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Multiplayer: is it fair to lose equipment when quitting a game?


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#1
phishface

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I'm in two minds about this, but here's an example of when I don't think it's completely fair.

 

I pugged into a u/u/g gip, fully loaded with gear that I value. The game I got was a solo Australian host on wave 2. The lag was difficult, and the host was not a good player. He died and did not gel several times on wave 2, but I kept reviving him. Wave 3 was devices; I did them all while the host spawn nuked/died repeatedly. Wave 4 was the last wave: the host bled out, and I was just finishing off the last enemy when he quit. By this time I was fed up with it all, and decided to quit rather than restart wave 4 and possibly solo the rest. I bled out so at least I'd get my wave 3 reward. But the gear I'd equipped was basically wasted.

 

On the other hand, there are good pugs when you'll drop into a fast game with good players, so maybe it balances out. Also, losing your gear upon quitting is an incentive not to quit (assuming you've equipped in the first place). And I guess I could've mitigated my loss by carrying on and either soloing it or have others join: after all, the lag would've been fixed by host migration and I would've got a full set of gels etc. So maybe it was my own fault. But I still can't help feeling slightly aggrieved.

 

What would be the fairest way of dealing with this is MEAmp?

 

 



#2
Remix-General Aetius

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Wiping all progress and starting from scratch. Hardcore baby!


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#3
Zazzerka

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What would be the fairest way of dealing with this is MEAmp?

 

Banning Australians from the internet.


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#4
ZipZap2000

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Banning Australians from the internet.

 

And Quarians!


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#5
SKAR

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And Quarians!

Be careful Krogan, mess with a quarians and you mess with the entire migrant fleet.
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#6
SKAR

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I'm in two minds about this, but here's an example of when I don't think it's completely fair.

I pugged into a u/u/g gip, fully loaded with gear that I value. The game I got was a solo Australian host on wave 2. The lag was difficult, and the host was not a good player. He died and did not gel several times on wave 2, but I kept reviving him. Wave 3 was devices; I did them all while the host spawn nuked/died repeatedly. Wave 4 was the last wave: the host bled out, and I was just finishing off the last enemy when he quit. By this time I was fed up with it all, and decided to quit rather than restart wave 4 and possibly solo the rest. I bled out so at least I'd get my wave 3 reward. But the gear I'd equipped was basically wasted.

On the other hand, there are good pugs when you'll drop into a fast game with good players, so maybe it balances out. Also, losing your gear upon quitting is an incentive not to quit (assuming you've equipped in the first place). And I guess I could've mitigated my loss by carrying on and either soloing it or have others join: after all, the lag would've been fixed by host migration and I would've got a full set of gels etc. So maybe it was my own fault. But I still can't help feeling slightly aggrieved.

What would be the fairest way of dealing with this is MEAmp?

I don't have an opinion.

#7
ZipZap2000

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Be careful Krogan, mess with a quarians and you mess with the entire migrant fleet.

 

 

You're right.

 

We should wipe migrant fleet out first. Then ban the Quarians from the internet.


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#8
Remix-General Aetius

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Banning Australians from the internet.

 

Good thing I'm not Australian. Teehee!



#9
MyDamnAlterEgo

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No, it isn't - there are also disconnects, not only quits. In ME3MP losing the expendables was damn enough.


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#10
Sartoz

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                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

Glad you brought this up OP.

 

There are times, like the past few days, where I get disconnected from the servers. Like you, I lose my consumables and points. More frustrating is when the disconnection is on the 10th - last mission. I also see msgs where the Leader exits the game, forcing a restart. Again, I think it's another disconnect problem.

 

Bio ought to think about a solution with ME:A MP and

1.- Avoid penalization of a player's consumables

2.- Add-on whatever points were gained while playing.

 

ME:A Potential SP-MP Problem

Look at this scenario : An SP mission requires the player to enter the online community (at worst, half way through the mission). The player enters the MP game, maybe even seamlessly, and begins to play in HORDE mode. Ten minutes into HORDE the game disconnects from the online servers.... Abra-Cadabra the game restarts the mission from the beginning (worse case) or attempts to re-connect in HORDE mode and you need to wait to find a suitable player group.

 

Isn't this SP-MP hybrid wonderful? I mean, game progression comes to a halt until you complete the HORDE mode part of the mission.

 

The optimist in me says that only 1/3rd of the Leaked Info will find its way into the game and that this sp-mp craporama will not appear.



#11
Sanunes

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As much as I would like to have not lost my consumables when there is a person with a high ping or the server crashes, I can see people finding a way to exploit it so they would have unlimited resources by forcing the conditions that would give the refund or possibly trolling groups as well.  For I had a couple of platinum runs that were ruined by people quiting the game after the first round and announcing some dumb comment like "see you suckers" and could see that happening more if a refund system is in place for they don't lose anything.



#12
Ajensis

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I think a better solution to avoid the kind of experience you had is more information about the game you're about to join. At the very least showing how strong your connection to the host would be and how many players are in the game.

 

On a sidenote: what I crave the most for MP is a text chat - if not in the game itself, then at least in the pre- and post-game lobby. Connectivity issues weren't a big issue for me, but some of the most fun I've had was slightly lessened by the inability to communicate.



#13
capn233

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You should lose it if you are in the game more than a small amount of time like a minute or two.


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#14
Obliviousmiss

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Having played Battleborn, if a PUG drops out nobody else can join mid-game but the PUG that left, aka if they disconnected and want to get back in. 

 

Grrrr, I hate it. COMMIT, PEOPLE! There should be punishments for rage quitting or dropping out and leaving your team one man down against a whole other team. 



#15
Jeremiah12LGeek

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Luckily, BioWare has actually come up with a solution that mostly avoids the main causes of the problem. One of the better design choices in DAMP was to allow players to join the lobby of a game-in-progress, and look over the player level/ranks and class/level of everyone playing. This allows the choice of whether to proceed with equipment.

 

There is still a risk of things being bad when you arrive, but at least there's an educated guess going into it, and I'm more willing to risk equipment with that system.

 

Banning Australians from the internet.

 

This just makes good all-'round sense!



#16
MrBSN2017

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Shouldn't lose it if you are kicked from the game. They should just make an ifinite unlock option once you've completed all the challenges.

#17
rocklikeafool

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LOL, multiplayer



#18
Gileadan

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They should simply subtract your used consumables from your account during the same transaction that adds the credits and XP you gained. Problem solved.


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#19
thepiebaker

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Be careful Krogan, mess with a quarians and you mess with the entire migrant fleet.

If they cant defeat the geth then how do they even hope to defeat the krogan?


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#20
KaiserShep

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Banning Australians from the internet.


Isn't the Australian government already trying to do this themselves?
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#21
PatrickBateman

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LOL, multiplayer


Yes it's so good it makes you laugh out of pure joy and excitement while the anti-social SP fan boys hides down in dark basement hating everyone that actually enjoys the good part of the game - MP.
  • Dalakaar et Teabaggin Krogan aiment ceci

#22
KaiserShep

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Yes it's so good it makes you laugh out of pure joy and excitement while the anti-social SP fan boys hides down in dark basement hating everyone that actually enjoys the good part of the game - MP.

 

 

Well, in all fairness, you can be a hardcore MP player and still hide in a dark basement hating everyone. 


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#23
Dalakaar

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Well, in all fairness, you can be a hardcore MP player and still hide in a dark basement hating everyone. 

Pretty sure I qualify for that. :D

 

I do try to hate all races and ethnic groups equally.



#24
Xerxes52

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Or just convert the Weapon, Ammo, and Armor Bonuses into permanent Gear items. Then you won't have to ever worry about losing them to disconnects.

 

As for other consumables (Rockets, Thermal Clip Packs, Ops Survival Packs, Medi-Gel), if you don't use them you should keep them, regardless of how you disconnected.



#25
Cyonan

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The best way of dealing with this honestly is to just not equip consumables until you're in the lobby. That way you can't get dropped into a bad game mid-game with your equipment on.

 

However since you don't get the rewards if you quit anyway, I see no problems with giving your equipment back.