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Andromeda boss fights


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#1
Obliviousmiss

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I love a good boss fight. Final bosses can be a huge pain in the booty and super frustrating depending on the mechanics of it!

For while there (2011-2013) video games didn't seem to have huge final bosses. (ME3, Uncharted 3, etc) and I want to know what you think.

How many bosses would you like Andromeda to have? What kind of mechanics? Would you like an almost impossible to beat final boss fight that takes you three hours to beat, or no final boss?
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#2
Rascoth

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Only if I can trash talk during those fights. *cough*

 

I'm actually indifferent about boss fights. For all I care, each missions can end with one. Or there can be none at all. 


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#3
MrBSN2017

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Bosses seem unrealistic, one guy should never take that many bullets to put down. A better alternative would be to have an epic final battle with lots of enemies. Still make it hard enough where there are multiple resets required to beat it.

#4
xAmilli0n

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I'm playing Dark Souls 3 right now, so I'm very pro boss fights at the moment.

 

Bosses seem unrealistic, one guy should never take that many bullets to put down. A better alternative would be to have an epic final battle with lots of enemies. Still make it hard enough where there are multiple resets required to beat it.

 

Spongy bosses are easily played off as having particularly strong shields, or biotic barriers (at least for humanoid type enemies).  Tela Vasir is an example of this.



#5
Sartoz

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What bothers me to no end is NOT the tough boss fight. It's the re-start of the mission where it takes 30+ minutes to get to the boss fight. So, if you die, it's a repeat performance of wasting 30+ minutes.

 

A better game experience is to offer the player a choice of restart points within the mission. This would be critical if choices or kill sequences or trigger sequences determine success or failure. I'm all in favour of critical auto-saves.


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#6
MyDamnAlterEgo

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If "final boss" is a certain elite military unit - why not?



#7
SKAR

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I just want a good fight at the end that involves me beating the antagonist in a gun fight and snapping their neck or bashing their face in with a biotic punch or omni knuckles. I believe boss fights make great climaxes to any game.
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#8
KirkyX

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I like a good boss fight, but I always appreciate it when a game gives me some alternate options for conflict resolution, whether sneaky - 'I weakened those supports so the roof would fall on the giant space crab!' - or talky, 'Yo, Saren, we know how this fight's gonna end, so if you'd kindly blow those indoctrinated brains out and save me the trouble...'

 

Think killing the mechanic to weaken the gunship, or having Dagna make that rune to **** with Samson's armour. A more in-depth, Deus Ex* or Fallout: New Vegas/2-esque take on that sort of thing would be great.

 

...

 

*Human Revolution actually had super shitty bossfights, but the rest of the game was all about letting you work around situations in a variety of different ways.



#9
Gothfather

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I always fine boss fight contrived as it requires that the "rules" of combat in the universe change for this one fight.



#10
MyDamnAlterEgo

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Practically, the boss fight I like the most was currently the clone wars in the Citadel DLC .... and Armax Arena.


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#11
10K

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I like boss fights, ME1 and 2 boss battles were fun and it felt like I accomplished something. That's what boss battles are about. Boss fights are golden, just look at the souls games; they revolve around boss fights. I want boss fights to stay in the video game formula. The clone fight in ME3 was the best fight in ME3, and he was a boss character. Compare that with the lack of a boss fight in the ending of ME3, it was boring and anti-climatic. I wish they would have stuck with their original Idea and made the illusive man a boss character, instead of letting the player speak him to death.

illusive1.png

this would have been epic.


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#12
sjsharp2011

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Only if I can trash talk during those fights. *cough*

 

I'm actually indifferent about boss fights. For all I care, each missions can end with one. Or there can be none at all. 

Same here really I don't mind if there's bosses or not really as long as the general story is good. But as long as they'er generally about the same difficulty as Saren or the Reaper creature at the  end of ME2 I'm not  too bothered. As I like to be able to feel like I can get through it.



#13
Para9on So1dier

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Bioware might find it too "video gamey"


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#14
Obliviousmiss

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<<<<<<<<<<(0)>>>>>>>>>>
 
What bothers me to no end is NOT the tough boss fight. It's the re-start of the mission where it takes 30+ minutes to get to the boss fight. So, if you die, it's a repeat performance of wasting 30+ minutes.
 
A better game experience is to offer the player a choice of restart points within the mission. This would be critical if choices or kill sequences or trigger sequences determine success or failure. I'm all in favour of critical auto-saves.


This is a biggie! I just finished Quantum Break, and the boss fight was very challenging, which I liked. What I didn't like is every time I died (about 15 times) I'd have to restart the cutscenes. Thanks goodness for the skip button, but I still heard 'you better not, Jack...." All 15 of those times!
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#15
KaiserShep

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I like boss fights, ME1 and 2 boss battles were fun and it felt like I accomplished something. That's what boss battles are about. Boss fights are golden, just look at the souls games; they revolve around boss fights. I want boss fights to stay in the video game formula. The clone fight in ME3 was the best fight in ME3, and he was a boss character. Compare that with the lack of a boss fight in the ending of ME3, it was boring and anti-climatic. I wish they would have stuck with their original Idea and made the illusive man a boss character, instead of letting the player speak him to death.

illusive1.png

this would have been epic.

 

 

 

I think that this would have been awful, but on top of that, it would have just been a rehash of Saren, which I thought was a really lackluster boss battle as well. For all of the ending's problems, I thought that having our final encounter with TIM be dialogue was one of its better ideas. 


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#16
Khrystyn

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 Would you like an almost impossible to beat final boss fight that takes you three hours to beat, or no final boss?

 

Spending more than 10 minutes to defeat a final boss is more than I want to deal with. An almost impossible boss fight is not entertaining for me, as I'm not a hardcore gamer. I don't want to die 26x times before I 'get lucky' and get it over with. Rather than facing an impossible battle and being frustrated by multiple 'mission failure' lifetimes, I'm ready to play the whole game all over again. I'm really glad that there are a variety of levels of difficulty, so that the hardcore gamers can have the increased challenges that they so richly want/deserve. Choice is a hallmark of the ME games. There needs to be a boss fight, not a lack of one.

 

In ME, boss fights almost always take place in one room. There are rarely any chase scenes going from one location to another. In Jack's recruitment mission we followed her trail of destruction through holes in walls and from room to room. I really liked that. It wasn't a boss fight, of course, but I'd like to see something like this - going through multiple and varied locations over the course of a battle, instead of a single room. Of course this means more development expenditures for such scenes, but this is why I also advocate for fewer assignments and more development effort spent in enriching the important environments - especially at the end. The ME-3 ending (I've haven't played it yet) occurs over many locations - inside and outdoors, whereas the final battle with Saren in the Council chambers was limited to the Council chamber (and where there was no cover available). I'd like to have boss fights that expand over the area. I'd also like to see falling pillars and such that can kill the protagonist during the course of the final battle. One complaint about Shepard's run to the light beam in ME-3 was that the reaper was shooting everywhere except at Shepard. Shepard could stand still and never be in real danger (I might have this wrong, and if so, my apology). At the entrance to Prometheus Station (where I'm playing right now) there are four energy shield generators that have to be destroyed while the hammerhead is being targeted by a geth cannon. Hover in one spot after 5-6 shots at a generator and boom, baby - you're toast. Challenging, and it drove me a little nuts before I finally got through it, but ultimately I enjoyed that scenario even more when I finally got through it. I want it to be challenging, but not impossible, and I'd like to have a chase scene.


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#17
sjsharp2011

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Spending more than 10 minutes to defeat a final boss is more than I want to deal with. An almost impossible boss fight is not entertaining for me, as I'm not a hardcore gamer. I don't want to die 26x times before I 'get lucky' and get it over with. Rather than facing an impossible battle and being frustrated by multiple 'mission failure' lifetimes, I'm ready to play the whole game all over again. I'm really glad that there are a variety of levels of difficulty, so that the hardcore gamers can have the increased challenges that they so richly want/deserve. Choice is a hallmark of the ME games. There needs to be a boss fight, not a lack of one.

 

In ME, boss fights almost always takes place in one room. There are rarely any chase scenes going from one location to another. In Jack's recruitment mission we followed her trail of destruction through holes in walls and from room to room. I really liked that. It wasn't a boss fight, of course, but I'd like to see something like this - going through multiple and varied locations over the course of a battle, instead of a single room. Of course this means more development expenditures for such scenes, but this is why I also advocate for fewer assignments and more development effort spent in enriching the important environments - especially at the end. The ME-3 ending (I've haven't played it yet) occurs over many locations - inside and outdoors, whereas the final battle with Saren in the Council chambers was limited to the Council chamber (and where there was no cover available). I'd like to have boss fights that expand over the area. I'd also like to see falling pillars and such that can kill the protagonist during the course of the final battle. One complaint about Shepard's run to the light beam in ME-3 was that the reaper was shooting everywhere except at Shepard. Shepard could stand still and never be in real danger (I might have this wrong, and if so, my apology). At the entrance to Prometheus Station (where I'm playing right now) there are four energy shield generators that have to be destroyed while the hammerhead is being targeted by a geth cannon. Hover in one spot after 5-6 shots at a generator and boom, baby - you're toast. Challenging, and it drove me a little nuts before I finally got through it, but ultimately I enjoyed that scenario even more when I finally got through it. I want it to be challenging, but not impossible, and I'd like to have a chase scene.

Well actually there is a wall at the back of the room that you can hide behind if necessary in that fight as I tended to use it a lot in my early playthrough's of ME1 when I was first learning to play the games. Nowadays I don' t tend to use it so much though as I'm moer familiar with how the game works now. Yeah the running through the Citadel part while blasting every geth that got in the way was kind of fun. The only thjing I'd be careful of is I wouldn't want them to end up throwing QTE's in for good measure because while the charging around can be fun QTE's can be annoying so I wouldn't want Bioware to include them in their games.


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#18
KaiserShep

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Well actually there is a wall at the back of the room that you can hide behind if necessary in that fight as I tended to use it a lot in my early playthrough's of ME1 when I was first learning to play the games. Nowadays I don' t tend to use it so much though as I'm moer familiar with how the game works now. Yeah the running through the Citadel part while blasting every geth that got in the way was kind of fun. The only thjing I'd be careful of is I wouldn't want them to end up throwing QTE's in for good measure because while the charging around can be fun QTE's can be annoying so I wouldn't want Bioware to include them in their games.

 

 

From what I can recall, ME only ever had one QTE and that was during the Kai Leng fight. I actually thought it was a decent addition there, since Kai Leng was supposed to be physically stronger than most mooks that Shepard fights. 

 

Edit: OK I think the husk melee counts too.



#19
BennyORWO

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Not really a boss fight,but big aliens on different planets,yes.I would love,something like in ME1,when you fought thresher maws.


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#20
Sareh

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As long as those boss fights have great music....yes.

 

Like this:https://www.youtube....h?v=PhfAugo3AsY


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#21
Giantdeathrobot

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Really depends on the villain(s).

 

If they are a credible physical threat, then yeah having to fight them is cool.

 

If they are like TIM, throwing in a boss for a boss's sake is bad. A final conversation suits those characters far more. Much better than the First Enchanter Orsino school of making the villain inject himself with plot device X and instantly become a massive monster for the hell of it.



#22
Furisco

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I like boss fights, ME1 and 2 boss battles were fun and it felt like I accomplished something. That's what boss battles are about. Boss fights are golden, just look at the souls games; they revolve around boss fights. I want boss fights to stay in the video game formula. The clone fight in ME3 was the best fight in ME3, and he was a boss character. Compare that with the lack of a boss fight in the ending of ME3, it was boring and anti-climatic. I wish they would have stuck with their original Idea and made the illusive man a boss character, instead of letting the player speak him to death.

I agree with you that boss battles are awesome but i don't think that Mass Effect ever had a good boss battle. And about TIM i think that the confront with him was a good idea and well done. The epic final boss/battle should be at earth, sadly we didn't get it.

 

I don't know if Bioware likes boss battles or think that they are too "video gamey", but they should know that they are important and if they don't like the traditional way they should get creative with it. Rannoch Reaper is a good example of their bad boss battles, at first it looks awesome but if you start thinking about it you see that the Reaper was super dumb and the fight was boring. Imagine if the entire battle was inside the Geth ship with multiple transitions during the battle while the Reaper chases you through multiple terrains with your squad and the Quarian fleet helping you in the fight. The fight would be awesome and without a single pattern.

 

So yeah, if they don't like it, get creative with it.


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#23
sjsharp2011

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From what I can recall, ME only ever had one QTE and that was during the Kai Leng fight. I actually thought it was a decent addition there, since Kai Leng was supposed to be physically stronger than most mooks that Shepard fights. 

 

Edit: OK I think the husk melee counts too.

yeah I know I was just saying I wouldn't want them to become a regular thing in these games is all I don't mind a one off here and there though like what they have done I just wouldn't want it to be a regular thing AKA Tomb Raider 2013 is all.



#24
Furisco

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A good boss battle also needs to look cool and have great music.


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#25
SKAR

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A good boss battle also needs to look cool and have great music.

Yes. If you've played Halo 2 there is a mission on high charity where you're fighting enemies and blow me away by breaking Benjamin is playing. I felt like such a bad@$$ then. I would love if we just rock out while fighting a dangerous antagonist. I know Canadians love to rock out just as much as Americans.