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Andromeda boss fights


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#26
Furisco

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Yes. If you've played Halo 2 there is a mission on high charity where you're fighting enemies and blow me away by breaking Benjamin is playing. I felt like such a bad@$$ then. I would love if we just rock out while fighting a dangerous antagonist. I know Canadians love to rock out just as much as Americans.

Yes, that was a great sequence. Soundtrack helps so much in these moments. The boss battles are great in Metal Gear Rising and Dark Souls III and all of them have awesome soundtrack.



#27
Silvery

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Sure, I would not mind more boss fights in the game. 



#28
themikefest

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As long as those boss fights have great music....yes.

 

Like this:https://www.youtube....h?v=PhfAugo3AsY

I like the music when fighting the dragons in DAI. Something like that would be ok

Spoiler


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#29
heinoMK2

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I came to dislike those static boss battles where it's a single area you stay in and you go through a different boss phases for half an hour or more. I'd like to see a slightly more dynamic setting where you encounter the boss early and first fight mainly his minions, while the boss creature throws some powerful attack here and there into the mix, and then you proceed to chase it down over different obstacles while the minions get fewer and the boss creature grows desperate and uses increasingly devastating abilities and causes some visible damage to the surroundings along the way, culminating in a swift and brutal finale.

Of course, it could be just another way around, where we would be chased down, slowly whittling the boss and its minions down to have a chance at the final encounter.


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#30
Khrystyn

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I would love,something like in ME1,when you fought thresher maws.

 

It's in Grunt's loyalty mission too in ME-2; not sure if you overlooked that. I really enjoyed that boss fight, and especially because there were stashes of thermal clips and HW ammo to scrounge in the immediate area.

 

I prefer, though, that there not be minerals and credits to grab in the final battle, and just have the ammo supply and a med station in the area. All loot should be obtained before the final battle. I have enough to deal with in the final battle area without being on a fetch quest too.


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#31
sjsharp2011

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I like the music when fighting the dragons in DAI. Something like that would be ok

Spoiler

yeah I love the dragon fight music in DAI too 



#32
ZipZap2000

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Depends on the Boss.

That stupid thing in Wolfenstein for example is a horrible example of how to do a boss fight.

Proto-Reaper would be an average Boss with the right kind of mechanics and an even amount of additional enemies.

Then something like Fall Of Cybertron's showdown with Megatron, at the end of a reverse suicide mission. Which then serves as a way to end the story and show you the final moments before the cartoons began.

GOW 3 Against the queen was epic and one of the best boss fights I've been in.

I prefer the FOC style simply because devs struggle getting the balance right with boss fights these days. Its always either average or garbage, or they make the boss OP instead of getting imaginative.
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#33
yolobastien6412

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Boss missions with good autosaves, yes.

Realistically powerful bosses, yes.

Cutscene/QTE or sequence where you bash your arch nemesis in the balls, GOD yes!

Trashtalk, yes

Gigantic beings too unrealistic for their planet, no.

Boss fight taking more than 15 minutes, no, unless it's because you failed.

Epic moment where you storm an area while the enemy is bombarding you, yes

Brutal unforgiving one-hit kill attacks, no


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#34
Pearl (rip bioware)

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I always fine boss fight contrived as it requires that the "rules" of combat in the universe change for this one fight.


Only when the devs are dumb.

#35
Tatar Foras

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I love boss fights in games....so long as the bosses aren't boring bullet sponges like in Destiny for example, if the bosses are nothing more than bullet sponges who possess no unique abilities then the fights just become boring.

 

My ideal boss fight would be something like this  

sure the bosses in ME:A shouldn't be as difficult to fight as the DS bosses but they should definitely have cool abilities and most importantly make the fight interesting.



#36
Pee Jae

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Sure, give me some epic boss fights. And hire this guy to do the music.



#37
NKnight7

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I'd love another boss fight like Tela Vasir, and I liked the bosses that a lot of the missions in ME2 had at the end of them. Like the gunship at the end of Garrus's recruitment mission.


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#38
Rascoth

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It's in Grunt's loyalty mission in ME-2; not sure if you overlooked that. I really enjoyed that boss fight, and especially because there were stashes of thermal clips and HW ammo to scrounge in the immediate area.

You could fight tresher maws in ME1 as well, though - if you didn't want extra xp - it was mostly Mako fight. I liked those ME1 fights better than the one from Grunt's mission, because at least in ME1 tresher maws could go all ninja on you (if you weren't careful) and kill you in one hit.


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#39
Fade9wayz

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I love boss battles when they are done right, possibly with different phases, and where you need to draw all your ressources, and/or good tactic to beat them. I want giant, creatures with vicious attacks, or more Tela Vasirs when it comes to human-sized opponents, and maybe, even an antagonist whose boss fight won't be a complete let-down like in DAI. I mean, if we are going to get stuck with an antagonist with the usual shallow motivation (wanna be the destroyer/master of the world), the boss fight could at least be epic.



#40
Onewomanarmy

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I like boss fights but I don't like it if they're near impossible to win over and I have to do them over like 50 times before I can win. Of course they shouldn't be too easy but still challenging, just not near impossible and don't make the reload scene when dying, a half an hour before the boss fight so I have to make a bunch of things all over again each time I die, I hate that.


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#41
NKnight7

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I like boss fights but I don't like it if they're near impossible to win over and I have to do them over like 50 times before I can win. Of course they shouldn't be too easy but still challenging, just not near impossible and don't make the reload scene when dying, a half an hour before the boss fight so I have to make a bunch of things all over again each time I die, I hate that.

 

Yeah, I felt like the clone fight in the Citadel DLC was just the right mix of difficulty. It could be challenging, but it wasn't impossible. 


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#42
sjsharp2011

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I like boss fights but I don't like it if they're near impossible to win over and I have to do them over like 50 times before I can win. Of course they shouldn't be too easy but still challenging, just not near impossible and don't make the reload scene when dying, a half an hour before the boss fight so I have to make a bunch of things all over again each time I die, I hate that.

 

 

Yeah that's one of the things I like abou tBioware's bosses as well yes they aer tough but it's moer a case of finding a tactic that can overcome them rather than button mashing them down like many games. If you use your skills and powers cleverly they'er not too difficul tto overcome whether it's Saren in ME1 or the Archdemon in DAO or any of that.


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#43
Deebo305

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When it comes to boss fights I have very little faith in Bioware since their boss fights are all around lackluster aside from Tela Vasir and CloneShep(both of which were average all around). Biggest thing also is that boss fights would require player skill something the fanbase seems to strangely hate



#44
Ascari

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I wouldn't mind if Bioware adds a mini boss battle at the end of each mission like they did in ME2.
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#45
Hrulj

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"You feel this"

 

"Cover me while I recharge"

 

So... no. I dislike the "boss fight". It seems silly. I am OK with a boss fight at the end of the game, but having them commonly is too much. 



#46
Valhallix

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There doesn't need to be boss battles but atleast make regular battles more difficult. This is why Armax Arena super elite with some of the items turned off had some of the best battles for me.

The problem with Bio is that they have a tendency of making OP classes that just make even the hardest difficulties a breeze. Knight Enchanter, Vanguard etc. What sucks about that is usually the OP classes are the most badass. It could be worse, they could be Bethesda. When I found out I could explode every Robot with a simple hack at a distance, and create a robot companion with a cryo blaster in one hand and a flamer in the other, the whole game changed.

#47
thepiebaker

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I hate it when a game does not even have a semblance of a boss fight to end the climax with. I can assume my feelings are the same as a girl experiences in a one night stand with me >.>

 

 

ME3 was a bit Meh in this segment. If marauder shields was more boss fighty, even if it was just a 5 min QTE sequence with multiple paths the sequence can take then maybe that would be enough of a climax... but at least ME3 was better than fable 2's *shudders*



#48
9TailsFox

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Mass effect 3 need boss battle harbinger just fly and do nothing.

Me3mathbyepantirasd34qy.jpg



#49
General TSAR

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I'd love another boss fight like Tela Vasir, and I liked the bosses that a lot of the missions in ME2 had at the end of them. Like the gunship at the end of Garrus's recruitment mission.

Good point.

 

The boss fights in ME2 (minus the Terminator abortion and maybe Thresher Maw) were amazing because they were built-up and had variables you could interact with before the actual fight itself.



#50
Obliviousmiss

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Good point.

 

The boss fights in ME2 (minus the Terminator abortion and maybe Thresher Maw) were amazing because they were built-up and had variables you could interact with before the actual fight itself.

 

That Reaper-human was scary as fuh. Fighting it the first time nearly gave me a panic attack.

 

Then again, I was a little baby gamer and ME2 was my first RPG ever, I had only played Nintendo games, Lego Games, Modern Warfare 2, and Uncharted before ME2. It truly changed me.

 

Sometimes boss fights change you. :D 


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