I think at least classic day/night cycles make no sense for ME. Since we are traveling from planet to planet and won't spend that much time on each, it would be a waste of resources to design the maps to look good under all kinds of different lighting conditions (which as far s I understand is a huge amount of effort for developers).
I'd rather see those resources spent on cool environmental effects and such.
For example, what I could see happening and would find pretty cool would be a map on a tidally locked planet where we are restricted to the terminator zone (sunny side too hot, dark side too cold). Than there would be shifting shades of twilight over the breadth of the map with an super bright side and an almost night side. Stuff like that would be more impressive than your standard day/night cycle IMO. Where I would find it cool would be on a fast rotating asteroid ir something, where it shifts constantly.
What I would also love to see (although admittedly, this would be not quite in concert with current lore) is if our ship (or hub, if the Arc ship were a moving hub) would have lot's of windows and the lighting on the ship would depend on the system we are in (gloomy red for a red giants system, bright whites with stark contrasts for white dwarfs, maybe even a shifting one if we are near a visible light emitting pulsar). That could be cool and change the atmosphere on board our ship/hub constantly.
There is so much cooler things you can do in space, that I think the usual day/night cycle would be a waste in this game.





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