I'd scrap the Mako and ground combat in general if it meant we could have proper machines of war flying vehicles, but I'm pretty sure it isn't going to happen.
There'll probably be a gunship boss fight though.
I'd scrap the Mako and ground combat in general if it meant we could have proper machines of war flying vehicles, but I'm pretty sure it isn't going to happen.
There'll probably be a gunship boss fight though.
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I dearly love to control an air combat shuttle for exploration. It's safer, you can cover more ground and it can come with some heavy density slugs / high power beam weapon(s). These weapons can easily show the environmental destruction feature of the FB3 engine. You also won't get stuck climbing or diving or fall off and tumble down some mountain peaks.
Too bad Bio can't or won't code for the use of the proper attached control inputs for the intended machine. The results would be the DA:I equivalent of no mouse remapping support, no joystick support and possibly laughable keyboard only support. Why even MicroProse back in '91 published the excellent Gunship 2000 game, that properly supported the input controls.... btw, it's free and downloadable
here: http://www.bestoldga...t/gunship-2000
Instead, by 2017, Bio decided to use a known ME gamer icon... The Mako, as a familiarity Mass Effect placebo. Ahh... the nostalgia of driving the ME1 Mako is overwhelming. If such goody feeling is necessary to sell the game, my decision would be to have both a ground and air exploration/fighting vehicle. Our dearest Pathfinder can then choose the mission transport method. This option would appease the ground pounders and the modern trained troops.
Even though there probably wouldn't be a an aerial exploration vehicle in the game, I'd love it if there was a mission or two where the main character had to man the door gunner position on the drop shuttle. I thought that section of the Rannoch missions in ME3 was fun, and it might be cool if that returned in Andromeda except with a gameplay upgrade.
That in Andromeda? Yes, please!
Or better yet, we can mate the Mako, & the Gunship together.
Insane Russians already did awesome flying tanks like forever ago

An advantage of a rover over a plane is that a rover only requires gravity while a plane/helicopter requires an atmosphere. In ME1 you land on many uncharted planets with no atmosphere.
"But Mass Effect fields". No, would be too costly relative to the hypothetical benefits over a normal rover.
In ME2 and 3 you had the Kodiak, which for all intents and purposes is your space helicopter. It can function in a vacuum, or even high pressure atmosphere. I don't see why a rover is necessarily cheaper than a shuttle, especially when you start talking about something like the Mako IFV.
Mantis can operate without atmosphere as well.
Its modular construction means that the versatile Mantis can be reconfigured as a low-altitude gunship, a fighter, a high-altitude bomber, or even a single-stage-to-orbit spaceplane that can engage enemy craft around a planet or a space station. The only role the Mantis cannot perform is that of a true deep-space fighter, as it has no FTL drive.
Q. Is there any really good space gunship in a game (that BW/Andromeda can emulate) with simple PC keyboard controls (WASD, Space Bar, Lt/Rt mouse buttons), and with AI physics that keeps one from crashing easily?
"But Mass Effect fields". No, would be too costly relative to the hypothetical benefits over a normal rover.
But so what? Why should the cost of any substance/tech have any effect on what is available to the protag? An N7 gets the best of the best equipment, right? Or are you talking about about the development costs of a space vehicle and space battle visuals vs a land-based vehicle and ground battles?
What is the key to the usefulness/utility for an in-game ship? Movement Physics?
I am not experienced with other games, so I'm just looking for information of what people think about this.
Been replaying the trilogy lately and one aspect of warfare I found interesting was the use of gunships. We know that the Mako will be making a triumphant return and our new space ship will be key to exploring Andromeda. Do you think that we might get a chance of flying a gunship for both combat and exploration needs?
Yes, yes, yes - I mean we have a jump-pack (yes, jump-pack and not jet-pack, as it can't sustain flight for more than a few seconds (at least we haven't seen that it can)) now so most maps will be made with that in mind already, so why not let us drive a few more vehicles (and fly around in a gunship)...I'd love to use one of those older tanks (the Grizzly - better gun and armor but a little slower than the mako) and maybe a few more exotic vehicles ![]()
greetings LAX