That's exactly what you are doing.
I'm just saying, when you have people who have actual salaries or lives depending on this sort of thing... like... Bioware's whole chasing trends thing has been an absolute disaster for them, period, the fallout from that, even worse, to be honest, and yet here even now it's a bunch of people who want to shut themselves off from the world and pretend all those things were just imaginary failings on their part.
Look, Bioware clearly has a bunch of super smart people, and probably a lot of their fans as well, and there's stuff that's just plain missing as well it seems to me. Period.
Insisting on pretending they still know exactly what drives all of gaming is just folly and frankly at some point it may just make just about everyone hate them, IMHO, when they could just be focusing on the things they do best and the things they like best, which if nothing else, will help people understand them, but, IMO, will also lead to solid sales and success and joy and all that.
I'm not doing anything on the sort. I'm not pretending that the problems Bioware had were imaginary. I just stated that doing a MMO that competes with WOW is difficult. Beside, it wasn't probably a decision Bioware took, or took alone. EA likely had something to do with decision of making a MMO.
Though I don't think the situation is as drastic as you state. I don't know enough about TOR's sales, but except that every Bioware games so far since DAO weren't financial disasters. Even DA2 (since it had a small dev cycle and a minor cost) made profits for them, as well as ME3. DAI was on the same situation as well. Regardless of the critics on those games Bioware didn't loss money on those games. Despite what you're saying on them going over what they do good and try to change their way of making games, their games still make solid sales so far.
Beside, I didn't dispute in any way what Bioware should or shouldn't do. All I said here is that they'll likely won't return to a slient protagonist. They're still developing on the exploration and open words themes, as we know already from what they said on Andromeda though. I hope they deliver a better system in this regards of DAI.
I'm pretty certain Laidlaw has indicated that the experiment with the non cinematic and non close up camera during dialogue was a failure and that they will be aiming for more cinematic and/or closer camera in the future.
It wouldn't surprise me if he said that. So it's likely that MEA will have a more similar system to ME then DAI in this regards.





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