Is there an issue with animated emitters and GMax? When I load the base game resource tile tdc01_g03_02.mdl (crypt, 3-way corridor intersection with fire effect) into GMax and export it, everything works fine. If I save it as .gmax, reload it, and export, the fire fountain emitter is broken.
Here are the two .mdl. Nothing is changed between them, expect reloading the .gmax version and exporting.
tdc01_g03_02.mdl (with broken emitter)
Any help would be appreciated.
Do I need to just re-import the .mdl each time I edit, and never save as a .gmax scene file?





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