Aller au contenu

Photo

What were my four party members doing during the big battle...


  • Veuillez vous connecter pour répondre
61 réponses à ce sujet

#51
vbibbi

vbibbi
  • Members
  • 2 137 messages

So is this a good time to promote my Skyhold attire mod where I actually added the eye to the jacket? :D

 

Spoiler

 

Can you make a Dalish tattoo of the eye? Have some options, the eye covering both actual eyes, on the forehead like a tranquil brand, maybe one on the side of the neck for a badass IQ.



#52
BansheeOwnage

BansheeOwnage
  • Members
  • 11 226 messages

Yeah, don't get me wrong i liked many of the companions but it never felt to me like the party was "family", y'know? DA2, with all its flaws, really has that feeling of "we have each others back no matter what cuz we're family" (apart from Act 2/3 Anders, i really can't think of one party member who wouldn't die to save another of the team).

Origins too, in my opinion, has the same feeling, only born out of "camaraderie" rather than "we've spent years together"

 

One thing they should have done is having the companions move around Skyhold. Like, seriously, why to unlock Dorian and Bull's romance do i have stand around for hours waiting for the right banters to trigger? Just have 2-3 dialogues trigger around Skyhold every time The Inquisitor comes back from an area, the place could have used more life anyway (and, going by this idea, in there they could also have fit a couple of banters for Morrigan and Leliana, possibly Alistair too. How awesome would it have been coming back to Skyhold, walking into the garden and hearing Morrigan belittling Alistair like in the old days?)

I know what you mean. I also had the problem of not really seeing The Team as a family, which was a pretty big let-down, especially after Mass Effect, where the crew really felt connected. And considering my Inquisitor doesn't actually like everyone very much, why would the group even exist if the companions didn't like each other either? What reason would they have to hang out together?

 

The scenes that actually showed some sort of connection were few and far between. There was the wicked grace scene, which was good, but it didn't have the same impact it should have, because to me it felt a bit like a scene from Citadel, except that those scenes were earned, whereas without prior scenes showing a connection between the companions, the wicked grace scene felt... Can't think of the right word. Hopefully you all understand.

 

Other than that, we really only had small moments like Cullen and Dorian's chess scene, which was ample on its own, but not enough total. Same with Varric's book and Cass. Cole's quest was cool just because it actually had 3 companions in it the whole time, interacting. I think that one might be the only example of more than 2 companions interacting in cutscenes.

 

Because banter doesn't work well enough, I didn't get to hear exactly what dynamic other companions had between each other, but to be honest, I shouldn't have needed to. Banter should serve to expand upon the relationships you already know, like icing on the cake. They shouldn't be the only means of showing the relationships. We needed more cutscenes with multiple companions. And advisors! Geez, poor advisors; they barely got to interact with each other, better yet anyone else! :unsure:

 

The Inquisitor probably took decorating advice from Josephine, the woman who wears a dress of shiny gold lamé. I bet the IQ has patterned underwear with the logo. One of my favorite banters was Sera mistaking the eye for Andraste's...holiness.

About the bolded: Hahaha, that's hilarious  :D You're probably totally right, considering how tacky Quizzy is :lol: Maybe that is a contributing factor to romances calling you Inquisitor instead of your name? ^_^

 

About the italicized: Oh...

Spoiler

Eww.

 

 

The whole end game sequence is just poorly paced. I do feel for Bioware, as they wouldn't want to devote too many resources to the ending if a significant portion of customers don't even finish the game. It's not the best business decision. But if they are going to continue to be named as the leader of narrative and character focused cRPGs, they need to realize that a rushed/poorly implemented ending is going to harm their overall reputation. I would think they learned that after ME3. I have the lingering feeling that they just don't have good project management and need to complete the main story segments before tackling side content.

Well, most developers tend to try to make a good ending regardless of how many people will see it (luckily). I don't think gradually or suddenly devoting fewer resources later in the game is an excusable business practice.

 

So is this a good time to promote my Skyhold attire mod where I actually added the eye to the jacket? :D

 

Spoiler

Hey, cool pattern! It actually looks like my real life Inquisitor hoodie!


  • vbibbi, Addictress, Adam Revlan et 1 autre aiment ceci

#53
Gervaise

Gervaise
  • Members
  • 4 528 messages

No that wasn't the picture I meant.   I'd post it if I wasn't so hopeless at that sort of thing.   However, just google DA war table images and you should be able to locate it.   It wasn't concept art, it definitely looked like a screen shot but clearly wasn't in view of how the game came out.    However, it may have been connected with the Alpha build that we were originally shown a demo of that had a whole different dynamic in Crestwood to the one we finally got.  Which is why I thought that perhaps the intention had been for all the inner circle to participate in the war table scenes but this was later changed to just the advisors.



#54
Lezio

Lezio
  • Members
  • 267 messages

This one?

 

WarTable_WM.jpg

 

Wait...... does Varric a beard? The heck? Did his chest hair move?



#55
vbibbi

vbibbi
  • Members
  • 2 137 messages

No that wasn't the picture I meant.   I'd post it if I wasn't so hopeless at that sort of thing.   However, just google DA war table images and you should be able to locate it.   It wasn't concept art, it definitely looked like a screen shot but clearly wasn't in view of how the game came out.    However, it may have been connected with the Alpha build that we were originally shown a demo of that had a whole different dynamic in Crestwood to the one we finally got.  Which is why I thought that perhaps the intention had been for all the inner circle to participate in the war table scenes but this was later changed to just the advisors.

Dragon-Age-Inquisition-Preview-08-620x34

 

Ah this one. And Solas has his Fen'Harel outfit.



#56
BansheeOwnage

BansheeOwnage
  • Members
  • 11 226 messages

This one?

 

WarTable_WM.jpg

 

Wait...... does Varric a beard? The heck? Did his chest hair move?

I think that's Cole's arm, but it is hard to see.

 

Dragon-Age-Inquisition-Preview-08-620x34

 

Ah this one. And Solas has his Fen'Harel outfit.

Not quite. I think this is one of the outfits Solas can wear in the base game (but my memory isn't perfect). His Fen'Harel outfit has the Sentinel armour underneath, which looks quite awesome. Power thighs!



#57
Gervaise

Gervaise
  • Members
  • 4 528 messages

I'm not sure that he ever gets to wear anything precisely like that.   I'm pretty sure the fur wrap is only found with his Fen'Harel outfit but he doesn't have the same armour underneath.   Perhaps that was intended to be his original generic outfit but was later changed to something a lot simpler, just as Solas was originally intended to be more obviously the shifty trickster but was revised to his current incarnation so we would be more sympathetic towards his character.



#58
Knight of Dane

Knight of Dane
  • Members
  • 7 451 messages

No the fur wrap I'm quite sure is craftable in vanilla gameplay, but it's basically just his standard robes with it and not the sentinel hybrid one.


  • BansheeOwnage aime ceci

#59
BansheeOwnage

BansheeOwnage
  • Members
  • 11 226 messages

No the fur wrap I'm quite sure is craftable in vanilla gameplay, but it's basically just his standard robes with it and not the sentinel hybrid one.

Exactly.

3b12ef612d1a6d7a02cc5c5d7f24bbec.jpg

Here he has it over his normal robes:

Spoiler

And here is his Dread Wolf armour:

Spoiler


#60
Aliceeverafter

Aliceeverafter
  • Members
  • 167 messages

I love how they talk to you afterwards AS IF THEY WERE THERE AND HELPED :lol:

 

Blackwall at one point is all 'oo didn't we give them a pasting' and i was like 'where were you?!'



#61
Gervaise

Gervaise
  • Members
  • 4 528 messages

Don't know where old consoles come into the issue.   If they could do a battle in DAO with everyone present and they could do a battle in DA2 with everyone present, using old consoles, then it must be the Frostbite Engine that is the limitation, not the consoles.    Like as not it is nothing to do with technical capabilities but simply not enough time to develop every idea.   There were plenty of things that were originally promised around the time of the first demo and then didn't make it to the final cut.   So I wouldn't be surprised if utilising the entire party in the final battle (if not Haven) was something that didn't make the final cut.  



#62
JadeDragon

JadeDragon
  • Members
  • 595 messages

3 moments I think should be traditional in Dragon Age games should be:

 

1: The Final Dialogue moments with all your party members before the Final Battle

 

2: Full Party Battle

 

3.Optional one on one duel(Loghain and Arishok)

 

The one on one duel was not that much of a missed issue for me but the option would have been nice I understand Cory was suppose to be to powerful for one person even at half strength but at least our so called rival Calpernia or Samson could have been one on one. Was disappointed about the first one and the second one was a clear missed opportunity. Arbor Wilds was the perfect place to do a full party battle because I understand why Haven wasnt done as such. And if they didnt want to have the party memebers together then lets have a Battle of Denerim or ME2 moment wear we split our party up. I remember in Origins I could put Oghren or Sten in charge of my B team while we went to fight the Archdemon. Well Arbor Wilds battle should have been done the same to show the full extant of the battle. Iron Bull, Cassandra, Blackwall and maybe Viv or Varric could have been our choices to lead Team B and fight battles in another part of the wilds. Or they could have spread the remaining companions through out the battle field similar how Barris Cullen and Leliana were. This is why I think Samson and Calpernia should have at least still had a presence in the game together so for example if you sided with Templars then Team B would have to face Samson somewhere else in the Wilds or at least have a fill in Red Templar Leader since both factions remain active either way. That gives Team B there own faction boss to defeat while we deal with the other one trying to be the vessel. Either way there are numerous possible ways we could have had our big team fight and our before the big fight conversation. I dont see any real reason why either or at least one could have been implemented.