A better ending idea that even bioware couldn't think of.
#1
Posté 24 avril 2016 - 03:42
#2
Posté 24 avril 2016 - 04:08
#3
Posté 24 avril 2016 - 04:18
I can accept the endings now. They're alright. But I had to share this idea with the world. Say if the catalyst had a fifth option to let Shepard unleah an energy pulse that reprogrammed the reapers to go back into darkspace hibernation forever or into the galactic core and leave everyone, even synthetics alive as well as Shepard.
I have mentioned something like that several times in other threads, but it didn't involve the catalyst
- DeathScepter et SKAR aiment ceci
#4
Posté 24 avril 2016 - 04:18
They could've done it. They did the extended cut. This is just an idea. A way to go back to milky way without anything really changing majorly apart from the disappearance of the reapers. It's only a dream. Nothing more. If I was in charge of ME3 development that's what I would've done. I feel people wouldn't have been as mad. But who knows with people.You really think that Bio couldn't have thought of that? That they would have wanted to implement something like this if only they'd seen a way?
#5
Posté 24 avril 2016 - 04:39
I'd have preferred a scenario where you could have convinced the Catalyst that it had to shut itself down because it was the problem, because it's directed manipulation of the Cycles were stacking the deck and leading the experiment to always fail.
I know the Leviathan confirmed it was a broken AI operating on faulty logic, but it'd have been nice to defeat through sheer logic, convincing it to let you shut the system down for good. Even if we already saw it twice with Saren and TIM, I'd still enjoy being able to talk the monster to death.
- SKAR aime ceci
#6
Posté 24 avril 2016 - 04:42
I don't know about faulty logic. It was solving the problem but it was the wrong solution. They did rebel against their creators. You are right. I like that idea. You see we should work for bioware.I'd have preferred a scenario where you could have convinced the Catalyst that it had to shut itself down because it was the problem, because it's directed manipulation of the Cycles were stacking the deck and leading the experiment to always fail.
I know the Leviathan confirmed it was a broken AI operating on faulty logic, but it'd have been nice to defeat through sheer logic, convincing it to let you shut the system down for good. Even if we already saw it twice with Saren and TIM, I'd still enjoy being able to talk the monster to death.
#7
Posté 24 avril 2016 - 09:21
You really think that Bio couldn't have thought of that? That they would have wanted to implement something like this if only they'd seen a way?
After ME3's endings I have to seriously wonder what they could or could not have thought of. I mean, they did think RGB was a good idea, after all. But they could easily have put something like this in. If only it was "artistic' enough.
As for my own thoughts on the ending, lame, but still orders of magnitude better than what we got.
#8
Posté 26 avril 2016 - 01:09
Oh jeez thanks for your support.After ME3's endings I have to seriously wonder what they could or could not have thought of. I mean, they did think RGB was a good idea, after all. But they could easily have put something like this in. If only it was "artistic' enough.
As for my own thoughts on the ending, lame, but still orders of magnitude better than what we got.
#9
Posté 26 avril 2016 - 06:31
They could've done it. They did the extended cut. This is just an idea. A way to go back to milky way without anything really changing majorly apart from the disappearance of the reapers. It's only a dream. Nothing more. If I was in charge of ME3 development that's what I would've done. I feel people wouldn't have been as mad. But who knows with people.
Sure. I only asked if you thought they couldn't do it because that's what's in the thread title.
#10
Posté 26 avril 2016 - 01:02
Wouldn't say that they didn't think of it... after all, they thought of rewriting the heretics and reprogramming the Reapers would have basically mirrored that earlier decision.
- angol fear aime ceci
#11
Posté 26 avril 2016 - 06:40
In hindsight I don't think there would be a ending that would satisfy the majority. I do think for the future they will cover the basic archetypes so everyone can have their cake and eat it, the backlash was to severe.
#12
Posté 27 avril 2016 - 10:28
The right choices are not always the easiest to make, hence Bioware cooked up pretty difficult choices at the end of the Trilogy.
Plus they had this tragic victory to make the ending more epic.
- angol fear aime ceci
#13
Posté 28 avril 2016 - 02:50
Sounds to me like you want an ending without any consequences. That's not what this game is about, OP. There's always consequences to your actions.
- angol fear aime ceci
#14
Posté 28 avril 2016 - 04:34
In hindsight I don't think there would be a ending that would satisfy the majority. I do think for the future they will cover the basic archetypes so everyone can have their cake and eat it, the backlash was to severe.
One would think they'd have known that already and planned accordingly the first time around.
#15
Posté 29 avril 2016 - 03:32
True I get that. There were no consequences in control or synthesis other than Shepard dying and destroy had synthetics becoming wiped out. I can't speak for everyone obviously but I like the idea that I stated. I would have been happy with Shepard living or dying and the reapers just going away forever and life goes on as if the reapers never attacked but it doesn't matter now. If we never go back to the MW fine, I'll just pretend that it happened. It kind of sucks for Shepard's LI. It makes sense that he gave up his life for the galaxy but still. This whole thing is just a wish.Sounds to me like you want an ending without any consequences. That's not what this game is about, OP. There's always consequences to your actions.
#16
Posté 29 avril 2016 - 04:55
Reapers won't just go away though. You see, they came to the Milky Way for a reason--to complete their harvest that they've been doing every 50,000 years. So they aren't going back to dark space until they accomplish that goal.
Controlling the Reapers does have consequences. Just ask the Illusive Man. Synthesis and merging organic DNA with Reaper tech does have consequences. Just ask Saren.
#17
Posté 29 avril 2016 - 06:18
Destroy ending also has very interesting consequences... Shepard, Reapers and Geth must die. Shepard is alive...Controlling the Reapers does have consequences. Just ask the Illusive Man. Synthesis and merging organic DNA with Reaper tech does have consequences. Just ask Saren.
#18
Posté 29 avril 2016 - 04:35
Shamus Young's Mass Effect Retrospective shows that the real problem with the ending started with the massive shift in tone and giant 'reset' button that was hit at the beginning of Mass Effect 2. The ideas and story patterns that were set up in Mass Effect were entirely discarded for an action shooty game where the story was about the crew of "Daddy Issues SR2" and not finding a way to stop the Reapers.
Because of that, the entirety of Mass Effect 2 is nothing more than a side quest that does nothing to advance the main story, and does a fair amount to actually set it back.
Mass Effect 3's failing is continuing in the 'action shooty' genre, in failing to do any world building, in the massive derpyderpderp story line that involves a human civil war FAR more than it involves fighting the Reapers, and in trying to cram three games of philosophical questions into ten minutes in what should be the epilogue but ends up as being an out of place bizzare "now let me tell you what the games were really about' exposition instead of an emotionally satisfying, cathartic ending.
There's a reason that the best parts of Mass Effect 3 are Tuchanka and Rannoch. Those are the resolutions of two storylines that carried through all three games, where the player has learned of multiple perspectives of both situations, and the characters are sympathetic, distinctive and memorable regardless of the way you approach the games. The worldbuilding that happened in Mass Effect was strong enough to carry into Mass Effect 2, and the writers actually thought about and *cared* about those stories.
They didn't give a damn about the Reapers or on how to defeat them after Mass Effect.
#19
Posté 29 avril 2016 - 04:54
Can I have some examples?Reapers won't just go away though. You see, they came to the Milky Way for a reason--to complete their harvest that they've been doing every 50,000 years. So they aren't going back to dark space until they accomplish that goal.
Controlling the Reapers does have consequences. Just ask the Illusive Man. Synthesis and merging organic DNA with Reaper tech does have consequences. Just ask Saren.
#20
Posté 29 avril 2016 - 05:08
They were already stated in the game.
#21
Posté 30 avril 2016 - 12:03
Never mind.They were already stated in the game.
#22
Posté 30 avril 2016 - 11:40
The authors correctly decided that the Reapers themselves have to make the decision to stop the reaping. I tried to offer reason for accepting the Reapers such a decision (in my topic).
#23
Posté 02 mai 2016 - 01:08
Personally I thought there should have been a persuade option to convince the "Catalyst" to send the Reapers back into hyperspace
The paragon version based on the flaws in the "Catalyst"'s logic and how the beings of this cycle need to be given a chance to try to live together rather than be genocided out of wxistence by the Reapers.
The Renegade version being a threat to use the Destroy option based on the logic that if the "Catalyst" wanted to preserve organics and viewed the reapers as a preservation of organics then the destruction of a Reaper is a failure and the destruction of all Reapers is a total failure.
(The Reapers retreating due to unacceptable losses seemed the best hope for a conventional victory)
Of course Bioware wanted the end to be a choice and so didn't want an ideal option so instead only offered bad options.
#24
Posté 02 mai 2016 - 03:36
I can accept the endings now. They're alright. But I had to share this idea with the world. Say if the catalyst had a fifth option to let Shepard unleah an energy pulse that reprogrammed the reapers to go back into darkspace hibernation forever or into the galactic core and leave everyone, even synthetics alive as well as Shepard. They just disappear forever. I know this is going to p¡$$ people off cause it's a silly idea but f$#@ it. I'd prefer it to the rejection ending. Maybe a beam that gave energy to Shepard's hand like the inquistor and he had to shoot it into some components or whatever. It's basically a neutral ending that I don't know how it wasn't possible. It's happened before I'm sure in other stuff. What do you guys think?
I can accept most of them, Refusal is the only one that bothers me
#25
Posté 03 mai 2016 - 03:38
I still don't understand why the ME3 ending is so meta-evil to be honest to fans. Like I was watching it the other day... can't you just like, destroy the Reapers essentially? Yeah there's collateral damage but it seems like that gives some kind of pay-off at least.
Not that anyone needs to be reminded but





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