I've been playing SOMA the last few days and been having as much fun with a non-Mass Effect sci-fi game as I have in quite a while. It got me thinking about the role exploration plays in ME - with perhaps the exceptions of Feros and Noveria, it seems like exploration and combat are pretty clearly delineated most of the time in ME. Namely, exploration happens on the Galaxy Map and in the Mako in ME1, and combat happens in relatively tightly enclosed spaces, more often than not indoors.
I think what's kept my attention in SOMA so far is that, while I occasionally have to hide from robots, the game is mostly about exploration in smaller spaces. At first I was a bit wary because I thought I knew what was "really happening" before the prologue was even over, but even before an alternative explanation came to my attention (as it eventually did), I was fully caught up in finding all the clues about what exactly had occurred before my arrival in the underwater complex. At one point I was honestly torn between taking the easier approach to hiding from a robot and trying something riskier so that I could go check one more room for lost recordings and data files.
While I know they are obviously in different genres - Mass Effect is an action RPG series, and SOMA is a mostly linear survival horror game - I'd like to see ME do a little more with the "deserted facility" trope in the future, and maybe even a level or two that goes in more of a survival horror direction by having your characters' weapons disabled or lost for a period of time. A mission like the Pragia lab in ME2, for example, is IMO at its weakest when the Blood Pack turn up for more gunfights. Instead, why not have Aresh set up some sort of forcefield that deactivates Shepard's and Jack's weapons and then require them to sneak around the varren in order to get to the end?




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