Willpower = weapon damage?
#1
Posté 25 avril 2016 - 10:48
#2
Posté 25 avril 2016 - 11:14
You need to think in percentages.
1 promote on WP gives you +0.5% attack and 1 promote on Cunning gives you +0.5% crit chance.
So based on your weapon and char passives. 1 point will be different for all.......
- AutumnWitch aime ceci
#3
Posté 26 avril 2016 - 03:08
Here's a post made by Ghoxen many, many moons ago:
http://forum.bioware...ics/?p=17872667
and by aznricepuff:
http://forum.bioware...ics/?p=18468329
Changelogs posted by Luke Barrett
may affect the attributes.
#4
Posté 09 mai 2016 - 01:48
final_damage = (base_damage * rand(0.95 to 1.05) - armor * (1 - armor_penetration))
* (ability_multiplier)
* (1 + critical_damage_bonus + flanking_bonus)
* (1 + attack_bonus + damage_multiplier + type_bonus)
* (1 - magic_resistance)
Willpower
- Increases attack_bonus by 0.5% for each point above 10.
- Increases magic_defense by 0.5% for each point above 10.
#5
Posté 09 mai 2016 - 01:50
So, I am trying to figure out, what is generally better than once you have close to 100% crit chance..
a) 30% damage ability rings
b ) 20% increase of crit damage (again, from ring)
#6
Posté 09 mai 2016 - 02:06
So, I am trying to figure out, what is generally better than once you have close to 100% crit chance..
a) 30% damage ability rings
b ) 20% increase of crit damage (again, from ring)
I would think 2 x 20% crit damage rings. I think 40% on everything including basic attacks should be better than 30% on 2 of your abilities unless those 2 abilities do not crit and you use it all the time. I think there was a thread listing the abilities that do not crit.
- Mark (Gekrakel) aime ceci
#7
Posté 09 mai 2016 - 02:20
WARNING... here comes math..
Let's say you are attacking at 100 damage, and have the Hakkon and have 100% crit chance, just for simplicity.
So, base damage is 100 * (1 + 100% crit damage 100 % of the time ) = 200 damage.
If you equip one 20% crit damage ring, your damage becomes 100 base damage * ( 1 + 120% crit damage ) = 220 damage
Now, if you equip 30% damage ring, that will be 100 base damage * 130% damage * ( 1 + 100% crit damage ) = 260 damage
That is the thing, the ability increase from the ring stands on its own, so it REALLY produces a 30% increase in damage, rather than a relative 10% in this case.
I would think 2 x 20% crit damage rings. I think 40% on everything including basic attacks should be better than 30% on 2 of your abilities unless those 2 abilities do not crit and you use it all the time. I think there was a thread listing the abilities that do not crit.
Yeah, which crit is a part of the equation I guess, and definitely how many of your attacks are just auto-attacks.
Seems like a Reaver would always be better using the Dragon Rage ring, for example.
#8
Posté 09 mai 2016 - 03:15
Yeah my Reaver uses Dragon Rage ring. Because she only uses Dragon Rage and no basic attack. But I am not sure I got your math though.. wouldn't it be 230 with Ability ring not 260? One crit damage ring = 220 yes. One ability ring = 230. Two crit damage rings = 240 on everything that crit. Two ability ring = 230 on 2 different abilities. 1 ability 1 crit damage = 260 on one ability. Is that what you mean?
#9
Posté 09 mai 2016 - 03:18
.. wouldn't it be 230 with Ability ring not 260?
No, it is multiplicative, not additive. Without the ability ring, in this scenario, is:
100 base damage * ( 100% ability since no ring ) * ( 1 + 100% critical damage due to Hakkon ) = 200.
100 base damage * ( 130% ability with ring ) * ( 1 + 100% critical damage due to Hakkon ) = 100 * 1.3 * 2 = 260.
And with the 20% crit damage ring..
100 base damage * ( 100% ability since no ring ) * ( 1 + 100% critical damage due to Hakkon + 2-% from ring ) = 220.
#10
Posté 09 mai 2016 - 03:24
https://media.giphy....j3w4M/giphy.gif
Grrr.... how do you get a gif to show in the forum..... I'm too old for this ****.
- Mark (Gekrakel) aime ceci
#11
Posté 09 mai 2016 - 03:26
No, it is multiplicative, not additive. Without the ability ring, in this scenario, is:
100 base damage * ( 100% ability since no ring ) * ( 1 + 100% critical damage due to Hakkon ) = 200.
100 base damage * ( 130% ability with ring ) * ( 1 + 100% critical damage due to Hakkon ) = 100 * 1.3 * 2 = 260.
Ah I see. But if you use 2 rings.. it would be 240 on everything that crits. And if you use 1 ability ring and 1 crit ring it would be 284 on one ability.. like dragon rage. ![]()
- Mark (Gekrakel) aime ceci
#12
Posté 09 mai 2016 - 03:28
I generally find that I still need to use one life-drain ring though, honestly. Although, I really do need to respec all my weapons with slots, to ensure maximum life-on-hit and move from crit chance to crit damage, now that my base crit chance is close to 80%.
#13
Posté 09 mai 2016 - 03:31
And if you use 1 ability ring and 1 crit ring it would be 284 on one ability.. like dragon rage.
Speaking of reaver, I just stopped taking devour today and swapped it out for combat roll. After running a NM Qunari FC and not needing devour once I decided to try something else. Actually managed to get NM demons with the combat roll spec this morning and it worked great.
#14
Posté 09 mai 2016 - 03:39
Speaking of reaver, I just stopped taking devour today and swapped it out for combat roll. After running a NM Qunari FC and not needing devour once I decided to try something else. Actually managed to get NM demons with the combat roll spec this morning and it worked great.
Wow you are brave. I can do without devour if I am carrying and doing most of the kills. But if there are AoE DPS in the team like a pack belt wearing AW...I am not sure what I would do... probably switch to basic attacks LOL.
I would have swap out Mighty Blow if I need to add combat roll.
#15
Posté 09 mai 2016 - 03:51
Run with 0% HoK and use Devour instead ![]()
- dank-d1 et Caldyrvan aiment ceci
#16
Posté 09 mai 2016 - 03:51
So, I am trying to figure out, what is generally better than once you have close to 100% crit chance..
a) 30% damage ability rings
b ) 20% increase of crit damage (again, from ring)
If I remember correctly, base crit damage is 40%. So with all other variables aside, a crit on 100 base damage should be around 140 damage. 240 with a Hakkon. If an ability had 200% weapon damage, it should then crit for 480.
With an added 20% crit damage, 480 becomes 520.
With an ability ring, the 200% weapon damage becomes 260%, so the 480 damage would instead be 624, unless I'm really bad with numbers, which is closer to possibility than I'd like.
- Mark (Gekrakel) aime ceci
#17
Posté 09 mai 2016 - 04:11
https://media.giphy....j3w4M/giphy.gif
Grrr.... how do you get a gif to show in the forum..... I'm too old for this ****.
Lol... (oh, that means Laugh Out Loud, for the oldies..)
- Silversmurf aime ceci
#18
Posté 09 mai 2016 - 04:35
So, I am trying to figure out, what is generally better than once you have close to 100% crit chance..
a) 30% damage ability rings
b ) 20% increase of crit damage (again, from ring)
Depends on the the abilities scaling and how often you use the ability. If it helps, I really only used the following ability rings:
Dragon Rage
Powerchord
Shield Bash
Lunge and Slash
PS. Minuos is correct in pointing out there is a base 40% critical damage.
- HunterKipling aime ceci
#19
Posté 09 mai 2016 - 04:37
Lol... (oh, that means Laugh Out Loud, for the oldies..)
My son started using "LOL" in his normal conversion when he was 6. We had been trying tell him you can't do that in real conversion. You have to actually laugh. He just ignores it. Now we all do the same...
"Guess what happened at work today.. my coworker....."
"LOL" (Lorh)
- Fiskrens aime ceci
#20
Posté 09 mai 2016 - 10:58
Run with 0% HoK and use Devour instead
This.
Belt of Urgency, PI Amulet, Dragon Rage Ring, Crit Dmg Ring - no rampage, use Dragon Rage, Devour for health regeneration when needed.
No HoK on anything.
Not good for pugs/newbies though. Gear dependant, and everyone insists on using the healing fonts, whether needed or not. Plus, do not kill a Reavers victim, she may need it to replenish health.
Unless of course, you want to troll....
- dank-d1 aime ceci
#21
Posté 10 mai 2016 - 12:41
This.
Belt of Urgency, PI Amulet, Dragon Rage Ring, Crit Dmg Ring - no rampage, use Dragon Rage, Devour for health regeneration when needed.
No HoK on anything.
Not good for pugs/newbies though. Gear dependant, and everyone insists on using the healing fonts, whether needed or not. Plus, do not kill a Reavers victim, she may need it to replenish health.
Unless of course, you want to troll....
http://forum.bioware...-nm-solo-video/
Or a good troll build:
http://forum.bioware...ild-the-fisher/
- dank-d1 et Caldyrvan aiment ceci
#22
Posté 10 mai 2016 - 07:05
http://forum.bioware...-nm-solo-video/
Or a good troll build:http://forum.bioware...ild-the-fisher/
Yep, the no rampage Reaver is definitely the Bruh build.
Fun to play on the edge.
Too bad a good Reaver gimps the whole team in terms of XP though.
- ThatBruhYouDK, Pichequate et lcneed aiment ceci
#23
Posté 01 juin 2016 - 05:18
To answer the question with an "engineer answer": It depends.
Depends on your current stats, your abilities, your passives, your crit rate, the enemies armor value, your AP%.
All in all, there is likely not much of a difference if we're honest, point for point. And the only way to know for sure would be to painstakingly calculate everything out in a spreadsheet. I think drasca had a calculator (spreadsheet) that was useful as you could imput all the variables and it would do the math for you.





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