Will Andromeda have day/night cycles or will the time of day/night somehow remain perpetually still? If a day/night cycle does Indeed exist to what degree will it be? Will it be like the Witcher 3/Fallout 4, or will it be [that when] you return to the ship - time advances?
I've read all of the comments in this thread (to this point) and I'm still a bit confused about what is meant by a day/night cycle as it is used in a game.
My only gaming experience is with ME and all I see is that time is linear but not specified, and the time of day is only relevant to a specific mission's locale based on the angle of the star on a planet's surface - for the most part. The game is played in relative time, in a generality of time, but not in exact time. When does time really matter beyond a sequence of limited connected events? The passage of time can be indicated by fade-to-black and fade-to-light, major way-point missions occur in a somewhat relative order, and the game's setting is indicated by the years, months and dates of major events. Other than this, I am not aware of 'exact' time, and certainly not when aboard the Normandy; the time of day (the ship's time) is irrelevant. There weren't any clocks either. Shepard didn't age in any appreciable way over the course of the Trilogy, like showing gray hair, more wrinkles, skin aging spots, etc. I've always assumed that standard galactic time was only used as a common reference point as related to the whole galaxy, but local time on a planet (day, month, years) was very different.
I like to see missions occur in a variety of lighting conditions, so long as the lighting during evening hours and indoors has enough light to see what's going on. Note: The low lighting inside Prometheus Station (Overlord) made the combat quite a challenge. In regards to using a camp site, it would be interesting, and probably more difficult, to have hostiles moving on the periphery of a camp fire, where darkness and flickers of light can make it difficult to see where they are in the surrounding space.
Q. What does a day/night cycle actually mean to a game when we can complete many assignments and missions in a random order?