Still not hardcore enough. I demand Bioware tell it's stories in cave paintings.
Then BSN be like:
Still not hardcore enough. I demand Bioware tell it's stories in cave paintings.
Well sometimes you get to bow before the master...Sir you know really the real meaning of vintage gaming!
Still not hardcore enough. I demand Bioware tell it's stories in cave paintings.
I believe this image depicts the part of the game where our protagonist has been given the option to create the move we now call "Windmilling".
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Some years ago there was a TV show titled, "Mystery Science Theater 3000." The TV audience watched two guys who watched a Sci-Fi movie and poked fun at the scenes, and at times made up their own dialog for the characters in the movie. It was a riot to laugh about bad movies.
I supposed if you want to take role-play to an entirely new level, you could write and speak all of your own dialog. There's what, about 20k-30k lines of dialog you could make up for yourself, with help from a few aliens in your neighborhood?
"In 1977 during the brief run of the Richard Pryor TV Show, the Pips came on to perform two numbers WITHOUT Gladys Knight. They just sang the backup parts and the camera would zoom in on an empty microphone whenever Gladys Knight was supposed to sing."
So here's a great scene where the main character is 'silent', but the other characters say their lines. Enjoy.
They've already paid the voice actors to do the VO's.
Stop with the horrible voice acting for main characters in RPGs. I want to be able to role play in my role playing games. I know Mass Effect never had a silent protagonist but its time to take the series in a bold new direction. No matter what you did or what choices you made Sheperd was always the same old Sheperd due to the voice acting be it good or bad. Have faith in us game developers. Some of us can still use our imaginations from time to time.
I think it is only an issue when the dialog is presented from an over the shoulder/close up camera. It puts the main character is an actor in a scene but it feels out of place when everyone can speak but not the main actor.
If it was fully voiced dialog in an isometric rpg, I do not find it weird or out of place at all. I played the beta for Tides of numenera and one scene had a companion that was fully voiced throughout this exchange. This did not feel weird to me at all because I maintained the isometric camera and I was not inserted into this cinematic.It was well done.
I personally can't see that much of a difference in the ability to roleplay in a video game with a voiced or silent protagonist for the words are not yours and the responses will always be the same. Even if you read a line with sarcasm the NPC you are talking to might think you are being serious.
For real roleplaying lets go back to the old EGA video games without mouse support where you had to type in what you wanted to say to a NPC and hope you entered the right trigger words.
I personally can't see that much of a difference in the ability to roleplay in a video game with a voiced or silent protagonist for the words are not yours and the responses will always be the same. Even if you read a line with sarcasm the NPC you are talking to might think you are being serious.
I think this is the main point. I can understand why some people would prefer the silent treatment, but that "improved" role playing experience only exists in the player head. The tone and the meaning you put behind a certain phrase, that a voiced protagonist might take away, are not recognized by the NCPs.
I don't see a problem with prefer headcanon the game head on. Well, I do that in Mass Effect in a few places, but a silent protagonist just not belong in mainstream Mass Effect games. It's as simple as that. Wanting it is just a waste of energies.
as a fan of silent protagonists, I don't think they fit within Mass Effect. It doesn't mean that Bioware can't write a good silent protagonist( for example, Kotor, Jade Empire and DAO). Due to the long history of games that bioware had produced, you can use for argument for both of them.
Stop with the horrible voice acting for main characters in RPGs. I want to be able to role play in my role playing games. I know Mass Effect never had a silent protagonist but its time to take the series in a bold new direction. No matter what you did or what choices you made Sheperd was always the same old Sheperd due to the voice acting be it good or bad. Have faith in us game developers. Some of us can still use our imaginations from time to time.
Well, the Mass Effect character (Sheppard for the last 3 games) isn't a blank slate (unlike the Dragon Age characters) so IMHO he/she needs to speak (if they give us a total blank slate? yeah, have them stay silent (if a character is my avatar and doesn't even have remnants of a personality, then I love silent protagonist, but if he/she is not, then having them silent isn't great!))) so IMHO the character should have a voice (or several) per gender (done by a talented and well known voice-actor!)
greetings LAX
And the award for Another Stupid Thread of the Week goes to.............*drumroll*
Stop with the horrible voice acting for main characters in RPGs. I want to be able to role play in my role playing games. I know Mass Effect never had a silent protagonist but its time to take the series in a bold new direction. No matter what you did or what choices you made Sheperd was always the same old Sheperd due to the voice acting be it good or bad. Have faith in us game developers. Some of us can still use our imaginations from time to time.
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No voice = not a Mass Effect game. It's that simple.
I agree it's a stupid threadAnd the award for Another Stupid Thread of the Week goes to.............*drumroll*
I wish the protagonist was silent as well but it's never going to happen
Is it because you're not much of a talker yourself?I wish the protagonist was silent as well but it's never going to happen
Stop with the horrible voice acting for main characters in RPGs. I want to be able to role play in my role playing games. I know Mass Effect never had a silent protagonist but its time to take the series in a bold new direction. No matter what you did or what choices you made Sheperd was always the same old Sheperd due to the voice acting be it good or bad. Have faith in us game developers. Some of us can still use our imaginations from time to time.
You kidding, right?
I can really see the romance scenes with silent protagonist. Or climax critical plot scenes. If you want roleplay like that, you really need to go play tabletops, like ME Saga. Or mod the game so every Shepard line gets muted and his lipsync disabled. Lets see how that works out.
God, why do people keep making these dumb, unnecessary threads...
God, why do people keep making these dumb, unnecessary threads...
Is that a rhetorical question? ![]()
Another suggestion to make Mass Effect less like Mass Effect. Great plan!
And the award for Another Stupid Thread of the Week goes to.............*drumroll*
Stop with the horrible voice acting for main characters in RPGs. I want to be able to role play in my role playing games. I know Mass Effect never had a silent protagonist but its time to take the series in a bold new direction. No matter what you did or what choices you made Sheperd was always the same old Sheperd due to the voice acting be it good or bad. Have faith in us game developers. Some of us can still use our imaginations from time to time.
If you can't role play with a voiced protagonist then you can't role play. The only thing a voiced protagonist does is limit your agency with how you imagine the voice. So what? Role playing isn't about agency, actors role play all the time that is in fact their JOB. They must give up most agency of the character in service of the job, yet one almost universal question actors get asked about their ROLE is "what did you bring to the role? what did you bring to the character?"
People who engage is sexy role-playing must give up agency because there are trying to achieve a specific goal of turning themselves and their partner on. You can't do that unless you give up agency to achieve the goal. If you demand total agency then things end in tears not in fading to black.
limits on agency are VITAL to games in fact all games are about limiting agency. An all knowing all powerful character has total agency but is also completely boring because there is no challenge if you can do anything and know anything.
making choices in character creation isn't actually role playing.