If You Could Change ONE Thing About ONE DAI-MP Character?
#26
Posté 02 mai 2016 - 11:29
- HunterKipling et JiaJM98 aiment ceci
#27
Posté 02 mai 2016 - 02:56
Passive for party movement speed regardless of range would be my vote, gotta find a way to shave a minute or two off these runs!
#28
Posté 02 mai 2016 - 03:09
Bring back the Elementalist Earthquake-Screenshake for the entire session !
That and some dramamine ![]()
- Sophloph aime ceci
#29
Posté 05 mai 2016 - 08:36
The swing speed on the Templar, it takes her forever to swing a sword.
- AutumnWitch aime ceci
#30
Posté 05 mai 2016 - 08:54
The swing speed on the Templar, it takes her forever to swing a sword.
I can live with that, I just wish she has a could run faster to get the hell out of the way of those Qunari Ax blokes and jump off of glyphs faster. ![]()
#31
Posté 06 mai 2016 - 04:54
The swing speed on the Templar, it takes her forever to swing a sword.
On the PC, use the shift key to cancel the weapon animation and swing that sword faster. I would assume it'd be the dash/run key on consoles ![]()
#32
Posté 06 mai 2016 - 09:58
On the PC, use the shift key to cancel the weapon animation and swing that sword faster. I would assume it'd be the dash/run key on consoles
yup, just click the left stick.
As for what I'd change, give the Avvar a very weak Death Siphon, one that's alawys on, like guard on hit for example.
#33
Posté 06 mai 2016 - 10:12
yup, just click the left stick.
As for what I'd change, give the Avvar a very weak Death Siphon, one that's alawys on, like guard on hit for example.
1%-5% of max health, I'd assume?
#34
Posté 06 mai 2016 - 03:56
The swing speed on the Templar, it takes her forever to swing a sword.
On the PC, use the shift key to cancel the weapon animation and swing that sword faster. I would assume it'd be the dash/run key on consoles
But on the PC, with Templar, the Shield Block key is far better than the Shift Key... unless you use a controller.
And if you hold the "w" (forward) button too... she became a fencer. Instead of the wood chopping animation, you get delicate fencing ones. I put her in the inquisition captain outfit which actually looks quite like a fencer suit.
Here is my video: normal attack, animation cancel with shield block, fencing!
- HunterKipling, AutumnWitch, Silversmurf et 1 autre aiment ceci
#35
Posté 06 mai 2016 - 09:23
But on the PC, with Templar, the Shield Block key is far better than the Shift Key... unless you use a controller.
And if you hold the "w" (forward) button too... she became a fencer. Instead of the wood chopping animation, you get delicate fencing ones. I put her in the inquisition captain outfit which actually looks quite like a fencer suit.
Here is my video: normal attack, animation cancel with shield block, fencing!
...
I'll have to try that. Is there more damage as lunge attack versus slash?
See? I still learn things every day ![]()
#36
Posté 06 mai 2016 - 09:33
I'll have to try that. Is there more damage as lunge attack versus slash?
No.. same damage, but you feel like you move faster.
Also it doesn't do the lunge if the target is too close.. so I usually keep switching target in a circle...
#37
Posté 07 mai 2016 - 12:13
1%-5% of max health, I'd assume?
Yup, something just to keep him going, particularly at low levels
- BronzTrooper aime ceci
#38
Posté 12 mai 2016 - 01:12
I think that giving the Legionnaire a physical immunity passive (like the amulet) would be an interesting addition. It makes more sense lore-wise on him, but if it was given to the templar at least the templar would have some more redeeming qualities.
- Minuos aime ceci
#39
Posté 12 mai 2016 - 06:04
- kanetu et Mark (Gekrakel) aiment ceci
#40
Posté 13 mai 2016 - 03:47
I think that giving the Legionnaire a physical immunity passive (like the amulet) would be an interesting addition. It makes more sense lore-wise on him, but if it was given to the templar at least the templar would have some more redeeming qualities.
Ya know, I don't really think the Templar/Lego need that. Both have access to combat roll.
BUT, my biggest beef with the Avvar when it first came out was that it didn't have access to combat roll. With the lower armor values back in those days getting knocked down, canceling an ability in the process, was a death sentence. I only had like 60/80/60 at the time.
If the Avvar had immunity to knockdown/CC when using Korth's Might it would make the kit much more forgiving!
Physical Immunity amulet probably has the biggest impact on the Avvar, IMO.
- Beerfish aime ceci
#41
Posté 13 mai 2016 - 03:53
Give the Elementalist Reave
Give the Alchemist Dark Channel
Give the Templar Inferno Grenades
Give the Lego a Venom shotgun
- coldwetn0se, Proto et Caldyrvan aiment ceci
#42
Posté 15 mai 2016 - 08:46
Balance out the xp earning for the assassin. Worst of the bunch.
Just face tanked my way through 5/5 map of a perilous demons as a Lvl 5, carrying 3 in the fade for the last couple of rounds, and ended up level on experience earned with the 2 arcane warriors who got about 10 kills between them for the entire match.
My 45 kill streak just couldn't match up.
#43
Posté 15 mai 2016 - 09:04
- Pichequate et lcneed aiment ceci
#44
Posté 16 mai 2016 - 01:36
I'd make the note-switching and casting for the Virtuoso smoother. Feels very clunky to play, imo





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