right back at ya buddy.I was not referring to you specifically,but you take umbrage very easily,shall i arrange a safe space for you before you get triggered?
Concerning space battles
#26
Posté 05 mai 2016 - 02:15
#27
Posté 05 mai 2016 - 08:13
Battle for Rannoch was a 10 kilometer or so engagement. Thats Queens to New Jersey distance.
As for "closeness" here are my thoughts:
The rounds are moving at a fraction of speed of light. You will never be able to evade a round. If it is fired it will hit unless it is poorly aimed. A well aimed round moving at such speeds cant be avoided.
As such ships relly on kinetic barriers to stop them rather than avoid.
As such, it is only natural to group up ships in tight formation, since if a barrier fails in ship A, you can move ship B in front of it so barriers absorb a hit instead of that vulnerable ship taking it.
As such, if you split ships in loose formation, you would be unable to do so. It would be a literal slugfest with ships unable to aid each other.
Massing ships closely, allows you to coordinate fire better. You could focus fire on one target to overwhelm it before enemy reacts, or similar to 1700's coordinate continous fire at the enemy.
Lone ships are exposed, alone and unable to be aided or to aid
That is my take on it of course you might have a different one.
Also a group of ships working closely together could aid eachother by providing cover for a ship whos shields are about to give in, there by allowing them time to recover and possibly save lives, assets, firepower for later.
Fights were described as sluggfeasts, that took a lot of time before shields were depleted, just back off ships whos shields are near depleted and give them cover and keep doing it for as long as possible. Don't think that strategy has been described in ME lore but it would make sense in the case of regenerative space shields that slowly deplete. Youre safe until that happens, why let a ship be destroyed if you can provide it cover and keep the pressure on the enemy.
#28
Posté 05 mai 2016 - 08:23
Space battles? Well, I don't necessarily need to fly a fighter and get into dogfights or anything....but it would be a sorely missed opportunity not to include some instances of zero/low G combat. Without the narrative, characters, choices and 'powers', Mass Effect would just be another mediocre third person shooter with clunky mechanics. So it's a good thing it has all that stuff (other than gameplay) going for it.
The gameplay needs to evolve, and give us something other than endless corridor shooting galleries. Stealth mechanics would be nice. An actual expansive sandbox environment where sniping is actually practical would also be nice. But we're in space, visiting new and strange worlds. Low gravity is a no-brainer.
#29
Posté 05 mai 2016 - 09:12
Realistic space battles are boring AF, and involve ships firing at enemies they can't visually see across vast expanses of nothing while trying to avoid being detected enough for the enemy to shoot back, and would take several hours, or days
I don't see why people say this, because in any space battle I've seen, the ships close into mere football-fields' worth of distances from one another, which are comparable to one or two miles apart on Earth - distances a regular speeding bullet can traverse in a flash.
Just because the ships are normally travelling insane distances when in FTL doesn't mean they need huge distances to fight.
#30
Posté 05 mai 2016 - 09:13
Like remember the epic battle for Earth. When you look at how far away the alliance ships are from the reapers, they're just.... MAYBE a few miles apart.





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