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Siege of Dragonspear Issues


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#1
Grimwald the Wise

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I have just re-downloaded BG Enhanced including Dragonspear Patch.

 

Tried to install the patch and was told that patch was already installed.

 

Tried to Install Dragonspear patch and was told that the game couldn't be found.

 

I am wondering if Dragonspear was installed automatically along with the game.

 

All the downloads were in the same folder at time of install.



#2
Grimwald the Wise

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If I use EE keeper to assign a kit, Lathander for example, it works fine.

 

If I assign the cleric of Tyr kit however, it says that it is assigned in EE keeper even after a subsequent edit, but it doesn't come up in the game but just says fighter/cleric.

 

I am wondering if the kit has been assigned but it just doesn't say so, or whether it hasn't been assigned.

 

Is there an easy way of finding out?

 

EDIT

 

it has been assigned, but it can't use any armour or weapons. Back o the drawing board. :(

 

 

I hate the black lines around the Characters. Is that just me? :(



#3
Lilura

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Do you mean the sprite outlines? You can disable them in the options menu.


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#4
Grimwald the Wise

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Glad to hear that. Thanks. :)



#5
Grimwald the Wise

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I have discovered that the upedated version of EE doesn't have as good a system for portraits as the earlier version. i.e. You cannot have an image of the entire person in one window and the portrait in the other.

 

If it ain't broke why fix it?

 

Of course this issue might be another case of not knowing where the option is to change things how I want them.

 

Another gripe is that throughout the game you have to click in two places where it used to be only necessary to click once. Travel being a prime example.

 

Why do work to make things worse?

 

To me that is plain stupid. :(

 

On the plus side, I am glad that I bought from GoG.

 

I am not having the modding issues that some seem to have. :)



#6
ussnorway

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Hi Wise,

 

When you get the game from gog it will auto-patch itself using the Galaxy tool... this is the default but you also have the option to disable the 2 patch or roll it back in case of some game busting error.

 

the Dragonspear game is a dlc for bg1ee and appears there... I assume you have found it any way but just so others don't have to ask

dragonspear.png

 

i'm not sure what you mean by having to click more to move around... can you give an example?

 

p.s, most of the people having mod issues are trying to load older mods that have not yet been adjusted to run with the new 2 patch... it will catch up in time.


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#7
Grimwald the Wise

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@USS Norway

 

First issue

 

What I got was slightly different, but basically the same.

 

http://i1108.photobu...dragonspear.jpg

 

The file that I downloaded was:

 

patch_baldurs_gate_siege_of_dragonspear_2.2.0.4.exe

 

What I wanted to know was whether this is automatically installed when I installed the game or whether it needed to be installed afterwards since the patch for EE was automatically installed.

 

I tried installing it manually and got this:

 

http://i1108.photobu...ems/patcher.jpg

 

The game is working fine so I am wondering if there is a problem or not.

 

I have modded it since then so would prefer not to have to redo that.

 

The only mods that I wanted to install and couldn't were SCS and Xan Friendship.

 

I suspected that DSoSC would have problems, so didn't try since there were problems even before this new version. :(

 

Second issue

 

When moving from one area to another, all you used to have to do was click on the area that you wanted to move to.

Now you have to click on the area and then the travel button.

 

A little thing, but there appear to be a lot of "little things" like that that interfere with the the smooth progress of the game.

 

Similarly, you can't import a character directly from a saved game. Again it just means that the user has to do extra work and because there is a limit to the number of characters in the chr file, it is not possible to give all the information required for choosing a character. In a saved game you can call it "Dwarven fighter cleric specialised in flails" if you so want. It is even possible to give more info.



#8
Dyara

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I have discovered that the upedated version of EE doesn't have as good a system for portraits as the earlier version. i.e. You cannot have an image of the entire person in one window and the portrait in the other.

 

EE 2.x still supports two portraits (a large one used for the character screen and a small one used for dialogs and the game screen) but it requires slightly more work (from beamdog forum):

 

 

The games still use large and medium-sized portraits, but you have to manually register them in a configuration file and the filenames have to match a certain format.

1. Filenames have to be in the format xxxxxxxL.BMP for large portraits and xxxxxxxM.BMP for small portraits. "xxxxxxx" can be any character. The filename length, including size prefix, should not be longer than 8 characters.

2. Start up Near Infinity and open the file "BGEE.LUA". You should see a list of portrait definitions at the very top. Each portrait is listed in the format "{'NAME', X}," where "NAME" is the portrait filename without size prefix and X is 1 for male portraits and 2 for female portraits.

Example:
To add the set of male portraits "MyThiefL.bmp" and "MyThiefM.bmp" (case doesn't matter, at least on Windows and Mac): Put the files into the "portraits" folder and add the following line to BGEE.LUA:
{'MYTHIEF', 1},

Don't forget the trailing comma, except for the last entry in the list.

To add the set of female portraits "MyWizL.bmp" and "MyWizM.bmp": Put the files into the "portraits" folder and add the following line to BGEE.LUA:
{'MYWIZ', 2},

 

I use the following sizes for my portraits: 171x268 (some say it should be 169x266 but then I get a blur effect because the portrait gets enlarged to 171x268) for large portraits, 54x84 for the small one. Also I put my portraits into the MyDocuments\Baldur's Gate Enhanced Edition\override folder.


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#9
Grimwald the Wise

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On the plus side, the fact that you don't have to go into multi-player mode to have a party is better. :)

 

I can't get the text window at the bottom to be more than one row.

 

Is that a configuaration issue too?



#10
Grimwald the Wise

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EE 2.x still supports two portraits (a large one used for the character screen and a small one used for dialogs and the game screen) but it requires slightly more work (from beamdog forum):

 

I use the following sizes for my portraits: 171x268 (some say it should be 169x266 but then I get a blur effect because the portrait gets enlarged to 171x268) for large portraits, 54x84 for the small one. Also I put my portraits into the MyDocuments\Baldur's Gate Enhanced Edition\override folder.

 

Thanks Dyara.

 

Whilst you were posting, I got it how I wanted it using EE keeper. :)

 

http://i1108.photobu...ic/Baldr000.png

 

It's MUCH easier than the method on the Beamdog forum. :)



#11
Dyara

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I can't get the text window at the bottom to be more than one row.

Drag the upper border of the text window to resize it.

 

It's MUCH easier than the method on the Beamdog forum. :)

Not really as it requires using EEKeeper everytime you want to use/change a custom portrait. With the method from the beamdog forum you make your custom portraits selectable like the official ones. So yes, it requires some work but it's only once for every portrait you want to use.


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#12
Grimwald the Wise

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Drag the upper border of the text window to resize it.

 

Not really as it requires using EEKeeper everytime you want to use/change a custom portrait. With the method from the beamdog forum you make your custom portraits selectable like the official ones. So yes, it requires some work but it's only once for every portrait you want to use.

 

Thanks about the text window info. I didn't expect any change from the old system of changing the window size. The new system is much better as the user now has total control. :)

 

I tend to only use portraits once or twice. I agree however that if you use them repeatedly, the other method is better.



#13
Grimwald the Wise

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Hi Wise,

 

When you get the game from gog it will auto-patch itself using the Galaxy tool... this is the default but you also have the option to disable the 2 patch or roll it back in case of some game busting error.

 

Thanks. I hadn't used the Galaxy Tool. When I did, it said that my installation was broken. (To me it appeared to be fine. ?? )

 

I am going to try modding now, so I will make a clean copy of the installation first, not that having a clean installation is so important as installation is now quite quick.



#14
ussnorway

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I recommend playing the bgee (mod this if you want) then install DS on top of an unmodded copy of bgee and play that through without mods… then by all means load up on mods for bg2ee.

Understand that the extra difficulty settings (like hard and insane) don’t really kick in until you start playing the DS part of the game.

 

You can import the final save from the start screen of each game… if you have all gog games installed in default locations it will find this folder without having to copy and paste save files around.

 

s1-eed055.jpg

 

p.s, be careful with mods that add character classes because the 2 patch has changed the basic game options.

Apart from the new npc goblin there is also the option to have your main character play the new sharman class… a fact I’m currently taking advantage of but any bgEE or BG2EE mod that adds | changes the default class list has the potential to come into conflict here… Beamdog has somewhat mitigated this by adding new folders outside the override but there is still a risk.


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#15
Grimwald the Wise

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Understand that the extra difficulty settings (like hard and insane) don’t really kick in until you start playing the DS part of the game.

 

p.s, be careful with mods that add character classes because the 2 patch has changed the basic game options.

Apart from the new npc goblin there is also the option to have your main character play the new sharman class… a fact I’m currently taking advantage of but any bgEE or BG2EE mod that adds | changes the default class list has the potential to come into conflict here… Beamdog has somewhat mitigated this by adding new folders outside the override but there is still a risk.

 

Read this a bit too late.

 

I've already used BG2 Tweaks so that I can have an elven Paladin for example. I am playing on core rules having accidentally played some EE runs on Normal. :(

 

Does the difficulty setting affect the amount of experience you get?

 

I think that it used to, but it isn't mentioned in the in-game documentation.

 

Fortunately I have a copy of the unmodded game, so will perhaps play that first. It's just thjhat I like RE, BG1 NPC project and the like. It makes the game more lifelike IMO.

 

I think that I'll try out my modded game and if it works OK fine, if not, revert to unmodded.

 

Debug mode =1, yet CLUA doesn't seem to be working. I found those commands invaluable when working round bugs.

 

i.e. In DSoSC there were areas that caused the game to crash. Using CLUA it was sometimes possible to jump the areas that were causing the problems.

 

Do I need to change something in order to use those commands?

 

EDIT

 

This discussion might help others with the same problem.

 

With the patch it is no longer CLUA and there are other differences too.

 

Read it in its entireity.

 

You change the lua file, not the ini file and this line must me inserted.

 

SetPrivateProfileString('Program Options','Debug Mode','1')

 

https://forums.beamd...-no-longer-work


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#16
ussnorway

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difficulty only makes the chance to get high level enermy targets more offen and they of course are worth more exp...

 

its very quick to uninstall bgee (don't delete save games) and reinstall with a fresh copy with gog.

p.s, my scs30 proved no good but thats mostly because I want my sharman to be allow some gear like axe and arrows.


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#17
Grimwald the Wise

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difficulty only makes the chance to get high level enermy targets more offen and they of course are worth more exp...

 

its very quick to uninstall bgee (don't delete save games) and reinstall with a fresh copy with gog.

p.s, my scs30 proved no good but thats mostly because I want my sharman to be allow some gear like axe and arrows.

 

What I am doing is to have two installations. One to create characters and another to play them. I can create an elven paladin in one set-up and play it in the unmodded game. I will play it unmodded at least once and then try it with some mods. Unless the game has been radically changed, I would miss BG1 NPC project.

 

I think that I have the best compromise at present.

 

I haven't tested it very much, but RE seems to play OK with the newest version.



#18
Aasim

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Does the difficulty setting affect the amount of experience you get?

No. It did in old BG1 iirc (you got less for easy & normal, core and above gave full). I don't know if EE has difficulty-dependent spawns; BG2 doesn't. In vanilla game, difficulty above core only makes monsters do more damage. Some mods (Ascension, Questpack, Oversight etc.) have some encounters changed depending on your difficulty setting.


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#19
Grimwald the Wise

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I have discovered that EE tries to make the game more linear than the original.

 

The very big advantage of BG over most RPG was that it was NOT linear.

 

You could blunder into a quest, not understanding what was going on, just as in RL.

 

Now you cannot get to some areas without being sent.

 

IMO, a BIG mistake. :(



#20
ussnorway

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I like to follow a plot but will still look for different ways around the problems... I can almost see my party sitting around the camp fire figguring out how to get past some guard or defend against a trap.

 

thats part of the fun for me in bg and bg2 but yes DS tends to point places out to you... still have options but less to pick from.


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#21
BelgarathMTH

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@Grimwald the Wise, you can travel to a new area by double-clicking on the map you want to go to. I guess a double-click isn't as simple as the old single click, but there's no need to click in two places.

 

Same with memorizing spells - click on the spell icon, and the spell is put in a spell slot. No need to click in two places.

 

I'm not sure what you mean by "more linear" and "can't access map until you get sent there". What is true is that some maps, such as the lighthouse and Durlag's Tower, have had their locations changed. It's not that you can't go there any time you want, it's just that you have to explore map edges again to find the new routes. I'm not sure the reason for the map location changes. I think it has something to do with making room for Dragonspear Castle on the master trilogy map, and on trying to match up better with the 2nd edition Pnp version of the map.

 

I'm not sure really how I feel about all the changes to the interface. There's a lot of new functionality to it that I'm discovering as I go, but some of the changes do seem a bit arbitrary. I'm willing to get used to it all in exchange for the added overall functionality, such as an on-screen highlighting button that can be used in lieu of tab key. (I like to play with mouse only, and no keyboard in my lap. I play in a recliner with TV, not at a desk.)

 

And I really don't want to go back to the days of no quick-loot button. Clicking corpse by corpse for loot seems kind of tedious, now that there's an easier way.


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#22
Grimwald the Wise

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Thanks for the info. I am still learning. The problem is that it is harder to unlearn than to learn. :( and age makes learnong harder :(  :(

 

EDIT

 

Found another issue today. If you consider dual classing, you cannot back out of it if you don't like the options available. That is a VERY bad change for the worse. :(



#23
BelgarathMTH

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@Grimwald the Wise, that's a bug. They're supposed to be fixing it in the next patch release. Needless to say, a whole lot of people are complaining about it.

 

These EE releases are far, far from perfect. Most of them have had a myriad of problems at launch. The company usually cleans up most of the issues over about a year, and we wind up with a pretty good alternative to the original.

 

I like to support them, because they have succeeded in creating a lot of renewed interest in the IE games. Also, as I said, I've gotten used to a lot of the added functions, and I don't want to go back to playing without them. I especially like being able to play in widescreen resolution with the ability to zoom in, among many, many other things that I like about the EE's and am no longer willing to play without.


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#24
Grimwald the Wise

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Widescreen we got with the widescreen mod, however I must admit that the zoom function is great. :)

 

Perhaps I should have had a different name for this thread so that it was possible to say what we DO like as well as the things that we DON'T like.



#25
Grimwald the Wise

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I don't know if this is a Siege of Dragonspear issue or a mod incompatibility issue.

 

When I opened both Ajantis and Imoen in EEkeeper, I discovered that their kit was kensai!

 

Now a mod had changed Imoen to a thief/mage, but had not changed Ajantis. ????

 

Kensai isn't a kit for paladins, thieves or mages. :puzzled:

 

EDIT

 

No problem with Imoen. The mod that is similar to Level 1 NPCs allows you to use a spell to change your kit to one of a selection.

 

It's the ones that aren't changed where something weird is happening.

At least I now know which mod is responsible. :)

 

I have posted about this issue on the NPC_EE webpage at Beamdog.