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The Leaked Survey suggests early critical strategic decisions will determine how successful the Pathfinder and colonies do, later on in the game. Deployable missions by AI units, for example, can lead to failure but by making a strategic decision to level them up improves their success rate. This leads me to the Pathfinder missions and whether mission failures are acceptable... to a point.
Game designer may have allowed for mission failure but at no cost to experience points that leads to skill improvements. Failure, after all, is an excellent method for humans to learn what not to do.
So, should ME:A allow for Pathfinder Mission failures but still earn experience or should leveling up be a function of success? Is experience and success a combat only element or can exploration, finding "Elfroot", kills and mission successes be the only criteria? How about making alliances or converting local races to be friendly to you? Should making the alien a LI be counted as an experience for leveling up?
What do you guys think?





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