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Mission types and Experience Points


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10 réponses à ce sujet

#1
Sartoz

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The Leaked Survey suggests early critical strategic decisions will determine how successful the Pathfinder and colonies do, later on in the game. Deployable missions by AI units, for example, can lead to failure but by making a strategic decision to level them up improves their success rate. This leads me to the Pathfinder missions and whether mission failures are acceptable... to a point.

 

Game designer may have allowed for mission failure but at no cost to experience points that leads to skill improvements. Failure, after all, is an excellent method for humans to learn what not to do.

 

So, should ME:A allow for Pathfinder Mission failures but still earn experience or should leveling up be a function of success? Is experience and success a combat only element or can exploration, finding "Elfroot", kills and mission successes be the only criteria? How about making alliances or converting local races to be friendly to you? Should making the alien a LI be counted as an experience for leveling up?

 

What do you guys think?

 

 



#2
capn233

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Mining potassium shouldn't grant XP.

 

I can tolerate XP from gunning down varren for no apparent reason, although I would rather most all the XP come from advancing through the main and side quests.


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#3
KirkyX

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Mining potassium shouldn't grant XP.

 

I can tolerate XP from gunning down varren for no apparent reason, although I would rather most all the XP come from advancing through the main and side quests.

I agree, though primarily because the less respawning resource hunting/other collectable grabbing Andromeda has, the happier I'll be. I'd rather the focus be on developed main and side quests than a bunch of Inquisition-style resource and shard collection, with the occasional, 'Read note; kill demon' side quest.

 

(To be clear, I actually like Inquisition, but I think it'd be a much better game with most of the non-companion-related side content taken out--and that's speaking as someone who considers side-quests one of the best bits of a good RPG.)



#4
MyDamnAlterEgo

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As for mission types - I'd like to have way more of them - http://forum.bioware...ea/?p=20188097 

As for rewards - in-game money to spend them in the normal, NON-RANDOM in-game shot would be the best reward.



#5
shodiswe

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One singleplayer mission that would be cool after you're basicly at war with the Kheth or whatever their name was, would be to assault one of their naval bases with a sneaky infiltration blitz attack while their ship crews are on shore leave.

 

And steal several of their warships and assets along with whatever intel might be stored on those ships.

 

Kind of like the mission from Star Craft 2 where the United Earth Directorate steals Emperor Mengsk's Battle cruisers. Comming all the way from the Milkyway galaxy they will need to use alll kinds of sneaky tactics to keep up with resources of well established enemies.

 

I think it could be a truly epic mission and I think people would love it. It could probably give you a chance at some epic battles on their home turf.



#6
Remix-General Aetius

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Mining potassium shouldn't grant XP.

 

I can tolerate XP from gunning down varren for no apparent reason, although I would rather most all the XP come from advancing through the main and side quests.

 

What if you grow bananas instead?



#7
Jimbo_Gee79

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I think its ok to fail or lose in a video game. Having recently finished Inquisition, I realized I had been too harsh on the game. I love  side quests when they make sense and aren't just there to grant XP. I also enjoyed some of the war table missions my only drawback was that 20 hours later I couldn't remember why the hell I had started the mission to begin with. The rewards were paltry so far as I remember too.

 

If they are going to add a war table mechanic, I propose they do it in a way that makes sense. Dont put a timer on the mission(s) for a start and if you do, make it resource collection only or something.  

 

 



#8
AlanC9

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So, should ME:A allow for Pathfinder Mission failures but still earn experience or should leveling up be a function of success? Is experience and success a combat only element or can exploration, finding "Elfroot", kills and mission successes be the only criteria? How about making alliances or converting local races to be friendly to you? Should making the alien a LI be counted as an experience for leveling up?
 


Is XP the mechanism used there? I may have misread the leak, but that wasn't clear to me.

#9
sjsharp2011

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tbh I think we need to see how the game works befoer we can criticise what they'er trying to achieve because if that's how they'er planning it. It sounds like to me a similar system to what they did in DAI with the war table . Now for me the war table system was a good idea the only problem being the clock countdown in that you had to wait for the timer to hit zero before you could assign another mission. I would switch that for a mission counter instead as I have said in other threads. As for mission failures yes I think it should be allowed as the decisions you make should affect what's going on around you. After all that to me is what makes this sort of game the RPG it should be. This is one of the main reasons why I keep coming back to these games time and time again because I love seeing how the different decisions you can make play out.



#10
The Elcor Spectre

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If it's a failure you shouldn't get anything. No resources, no xp. It'll give me more incentive to try harder.



#11
9TailsFox

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I want XP, loot, credits - only for completing quests, some conversation paths(making some deal), we have exploration so finding special places,

Please no collecting asariroot and space rocks, just use probes.

elfroot_by_castiemrys-d8qjc5d.png

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