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Multiplayer: is it fair to lose equipment when quitting a game?


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#26
Spectr61

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[quote name="Jeremiah12LGeek" post="20221254" timestamp="1461598577"]Luckily, BioWare has actually come up with a solution that mostly avoids the main causes of the problem. One of the better design choices in DAMP was to allow players to join the lobby of a game-in-progress, and look over the player level/ranks and class/level of everyone playing. This allows the choice of whether to proceed with equipment.

There is still a risk of things being bad when you arrive, but at least there's an educated guess going into it, and I'm more willing to risk equipment with that system.
//end quote

Huh?

In DAIMP, in the MP lobby, you can see a players level and type of character. That is it.

You cannot see what he has equipped, like you can in ME3MP.

Inferences can be made from the titles and banners from achievements that are displayed by the character in the lobby, but this is the same as ME3MP, and is unreliable at best. Crappy "Best of the Best" types in ME3MP have their counterparts in DAIMP.

So what do you mean by being able to see the players "level/ranks" and "class/level"? Character type and the level of that character are all that shown, which is the same as in ME. But in ME, you can at least look at what the other player has equipped on his character, something you cannot do in DAIMP.

Do tell if you know of a way to get as much info from DAIMP as that is available in ME3MP.

#27
Fuenf789

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OP : Answer = Yes.

 

1) We don't want to make it "cheap" for half-hearted opportunists leech-dropping in and out the whole time.

Like a Roman soldier, take your chip, and fall into ranks. Life is about uncertainty and sometimes we have to pull through even though we don't like the scenery.

 

2) We don't want people hitting their power button once they notice that they made a mess of everything and loose nothing by quitting. Eat those consumables njam njam.

 

MP is not the soft couch of save-game recovery breed (cough -I am also fervent save-button hitter in SP).

 

If you are not committed to MP stay out of the kitchen.


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#28
Sartoz

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OP : Answer = Yes.

 

1) We don't want to make it "cheap" for half-hearted opportunists leech-dropping in and out the whole time.

Like a Roman soldier, take your chip, and fall into ranks. Life is about uncertainty and sometimes we have to pull through even though we don't like the scenery.

 

2) We don't want people hitting their power button once they notice that they made a mess of everything and loose nothing by quitting. Eat those consumables njam njam.

 

MP is not the soft couch of save-game recovery breed (cough -I am also fervent save-button hitter in SP).

 

If you are not committed to MP stay out of the kitchen.

                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

Except when you get the horrific "Disconnected" message. Even, now, creating a mission or connecting to a current game I frequently get the "disconnect" message. ... started a few days ago. Commitment, in this context, gets you nada but frustration.



#29
Fuenf789

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<<<<<<<<<<(0)>>>>>>>>>>

Except when you get the horrific "Disconnected" message. Even, now, creating a mission or connecting to a current game I frequently get the "disconnect" message. ... started a few days ago. Commitment, in this context, gets you nada but frustration.

yes, Sartoz, I probably dislike the disconnects as much as you do. I agree that the netcode can be improved extensively from its original design half a decade ago. It's certain that there will be various reasons for those disconnect (by ea or outside ea) : ie coding(inside), exception handling, disconnects, sometimes because of the ISP, congestion ,player hardware/router (outside) etc.

Let me put it this way, the moment we start differentiating those "outside" disconnects in me:a for reimbursements, certain parts of the player base will certainly try to take creative advantage of that. That said, I would say that it should stay pretty binary : for inside errors (netcode+logic) consumables are returned (like today), outside errors should allow graceful recovery but not guarantee consumables.

see ea server response times this week:
gewmgcx.jpg
One needn't be a rocket scientists, to see the cause of high variability of response times of ea servers. (Discussion on various servers snipped here)This delay is mostly related to hardware under too much load... Now add some further delay on top from some player host from Woop Woop in Australia. And the reasons for game states mismatch is clear even if you have perfect netcode.

#30
shodiswe

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I believe I lost gear when joining a game inprogress but failing to to spawn and then drop out. Never got to fire a single shot. Not that it's a huge thing, but it isn't a highlight of the gaming experience.

 

Most of the time it works ok though.



#31
Ibn_Shisha

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                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

Glad you brought this up OP.

 

There are times, like the past few days, where I get disconnected from the servers. Like you, I lose my consumables and points. More frustrating is when the disconnection is on the 10th - last mission. I also see msgs where the Leader exits the game, forcing a restart. Again, I think it's another disconnect problem.

 

Bio ought to think about a solution with ME:A MP and

1.- Avoid penalization of a player's consumables

2.- Add-on whatever points were gained while playing.

 

ME:A Potential SP-MP Problem

Look at this scenario : An SP mission requires the player to enter the online community (at worst, half way through the mission). The player enters the MP game, maybe even seamlessly, and begins to play in HORDE mode. Ten minutes into HORDE the game disconnects from the online servers.... Abra-Cadabra the game restarts the mission from the beginning (worse case) or attempts to re-connect in HORDE mode and you need to wait to find a suitable player group.

 

Isn't this SP-MP hybrid wonderful? I mean, game progression comes to a halt until you complete the HORDE mode part of the mission.

 

The optimist in me says that only 1/3rd of the Leaked Info will find its way into the game and that this sp-mp craporama will not appear.

One can only hope and pray.  I had thought the lesson was learned when DAI mp was announced. 

 

Edit: Heck, even the company's MMO continues to cater more and more to a 'SP' experience - which led to me finally subbing this past winter

 

Should the game come out with this intact, it will be my first ME to not buy at all, much less twice (1-3 on console and pc).



#32
Guanxii

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Maybe i'm in the minority but I've got so much goddamn ammo and gear consumables at this point chasing URs I could never live to spend it I really don't care about losing it at all. I'd share my ill-gotten gains with you all like Krogan Santa if I could.



#33
Catastrophy

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I've sacrificed PuGs to RNG god. I gladly take a little equipment loss as price for gaining ulimate power



#34
Teabaggin Krogan

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Well the main solution would be to not equip consumables if you're joining a random pug lobby that might be a game in progress. With a GIP there's a lot of unknown factors that it's a risk no matter how good you are. You also have no indication of your teammates or the situation in game and for all you know, you might be spawning into the middle of a couple phantoms and the next moment it's a squad wipe. 

 

Or you could buy tons of Jumbo equipment packs and not worry about consumables at all. 



#35
Fuenf789

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Well the main solution would be to not equip consumables if you're joining a random pug lobby that might be a game in progress. With a GIP there's a lot of unknown factors that it's a risk no matter how good you are. You also have no indication of your teammates or the situation in game and for all you know, you might be spawning into the middle of a couple phantoms and the next moment it's a squad wipe.

Or you could buy tons of Jumbo equipment packs and not worry about consumables at all.

 

Roger that - I guess it also varies at which stage of playing you are :

 

I considered that alternative also a while back. That approach is worthwhile during your transition to rare weapons when your equipment is usually also running short. However, for the long haul =UR weapons,  equipment is not a main concern anymore but plainly my time wasted of non-completion.

 

When joining any mp game it take at least 7 minutes overall to swap (loading , syncing, waiting for fill-up). So thats the trade-off I'm making the whole time.

 

So my decisions fork as follows

a) Assuming I fall in to a lobby : I'll quickly (probably subjectively even though I like to call it objectively) assess the viability of the team members.

Stuff like

  • loadout and synergy fit with characters,
  • good matching of weapons with the equipment choice,
  • Lobby behaviour - ie the impatient leecher blinking 3 seconds after joining is a sure sign of impatience-> and that impatience will later shine : rage-quits, messing up spawns, family feuds running in the background, eating packets of crisps, loudness etc. and I will simply bail that lobby immediately.

 

  • if  the (majority =2) players looks semi committed - has some equipment loaded, I'll wait for the lobby to fill-up and stay on. I don't waste time communicating with single leechers anymore. Their lucky day.

 

b ) When I do fall into a GIP : I usually have midrange equipment loaded Level II, Level III, and will run usually to the end - (unless someone is extremely obnoxious - and that is extremely rare with such old-gamer garde - on which I will end the game but that has happened only once this last two years). Also at the last "completing the UR manifiest" stage, most players at that stage are comfortable to solo anyway - so GiP pugs are mostly simply enemy bullet distractions - some funny and entertaining - and most team players have a positive and supportive attitude with late arrivals that support the objectives. If I fall in later than wave 6, I run to the end anyway - since it is clear that the team had basic coop skills to complete at least one objective wave.  I never appreciated self-appointed class captains, but wouldn't mind if someone hints new player on stuff they should consider (standing in silly places, obstructing fluid play - ie erecting some humongous Jugger shield that also blocks our bullets getting out etc.)

 

My Rubicon is basically the first objective wave 3 : If I'm the only one that work the 1st objective in w3, I'll let it slide, if on the 2nd objective on wave 3, I'll wait a bit for another player to take it on - but no-one is even near to support me, I'll get suspicious of leeching, so that the fourth objective in w3 I'll actively grab, hold on to it and let the whole team time-out.  so that way we all wasted equal time and consumables. Since Quitting may accidently benefit the others by resetting consumables so holding-on is a good measure for negative coop feedback. Consumables are just that : short life time whether I used them or not - so it should be consumed wheter I die or made a bash - that link to reality is quite important.



#36
MyDamnAlterEgo

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What (possibly) would be fair - is losing the equipment and even characters (hireable in some non-random way, like Tavern or something) in the failed missions, at least on harder difficulties. Along with gaining (scavenging from the fallen enemies and/or at the enemy bases) in the successful ones.



#37
Tvorceskiy

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Maybe when quitting a game you are given the option of retaining your equipment but you can only choose one piece?

#38
AppealToReason

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This is something that bugged me too, and I ended up just not putting equipment on until I was in the lobby with players. Taking a look at their set ups, seeing what would work for me AND them (if it's all biotics I wouldn't use disruptor ammo because I am a good nice person)

 

Gearing up for a PUG, getting a GIP and not knowing what you're getting into is such a waste of high level equipment.

 

The issue with refunding equipment might come on like wave 10 when someone quits so they can keep their stuff and also get the money from the match.


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#39
Quarian Master Race

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Given that more half the time I "quit" a game in progress in ME3MP it is because of garbage server hosts leading to this......
Nd6sYh.jpgI'd say no, it's probably a bit unfair.

It's not as if we get to keep credits unless we finish the game, so why kick us while we're already down with yet more wasted effort in the form of lost equipment?



#40
SKAR

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If they cant defeat the geth then how do they even hope to defeat the krogan?

touché