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Andromeda boss fights


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#76
9TailsFox

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Let's be honest, everyone likes their bosses big and bad 

 

 

#maximumeffort

 

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That's cute. :lol:

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#77
sjsharp2011

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Hum... I don't like endless boss that take 4 hours to die, it's boring. But I like boss with great charisma, design and a great fight music :)

I remember the final boss of Parasite Eve 1 (well, that's old but I have good memories about this game), the music evolved each time the final boss grew up at each new round, it was epic <3

Yeah same here and I think for the most part Bioware's bosses are like that they all have a personality of sorts. Whether you like them as a character or not seems to be irrelevant but they all  seem to have that even the likes of Corypheus did. As for great boss battles I enjoy both the final fight against Saren and the Reaper creature at the end of the Suicide mission of ME2.


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#78
Scarlett

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Yeah same here and I think for the most part Bioware's bosses are like that they all have a personality of sorts. Whether you like them as a character or not seems to be irrelevant but they all  seem to have that even the likes of Corypheus did. As for great boss battles I enjoy both the final fight against Saren and the Reaper creature at the end of the Suicide mission of ME2.

Saren especially was a very great antagonist !

The human reaper was also a nice idea :) it was like fighting a giant Terminator ! :lol:



#79
sjsharp2011

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Saren especially was a very great antagonist !

The human reaper was also a nice idea :) it was like fighting a giant Terminator ! :lol:

yeah they were both great final bosses. Even the DA bosses aer really well done as well imo. Even the Meredith fight at the end of DA2 although easier than some boss fights is pretty epic.I don't think Bioware get much wrong when it comes to good boss fights although the Corypheus one could have been made more challenging than it was I suppose. All in all though even though the Corypheus fight at the end was a little weak compared to most of the boss fights in the game it's still challenging enough to have to make you think a bit considering you do have to survive long enough to finish off his dragon as well.



#80
Scarlett

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yeah they were both great final bosses. Even the DA bosses aer really well done as well imo. Even the Meredith fight at the end of DA2 although easier than some boss fights is pretty epic.I don't think Bioware get much wrong when it comes to good boss fights although the Corypheus one could have been made more challenging than it was I suppose. All in all though even though the Corypheus fight at the end was a little weak compared to most of the boss fights in the game it's still challenging enough to have to make you think a bit considering you do have to survive long enough to finish off his dragon as well.

Corypheus is not my favourite boss, he lacks of charisma to me as a villain, he's too "classic" (too bad because his design is actually original). If I have to pick a boss fight I liked on the DA games, it would be DAO, fighting the Archdemon was great and I loved the fact you can use some support from the elves/mages/dwarfs :) it was nice!

 

I'm pretty sure MEA can have very cool boss, I hope they will come up with new ideas and surprise us all :)


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#81
AlanC9

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Saren especially was a very great antagonist !
The human reaper was also a nice idea :) it was like fighting a giant Terminator ! :lol:


Wow.... from chatter on the ME2 board I always assumed that the human Reaper was universally hated.

#82
Scarlett

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Wow.... from chatter on the ME2 board I always assumed that the human Reaper was universally hated.

Well, nope, it could have been a lot worse to me. The Terminator look I tell you !

"Sarah connor ?"

"Nope... Commander Shepard. To bad for you."

XD

 

And in the contrary, many people like the illusive man and I seriously dislike him.



#83
sjsharp2011

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Well, nope, it could have been a lot worse to me. The Terminator look I tell you !

"Sarah connor ?"

"Nope... Commander Shepard. To bad for you."

XD

 

And in the contrary, many people like the illusive man and I seriously dislike him.

Personally I liked TIM as a villain but he was always set up to be a tragic figuer I think. Helping you out in ME2 only to be indoctrinated and turn on you in ME3. It ws a twist that maybe coulsd have been handled better but either way always interesting to me. As for the AD yeah that's probably one of my fave fights as well.


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#84
Scarlett

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Personally I liked TIM as a villain but he was always set up to be a tragic figuer I think. Helping you out in ME2 only to be indoctrinated and turn on you in ME3. It ws a twist that maybe coulsd have been handled better but either way always interesting to me. As for the AD yeah that's probably one of my fave fights as well.

I totally understand, you see, I think he has a lot of charisma and a good potential but... he totally upset me because of his decisions, the way he uses people, his way to think, talk, have a high opinion about himself and well, the whole cerberus thing and "humanity is the best".

In a way, he doesn't leave me indifferent at all, which is a very good point. Nothing is worse than a character who leave you totally cold (especially for a villain).


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#85
Lady Artifice

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My philosophy when it comes to Bosses is that diversity is better. Fighting one bullet sponge after another is not an appealing prospect. As long as they employ a variety of different tactics, use weapons and tools that explain their superior position in the fight, and don't repeat the same taunts too frequently, I'm happy.

 

I love the way the Arkham series handled it, as well as Castlevania: LOS. The rule of three is a thing, but the action being repeated often changes from one fight to the next.


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#86
Khrystyn

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My philosophy when it comes to Bosses is that diversity is better. Fighting one bullet sponge after another is not an appealing prospect. As long as they employ a variety of different tactics, use weapons and tools that explain their superior position in the fight, and don't repeat the same taunts too frequently, I'm happy. The rule of three is a thing, but the action being repeated often changes from one fight to the next.

 

Hi LA!

 

Along the lines of your comment, which I totally agree with, you got me thinking about this some more. I'd like to have a final boss fight in Andromeda that is not limited to one room, like a 'closed cage fight'. If the fight is 20 to 30 minutes long, my preference is that the fight occurs through a series of skirmishes and chase scenes across multiple areas of terrain, with breaks in the action while we try to figure out where the boss has escaped to - a real hunt between them. This would 'fill' the 'open-world' concept, making the battle occur over a wider area, and have us in greater suspense because we don't know where the boss might be coming at us from :wacko: , and we too can surreptitiously move about the area covertly  :ph34r:  to find and then ambush :bandit: the boss from one of several vantage points available to us (no radar help!).

 

I think it would also be helpful if we 'know' the area through previous experiences during the game. In a sense it's a home-field advantage and this allows our familiarity with the area to help us move about with some strategy - we already know what our possibilities are when maneuvering through the area. The wider area can include a woods, a pond with tall grasses and reeds, a rocky hill that we can navigate around (think the jet-pack scene in the E3 2015 trailer), and an open plateau with ravines - a variety of areas with lot's of different 'natural geography' spots to use for cover. And use the mako as 'part' of the battle as well. Just lots more variety over the course of the area of battle.  :wub:  And let us 'quick save' after each skirmish!


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#87
sjsharp2011

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Hi LA!

 

Along the lines of your comment, which I totally agree with, you got me thinking about this some more. I'd like to have a final boss fight in Andromeda that is not limited to one room. If the fight is 20 to 30 minutes long, my preference is that the fight occurs through a series of skirmishes and chase scenes across multiple areas of terrain, with breaks in the action while we try to figure out where the boss has escaped to - a real hunt between them. This would 'fill' the 'open-world' concept, making the battle occur over a wider area, and have us in greater suspense because we don't know where the boss might be coming at us from :wacko: , and we too can surreptitiously move about the area covertly  :ph34r:  to find and then ambush :bandit: the boss from one of several vantage points available to us (no radar help!).

 

I think it would also be helpful if we 'know' the area through previous experiences during the game. In a sense it's a home-field advantage and this allows our familiarity with the area to help us move about with some strategy - we already know what our possibilities are when maneuvering through the area. The wider area can include a woods, a pond with tall grasses and reeds, a rocky hill that we can navigate around (think the jet-pack scene in the E3 2015 trailer), and an open plateau with ravines - a variety of areas with lot's of different 'natural geography' spots to use for cover. And use the mako as 'part' of the battle as well. Just lots more variety over the course of the area of battle.  :wub:  And let us 'quick save' after each skirmish!

Yeah that's one of the things I like about the final mission of DAO in that it all takes place in  map areas we're already familiar with as it takes place in all the places we visited in Denerim earlier in the game so aside from the actual fight with the Archdemon it all took place in areas we recognised from before which kind of makes it fun.


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#88
Bowlcuts

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Hmm...idk fam. After finishing my NG+4 run on Dank Souls and getting my **** rekt by Gwyn. I would have to say FromSofts games are the only thing that comes to mind in terms of how I think boss fights should be and how they are done right (minus Bed of Chaos & Dragon God)

 

Perhaps BioWare can git gud and make boss fights more cinematic and strategic rather than tedious bulletsponges like Atlases and Space Crabs.

 Green Goblin Saren and Vasir were good examples on how their bosses should be implemented, not Saren Hopper and Terminator Jr.


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#89
thepiebaker

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So by showing off that his greatest strength is his mind, he grows a giant muscular arm?

Even in the era of mass effect the girls go for the athletic type it seems...



#90
Dalinne

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So by showing off that his greatest strength is his mind, he grows a giant muscular arm?

 

Yeah, the implications of that are... problematic.



#91
KirkyX

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Hi LA!

 

Along the lines of your comment, which I totally agree with, you got me thinking about this some more. I'd like to have a final boss fight in Andromeda that is not limited to one room, like a 'closed cage fight'. If the fight is 20 to 30 minutes long, my preference is that the fight occurs through a series of skirmishes and chase scenes across multiple areas of terrain, with breaks in the action while we try to figure out where the boss has escaped to - a real hunt between them. This would 'fill' the 'open-world' concept, making the battle occur over a wider area, and have us in greater suspense because we don't know where the boss might be coming at us from :wacko: , and we too can surreptitiously move about the area covertly  :ph34r:  to find and then ambush :bandit: the boss from one of several vantage points available to us (no radar help!).

 

I think it would also be helpful if we 'know' the area through previous experiences during the game. In a sense it's a home-field advantage and this allows our familiarity with the area to help us move about with some strategy - we already know what our possibilities are when maneuvering through the area. The wider area can include a woods, a pond with tall grasses and reeds, a rocky hill that we can navigate around (think the jet-pack scene in the E3 2015 trailer), and an open plateau with ravines - a variety of areas with lot's of different 'natural geography' spots to use for cover. And use the mako as 'part' of the battle as well. Just lots more variety over the course of the area of battle.  :wub:  And let us 'quick save' after each skirmish!

Monster Hunter: Andromeda? Me like.



#92
ArabianIGoggles

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Yeah, the implications of that are... problematic.

Leads me to believe that they never made any decent concept art for the boss version of TIM. 



#93
N7Jamaican

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I want boss fights to different from "kill adds, attack boss, kill adds, attack boss."  I would like make using your brain.  Using your environment.  Stuff like that



#94
MrMrPendragon

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I also love a good boss fight. Not only that, I love the feeling you get when you make it towards the end and it feels like everything up to that point has been building up for this one final showdown. That gets me pumped up.

 

They don't have to be ridiculously hard. It just has to be harder compared to the rest of the level. As in you can't just beat this boss through overpowering it. A little thinking is required. Maybe one boss fight is easier had you decided to do something earlier in the story, or maybe one boss can only be defeated through environment manipulation such as shooting columns so that the entire building collapses and kills the boss. Things like that. Also, boss fights don't necessarily have to play out as you vs one super bad guy. The boss fight could be your team vs hordes of monsters.

 

Lastly, not every level needs a boss fight or be designed to have a boss fight. For example, a level like ME3's Priority: Earth definitely could use a boss fight, because it's the last stretch, but something like Priority: Mars or the Cerberus invasion of the Citadel don't really need to have one.

 

It all depends on the story. The hype behind the boss needs to come from the story you're telling.



#95
iM3GTR

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I hope they don't add boss fights in for the sake of having them. This sometimes ruins the character of the villain. Like the Shadow Broker. In ME1 he sounded mysterious and made me think who it could be: A powerful Asari matriarch? A smart, tactical Salarian who manipulates his business like a grandmaster manipulates the pieces on a chessboard?

But, instead he was a big monster with many teeth and huge muscles, who goes on a rampage with a huge machine gun and a lightsaber-shield thing. This is nothing like a supposed genius at the head of a secret trillion credit organisation is supposed to act.

But then they say, "Oh, he's a hyperintelligent monster-thing so it's OK."

Well thank you Bioware for shattering yet another awesome mystery and ruining it for me.

#96
MEcamilla

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Fighting a giant creature from the inside. Imagine, your team provides distraction, while you propell yourself inside through one of the creatures orifices. There you get to plant explosives on "key areas", get out of there and BAM.

#97
Scarlett

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Fighting a giant creature from the inside. Imagine, your team provides distraction, while you propell yourself inside through one of the creatures orifices. There you get to plant explosives on "key areas", get out of there and BAM.

 

shockeddean_by_scarlett_aimpyh-da1ywls.g

 

sorry, I just had a....weird vision....

 

:lol:


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