I understand it is difficult to realise what I'm saying, but the voiceover should be done not in a studio but in a real enviroment, that would make such a difference!....recording voices inside a real tunnel, outside, in a huge hall and wherever the game takes....
Also and even more difficult is to create voices that belongs to that specific world and that specific time that the game tries to recreate...almost all games don't consider this factor...for example the voices of a game set in a phantasy medieval age MUST NOT sound like belonging to a modern word...it does not work in my opinion.
The Actors should focus their attention on how to recreate that feeling of the past, or the mystery of the future...recreate a feeling just with the sound of the voice. I know is a delicate quest and difficult to achieve but of paramount importance.
What do you think?





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