Yeah, don't get me wrong i liked many of the companions but it never felt to me like the party was "family", y'know? DA2, with all its flaws, really has that feeling of "we have each others back no matter what cuz we're family" (apart from Act 2/3 Anders, i really can't think of one party member who wouldn't die to save another of the team).
Origins too, in my opinion, has the same feeling, only born out of "camaraderie" rather than "we've spent years together"
One thing they should have done is having the companions move around Skyhold. Like, seriously, why to unlock Dorian and Bull's romance do i have stand around for hours waiting for the right banters to trigger? Just have 2-3 dialogues trigger around Skyhold every time The Inquisitor comes back from an area, the place could have used more life anyway (and, going by this idea, in there they could also have fit a couple of banters for Morrigan and Leliana, possibly Alistair too. How awesome would it have been coming back to Skyhold, walking into the garden and hearing Morrigan belittling Alistair like in the old days?)
I know what you mean. I also had the problem of not really seeing The Team as a family, which was a pretty big let-down, especially after Mass Effect, where the crew really felt connected. And considering my Inquisitor doesn't actually like everyone very much, why would the group even exist if the companions didn't like each other either? What reason would they have to hang out together?
The scenes that actually showed some sort of connection were few and far between. There was the wicked grace scene, which was good, but it didn't have the same impact it should have, because to me it felt a bit like a scene from Citadel, except that those scenes were earned, whereas without prior scenes showing a connection between the companions, the wicked grace scene felt... Can't think of the right word. Hopefully you all understand.
Other than that, we really only had small moments like Cullen and Dorian's chess scene, which was ample on its own, but not enough total. Same with Varric's book and Cass. Cole's quest was cool just because it actually had 3 companions in it the whole time, interacting. I think that one might be the only example of more than 2 companions interacting in cutscenes.
Because banter doesn't work well enough, I didn't get to hear exactly what dynamic other companions had between each other, but to be honest, I shouldn't have needed to. Banter should serve to expand upon the relationships you already know, like icing on the cake. They shouldn't be the only means of showing the relationships. We needed more cutscenes with multiple companions. And advisors! Geez, poor advisors; they barely got to interact with each other, better yet anyone else! 
The Inquisitor probably took decorating advice from Josephine, the woman who wears a dress of shiny gold lamé. I bet the IQ has patterned underwear with the logo. One of my favorite banters was Sera mistaking the eye for Andraste's...holiness.
About the bolded: Hahaha, that's hilarious
You're probably totally right, considering how tacky Quizzy is
Maybe that is a contributing factor to romances calling you Inquisitor instead of your name? 
About the italicized: Oh...
Eww.
The whole end game sequence is just poorly paced. I do feel for Bioware, as they wouldn't want to devote too many resources to the ending if a significant portion of customers don't even finish the game. It's not the best business decision. But if they are going to continue to be named as the leader of narrative and character focused cRPGs, they need to realize that a rushed/poorly implemented ending is going to harm their overall reputation. I would think they learned that after ME3. I have the lingering feeling that they just don't have good project management and need to complete the main story segments before tackling side content.
Well, most developers tend to try to make a good ending regardless of how many people will see it (luckily). I don't think gradually or suddenly devoting fewer resources later in the game is an excusable business practice.
Hey, cool pattern! It actually looks like my real life Inquisitor hoodie!