their names for older games that didn't have mods on Nexus.
Something is telling me that not being familiar with that website is not a huge tragedy.
#650
Posté 12 mai 2016 - 11:51
I meant the series in its current state. I agree with you regarding ME1.The first ME worked as an RPG for me - the other 2, not so much.
With the exploration they keep talking about for ME:A, I'm hopeful that I'll be able to get some role-play value out of it. I guess we'll see.
While I hope that MEA will recapture some of ME1 or take some lessons from DAI, I don't really expect that to happen.
I seem to be far more sanguine about the whole thing when I'm drunk.





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