I would like to place the emphasis of this post on ingame music, casual chat with your teammembers and social events like in Citadel DLC.
Nothing touched me so deep in my history of gaming. Since 1995. I can now say that Mass Effect is the BEST game out there.
That brings up a topic about why in particular the Citadel DLC made me and practically everyone else feel that way.
1. Funny situations (Like Zaiid trying to get a plushy toy from the arcade machine or that Asari being neural shocked by that strategy game which Specialist Traynor won, "I SHOULD GO" etc)
2. Real ingame music. The one in your appartment which was mostly written by Junkie XL.
3. Casual dialogues with your teammates on that party which made you feel like they are really your friends. The feeling when they mention things which happened almost 8 years ago in Mass Effect 1. I cant even describe those emotions. It would be great to be able to talk to one of the characters for a lot longer. You can fill those dialogues with any topic you want. Just the ability to speak with someone of them makes the game feel A LOT more interesting.
4. Final scene after the party near the Normady where Shepard shows a bit of "weakness"
Yes, there were a phew people who managed to dislike the party part of the DLC as a way for social autists to escape reality but that only proves the point. We are playing games to be somebody else, to be able to do something more, to experience something we wouldnt be able to in real life.
After finishing ME3 the first time I didnt like the game much. It was another "Good game" which was standing out a bit. But that DLC made me change my mind and I started to expirience somekind of bonding to with my squadmates. That kind of relationship which sometimes even surpasses those in real life. I mean come on, do you have any friends with whom you were saving the galaxy for 8 years straight? I doubt that. I actually cried on the after party scene near the Normandy's docks. Most people did.
So right from the start, in hopes that some developers would care enough to read thru all this, I would like to tell that it would be great if not essential to focus on those 4 keypoints which i mentioned and improve them in any manifestations. I would like to elaborate more but its almost impossible since there are so many things to mention. I will try tho, in time.
All that history baggage which I experienced throughout all 3 parts of Mass Effect has made a *massive* impact on the perception of the game has led me to a great concern. How Mass Effect 4 (Mass Effect Andromeda) will be played without that attachment to your squadmates?
It will be new world with new people. Will we be able to see any consequences from Shepard's actions in it? For example like Miranda, Tali, Liara or whoever you romanced raising their children father to whom is Shepard. The list of consequences of Shepards actions can go on and on. I just think that it will be just unfair to start from a blank sheet of paper and include just a couple of mere echoes from the past. It would feel like everything you did was done in vain.
Feel free to bring your examples of things which can improve the impressiveness of the game.
I should go.
https://www.youtube....t=RD7XW0v_R5uo8





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