Although the coloring is an error and dosn't let me color anything in the toolset and is just a glowing blue and green thing on the model..
That's because you didn't put the texture files in your override: what you see is the standard "missing texture" message.
the mask was suppose to be colored in whit with the eyes circled in black and white in the middle or just black and yellow eyes and the rest is suppose be like the cloth tint - so it would fit with the robes and cloaks in game..
Is there an easy way to do this?
You won't be able to tint the hoods since there's no tint map defined for the model. To fix this, just add a tint map (with Red, Green and Blue areas for armor1, armor2 and skin tints - I think that's how they're labelled in the toolset).
If you send me the dds files, I'll do it so you can see afterwards how it's done.
Oh - and for some reason I think the scale is a bit bigger then it sould be as the head without the mask looks too small and the hood looks kinda big for the whole body..
Is there an easy fix for these?
Yes, just resize the models (having imported a head mesh in 3ds max to see how much rescaling is required). There's also the "show hair", "don't show the head" etc... option for the hooded mask version.
Also - is there a full tutorial on how to export a helmet into the game?
Not sure. Anyway I don't know of any, I just considered the helmet would follow the creature's export settings, and so far it worked.