Aller au contenu

Photo

Stand Alone Armor Vs Armor With Legs & Arms


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
Karook

Karook
  • Members
  • 77 messages

Howdy

 

There are some really good posts about those two separately, but I have yet to find one that compares the two, head to head. Im noticing some big differences (Im level 16, first play through) on how my toons do, based on the armor I craft. My gut from experience tells me, the legs and arms slots allows me to better customize things like resistances and the like. 

 

Thoughts? Preferences?

 

Many thanks for your time. These are great forums, super helpful. 

 

The Texas Inquisitor


  • stop_him aime ceci

#2
PapaCharlie9

PapaCharlie9
  • Members
  • 2 871 messages
It depends if you are going for looks or function.

Some of the no-slots armors look pretty good, so it's worth the sacrifice in function.

Otherwise, I prefer slots.
  • capn233 aime ceci

#3
nightscrawl

nightscrawl
  • Members
  • 7 443 messages

To add to PapaCharlie9, it also depends on the difficulty level and what you're actually doing. A casual or normal difficulty can get away with one set of generic armor designed for most circumstances. On harder difficulties you might want to customize based on what you're going to be fighting; elemental resistance sets for dragons, and so on. In that case, I'd also go with the crafted armor because of slots, which allow you to stack some stats for outrageous numbers.

 

For something generic, I prefer to go with a tad more fire resistance for melee because of rage demons, and frost for ranged because of despair demons that shoot ice and fly around, making them difficult to tank.

 

But your mileage may vary, as they say.


  • PapaCharlie9 et PhotoJenn8 aiment ceci

#4
stop_him

stop_him
  • Members
  • 1 119 messages

Yeah, for function, you want the individual pieces. However, with so many inquisitors, I've started using the whole armor pieces for an individualized look. I decided to make my canon KE-playthrough and Nightmare archer assassin the only two games where I optimize gear.



#5
AlanC9

AlanC9
  • Members
  • 35 540 messages
Assuming equal levels of schematics, the individual pieces help since you get to use more mats in the outfit. The T2 Warden Battlemage armor has 18 mat slots besides the armor slot. T2 leg and arm pieces have 9 slots each, and the armor itself would have 9 slots.

However, mats only count if you want what they're giving you. I'll typically take cloth or leather Utility slots over leather Defense slots; generally they're too situational. This makes, for instance, the Antaam-saar a pretty good bet. (I had my qunari archer rogue running around in one of these for maybe half of my last game.) Conversely, the Warden Battlemage armor gives Utility: 9 Metal and Defense: 9 Leather. This isn't stuff I want for my mage.