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Screen shake, screen clutter, and other nuisances


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8 réponses à ce sujet

#1
CHRrOME

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I'm assuming it's common knowledge by now that players usually don't enjoy the screen shaking (specially snipers) like if WW3 had just begun whenever someone throws a grenade 7 kilometers away or you happened to pick the "wrong" gun (a.k.a. Revenant).

Special abilities or skills that add a stupendously hilarious amount of clutter on screen or add some sort of drunk/high effect that murderizes everyone eyes *cough* geth wallhax, krogan blood RAGE *cough*.

 

So please for Andromeda, reduce the screen shake or take it out altogether. If you want grenades to be "cool" then create a good sound effect for the explosion, add some particles, dust, etc, etc. (and if the gameplay leak is true, you got that covered).

If you're going to implement a special HUD for this or that ability/skill, then make sure it makes sense: we don't need random numbers or BS on screen to know that specific ability is active. Keep the clutter and the weird dizzy effects to the minimum.

 

I'm obviously taking ME3 as an example here. I have no complains for the original HUD (health bar, ammo count, etc); it was on the most part somewhat minimalist, which I think is good.

One thing I loved about SWTOR is that we were able to customize our HUD elements moving them wherever we wanted. But I'm not necessarily asking for that feature in ME:A, just an observation.



#2
AlanC9

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Shouldn't a grenade going off nearby shake up your aim? I mean, it's no secret that the current generation of gamers is weak, but there have gotta be some obstacles.
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#3
MyDamnAlterEgo

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Nearby explosions MUST at least shake your HUD and stagger your character, along with bullets or shotgun canister hitting you. This is war, dude, and you must feel it. As for customizable HUD - exactly this sounds interesting.



#4
Abramsrunner

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When you played ME3MP, were there only Shockwave spamming, Venom shotgun users near you?


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#5
ArabianIGoggles

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Yeah that hades cannon part was pretty annoying.  Luckily they didn't use it much more than that.



#6
Fredward

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The screen shakes in ME? :huh:


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#7
Spectr61

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Just allow me to see; I.e. no blinded Krogans due to having Blood Rage up whilst outside on Hazard Firebase White.

#8
ArabianIGoggles

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The screen shakes in ME? :huh:

The take back earth level does at the beginning.  Other than that, I can't think of any other time the screen shake "feature" was used.



#9
frylock23

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The only two things I can think of in ME that could possibly be relevant outside of MP which I have no idea about are the early stages of take back earth which is horribly annoying with that Hades cannon and the flashbang grenades in the Shadow Broker and Arrival DLCs for ME2. I found the flashbangs to be annoying but overall I liked having them there. I was sort of disappointed that they didn't make a return in parts of ME3.